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Quick Table of Contents
4 Area Model
    4.1 Introduction
    4.2 Rectangular Areas
    4.3 Spaces and Conditionality
    4.4 Block-areas
    4.5 Line-areas
    4.6 Inline-areas
    4.7 Ordering Constraints
    4.8 Keeps and Breaks
    4.9 Rendering Model
    4.10 Sample Area Tree

4 Area Model

In XSL, one creates a tree of formatting objects that serve as inputs or specifications to a formatter. The formatter generates a hierarchical arrangement of areas which comprise the formatted result. This section defines the general model of areas and how they interact. The purpose is to present an abstract framework which is used in describing the semantics of formatting objects. It should be seen as describing a series of constraints for conforming implementations, and not as prescribing particular algorithms.

4.1 Introduction

The formatter generates an ordered tree, the area tree, which describes a geometric structuring of the output medium. The terms child, sibling, parent, descendant, and ancestor refer to this tree structure. The tree has a root node.

Each area tree node other than the root is called an area and is associated to a rectangular portion of the output medium. Areas are not formatting objects; rather, a formatting object generates zero or more rectangular areas, and normally each area is generated by a unique object in the formatting object tree.

NOTE:

The only exceptions are when several leaf nodes of the formatting object tree are combined to generate a single area, for example when several characters in sequence generate a single ligature glyph. In all such cases, relevant properties such as font-family and font-size are the same for all the generating formatting objects (see section [4.7.2 Line-building]).

An area has a content-rectangle, the portion in which its child areas are assigned, and optional padding and border. The diagram shows how these portions are related to one another. The outer bound of the border is called the border-rectangle, and the outer bound of the padding is called the padding-rectangle.

Each area has a set of traits, a mapping of names to values, in the way elements have attributes and formatting objects have properties. Individual traits are used either for rendering the area or for defining constraints on the result of formatting, or both. Traits used strictly for formatting purposes or for defining constraints may be called formatting traits, and traits used for rendering may be called rendering traits. Traits whose values are copied or derived from a property of the same or a corresponding name are listed in [C Property Summary] and [5 Property Refinement / Resolution]; other traits are listed below.

NOTE:

Traits are also associated with FOs during the process of refinement. Some traits are assigned during formatting, while others are already present after refinement.

The semantics of each type of formatting object that generates areas are given in terms of which areas it generates and their place in the area-tree hierarchy. This may be further modified by interactions between the various types of formatting objects. The properties of the formatting object determine what areas are generated and how the formatting object's content is distributed among them. (For example, a word that is not to be hyphenated may not have its glyphs distributed into areas on two separate line-areas.)

The traits of an area are either:

1. "directly-derived" -- The values of directly-derived traits are the computed value of a property of the same or a corresponding name on the generating formatting object, or

2. "indirectly-derived" -- The values of indirectly-derived traits are the result of a computation involving the computed values of one or more properties on the generating formatting object, other traits on this area or other interacting areas (ancestors, parent, siblings, and/or children) and/or one or more values constructed by the formatter. The calculation formula may depend on the type of the formatting object.

This description assumes that refined values have been computed for all properties of formatting objects in the result tree, i.e., all relative and corresponding values have been computed and the inheritable values have been propagated as described in [5 Property Refinement / Resolution]. This allows the process of inheritance to be described once and avoids a need to repeat information on computing values in this description.

The indirectly-derived traits are: block-progression-direction, inline-progression-direction, shift-direction, glyph-orientation, is-reference-area, is-viewport-area, left-position, right-position, top-position, bottom-position, left-offset, top-offset, is-first, is-last, alignment-point, area-class, start-intrusion-adjustment, end-intrusion-adjustment, generated-by, returned-by, page-number, blink, underline-score, overline-score, through-score, underline-score-color, overline-score-color, through-score-color, alignment-baseline, baseline-shift, nominal-font, dominant-baseline-identifier, actual-baseline-table, and script.

4.2 Rectangular Areas

4.2.1 Area Types

There are two types of areas: block-areas and inline-areas. These differ according to how they are typically stacked by the formatter. An area can have block-area children or inline-area children as determined by the generating formatting object, but a given area's children must all be of one type. Although block-areas and inline-areas are typically stacked, some areas can be explicitly positioned.

A line-area is a special kind of block-area whose children are all inline-areas. A glyph-area is a special kind of inline-area which has no child areas, and has a single glyph image as its content.

Typical examples of areas are: a paragraph rendered by using an fo:block formatting object, which generates block-areas, and a character rendered by using an fo:character formatting object, which generates an inline-area (in fact, a glyph-area).

4.2.2 Common Traits

Associated with any area are two directions, which are derived from the generating formatting object's writing-mode and reference-orientation properties: the block-progression-direction is the direction for stacking block-area descendants of the area, and the inline-progression-direction is the direction for stacking inline-area descendants of the area. Another trait, the shift-direction, is present on inline-areas and refers to the direction in which baseline shifts are applied. Also the glyph-orientation defines the orientation of glyph-images in the rendered result.

If the reference-orientation for an area is 0, then the top, bottom, left, and right edges of the content are parallel to those of the area's parent and consistent with them. Otherwise the edges are rotated from those of the area's parent as described in [7.19.3 "reference-orientation"]. The inline-progression-direction and block-progression-direction are determined by the location of these edges as described in [7.26.7 "writing-mode"].

