W3C: REC-png.html

PNG (Portable Network Graphics) Specification

Version 1.0

W3C Recommendation 01-October-1996

For list of authors, see Credits (Chapter 19).


Status of this document

This document has been reviewed by W3C members and other interested parties and has been endorsed by the Director as a W3C Recommendation. It is a stable document and may be used as reference material or cited as a normative reference from another document. W3C's role in making the Recommendation is to draw attention to the specification and to promote its widespread deployment. This enhances the functionality and interoperability of the Web.

A list of current W3C Recommendations and other technical documents can be found at http://www.w3.org/pub/WWW/TR/.

The Consortium staff have encouraged the development of PNG, as have Compuserve, Inc. Most of the work has been done by the PNG Development Group, png-group@w3.org. The Consortium does not currently have plans to work on any future versions of PNG, though were the necessity to arise, and were an activity in that area to receive the support of Members, the Consortium could in principle support some future activity.


Abstract

This document describes PNG (Portable Network Graphics), an extensible file format for the lossless, portable, well-compressed storage of raster images. PNG provides a patent-free replacement for GIF and can also replace many common uses of TIFF. Indexed-color, grayscale, and truecolor images are supported, plus an optional alpha channel. Sample depths range from 1 to 16 bits.

PNG is designed to work well in online viewing applications, such as the World Wide Web, so it is fully streamable with a progressive display option. PNG is robust, providing both full file integrity checking and simple detection of common transmission errors. Also, PNG can store gamma and chromaticity data for improved color matching on heterogeneous platforms.

This specification defines a proposed Internet Media Type image/png.


Table of Contents

1. Introduction

The PNG format provides a portable, legally unencumbered, well-compressed, well-specified standard for lossless bitmapped image files.

Although the initial motivation for developing PNG was to replace GIF, the design provides some useful new features not available in GIF, with minimal cost to developers.

GIF features retained in PNG include:

Important new features of PNG, not available in GIF, include: PNG is designed to be:

The main part of this specification gives the definition of the file format and recommendations for encoder and decoder behavior. An appendix gives the rationale for many design decisions. Although the rationale is not part of the formal specification, reading it can help implementors understand the design. Cross-references in the main text point to relevant parts of the rationale. Additional appendixes, also not part of the formal specification, provide tutorials on gamma and color theory as well as other supporting material.

In this specification, the word "must" indicates a mandatory requirement, while "should" indicates recommended behavior.

See Rationale: Why a new file format? (Section 12.1), Why these features? (Section 12.2), Why not these features? (Section 12.3), Why not use format X? (Section 12.4).

Pronunciation

PNG is pronounced "ping".

2. Data Representation

This chapter discusses basic data representations used in PNG files, as well as the expected representation of the image data.

2.1. Integers and byte order

All integers that require more than one byte must be in network byte order: the most significant byte comes first, then the less significant bytes in descending order of significance (MSB LSB for two-byte integers, B3 B2 B1 B0 for four-byte integers). The highest bit (value 128) of a byte is numbered bit 7; the lowest bit (value 1) is numbered bit 0. Values are unsigned unless otherwise noted. Values explicitly noted as signed are represented in two's complement notation.

See Rationale: Byte order (Section 12.5).

2.2. Color values

Colors can be represented by either grayscale or RGB (red, green, blue) sample data. Grayscale data represents luminance; RGB data represents calibrated color information (if the cHRM chunk is present) or uncalibrated device-dependent color (if cHRM is absent). All color values range from zero (representing black) to most intense at the maximum value for the sample depth. Note that the maximum value at a given sample depth is (2^sampledepth)-1, not 2^sampledepth.

Sample values are not necessarily linear; the gAMA chunk specifies the gamma characteristic of the source device, and viewers are strongly encouraged to compensate properly. See Gamma correction (Section 2.7).

Source data with a precision not directly supported in PNG (for example, 5 bit/sample truecolor) must be scaled up to the next higher supported bit depth. This scaling is reversible with no loss of data, and it reduces the number of cases that decoders have to cope with. See Recommendations for Encoders: Sample depth scaling (Section 9.1) and Recommendations for Decoders: Sample depth rescaling (Section 10.4).

2.3. Image layout

Conceptually, a PNG image is a rectangular pixel array, with pixels appearing left-to-right within each scanline, and scanlines appearing top-to-bottom. (For progressive display purposes, the data may actually be transmitted in a different order; see Interlaced data order, Section 2.6.) The size of each pixel is determined by the bit depth, which is the number of bits per sample in the image data.

Three types of pixel are supported:

Optionally, grayscale and truecolor pixels can also include an alpha sample, as described in the next section.

Pixels are always packed into scanlines with no wasted bits between pixels. Pixels smaller than a byte never cross byte boundaries; they are packed into bytes with the leftmost pixel in the high-order bits of a byte, the rightmost in the low-order bits. Permitted bit depths and pixel types are restricted so that in all cases the packing is simple and efficient.

PNG permits multi-sample pixels only with 8- and 16-bit samples, so multiple samples of a single pixel are never packed into one byte. 16-bit samples are stored in network byte order (MSB first).

Scanlines always begin on byte boundaries. When pixels have fewer than 8 bits and the scanline width is not evenly divisible by the number of pixels per byte, the low-order bits in the last byte of each scanline are wasted. The contents of these wasted bits are unspecified.

An additional "filter type" byte is added to the beginning of every scanline (see Filtering, Section 2.5). The filter type byte is not considered part of the image data, but it is included in the datastream sent to the compression step.

2.4. Alpha channel

An alpha channel, representing transparency information on a per-pixel basis, can be included in grayscale and truecolor PNG images.

An alpha value of zero represents full transparency, and a value of (2^bitdepth)-1 represents a fully opaque pixel. Intermediate values indicate partially transparent pixels that can be combined with a background image to yield a composite image. (Thus, alpha is really the degree of opacity of the pixel. But most people refer to alpha as providing transparency information, not opacity information, and we continue that custom here.)

Alpha channels can be included with images that have either 8 or 16 bits per sample, but not with images that have fewer than 8 bits per sample. Alpha samples are represented with the same bit depth used for the image samples. The alpha sample for each pixel is stored immediately following the grayscale or RGB samples of the pixel.

The color values stored for a pixel are not affected by the alpha value assigned to the pixel. This rule is sometimes called "unassociated" or "non-premultiplied" alpha. (Another common technique is to store sample values premultiplied by the alpha fraction; in effect, such an image is already composited against a black background. PNG does not use premultiplied alpha.)

Transparency control is also possible without the storage cost of a full alpha channel. In an indexed-color image, an alpha value can be defined for each palette entry. In grayscale and truecolor images, a single pixel value can be identified as being "transparent". These techniques are controlled by the tRNS ancillary chunk type.

If no alpha channel nor tRNS chunk is present, all pixels in the image are to be treated as fully opaque.

Viewers can support transparency control partially, or not at all.

See Rationale: Non-premultiplied alpha (Section 12.8), Recommendations for Encoders: Alpha channel creation (Section 9.4), and Recommendations for Decoders: Alpha channel processing (Section 10.8).