The Boolean trait is-reference-area determines whether or not an area establishes a coordinate system for specifying indents. An area for which this trait is true is called a reference-area. Only a reference-area may have a block-progression-direction which is different from that of its parent. A reference-area may be either a block-area or an inline-area.

The Boolean trait is-viewport-area determines whether or not an area establishes an opening through which its descendant areas can be viewed, and can be used to present clipped or scrolled material; for example, in printing applications where bleed and trim is desired. An area for which this trait is true is called a viewport-area.

A common construct is a viewport/reference pair. This is a block-area viewport-area V and a block-area reference-area R, where R is the sole child of V and where the start-edge and end-edge of the content-rectangle of R are parallel to the start-edge and end-edge of the content-rectangle of V.

Each area has the traits top-position, bottom-position, left-position, and right-position which represent the distance from the edges of its content-rectangle to the like-named edges of the nearest ancestor reference-area (or the page-viewport-area in the case of areas generated by descendants of formatting objects whose absolute-position is fixed); the left-offset and top-offset determine the amount by which a relatively-positioned area is shifted for rendering. These traits receive their values during the formatting process, or in the case of absolutely positioned areas, during refinement.

The block-progression-dimension and inline-progression-dimension of an area represent the extent of the content-rectangle of that area in each of the two relative dimensions.

Other traits include:

Unless otherwise specified, the traits of a formatting object are present on each of its generated areas, and with the same value. (However, see sections [4.7.2 Line-building] and [4.9.4 Border, Padding, and Background].)

4.2.3 Geometric Definitions

As described above, the content-rectangle is the rectangle bounding the inside of the padding and is used to describe the constraints on the positions of descendant areas. It is possible that marks from descendant glyphs or other areas may appear outside the content-rectangle.

Related to this is the allocation-rectangle of an area, which is used to describe the constraints on the position of the area within its parent area. For an inline-area this is either the normal-allocation-rectangle or the large-allocation-rectangle. The normal-allocation-rectangle extends to the content-rectangle in the block-progression-direction and to the border-rectangle in the inline-progression-direction. The large-allocation-rectangle is the border-rectangle. Unless otherwise specified, the allocation-rectangle for an area is the normal-allocation-rectangle.

Allocation- and content-rectangles of an inline-area

Large-allocation-rectangle of an inline-area

For a block-area, the allocation-rectangle extends to the border-rectangle in the block-progression-direction and outside the content-rectangle in the inline-progression-direction by an amount equal to the end-indent, and in the opposite direction by an amount equal to the start-indent.

NOTE:

The inclusion of space outside the border-rectangle of a block-area in the inline-progression-direction does not affect placement constraints, and is intended to promote compatibility with the CSS box model.

Allocation- and content-rectangles of a block-area

The edges of a rectangle are designated as follows:

For purposes of this definition, the content-rectangle of an area uses the inline-progression-direction and block-progression-direction of that area; but the border-rectangle, padding-rectangle, and allocation-rectangle use the directions of its parent area. Thus the edges designated for the content-rectangle may not correspond to the same-named edges on the padding-, border-, and allocation-rectangles. This is important in the case of nested block-areas with different writing-modes.

The following diagram shows the correspondence between the various edge names for a mixed writing-mode example:

Each inline-area has an alignment-point determined by the formatter, on the start-edge of its allocation-rectangle; for a glyph-area, this is a point on the start-edge of the glyph on its alignment baseline (see below). This is script-dependent and does not necessarily correspond to the (0,0) coordinate point used for the data describing the glyph shape.

4.2.4 Tree Ordering

In the area tree, the set of areas with a given parent is ordered. The terms initial, final, preceding, and following refer to this ordering.

In any ordered tree, this sibling order extends to an ordering of the entire tree in at least two ways.

"Preceding" and "following", when applied to non-siblings, will depend on the extension order used, which must be specified. However, in either of these given orders, the leaves of the tree (nodes without children) are unambiguously ordered.

4.2.5 Stacking Constraints

This section defines the notion of block-stacking constraints and inline-stacking constraints involving areas. These are defined as ordered relations, i.e., if A and B have a stacking constraint it does not necessarily mean that B and A have a stacking constraint. These definitions are recursive in nature and some cases may depend upon simpler cases of the same definition. This is not circularity but rather a consequence of recursion. The intention of the definitions is to identify areas at any level of the tree which have only space between them.

The area-class trait is an enumerated value which is xsl-normal for an area which is stacked with other areas in sequence. A normal area is an area for which this trait is xsl-normal. A page-level-out-of-line area is an area with area-class xsl-footnote, xsl-before-float, or xsl-fixed; placement of these areas is controlled by the fo:page-sequence ancestor of its generating formatting object. A reference-level-out-of-line area is an area with area-class xsl-side-float or xsl-absolute; placement of these areas is controlled by the formatting object generating the relevant reference-area. An anchor area is an area with area-class xsl-anchor; placement of these areas is arbitrary and does not affect stacking. Areas with area-class equal to one of xsl-normal, xsl-footnote, or xsl-before-float are defined to be stackable, indicating that they are supposed to be properly stacked.

Block-stacking constraints

If P is a block-area, then there is a fence preceding P if P is a reference-area or if the border-before-width or padding-before-width of P are non-zero. Similarly, there is a fence following P if P is a reference-area or if the border-after-width or padding-after-width of P are non-zero.

If A and B are stackable areas, and S is a sequence of space-specifiers (see [4.3 Spaces and Conditionality]), it is defined that A and B have block-stacking constraint S if any of the following conditions holds:

  1. B is a block-area which is the first normal child of A, and S is the sequence consisting of the space-before of B.

  2. A is a block-area which is the last normal child of B, and S is the sequence consisting of the space-after of A.

  3. A and B are both block-areas, and either

    a. B is the next stackable sibling area of A, and S is the sequence consisting of the space-after of A and the space-before of B;

    b. B is the first normal child of a block-area, B is not a line-area, P, there is no fence preceding P, A and P have a block-stacking constraint S', and S consists of S' followed by the space-before of B; or

    c. A is the last normal child of a block-area P, A is not a line-area, there is no fence following P, P and B have a block-stacking constraint S'', and S consists of the space-after of A followed by S''.

NOTE:

The use of "stackable" in two places in the above definition allows block-stacking constraints to apply between areas of area-class xsl-before-float or xsl-footnote.

Adjacent Edges with Block-stacking

When A and B have a block-stacking constraint, the adjacent edges of A and B are an ordered pair recursively defined as:

Block-stacking constraint example

Example. In this diagram each node represents a block-area. Assume that all padding and border widths are zero, and none of the areas are reference-areas. Then P and A have a block-stacking constraint, as do A and B, A and C, B and C, C and D, D and B, B and E, D and E, and E and P; these are the only pairs in the diagram having block-stacking constraints. If B had non-zero padding-after, then D and E would not have any block-stacking constraint (though B and E would continue to have a block-stacking constraint).

Inline-stacking constraints.

This section will recursively define the inline-stacking constraints between two areas (either two inline-areas or one inline-area and one line-area), together with the notion of fence preceding and fence following; these definitions are interwoven with one another. This parallels the definition for block-stacking constraints, but with the additional complication that we may have a stacking constraint between inline-areas which are stacked in opposite inline-progression-directions. (This is not an issue for block-stacking constraints because a block-area which is not a reference-area may not have a block-progression-direction different from that of its parent.)

If P and Q have an inline-stacking constraint, then P has a fence preceding Q if P is a reference-area or has non-zero border-width or padding-width at the first adjacent edge of P and Q. Similarly, Q has a fence following P if Q is a reference-area or has non-zero border-width or padding-width at the second adjacent edge of P and Q.

If A and B are normal areas, and S is a sequence of space-specifiers, it is defined that A and B have inline-stacking constraint S if any of the following conditions holds:

  1. A is an inline-area or line-area, B is an inline-area which is the first normal child of A, and S is the sequence consisting of the space-start of B.

  2. B is an inline-area or line-area, A is an inline-area which is the last normal child of B, and S is the sequence consisting of the space-end of A.

  3. A and B are each either an inline-area or a line-area, and either

    a. both A and B are inline-areas, B is the next normal sibling area of A, and S is the sequence consisting of the space-end of A and the space-start of B;

    b. B is an inline-area which is the first normal child of an inline-area P, P has no fence following A, A and P have an inline-stacking constraint S', the inline-progression-direction of P is the same as the inline-progression-direction of the nearest common ancestor area of A and P, and S consists of S' followed by the space-start of B.

    c. A is an inline-area which is the last normal child of an inline-area P, P has no fence preceding B, P and B have an inline-stacking constraint S'', the inline-progression-direction of P is the same as the inline-progression-direction of the nearest common ancestor area of P and B, and S consists of the space-end of A followed by S''.

    d. B is an inline-area which is the last normal child of an inline-area P, P has no fence following A, A and P have an inline-stacking constraint S', the inline-progression-direction of P is opposite to the inline-progression-direction of the nearest common ancestor area of A and P, and S consists of S' followed by the space-end of B.

    e. A is an inline-area which is the first normal child of an inline-area P, P has no fence preceding B, P and B have an inline-stacking constraint S'', the inline-progression-direction of P is opposite to the inline-progression-direction of the nearest common ancestor area of P and B, and S consists of the space-start of A followed by S''.

Adjacent Edges with Inline-stacking 1.

Adjacent Edges with Inline-stacking 2.

When A and B have an inline-stacking constraint, the adjacent edges of A and B are an ordered pair defined as:

Two areas are adjacent if they have a block-stacking constraint or an inline-stacking constraint. It follows from the definitions that areas of the same type (inline or block) can be adjacent only if all their non-common ancestors are also of the same type (up to but not including their nearest common ancestor). Thus, for example, two inline-areas which reside in different line-areas are never adjacent.

An area A begins an area P if A is a descendant of P and P and A have either a block-stacking constraint or an inline-stacking constraint. In this case the second of the adjacent edges of P and A is defined to be a leading edge in P. A space-specifier which applies to the leading edge is also defined to begin P

Similarly, An area A ends an area P if A is a descendant of P and A and P have either a block-stacking constraint or an inline-stacking constraint. In this case the first of the adjacent edges of A and P is defined to be a trailing edge in P. A space-specifier which applies to the trailing edge is also defined to end P

4.2.6 Font Baseline Tables

Each script has its preferred "baseline" for aligning glyphs from that script. Western scripts typically use a "alphabetic" baseline that touches at or near the bottom of capital letters. Further, for each font there is a preferred way of aligning embedded glyphs from different scripts, e.g., for a Western font there are separate baselines for aligning embedded ideographic or Indic glyphs.