2.5. Filtering

PNG allows the image data to be filtered before it is compressed. Filtering can improve the compressibility of the data. The filter step itself does not reduce the size of the data. All PNG filters are strictly lossless.

PNG defines several different filter algorithms, including "None" which indicates no filtering. The filter algorithm is specified for each scanline by a filter type byte that precedes the filtered scanline in the precompression datastream. An intelligent encoder can switch filters from one scanline to the next. The method for choosing which filter to employ is up to the encoder.

See Filter Algorithms (Chapter 6) and Rationale: Filtering (Section 12.9).

2.6. Interlaced data order

A PNG image can be stored in interlaced order to allow progressive display. The purpose of this feature is to allow images to "fade in" when they are being displayed on-the-fly. Interlacing slightly expands the file size on average, but it gives the user a meaningful display much more rapidly. Note that decoders are required to be able to read interlaced images, whether or not they actually perform progressive display.

With interlace method 0, pixels are stored sequentially from left to right, and scanlines sequentially from top to bottom (no interlacing).

Interlace method 1, known as Adam7 after its author, Adam M. Costello, consists of seven distinct passes over the image. Each pass transmits a subset of the pixels in the image. The pass in which each pixel is transmitted is defined by replicating the following 8-by-8 pattern over the entire image, starting at the upper left corner:

   1 6 4 6 2 6 4 6
   7 7 7 7 7 7 7 7
   5 6 5 6 5 6 5 6
   7 7 7 7 7 7 7 7
   3 6 4 6 3 6 4 6
   7 7 7 7 7 7 7 7
   5 6 5 6 5 6 5 6
   7 7 7 7 7 7 7 7
Within each pass, the selected pixels are transmitted left to right within a scanline, and selected scanlines sequentially from top to bottom. For example, pass 2 contains pixels 4, 12, 20, etc. of scanlines 0, 8, 16, etc. (numbering from 0,0 at the upper left corner). The last pass contains the entirety of scanlines 1, 3, 5, etc.

The data within each pass is laid out as though it were a complete image of the appropriate dimensions. For example, if the complete image is 16 by 16 pixels, then pass 3 will contain two scanlines, each containing four pixels. When pixels have fewer than 8 bits, each such scanline is padded as needed to fill an integral number of bytes (see Image layout, Section 2.3). Filtering is done on this reduced image in the usual way, and a filter type byte is transmitted before each of its scanlines (see Filter Algorithms, Chapter 6). Notice that the transmission order is defined so that all the scanlines transmitted in a pass will have the same number of pixels; this is necessary for proper application of some of the filters.

Caution: If the image contains fewer than five columns or fewer than five rows, some passes will be entirely empty. Encoders and decoders must handle this case correctly. In particular, filter type bytes are only associated with nonempty scanlines; no filter type bytes are present in an empty pass.

See Rationale: Interlacing (Section 12.6) and Recommendations for Decoders: Progressive display (Section 10.9).

2.7. Gamma correction

PNG images can specify, via the gAMA chunk, the gamma characteristic of the image with respect to the original scene. Display programs are strongly encouraged to use this information, plus information about the display device they are using and room lighting, to present the image to the viewer in a way that reproduces what the image's original author saw as closely as possible. See Gamma Tutorial (Chapter 13) if you aren't already familiar with gamma issues.

Gamma correction is not applied to the alpha channel, if any. Alpha samples always represent a linear fraction of full opacity.

For high-precision applications, the exact chromaticity of the RGB data in a PNG image can be specified via the cHRM chunk, allowing more accurate color matching than gamma correction alone will provide. See Color Tutorial (Chapter 14) if you aren't already familiar with color representation issues.

See Rationale: Why gamma? (Section 12.7), Recommendations for Encoders: Encoder gamma handling (Section 9.2), and Recommendations for Decoders: Decoder gamma handling (Section 10.5).

2.8. Text strings

A PNG file can store text associated with the image, such as an image description or copyright notice. Keywords are used to indicate what each text string represents.

ISO 8859-1 (Latin-1) is the character set recommended for use in text strings [ISO-8859]. This character set is a superset of 7-bit ASCII.

Character codes not defined in Latin-1 should not be used, because they have no platform-independent meaning. If a non-Latin-1 code does appear in a PNG text string, its interpretation will vary across platforms and decoders. Some systems might not even be able to display all the characters in Latin-1, but most modern systems can.

Provision is also made for the storage of compressed text.

See Rationale: Text strings (Section 12.10).

3. File Structure

A PNG file consists of a PNG signature followed by a series of chunks. This chapter defines the signature and the basic properties of chunks. Individual chunk types are discussed in the next chapter.

3.1. PNG file signature

The first eight bytes of a PNG file always contain the following (decimal) values:
   137 80 78 71 13 10 26 10
This signature indicates that the remainder of the file contains a single PNG image, consisting of a series of chunks beginning with an IHDR chunk and ending with an IEND chunk.

See Rationale: PNG file signature (Section 12.11).

3.2. Chunk layout

Each chunk consists of four parts:
Length
A 4-byte unsigned integer giving the number of bytes in the chunk's data field. The length counts only the data field, not itself, the chunk type code, or the CRC. Zero is a valid length. Although encoders and decoders should treat the length as unsigned, its value must not exceed (2^31)-1 bytes.
Chunk Type
A 4-byte chunk type code. For convenience in description and in examining PNG files, type codes are restricted to consist of uppercase and lowercase ASCII letters (A-Z and a-z, or 65-90 and 97-122 decimal). However, encoders and decoders must treat the codes as fixed binary values, not character strings. For example, it would not be correct to represent the type code IDAT by the EBCDIC equivalents of those letters. Additional naming conventions for chunk types are discussed in the next section.
Chunk Data
The data bytes appropriate to the chunk type, if any. This field can be of zero length.
CRC
A 4-byte CRC (Cyclic Redundancy Check) calculated on the preceding bytes in the chunk, including the chunk type code and chunk data fields, but not including the length field. The CRC is always present, even for chunks containing no data. See CRC algorithm (Section 3.4).

The chunk data length can be any number of bytes up to the maximum; therefore, implementors cannot assume that chunks are aligned on any boundaries larger than bytes.

Chunks can appear in any order, subject to the restrictions placed on each chunk type. (One notable restriction is that IHDR must appear first and IEND must appear last; thus the IEND chunk serves as an end-of-file marker.) Multiple chunks of the same type can appear, but only if specifically permitted for that type.

See Rationale: Chunk layout (Section 12.12).

3.3. Chunk naming conventions

Chunk type codes are assigned so that a decoder can determine some properties of a chunk even when it does not recognize the type code. These rules are intended to allow safe, flexible extension of the PNG format, by allowing a decoder to decide what to do when it encounters an unknown chunk. The naming rules are not normally of interest when the decoder does recognize the chunk's type.

Four bits of the type code, namely bit 5 (value 32) of each byte, are used to convey chunk properties. This choice means that a human can read off the assigned properties according to whether each letter of the type code is uppercase (bit 5 is 0) or lowercase (bit 5 is 1). However, decoders should test the properties of an unknown chunk by numerically testing the specified bits; testing whether a character is uppercase or lowercase is inefficient, and even incorrect if a locale-specific case definition is used.

It is worth noting that the property bits are an inherent part of the chunk name, and hence are fixed for any chunk type. Thus, TEXT and Text would be unrelated chunk type codes, not the same chunk with different properties. Decoders must recognize type codes by a simple four-byte literal comparison; it is incorrect to perform case conversion on type codes.

The semantics of the property bits are:

Ancillary bit: bit 5 of first byte
0 (uppercase) = critical, 1 (lowercase) = ancillary.

Chunks that are not strictly necessary in order to meaningfully display the contents of the file are known as "ancillary" chunks. A decoder encountering an unknown chunk in which the ancillary bit is 1 can safely ignore the chunk and proceed to display the image. The time chunk (tIME) is an example of an ancillary chunk.

Chunks that are necessary for successful display of the file's contents are called "critical" chunks. A decoder encountering an unknown chunk in which the ancillary bit is 0 must indicate to the user that the image contains information it cannot safely interpret. The image header chunk (IHDR) is an example of a critical chunk.

Private bit: bit 5 of second byte
0 (uppercase) = public, 1 (lowercase) = private.

A public chunk is one that is part of the PNG specification or is registered in the list of PNG special-purpose public chunk types. Applications can also define private (unregistered) chunks for their own purposes. The names of private chunks must have a lowercase second letter, while public chunks will always be assigned names with uppercase second letters. Note that decoders do not need to test the private-chunk property bit, since it has no functional significance; it is simply an administrative convenience to ensure that public and private chunk names will not conflict. See Additional chunk types (Section 4.4) and Recommendations for Encoders: Use of private chunks (Section 9.8).

Reserved bit: bit 5 of third byte
Must be 0 (uppercase) in files conforming to this version of PNG.

The significance of the case of the third letter of the chunk name is reserved for possible future expansion. At the present time all chunk names must have uppercase third letters. (Decoders should not complain about a lowercase third letter, however, as some future version of the PNG specification could define a meaning for this bit. It is sufficient to treat a chunk with a lowercase third letter in the same way as any other unknown chunk type.)

Safe-to-copy bit: bit 5 of fourth byte
0 (uppercase) = unsafe to copy, 1 (lowercase) = safe to copy.

This property bit is not of interest to pure decoders, but it is needed by PNG editors (programs that modify PNG files). This bit defines the proper handling of unrecognized chunks in a file that is being modified.

If a chunk's safe-to-copy bit is 1, the chunk may be copied to a modified PNG file whether or not the software recognizes the chunk type, and regardless of the extent of the file modifications.

If a chunk's safe-to-copy bit is 0, it indicates that the chunk depends on the image data. If the program has made any changes to critical chunks, including addition, modification, deletion, or reordering of critical chunks, then unrecognized unsafe chunks must not be copied to the output PNG file. (Of course, if the program does recognize the chunk, it can choose to output an appropriately modified version.)

A PNG editor is always allowed to copy all unrecognized chunks if it has only added, deleted, modified, or reordered ancillary chunks. This implies that it is not permissible for ancillary chunks to depend on other ancillary chunks.

PNG editors that do not recognize a critical chunk must report an error and refuse to process that PNG file at all. The safe/unsafe mechanism is intended for use with ancillary chunks. The safe-to-copy bit will always be 0 for critical chunks.

Rules for PNG editors are discussed further in Chunk Ordering Rules (Chapter 7).

For example, the hypothetical chunk type name "bLOb" has the property bits:

   bLOb  <-- 32 bit chunk type code represented in text form
   ||||
   |||+- Safe-to-copy bit is 1 (lower case letter; bit 5 is 1)
   ||+-- Reserved bit is 0     (upper case letter; bit 5 is 0)
   |+--- Private bit is 0      (upper case letter; bit 5 is 0)
   +---- Ancillary bit is 1    (lower case letter; bit 5 is 1)
Therefore, this name represents an ancillary, public, safe-to-copy chunk.

See Rationale: Chunk naming conventions (Section 12.13).

3.4. CRC algorithm

Chunk CRCs are calculated using standard CRC methods with pre and post conditioning, as defined by ISO 3309 [ISO-3309] or ITU-T V.42 [ITU-V42]. The CRC polynomial employed is
   x^32+x^26+x^23+x^22+x^16+x^12+x^11+x^10+x^8+x^7+x^5+x^4+x^2+x+1
The 32-bit CRC register is initialized to all 1's, and then the data from each byte is processed from the least significant bit (1) to the most significant bit (128). After all the data bytes are processed, the CRC register is inverted (its ones complement is taken). This value is transmitted (stored in the file) MSB first. For the purpose of separating into bytes and ordering, the least significant bit of the 32-bit CRC is defined to be the coefficient of the x^31 term.

Practical calculation of the CRC always employs a precalculated table to greatly accelerate the computation. See Sample CRC Code (Chapter 15).

4. Chunk Specifications

This chapter defines the standard types of PNG chunks.

4.1. Critical chunks

All implementations must understand and successfully render the standard critical chunks. A valid PNG image must contain an IHDR chunk, one or more IDAT chunks, and an IEND chunk.

4.1.1. IHDR Image header

The IHDR chunk must appear FIRST. It contains:
   Width:              4 bytes
   Height:             4 bytes
   Bit depth:          1 byte
   Color type:         1 byte
   Compression method: 1 byte
   Filter method:      1 byte
   Interlace method:   1 byte
Width and height give the image dimensions in pixels. They are 4-byte integers. Zero is an invalid value. The maximum for each is (2^31)-1 in order to accommodate languages that have difficulty with unsigned 4-byte values.

Bit depth is a single-byte integer giving the number of bits per sample or per palette index (not per pixel). Valid values are 1, 2, 4, 8, and 16, although not all values are allowed for all color types.

Color type is a single-byte integer that describes the interpretation of the image data. Color type codes represent sums of the following values: 1 (palette used), 2 (color used), and 4 (alpha channel used). Valid values are 0, 2, 3, 4, and 6.

Bit depth restrictions for each color type are imposed to simplify implementations and to prohibit combinations that do not compress well. Decoders must support all legal combinations of bit depth and color type. The allowed combinations are:

   Color    Allowed    Interpretation
   Type    Bit Depths
   
   0       1,2,4,8,16  Each pixel is a grayscale sample.
   
   2       8,16        Each pixel is an R,G,B triple.
   
   3       1,2,4,8     Each pixel is a palette index;
                       a PLTE chunk must appear.
   
   4       8,16        Each pixel is a grayscale sample,
                       followed by an alpha sample.
   
   6       8,16        Each pixel is an R,G,B triple,
                       followed by an alpha sample.
The sample depth is the same as the bit depth except in the case of color type 3, in which the sample depth is always 8 bits.