Each block-area and inline-area has a dominant-baseline-identifier trait whose value is a baseline identifier corresponding to the type of alignment expected for inline-area descendants of that area, and each inline-area has an alignment-baseline which specifies how the area is aligned to its parent. These traits are interpreted as described in section [7.7.1 Fonts and Font Data].

For each font, an actual-baseline-table maps these identifiers to points on the start-edge of the area. By abuse of terminology, the line in the inline-progression-direction through the point corresponding to the dominant-baseline-identifier is called the "dominant baseline."

4.3 Spaces and Conditionality

A space-specifier is a compound datatype whose components are minimum, optimum, maximum, conditionality and precedence.

Minimum, optimum, and maximum are lengths and can be used to define a constraint on a distance, namely that the distance should preferably be the optimum, and in any case no less than the minimum nor more than the maximum. Any of these values may be negative, which can (for example) cause areas to overlap, but in any case the minimum should be less than or equal to the optimum value, and the optimum less than or equal to the maximum value.

Conditionality is an enumerated value which controls whether a space-specifier has effect at the beginning or end of a reference-area or a line-area. Possible values are retain and discard; a conditional space-specifier is one for which this value is discard.

Precedence has a value which is either an integer or the special token force. A forcing space-specifier is one for which this value is force.

Space-specifiers occurring in sequence may interact with each other. The constraint imposed by a sequence of space-specifiers is computed by calculating for each space-specifier its associated resolved space-specifier in accordance with their conditionality and precedence, as shown below in the space-resolution rules.

The constraint imposed on a distance by a sequence of resolved space-specifiers is additive; that is, the distance is constrained to be no less than the sum of the resolved minimum values and no larger than the sum of the resolved maximum values.

4.3.1 Space-resolution Rules

To compute the resolved space-specifier of a given space-specifier S, consider the maximal inline-stacking constraint or block-stacking constraint containing S. The resolved space-specifier of S is a non-conditional, forcing space-specifier computed in terms of this sequence.

  1. If any of the space-specifiers (in the maximal sequence) is conditional, and begins a reference-area or line-area, then it is suppressed, which means that its resolved space-specifier is zero. Further, any conditional space-specifiers which consecutively follow it in the sequence are also suppressed.

    If a conditional space-specifier ends a reference-area or line-area, then it is suppressed together with any other conditional space-specifiers which consecutively precede it in the sequence.

  2. If any of the remaining space-specifiers is forcing, all non-forcing space-specifiers are suppressed, and the value of each of the forcing space-specifiers is taken as its resolved value.

  3. Alternatively if all of the remaining space-specifiers are non-forcing, then the resolved space-specifier is defined in terms of those space-specifiers whose precedence is numerically highest, and among these those whose optimum value is the greatest. All other space-specifiers are suppressed. If there is only one of these then its value is taken as its resolved value.

    Otherwise, when there are two or more space-specifiers all of the same highest precedence and the same (largest) optimum, the resolved space-specifier of the last space-specifier in the sequence is derived from these spaces by taking their common optimum value as its optimum, the greatest of their minimum values as its minimum, and the least of their maximum values as its maximum, and all other space-specifiers are suppressed.

Example. Suppose the sequence of space values occurring at the beginning of a reference-area is: first, a space with value 10 points (that is minimum, optimum, and maximum all equal to 10 points) and conditionality discard; second, a space with value 4 points and conditionality retain; and third, a space with value 5 points and conditionality discard; all three spaces having precedence zero. Then the first (10 point) space is suppressed under rule 1, and the second (4 point) space is suppressed under rule 3. The resolved value of the third space is a non-conditional 5 points, even though it originally came from a conditional space.

The padding of a block-area does not interact with any space-specifier (except that by definition, the presence of padding at the before- or after-edge prevents areas on either side of it from having a stacking constraint.)

The border or padding at the before-edge or after-edge of a block-area may be specified as conditional. If so, then it is set to zero if its associated edge is a leading or trailing edge in a reference-area. In this case, the border or padding is taken to be zero for purposes of the stacking constraint definitions.

The border or padding at the start-edge or end-edge of an inline-area may be specified as conditional. If so, then it is set to zero if its associated edge is a leading or trailing edge in a reference-area or line-area. In this case, the border or padding is taken to be zero for purposes of the stacking constraint definitions.

4.4 Block-areas

Block-areas have several traits which typically affect the placement of their children. The line-height is used in line placement calculations. The line-stacking-strategy trait controls what kind of allocation is used for descendant line-areas and has an enumerated value (either font-height, max-height, or line-height). This is all rigorously described below. All areas have these traits, but they only have relevance for areas which have stacked line-area children.

The space-before and space-after traits determine the distance between the block-area and surrounding block-areas.

A block-area which is not a line-area typically has its size in the inline-progression-direction determined by its start-indent and end-indent and by the size of its nearest ancestor reference-area. A block-area which is not a line-area typically varies its block-progression-dimension to accommodate its descendants. Alternatively the generating formatting object may specify a block-progression-dimension for the block-area.

4.4.1 Stacked Block-areas

Block-area children of an area are typically stacked in the block-progression-direction within their parent area, and this is the default method of positioning block-areas. However, formatting objects are free to specify other methods of positioning child areas of areas which they generate, for example list-items or tables.

For a parent area P whose children are block-areas, P is defined to be properly stacked if all of the following conditions hold:

  1. For each block-area B which is a descendant of P, the following hold:

    NOTE:

    The notion of indent is intended to apply to the content-rectangle, but the constraint is written in terms of the allocation-rectangle, because as noted earlier ([4.2.3 Geometric Definitions]) the edges of the content-rectangle may not correspond to like-named edges of the allocation-rectangle.