Compression method is a single-byte integer that indicates the method used to compress the image data. At present, only compression method 0 (deflate/inflate compression with a 32K sliding window) is defined. All standard PNG images must be compressed with this scheme. The compression method field is provided for possible future expansion or proprietary variants. Decoders must check this byte and report an error if it holds an unrecognized code. See Deflate/Inflate Compression (Chapter 5) for details.

Filter method is a single-byte integer that indicates the preprocessing method applied to the image data before compression. At present, only filter method 0 (adaptive filtering with five basic filter types) is defined. As with the compression method field, decoders must check this byte and report an error if it holds an unrecognized code. See Filter Algorithms (Chapter 6) for details.

Interlace method is a single-byte integer that indicates the transmission order of the image data. Two values are currently defined: 0 (no interlace) or 1 (Adam7 interlace). See Interlaced data order (Section 2.6) for details.

4.1.2. PLTE Palette

The PLTE chunk contains from 1 to 256 palette entries, each a three-byte series of the form:
   Red:   1 byte (0 = black, 255 = red)
   Green: 1 byte (0 = black, 255 = green)
   Blue:  1 byte (0 = black, 255 = blue)
The number of entries is determined from the chunk length. A chunk length not divisible by 3 is an error.

This chunk must appear for color type 3, and can appear for color types 2 and 6; it must not appear for color types 0 and 4. If this chunk does appear, it must precede the first IDAT chunk. There must not be more than one PLTE chunk.

For color type 3 (indexed color), the PLTE chunk is required. The first entry in PLTE is referenced by pixel value 0, the second by pixel value 1, etc. The number of palette entries must not exceed the range that can be represented in the image bit depth (for example, 2^4 = 16 for a bit depth of 4). It is permissible to have fewer entries than the bit depth would allow. In that case, any out-of-range pixel value found in the image data is an error.

For color types 2 and 6 (truecolor and truecolor with alpha), the PLTE chunk is optional. If present, it provides a suggested set of from 1 to 256 colors to which the truecolor image can be quantized if the viewer cannot display truecolor directly. If PLTE is not present, such a viewer will need to select colors on its own, but it is often preferable for this to be done once by the encoder. (See Recommendations for Encoders: Suggested palettes, Section 9.5.)

Note that the palette uses 8 bits (1 byte) per sample regardless of the image bit depth specification. In particular, the palette is 8 bits deep even when it is a suggested quantization of a 16-bit truecolor image.

There is no requirement that the palette entries all be used by the image, nor that they all be different.

4.1.3. IDAT Image data

The IDAT chunk contains the actual image data. To create this data:
  1. Begin with image scanlines represented as described in Image layout (Section 2.3); the layout and total size of this raw data are determined by the fields of IHDR.
  2. Filter the image data according to the filtering method specified by the IHDR chunk. (Note that with filter method 0, the only one currently defined, this implies prepending a filter type byte to each scanline.)
  3. Compress the filtered data using the compression method specified by the IHDR chunk.
The IDAT chunk contains the output datastream of the compression algorithm.

To read the image data, reverse this process.

There can be multiple IDAT chunks; if so, they must appear consecutively with no other intervening chunks. The compressed datastream is then the concatenation of the contents of all the IDAT chunks. The encoder can divide the compressed datastream into IDAT chunks however it wishes. (Multiple IDAT chunks are allowed so that encoders can work in a fixed amount of memory; typically the chunk size will correspond to the encoder's buffer size.) It is important to emphasize that IDAT chunk boundaries have no semantic significance and can occur at any point in the compressed datastream. A PNG file in which each IDAT chunk contains only one data byte is legal, though remarkably wasteful of space. (For that matter, zero-length IDAT chunks are legal, though even more wasteful.)

See Filter Algorithms (Chapter 6) and Deflate/Inflate Compression (Chapter 5) for details.

4.1.4. IEND Image trailer

The IEND chunk must appear LAST. It marks the end of the PNG datastream. The chunk's data field is empty.

4.2. Ancillary chunks

All ancillary chunks are optional, in the sense that encoders need not write them and decoders can ignore them. However, encoders are encouraged to write the standard ancillary chunks when the information is available, and decoders are encouraged to interpret these chunks when appropriate and feasible.

The standard ancillary chunks are listed in alphabetical order. This is not necessarily the order in which they would appear in a file.

4.2.1. bKGD Background color

The bKGD chunk specifies a default background color to present the image against. Note that viewers are not bound to honor this chunk; a viewer can choose to use a different background.

For color type 3 (indexed color), the bKGD chunk contains:

   Palette index:  1 byte
The value is the palette index of the color to be used as background.

For color types 0 and 4 (grayscale, with or without alpha), bKGD contains:

   Gray:  2 bytes, range 0 .. (2^bitdepth)-1
(For consistency, 2 bytes are used regardless of the image bit depth.) The value is the gray level to be used as background.

For color types 2 and 6 (truecolor, with or without alpha), bKGD contains:

   Red:   2 bytes, range 0 .. (2^bitdepth)-1
   Green: 2 bytes, range 0 .. (2^bitdepth)-1
   Blue:  2 bytes, range 0 .. (2^bitdepth)-1
(For consistency, 2 bytes per sample are used regardless of the image bit depth.) This is the RGB color to be used as background.

When present, the bKGD chunk must precede the first IDAT chunk, and must follow the PLTE chunk, if any.

See Recommendations for Decoders: Background color (Section 10.7).

4.2.2. cHRM Primary chromaticities and white point

Applications that need device-independent specification of colors in a PNG file can use the cHRM chunk to specify the 1931 CIE x,y chromaticities of the red, green, and blue primaries used in the image, and the referenced white point. See Color Tutorial (Chapter 14) for more information.

The cHRM chunk contains:

   White Point x: 4 bytes
   White Point y: 4 bytes
   Red x:         4 bytes
   Red y:         4 bytes
   Green x:       4 bytes
   Green y:       4 bytes
   Blue x:        4 bytes
   Blue y:        4 bytes
Each value is encoded as a 4-byte unsigned integer, representing the x or y value times 100000. For example, a value of 0.3127 would be stored as the integer 31270.

cHRM is allowed in all PNG files, although it is of little value for grayscale images.

If the encoder does not know the chromaticity values, it should not write a cHRM chunk; the absence of a cHRM chunk indicates that the image's primary colors are device-dependent.

If the cHRM chunk appears, it must precede the first IDAT chunk, and it must also precede the PLTE chunk if present.

See Recommendations for Encoders: Encoder color handling (Section 9.3), and Recommendations for Decoders: Decoder color handling (Section 10.6).

4.2.3. gAMA Image gamma

The gAMA chunk specifies the gamma of the camera (or simulated camera) that produced the image, and thus the gamma of the image with respect to the original scene. More precisely, the gAMA chunk encodes the file_gamma value, as defined in Gamma Tutorial (Chapter 13).

The gAMA chunk contains:

   Image gamma: 4 bytes
The value is encoded as a 4-byte unsigned integer, representing gamma times 100000. For example, a gamma of 0.45 would be stored as the integer 45000.

If the encoder does not know the image's gamma value, it should not write a gAMA chunk; the absence of a gAMA chunk indicates that the gamma is unknown.

If the gAMA chunk appears, it must precede the first IDAT chunk, and it must also precede the PLTE chunk if present.

See Gamma correction (Section 2.7), Recommendations for Encoders: Encoder gamma handling (Section 9.2), and Recommendations for Decoders: Decoder gamma handling (Section 10.5).

4.2.4. hIST Image histogram

The hIST chunk gives the approximate usage frequency of each color in the color palette. A histogram chunk can appear only when a palette chunk appears. If a viewer is unable to provide all the colors listed in the palette, the histogram may help it decide how to choose a subset of the colors for display.

The hIST chunk contains a series of 2-byte (16 bit) unsigned integers. There must be exactly one entry for each entry in the PLTE chunk. Each entry is proportional to the fraction of pixels in the image that have that palette index; the exact scale factor is chosen by the encoder.

Histogram entries are approximate, with the exception that a zero entry specifies that the corresponding palette entry is not used at all in the image. It is required that a histogram entry be nonzero if there are any pixels of that color.

When the palette is a suggested quantization of a truecolor image, the histogram is necessarily approximate, since a decoder may map pixels to palette entries differently than the encoder did. In this situation, zero entries should not appear.

The hIST chunk, if it appears, must follow the PLTE chunk, and must precede the first IDAT chunk.

See Rationale: Palette histograms (Section 12.14), and Recommendations for Decoders: Suggested-palette and histogram usage (Section 10.10).

4.2.5. pHYs Physical pixel dimensions

The pHYs chunk specifies the intended pixel size or aspect ratio for display of the image. It contains:
   Pixels per unit, X axis: 4 bytes (unsigned integer)
   Pixels per unit, Y axis: 4 bytes (unsigned integer)
   Unit specifier:          1 byte
The following values are legal for the unit specifier:
   0: unit is unknown
   1: unit is the meter
When the unit specifier is 0, the pHYs chunk defines pixel aspect ratio only; the actual size of the pixels remains unspecified.

Conversion note: one inch is equal to exactly 0.0254 meters.

If this ancillary chunk is not present, pixels are assumed to be square, and the physical size of each pixel is unknown.

If present, this chunk must precede the first IDAT chunk.

See Recommendations for Decoders: Pixel dimensions (Section 10.2).

4.2.6. sBIT Significant bits

To simplify decoders, PNG specifies that only certain sample depths can be used, and further specifies that sample values should be scaled to the full range of possible values at the sample depth. However, the sBIT chunk is provided in order to store the original number of significant bits. This allows decoders to recover the original data losslessly even if the data had a sample depth not directly supported by PNG. We recommend that an encoder emit an sBIT chunk if it has converted the data from a lower sample depth.

For color type 0 (grayscale), the sBIT chunk contains a single byte, indicating the number of bits that were significant in the source data.

For color type 2 (truecolor), the sBIT chunk contains three bytes, indicating the number of bits that were significant in the source data for the red, green, and blue channels, respectively.

For color type 3 (indexed color), the sBIT chunk contains three bytes, indicating the number of bits that were significant in the source data for the red, green, and blue components of the palette entries, respectively.

For color type 4 (grayscale with alpha channel), the sBIT chunk contains two bytes, indicating the number of bits that were significant in the source grayscale data and the source alpha data, respectively.

For color type 6 (truecolor with alpha channel), the sBIT chunk contains four bytes, indicating the number of bits that were significant in the source data for the red, green, blue and alpha channels, respectively.

Each depth specified in sBIT must be greater than zero and less than or equal to the sample depth (which is 8 for indexed-color images, and the bit depth given in IHDR for other color types).

A decoder need not pay attention to sBIT: the stored image is a valid PNG file of the sample depth indicated by IHDR. However, if the decoder wishes to recover the original data at its original precision, this can be done by right-shifting the stored samples (the stored palette entries, for an indexed-color image). The encoder must scale the data in such a way that the high-order bits match the original data.

If the sBIT chunk appears, it must precede the first IDAT chunk, and it must also precede the PLTE chunk if present.

See Recommendations for Encoders: Sample depth scaling (Section 9.1) and Recommendations for Decoders: Sample depth rescaling (Section 10.4).

4.2.7. tEXt Textual data

Textual information that the encoder wishes to record with the image can be stored in tEXt chunks. Each tEXt chunk contains a keyword and a text string, in the format:
   Keyword:        1-79 bytes (character string)
   Null separator: 1 byte
   Text:           n bytes (character string)
The keyword and text string are separated by a zero byte (null character). Neither the keyword nor the text string can contain a null character. Note that the text string is not null-terminated (the length of the chunk is sufficient information to locate the ending). The keyword must be at least one character and less than 80 characters long. The text string can be of any length from zero bytes up to the maximum permissible chunk size less the length of the keyword and separator.

Any number of tEXt chunks can appear, and more than one with the same keyword is permissible.

The keyword indicates the type of information represented by the text string. The following keywords are predefined and should be used where appropriate:

   Title            Short (one line) title or caption for image
   Author           Name of image's creator
   Description      Description of image (possibly long)
   Copyright        Copyright notice
   Creation Time    Time of original image creation
   Software         Software used to create the image
   Disclaimer       Legal disclaimer
   Warning          Warning of nature of content
   Source           Device used to create the image
   Comment          Miscellaneous comment; conversion from
                    GIF comment
For the Creation Time keyword, the date format defined in section 5.2.14 of RFC 1123 is suggested, but not required [RFC-1123]. Decoders should allow for free-format text associated with this or any other keyword.

Other keywords may be invented for other purposes. Keywords of general interest can be registered with the maintainers of the PNG specification. However, it is also permitted to use private unregistered keywords. (Private keywords should be reasonably self-explanatory, in order to minimize the chance that the same keyword will be used for incompatible purposes by different people.)

Both keyword and text are interpreted according to the ISO 8859-1 (Latin-1) character set [ISO-8859]. The text string can contain any Latin-1 character. Newlines in the text string should be represented by a single linefeed character (decimal 10); use of other control characters in the text is discouraged.

Keywords must contain only printable Latin-1 characters and spaces; that is, only character codes 32-126 and 161-255 decimal are allowed. To reduce the chances for human misreading of a keyword, leading and trailing spaces are forbidden, as are consecutive spaces. Note also that the non-breaking space (code 160) is not permitted in keywords, since it is visually indistinguishable from an ordinary space.

Keywords must be spelled exactly as registered, so that decoders can use simple literal comparisons when looking for particular keywords. In particular, keywords are considered case-sensitive.

See Recommendations for Encoders: Text chunk processing (Section 9.7) and Recommendations for Decoders: Text chunk processing (Section 10.11).

4.2.8. tIME Image last-modification time

The tIME chunk gives the time of the last image modification (not the time of initial image creation). It contains:
   Year:   2 bytes (complete; for example, 1995, not 95)
   Month:  1 byte (1-12)
   Day:    1 byte (1-31)
   Hour:   1 byte (0-23)
   Minute: 1 byte (0-59)
   Second: 1 byte (0-60)    (yes, 60, for leap seconds; not 61,
                             a common error)
Universal Time (UTC, also called GMT) should be specified rather than local time.