    The start-intrusion-adjustment and end-intrusion-adjustment are traits used to deal with intrusions from floats in the inline-progression-direction.

  2. For each pair of normal areas B and B' in the subtree below P, if B and B' have a block-stacking constraint S, then the distance between the adjacent edges of B and B' is consistent with the constraint imposed by the resolved values of the space-specifiers in S.

    Example. In the diagram, if area A has a space-after value of 3 points, B a space-before of 1 point, and C a space-before of 2 points, all with precedence of force, and with zero border and padding, then the constraints will place B's allocation-rectangle 4 points below that of A, and C's allocation-rectangle 6 points below that of A. Thus the 4-point gap receives the background color from P, and the 2-point gap before C receives the background color from B.

4.4.2 Intrusion Adjustments

Intrusion adjustments (both start- and end-) are defined to account for the indentation that occurs as the result of side floats.

If A and B are areas which have the same nearest reference area ancestor, then A and B are defined to be inline-overlapping if there is some line parallel to the inline-progression-direction, which intersects both the allocation-rectangle of A and the allocation-rectangle of B.

If B is a block-area then its before-intrusion-allowance is defined to be the sum of the border-before-width and padding-before-width values of all areas which are ancestors of B and descendants of B's nearest ancestor reference-area.

If A is an area of class xsl-side-float and B is a block-area, and A and B have the same nearest reference area ancestor then A is defined to intrude on B if A and B are inline-overlapping.

If A is a block-area with float="start", then the start-intrusion value of A is the distance from the start-edge of the content-rectangle of the parent of A to the end-edge of the allocation-rectangle of A. If A is a block-area with float="end" then the end-intrusion value of A is the distance from the start-edge of the allocation-rectangle of A to the end-edge of the content-rectangle of the parent of A.

If B is a block-area which is either

  1. a reference-area,

  2. a line-area, or

  3. generated by a fo:list-item-body formatting object,

then the start-intrusion-adjustment is defined to be the maximum of the start-intrusion values of the areas which intrude on B. The end-intrusion-adjustment is defined to be the maximum of the end-intrusion values of the areas which intrude on B.

If B is none of (1.), (2.) or (3.), then its start-intrusion-adjustment and end-intrusion-adjustment are defined to be zero.

4.5 Line-areas

A line-area is a special type of block-area, and is generated by the same formatting object which generated its parent. Line-areas do not have borders and padding, i.e., border-before-width, padding-before-width, etc. are all zero. Inline-areas are stacked within a line-area relative to a baseline-start-point which is a point determined by the formatter, on the start-edge of the line area's content-rectangle.

The allocation-rectangle of a line is determined by the value of the line-stacking-strategy trait: if the value is font-height, the allocation-rectangle is the nominal-requested-line-rectangle, defined below; if the value is max-height, the allocation-rectangle is the maximum-line-rectangle, defined below; and if the value is line-height, the allocation-rectangle is the per-inline-height-rectangle, defined below. If the line-stacking-strategy trait is font-height or max-height the space-before and space-after are both set to the half-leading value; otherwise they are both set to zero.

The nominal-requested-line-rectangle for a line-area is the rectangle whose start-edge and end-edge are parallel to and coincident with the start-edge and end-edge of the content-rectangle of the parent block-area (as modified by typographic properties such as indents), whose before-edge is separated from the baseline-start-point by the text-altitude, and whose after-edge is separated from the baseline-start-point by the text-depth. It has the same block-progression-dimension for each line-area child of a block-area.

The maximum-line-rectangle for a line-area is the rectangle whose start-edge and end-edge are parallel to and coincident with the start-edge and end-edge of the nominal-requested-line-rectangle, and whose extent in the block-progression-direction is the minimum required to enclose both the nominal-requested-line-rectangle and the allocation-rectangles of all the inline-areas stacked within the line-area; this may vary depending on the descendants of the line-area.

Nominal and Maximum Line Rectangles

The per-inline-height-rectangle for a line-area is the rectangle whose start-edge and end-edge are parallel to and coincident with the start-edge and end-edge of the nominal-requested-line-rectangle, and whose extent in the block-progression-dimension is determined as follows.

The expanded-rectangle of an inline-area is the rectangle with start-edge and end-edge coincident with those of its allocation-rectangle, and whose before-edge and after-edge are outside those of its allocation-rectangle by a distance equal to either (a.) the half-leading, when the area's allocation-rectangle is specified to be the normal-allocation-rectangle by the description of the generating formatting object , or (b.) the space-before and space-after (respectively), when the area's allocation-rectangle is specified to be the large-allocation-rectangle. The expanded-nominal-requested-line-rectangle is the rectangle with start-edge and end-edge coincident with those of the nominal-requested-line-rectangle, and whose before-edge and after-edge are outside those of the nominal-requested-line-rectangle by a distance equal to the half-leading.

The extent of the per-inline-height-rectangle in the block-progression-direction is then defined to be the minimum required to enclose both the expanded-nominal-requested-line-rectangle and the expanded-rectangles of all the inline-areas stacked within the line-area; this may vary depending on the descendants of the line-area.