The tIME chunk is intended for use as an automatically-applied time stamp that is updated whenever the image data is changed. It is recommended that tIME not be changed by PNG editors that do not change the image data. See also the Creation Time tEXt keyword, which can be used for a user-supplied time.

4.2.9. tRNS Transparency

The tRNS chunk specifies that the image uses simple transparency: either alpha values associated with palette entries (for indexed-color images) or a single transparent color (for grayscale and truecolor images). Although simple transparency is not as elegant as the full alpha channel, it requires less storage space and is sufficient for many common cases.

For color type 3 (indexed color), the tRNS chunk contains a series of one-byte alpha values, corresponding to entries in the PLTE chunk:

   Alpha for palette index 0:  1 byte
   Alpha for palette index 1:  1 byte
   ... etc ...
Each entry indicates that pixels of the corresponding palette index must be treated as having the specified alpha value. Alpha values have the same interpretation as in an 8-bit full alpha channel: 0 is fully transparent, 255 is fully opaque, regardless of image bit depth. The tRNS chunk must not contain more alpha values than there are palette entries, but tRNS can contain fewer values than there are palette entries. In this case, the alpha value for all remaining palette entries is assumed to be 255. In the common case in which only palette index 0 need be made transparent, only a one-byte tRNS chunk is needed.

For color type 0 (grayscale), the tRNS chunk contains a single gray level value, stored in the format:

   Gray:  2 bytes, range 0 .. (2^bitdepth)-1
(For consistency, 2 bytes are used regardless of the image bit depth.) Pixels of the specified gray level are to be treated as transparent (equivalent to alpha value 0); all other pixels are to be treated as fully opaque (alpha value (2^bitdepth)-1).

For color type 2 (truecolor), the tRNS chunk contains a single RGB color value, stored in the format:

   Red:   2 bytes, range 0 .. (2^bitdepth)-1
   Green: 2 bytes, range 0 .. (2^bitdepth)-1
   Blue:  2 bytes, range 0 .. (2^bitdepth)-1
(For consistency, 2 bytes per sample are used regardless of the image bit depth.) Pixels of the specified color value are to be treated as transparent (equivalent to alpha value 0); all other pixels are to be treated as fully opaque (alpha value (2^bitdepth)-1).

tRNS is prohibited for color types 4 and 6, since a full alpha channel is already present in those cases.

Note: when dealing with 16-bit grayscale or truecolor data, it is important to compare both bytes of the sample values to determine whether a pixel is transparent. Although decoders may drop the low-order byte of the samples for display, this must not occur until after the data has been tested for transparency. For example, if the grayscale level 0x0001 is specified to be transparent, it would be incorrect to compare only the high-order byte and decide that 0x0002 is also transparent.

When present, the tRNS chunk must precede the first IDAT chunk, and must follow the PLTE chunk, if any.

4.2.10. zTXt Compressed textual data

The zTXt chunk contains textual data, just as tEXt does; however, zTXt takes advantage of compression. zTXt and tEXt chunks are semantically equivalent, but zTXt is recommended for storing large blocks of text.

A zTXt chunk contains:

   Keyword:            1-79 bytes (character string)
   Null separator:     1 byte
   Compression method: 1 byte
   Compressed text:    n bytes
The keyword and null separator are exactly the same as in the tEXt chunk. Note that the keyword is not compressed. The compression method byte identifies the compression method used in this zTXt chunk. The only value presently defined for it is 0 (deflate/inflate compression). The compression method byte is followed by a compressed datastream that makes up the remainder of the chunk. For compression method 0, this datastream adheres to the zlib datastream format (see Deflate/Inflate Compression, Chapter 5). Decompression of this datastream yields Latin-1 text that is identical to the text that would be stored in an equivalent tEXt chunk.

Any number of zTXt and tEXt chunks can appear in the same file. See the preceding definition of the tEXt chunk for the predefined keywords and the recommended format of the text.

See Recommendations for Encoders: Text chunk processing (Section 9.7), and Recommendations for Decoders: Text chunk processing (Section 10.11).

4.3. Summary of standard chunks

This table summarizes some properties of the standard chunk types.
   Critical chunks (must appear in this order, except PLTE
                    is optional):
   
           Name  Multiple  Ordering constraints
                   OK?
   
           IHDR    No      Must be first
           PLTE    No      Before IDAT
           IDAT    Yes     Multiple IDATs must be consecutive
           IEND    No      Must be last
   
   Ancillary chunks (need not appear in this order):
   
           Name  Multiple  Ordering constraints
                   OK?
   
           cHRM    No      Before PLTE and IDAT
           gAMA    No      Before PLTE and IDAT
           sBIT    No      Before PLTE and IDAT
           bKGD    No      After PLTE; before IDAT
           hIST    No      After PLTE; before IDAT
           tRNS    No      After PLTE; before IDAT
           pHYs    No      Before IDAT
           tIME    No      None
           tEXt    Yes     None
           zTXt    Yes     None

Standard keywords for tEXt and zTXt chunks:

   Title            Short (one line) title or caption for image
   Author           Name of image's creator
   Description      Description of image (possibly long)
   Copyright        Copyright notice
   Creation Time    Time of original image creation
   Software         Software used to create the image
   Disclaimer       Legal disclaimer
   Warning          Warning of nature of content
   Source           Device used to create the image
   Comment          Miscellaneous comment; conversion from
                    GIF comment

4.4. Additional chunk types

Additional public PNG chunk types are defined in the document "PNG Special-Purpose Public Chunks" [PNG-EXTENSIONS]. Chunks described there are expected to be less widely supported than those defined in this specification. However, application authors are encouraged to use those chunk types whenever appropriate for their applications. Additional chunk types can be proposed for inclusion in that list by contacting the PNG specification maintainers at png-info@uunet.uu.net or at png-group@w3.org.

New public chunks will only be registered if they are of use to others and do not violate the design philosophy of PNG. Chunk registration is not automatic, although it is the intent of the authors that it be straightforward when a new chunk of potentially wide application is needed. Note that the creation of new critical chunk types is discouraged unless absolutely necessary.

Applications can also use private chunk types to carry data that is not of interest to other applications. See Recommendations for Encoders: Use of private chunks (Section 9.8).

Decoders must be prepared to encounter unrecognized public or private chunk type codes. Unrecognized chunk types must be handled as described in Chunk naming conventions (Section 3.3).

5. Deflate/Inflate Compression

PNG compression method 0 (the only compression method presently defined for PNG) specifies deflate/inflate compression with a 32K sliding window. Deflate compression is an LZ77 derivative used in zip, gzip, pkzip and related programs. Extensive research has been done supporting its patent-free status. Portable C implementations are freely available.

Deflate-compressed datastreams within PNG are stored in the "zlib" format, which has the structure:

   Compression method/flags code: 1 byte
   Additional flags/check bits:   1 byte
   Compressed data blocks:        n bytes
   Check value:                   4 bytes
Further details on this format are given in the zlib specification [RFC-1950].

For PNG compression method 0, the zlib compression method/flags code must specify method code 8 ("deflate" compression) and an LZ77 window size of not more than 32K. Note that the zlib compression method number is not the same as the PNG compression method number. The additional flags must not specify a preset dictionary.

The compressed data within the zlib datastream is stored as a series of blocks, each of which can represent raw (uncompressed) data, LZ77-compressed data encoded with fixed Huffman codes, or LZ77-compressed data encoded with custom Huffman codes. A marker bit in the final block identifies it as the last block, allowing the decoder to recognize the end of the compressed datastream. Further details on the compression algorithm and the encoding are given in the deflate specification [RFC-1951].

The check value stored at the end of the zlib datastream is calculated on the uncompressed data represented by the datastream. Note that the algorithm used is not the same as the CRC calculation used for PNG chunk check values. The zlib check value is useful mainly as a cross-check that the deflate and inflate algorithms are implemented correctly. Verifying the chunk CRCs provides adequate confidence that the PNG file has been transmitted undamaged.

In a PNG file, the concatenation of the contents of all the IDAT chunks makes up a zlib datastream as specified above. This datastream decompresses to filtered image data as described elsewhere in this document.

It is important to emphasize that the boundaries between IDAT chunks are arbitrary and can fall anywhere in the zlib datastream. There is not necessarily any correlation between IDAT chunk boundaries and deflate block boundaries or any other feature of the zlib data. For example, it is entirely possible for the terminating zlib check value to be split across IDAT chunks.

In the same vein, there is no required correlation between the structure of the image data (i.e., scanline boundaries) and deflate block boundaries or IDAT chunk boundaries. The complete image data is represented by a single zlib datastream that is stored in some number of IDAT chunks; a decoder that assumes any more than this is incorrect. (Of course, some encoder implementations may emit files in which some of these structures are indeed related. But decoders cannot rely on this.)

PNG also uses zlib datastreams in zTXt chunks. In a zTXt chunk, the remainder of the chunk following the compression method byte is a zlib datastream as specified above. This datastream decompresses to the user-readable text described by the chunk's keyword. Unlike the image data, such datastreams are not split across chunks; each zTXt chunk contains an independent zlib datastream.

Additional documentation and portable C code for deflate and inflate are available from the Info-ZIP archives at <URL:ftp://ftp.uu.net/pub/archiving/zip/>.

6. Filter Algorithms

This chapter describes the filter algorithms that can be applied before compression. The purpose of these filters is to prepare the image data for optimum compression.

6.1. Filter types

PNG filter method 0 defines five basic filter types:
   Type    Name
   
   0       None
   1       Sub
   2       Up
   3       Average
   4       Paeth
(Note that filter method 0 in IHDR specifies exactly this set of five filter types. If the set of filter types is ever extended, a different filter method number will be assigned to the extended set, so that decoders need not decompress the data to discover that it contains unsupported filter types.)

The encoder can choose which of these filter algorithms to apply on a scanline-by-scanline basis. In the image data sent to the compression step, each scanline is preceded by a filter type byte that specifies the filter algorithm used for that scanline.

Filtering algorithms are applied to bytes, not to pixels, regardless of the bit depth or color type of the image. The filtering algorithms work on the byte sequence formed by a scanline that has been represented as described in Image layout (Section 2.3). If the image includes an alpha channel, the alpha data is filtered in the same way as the image data.

When the image is interlaced, each pass of the interlace pattern is treated as an independent image for filtering purposes. The filters work on the byte sequences formed by the pixels actually transmitted during a pass, and the "previous scanline" is the one previously transmitted in the same pass, not the one adjacent in the complete image. Note that the subimage transmitted in any one pass is always rectangular, but is of smaller width and/or height than the complete image. Filtering is not applied when this subimage is empty.

For all filters, the bytes "to the left of" the first pixel in a scanline must be treated as being zero. For filters that refer to the prior scanline, the entire prior scanline must be treated as being zeroes for the first scanline of an image (or of a pass of an interlaced image).

To reverse the effect of a filter, the decoder must use the decoded values of the prior pixel on the same line, the pixel immediately above the current pixel on the prior line, and the pixel just to the left of the pixel above. This implies that at least one scanline's worth of image data will have to be stored by the decoder at all times. Even though some filter types do not refer to the prior scanline, the decoder will always need to store each scanline as it is decoded, since the next scanline might use a filter that refers to it.

PNG imposes no restriction on which filter types can be applied to an image. However, the filters are not equally effective on all types of data. See Recommendations for Encoders: Filter selection (Section 9.6).

See also Rationale: Filtering (Section 12.9).

6.2. Filter type 0: None

With the None filter, the scanline is transmitted unmodified; it is only necessary to insert a filter type byte before the data.

6.3. Filter type 1: Sub

The Sub filter transmits the difference between each byte and the value of the corresponding byte of the prior pixel.

To compute the Sub filter, apply the following formula to each byte of the scanline:

   Sub(x) = Raw(x) - Raw(x-bpp)
where x ranges from zero to the number of bytes representing the scanline minus one, Raw(x) refers to the raw data byte at that byte position in the scanline, and bpp is defined as the number of bytes per complete pixel, rounding up to one. For example, for color type 2 with a bit depth of 16, bpp is equal to 6 (three samples, two bytes per sample); for color type 0 with a bit depth of 2, bpp is equal to 1 (rounding up); for color type 4 with a bit depth of 16, bpp is equal to 4 (two-byte grayscale sample, plus two-byte alpha sample).

Note this computation is done for each byte, regardless of bit depth. In a 16-bit image, each MSB is predicted from the preceding MSB and each LSB from the preceding LSB, because of the way that bpp is defined.

Unsigned arithmetic modulo 256 is used, so that both the inputs and outputs fit into bytes. The sequence of Sub values is transmitted as the filtered scanline.

For all x < 0, assume Raw(x) = 0.

To reverse the effect of the Sub filter after decompression, output the following value:

   Sub(x) + Raw(x-bpp)
(computed mod 256), where Raw refers to the bytes already decoded.

6.4. Filter type 2: Up

The Up filter is just like the Sub filter except that the pixel immediately above the current pixel, rather than just to its left, is used as the predictor.

To compute the Up filter, apply the following formula to each byte of the scanline:

   Up(x) = Raw(x) - Prior(x)
where x ranges from zero to the number of bytes representing the scanline minus one, Raw(x) refers to the raw data byte at that byte position in the scanline, and Prior(x) refers to the unfiltered bytes of the prior scanline.

Note this is done for each byte, regardless of bit depth. Unsigned arithmetic modulo 256 is used, so that both the inputs and outputs fit into bytes. The sequence of Up values is transmitted as the filtered scanline.

On the first scanline of an image (or of a pass of an interlaced image), assume Prior(x) = 0 for all x.

To reverse the effect of the Up filter after decompression, output the following value:

   Up(x) + Prior(x)
(computed mod 256), where Prior refers to the decoded bytes of the prior scanline.