NOTE:

Using the nominal-requested-line-rectangle allows equal baseline-to-baseline spacing. Using the maximum-line-rectangle allows constant space between line-areas. Using the per-inline-height-rectangle and zero space-before and space-after allows CSS-style line box stacking. Also, the value of half-leading is included in the expanded-rectangle regardless of conditionality, and thus a line-height conditionality of "discard" does not have effect in this case.

4.6 Inline-areas

An inline-area has its own line-height trait, which may be different from the line-height of its containing block-area. This may affect the placement of its ancestor line-area when the line-stacking-strategy is line-height. An inline-area has an actual-baseline-table for its nominal-font. It has a dominant-baseline-identifier trait which determines how its stacked inline-area descendants are to be aligned.

An inline-area may or may not have child areas, and if so it may or may not be a reference-area. The dimensions of the content-rectangle for an inline-area without children is computed as specified by the generating formatting object, as are those of an inline-area with block-area children.

An inline-area with inline-area children has a content-rectangle which extends from its dominant baseline (see [4.2.6 Font Baseline Tables]) by its text-depth in the block-progression-direction, and in the opposite direction by its text-altitude; in the inline-progression-direction it extends from the start-edge of the allocation-rectangle of its first child to the end-edge of the allocation-rectangle of its last child. The allocation-rectangle of such an inline-area is the same as its content-rectangle.

The allocation-rectangle of an inline-area without children is either the normal-allocation-rectangle or the large-allocation-rectangle, as specified in the description of the generating formatting object.

NOTE:

When the line-stacking-strategy is line-height, allocation is done with respect to the expanded-rectangle.

Examples of inline-areas with children might include portions of inline mathematical expressions or areas arising from mixed writing systems (left-to-right within right-to-left, for example).

4.6.1 Stacked Inline-areas

Inline-area children of an area are typically stacked in the inline-progression-direction within their parent area, and this is the default method of positioning inline-areas.

Inline-areas are stacked relative to the dominant baseline, as defined above ([4.2.6 Font Baseline Tables]).

For a parent area P whose children are inline-areas, P is defined to be properly stacked if all of the following conditions hold:

  1. For each inline-area descendant I of P, the start-edge, end-edge, before-edge and after-edge of the allocation-rectangle of I are parallel to corresponding edges of the content-rectangle of the nearest ancestor reference-area of I.

  2. For each pair of normal areas I and I' in the subtree below P, if I and I' have an inline-stacking constraint S, then the distance between the adjacent edges of I and I' is consistent with the constraint imposed by the resolved values of the space-specifiers in S.

  3. For any inline-area descendant I of P, the distance in the shift-direction from the dominant baseline of P to the alignment-point of I equals the offset between the dominant baseline of P and the baseline of P corresponding to the alignment-baseline trait of I, plus the sum of the baseline-shifts for I and all of its ancestors which are descendants of P.

    The first summand is computed to compensate for mixed writing systems with different baseline types, and the other summands involve deliberate baseline shifts for things like superscripts and subscripts.

4.6.2 Glyph-areas

The most common inline-area is a glyph-area, which contains the representation for a character (or characters) in a particular font.

A glyph-area has an associated nominal-font, determined by the area's typographic traits, which apply to its character data, and a glyph-orientation determined by its writing-mode and reference-orientation, which determine the orientation of the glyph when it is rendered.

The alignment-point and dominant-baseline-identifier of a glyph-area are assigned according to the writing-system in use (e.g., the glyph baseline in Western languages), and are used to control placement of inline-areas descendants of a line-area. The formatter may generate inline-areas with different inline-progression-directions from their parent to accommodate correct inline-area stacking in the case of mixed writing systems.

A glyph-area has no children. Its block-progression-dimension and actual-baseline-table are the same for all glyphs in a font.

4.7 Ordering Constraints

4.7.1 General Ordering Constraints

A subset S of the areas returned to a formatting object is called properly ordered if the areas in that subset have the same order as their generating formatting objects. Specifically, if A1 and A2 are areas in S, returned by child formatting objects F1 and F2 where F1 precedes F2, then A1 must precede A2 in the pre-order traversal order of the area tree. If F1 equals F2 and A1 is returned prior to A2, then A1 must precede A2 in the pre-order-traversal of the area tree.

For each formatting object F and each area-class C, the subset consisting of the areas returned to F with area-class C must be properly ordered, except where otherwise specified.

4.7.2 Line-building

This section describes the ordering constraints that apply to formatting an fo:block or similar block-level object.

A block-level formatting object F which constructs lines does so by constructing block-areas which it returns to its parent formatting object, and placing normal areas and/or anchor areas returned to F by its child formatting objects as children of those block-areas or of line-areas which it constructs as children of those block-areas.

For each such formatting object F, it must be possible to form an ordered partition P consisting of ordered subsets S1, S2, ..., Sn of the normal areas and anchor areas returned by the child formatting objects, such that the following are all satisfied:

  1. Each subset consists of a sequence of inline-areas, or of a single block-area.

  2. The ordering of the partition follows the ordering of the formatting object tree. Specifically, if A is in Si and B is in Sj with i < j, or if A and B are both in the same subset Si with A before B in the subset order, then either A is returned by a preceding sibling formatting object of B, or A and B are returned by the same formatting object with A being returned before B.

  3. The partitioning occurs at legal line-breaks. Specifically, if A is the last area of Si and B is the first area of Si+1, then the rules of the language and script in effect must permit a line-break between A and B, within the context of all areas in Si and Si+1.

  4. Forced line-breaks are respected. Specifically, if A is the glyph-area generated by a fo:character whose Unicode character is U+000A, then A must be the last area in its containing subset Si.

  5. The partition follows the ordering of the area tree, except for certain glyph substitutions and deletions. Specifically, if B1, B2, ..., Bp are the normal child areas of the area or areas returned by F, (ordered in the pre-order traversal order of the area tree) then there is a one-to-one correspondence between these child areas and the partition subsets (i.e., n = p), and for each i,

Substitutions that replace a sequence of glyph-areas with a single glyph-area should only occur when the margin, border, and padding in the inline-progression-direction (start- and end-), baseline-shift, and letter-spacing values are zero, treat-as-word-space is false, and the values of all other relevant traits match (i.e., alignment-adjust, alignment-baseline, color trait, background traits, dominant-baseline-identifier, font traits, text-depth, text-altitude, glyph-orientation-horizontal, glyph-orientation-vertical, line-height, line-height-shift-adjustment, text-decoration, text-shadow).

NOTE:

Line-areas do not receive the background traits or text-decoration of their generating formatting object, or any other trait that requires generation of a mark during rendering.

4.7.3 Inline-building

This section describes the ordering constraints that apply to formatting an fo:inline or similar inline-level object.

An inline-level formatting object F which constructs one or more inline-areas does so by placing normal inline-areas and/or anchor inline-areas returned to F by its child formatting objects as children of inline-areas which it generates.

For each such formatting object F, it must be possible to form an ordered partition P consisting of ordered subsets S1, S2, ..., Sn of the normal and/or anchor inline-areas returned by the child formatting objects, such that the following are all satisfied:

  1. Each subset consists of a sequence of inline-areas, or of a single block-area.

  2. The ordering of the partition follows the ordering of the formatting object tree, as defined above.

  3. The partitioning occurs at legal line-breaks, as defined above.

  4. Forced line-breaks are respected, as defined above.

  5. The partition follows the ordering of the area tree, except for certain glyph substitutions and deletions, as defined above.

4.8 Keeps and Breaks

Keep and break conditions apply to a class of areas, which are typically page-reference-areas, column-areas, and line-areas. The appropriate class for a given condition is referred to as a context and an area in this class is a context-area. As defined in Section [6.4.1 Introduction], page-reference-areas are areas generated by an fo:page-sequence using the specifications in a fo:page-master, and column-areas are normal-flow-reference-areas generated from a region-body, or region-reference-areas generated from other types of region-master.

A keep or break condition is an open statement about a formatting object and the tree relationships of the areas it generates with the relevant context-areas. These tree relationships are defined mainly in terms of leading or trailing areas. If A is a descendant of P, then A is defined to be leading in P if A has no preceding sibling which is a normal area, nor does any of its ancestor areas up to but not including P. Similarly, A is defined to be trailing in P if A has no following sibling which is a normal area, nor does any of its ancestor areas up to but not including P. For any given formatting object, the next formatting object in the flow is the first formatting object following (in the pre-order traversal order) which generates and returns normal areas.

Break conditions are either break-before or break-after conditions. A break-before condition is satisfied if the first area generated and returned by the formatting object is leading within a context-area. A break-after condition depends on the next formatting object in the flow; it is satisfied if either there is no such next formatting object, or if the first normal area generated and returned by that formatting object is leading in a context-area.

Break conditions are imposed by the break-before and break-after properties. A refined value of page for these traits imposes a break condition with a context consisting of the page-reference-areas; a value of even-page or odd-page imposes a break condition with a context of even-numbered page-reference-areas or odd-numbered page-reference-areas, respectively; a value of column imposes a break condition with a context of column-areas. A value of auto in a break-before or break-after trait imposes no break condition.

Keep conditions are either keep-with-previous, keep-with-next, or keep-together conditions. A keep-with-previous condition on an object is satisfied if the first area generated and returned by the formatting object is not leading within a context-area, or if there are no preceding areas in a post-order traversal of the area tree. A keep-with-next condition is satisfied if the last area generated and returned by the formatting object is not trailing within a context-area, or if there are no following areas in a pre-order traversal of the area tree. A keep-together condition is satisfied if all areas generated and returned by the formatting object are descendants of a single context-area.

Keep conditions are imposed by the "within-page", "within-column", and "within-line" components of the "keep-with-previous", "keep-with-next", and "keep-together" properties. The refined value of each component specifies the strength of the keep condition imposed, with higher numbers being stronger than lower numbers and the value always being stronger than all numeric values. A component with value auto does not impose a keep condition. A "within-page" component imposes a keep-condition with context consisting of the page-reference-areas; "within-column", with context consisting of the column-areas; and "within-line" with context consisting of the line-areas.

The area tree is constrained to satisfy all break conditions imposed. Each keep condition must also be satisfied, except when this would cause a break condition or a stronger keep condition to fail to be satisfied. If not all of a set of keep conditions of equal strength can be satisfied, then some maximal satisfiable subset of conditions of that strength must be satisfied (together with all break conditions and maximal subsets of stronger keep conditions, if any).

4.9 Rendering Model

This section makes explicit the relationship between the area tree and visually rendered output.

Areas generate three types of marks: (1) the area background, if any, (2) the marks intrinsic to the area (a glyph, image, or decoration) if any, and (3) the area border, if any.

An area tree is rendered by causing marks to appear on an output medium in accordance with the areas in the area tree. This section describes the geometric location of such marks, and how conflicts between marks are to be resolved.

4.9.1 Geometry

Each area is rendered in a particular location. Formatting object semantics describe the location of intrinsic marks relative to the object's location, i.e., the left, right, top, and bottom edges of its content-rectangle. This section describes how the area's location is determined, which determines the location of its intrinsic marks.

For each page, the page-viewport-area corresponds isometrically to the output medium.

The page-reference-area is offset from the page-viewport-area as described below in section [4.9.2 Viewport Geometry].

All areas in the tree with an area-class of xsl-fixed are positioned such that the left-, right-, top-, and bottom-edges of its content-rectangle are offset inward from the content-rectangle of its ancestor page-viewport-area by distances specified by the left-position, right-position, top-position, and bottom-position traits, respectively.

Any area in the tree which is the child of a viewport-area is rendered as described in section [4.9.2 Viewport Geometry].

All other areas in the tree are positioned such that the left-, right-, top-, and bottom-edges of its content-rectangle are offset inward from the content-rectangle of its nearest ancestor reference-area by distances specified by the left-position, right-position, top-position, and bottom-position traits, respectively. These are shifted down and left by the values of the top-offset and left-offset traits, respectively, if the area has a relative-position of relative.

4.9.2 Viewport Geometry

A reference-area which is the child of a viewport-area is positioned such that the start-edge and end-edge of its content-rectangle are parallel to the start-edge and end-edge of the content-rectangle of its parent viewport-area. The start-edge of its content-rectangle is offset from the start-edge of the content-rectangle of its parent viewport-area by an inline-scroll-amount, and the before-edge of its content-rectangle is offset from the before-edge of the content-rectangle of its parent viewport-area by a block-scroll-amount.

If the block-progression-dimension of the reference-area is larger than that of the viewport-area and the overflow trait for the reference-area is scroll, then the inline-scroll-amount and block-scroll-amount are determined by a scrolling mechanism, if any, provided by the user agent. Otherwise, both are zero.

4.9.3 Visibility

The visibility of marks depends upon the location of the marks, the visibility of the area, and the overflow of any ancestor viewport-areas.

If an area has visibility hidden it generates no marks.

If an area has an overflow of hidden, or when the environment is non-dynamic and the overflow is scroll then the area determines a clipping rectangle, which is defined to be the rectangle determined by the value of the clip trait of the area, and for any mark generated by one of its descendant areas, portions of the mark lying outside the clipping rectangle do not appear.

4.9.4 Border, Padding, and Background

The border- and padding-rectangles are determined relative to the content-rectangle by the values of the common padding and border width traits (border-before-width, etc.).

For any area, which is not a child of a viewport-area, the border is rendered between the border-rectangle and the padding-rectangle in accordance with the common border color and style traits. For a child of a viewport-area, the border is not rendered.

For an area, which is not part of a viewport/reference pair, the background is rendered. For an area that is either a viewport-area or a reference-area in a viewport/reference pair, if the refined value of background-attachment is scroll and the block-progression-dimension of the reference-area is larger than that of the viewport-area, then the background is rendered on the reference-area and not the viewport-area, and otherwise it is rendered on the viewport-area and not the reference-area.

The background, if any, is rendered in the padding-rectangle, in accordance with the background-image, background-color, background-repeat, background-position-vertical, and background-position-horizontal traits.

4.9.5 Intrinsic Marks

For each class of formatting objects, the marks intrinsic to its generated areas are specified in the formatting object description. For example, an fo:character object generates a glyph-area, and this is rendered by drawing a glyph within that area's content-rectangle in accordance with the area's font traits and glyph-orientation and blink traits.

In addition, other traits (for example the various score and score-color traits) specify other intrinsic marks. In the case of score traits (underline-score, overline-score and through-score), the score thickness and position are specified by the nominal-font in effect; where the font fails to specify these quantities, they are implementation-dependent.

4.9.6 Layering and Conflict of Marks

Marks are layered as described below, which defines a partial ordering of which marks are beneath which other marks.

Two marks are defined to conflict if they apply to the same point in the output medium. When two marks conflict, the one which is beneath the other does not affect points in the output medium where they both apply.

Marks generated by the same area are layered as follows: the area background is beneath the area's intrinsic marks, and the intrinsic marks are beneath the border. Layering among the area's intrinsic marks is defined by the semantics of the area's generating formatting object and its properties. For example, a glyph-area's glyph drawing comes beneath the marks generated for text-decoration.

The stacking layer of an area is defined by its stacking context and its z-index value. The stacking layer of an area A is defined to be less than that of an area B if some ancestor-or-self A' of A and B' of B have the same stacking context and the z-index of A' is less than the z-index of B'. If neither stacking layer is less than the other then they are defined to have the same stacking layer.

If A and B are areas, and the stacking layer of A is less than the stacking layer of B, then all marks generated by A are beneath all marks generated by B.

If A and B are areas with the same stacking layer, the backgrounds of A and B come beneath all other marks generated by A and B. Further, if A is an ancestor of B (still with the same stacking layer), then the background of A is beneath all the areas of B, and all the areas of B are beneath the intrinsic areas (and border) of A.

If A and B have the same stacking layer and neither is an ancestor of the other, then it is an error if either their backgrounds conflict or if a non-background mark of A conflicts with a non-background mark of B. An implementation may recover by proceeding as if the marks from the first area in the pre-order traversal order are beneath those of the other area.

4.10 Sample Area Tree


    

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