6.5. Filter type 3: Average

The Average filter uses the average of the two neighboring pixels (left and above) to predict the value of a pixel.

To compute the Average filter, apply the following formula to each byte of the scanline:

   Average(x) = Raw(x) - floor((Raw(x-bpp)+Prior(x))/2)
where x ranges from zero to the number of bytes representing the scanline minus one, Raw(x) refers to the raw data byte at that byte position in the scanline, Prior(x) refers to the unfiltered bytes of the prior scanline, and bpp is defined as for the Sub filter.

Note this is done for each byte, regardless of bit depth. The sequence of Average values is transmitted as the filtered scanline.

The subtraction of the predicted value from the raw byte must be done modulo 256, so that both the inputs and outputs fit into bytes. However, the sum Raw(x-bpp)+Prior(x) must be formed without overflow (using at least nine-bit arithmetic). floor() indicates that the result of the division is rounded to the next lower integer if fractional; in other words, it is an integer division or right shift operation.

For all x < 0, assume Raw(x) = 0. On the first scanline of an image (or of a pass of an interlaced image), assume Prior(x) = 0 for all x.

To reverse the effect of the Average filter after decompression, output the following value:

   Average(x) + floor((Raw(x-bpp)+Prior(x))/2)
where the result is computed mod 256, but the prediction is calculated in the same way as for encoding. Raw refers to the bytes already decoded, and Prior refers to the decoded bytes of the prior scanline.

6.6. Filter type 4: Paeth

The Paeth filter computes a simple linear function of the three neighboring pixels (left, above, upper left), then chooses as predictor the neighboring pixel closest to the computed value. This technique is due to Alan W. Paeth [PAETH].

To compute the Paeth filter, apply the following formula to each byte of the scanline:

   Paeth(x) = Raw(x) - PaethPredictor(Raw(x-bpp), Prior(x),
                                      Prior(x-bpp))
where x ranges from zero to the number of bytes representing the scanline minus one, Raw(x) refers to the raw data byte at that byte position in the scanline, Prior(x) refers to the unfiltered bytes of the prior scanline, and bpp is defined as for the Sub filter.

Note this is done for each byte, regardless of bit depth. Unsigned arithmetic modulo 256 is used, so that both the inputs and outputs fit into bytes. The sequence of Paeth values is transmitted as the filtered scanline.

The PaethPredictor function is defined by the following pseudocode:

   function PaethPredictor (a, b, c)
   begin
        ; a = left, b = above, c = upper left
        p := a + b - c        ; initial estimate
        pa := abs(p - a)      ; distances to a, b, c
        pb := abs(p - b)
        pc := abs(p - c)
        ; return nearest of a,b,c,
        ; breaking ties in order a,b,c.
        if pa <= pb AND pa <= pc then return a
        else if pb <= pc then return b
        else return c
   end
The calculations within the PaethPredictor function must be performed exactly, without overflow. Arithmetic modulo 256 is to be used only for the final step of subtracting the function result from the target byte value.

Note that the order in which ties are broken is critical and must not be altered. The tie break order is: pixel to the left, pixel above, pixel to the upper left. (This order differs from that given in Paeth's article.)

For all x < 0, assume Raw(x) = 0 and Prior(x) = 0. On the first scanline of an image (or of a pass of an interlaced image), assume Prior(x) = 0 for all x.

To reverse the effect of the Paeth filter after decompression, output the following value:

   Paeth(x) + PaethPredictor(Raw(x-bpp), Prior(x), Prior(x-bpp))
(computed mod 256), where Raw and Prior refer to bytes already decoded. Exactly the same PaethPredictor function is used by both encoder and decoder.

7. Chunk Ordering Rules

To allow new chunk types to be added to PNG, it is necessary to establish rules about the ordering requirements for all chunk types. Otherwise a PNG editing program cannot know what to do when it encounters an unknown chunk.

We define a "PNG editor" as a program that modifies a PNG file and wishes to preserve as much as possible of the ancillary information in the file. Two examples of PNG editors are a program that adds or modifies text chunks, and a program that adds a suggested palette to a truecolor PNG file. Ordinary image editors are not PNG editors in this sense, because they usually discard all unrecognized information while reading in an image. (Note: we strongly encourage programs handling PNG files to preserve ancillary information whenever possible.)

As an example of possible problems, consider a hypothetical new ancillary chunk type that is safe-to-copy and is required to appear after PLTE if PLTE is present. If our program to add a suggested PLTE does not recognize this new chunk, it may insert PLTE in the wrong place, namely after the new chunk. We could prevent such problems by requiring PNG editors to discard all unknown chunks, but that is a very unattractive solution. Instead, PNG requires ancillary chunks not to have ordering restrictions like this.

To prevent this type of problem while allowing for future extension, we put some constraints on both the behavior of PNG editors and the allowed ordering requirements for chunks.

7.1. Behavior of PNG editors

The rules for PNG editors are: These rules are expressed in terms of copying chunks from an input file to an output file, but they apply in the obvious way if a PNG file is modified in place.

See also Chunk naming conventions (Section 3.3).

7.2. Ordering of ancillary chunks

The ordering rules for an ancillary chunk type cannot be any stricter than this: The actual ordering rules for any particular ancillary chunk type may be weaker. See for example the ordering rules for the standard ancillary chunk types (Summary of standard chunks, Section 4.3).

Decoders must not assume more about the positioning of any ancillary chunk than is specified by the chunk ordering rules. In particular, it is never valid to assume that a specific ancillary chunk type occurs with any particular positioning relative to other ancillary chunks. (For example, it is unsafe to assume that your private ancillary chunk occurs immediately before IEND. Even if your application always writes it there, a PNG editor might have inserted some other ancillary chunk after it. But you can safely assume that your chunk will remain somewhere between IDAT and IEND.)

7.3. Ordering of critical chunks

Critical chunks can have arbitrary ordering requirements, because PNG editors are required to give up if they encounter unknown critical chunks. For example, IHDR has the special ordering rule that it must always appear first. A PNG editor, or indeed any PNG-writing program, must know and follow the ordering rules for any critical chunk type that it can emit.

8. Miscellaneous Topics

8.1. File name extension

On systems where file names customarily include an extension signifying file type, the extension ".png" is recommended for PNG files. Lower case ".png" is preferred if file names are case-sensitive.

8.2. Internet media type

The PNG authors intend to register "image/png" as the Internet Media Type for PNG [RFC-1521, RFC-1590]. At the date of this document, the media type registration process had not been completed. It is recommended that implementations also recognize the interim media type "image/x-png".

8.3. Macintosh file layout

In the Apple Macintosh system, the following conventions are recommended:

8.4. Multiple-image extension

PNG itself is strictly a single-image format. However, it may be necessary to store multiple images within one file; for example, this is needed to convert some GIF files. In the future, a multiple-image format based on PNG may be defined. Such a format will be considered a separate file format and will have a different signature. PNG-supporting applications may or may not choose to support the multiple-image format.

See Rationale: Why not these features? (Section 12.3).

8.5. Security considerations

A PNG file or datastream is composed of a collection of explicitly typed "chunks". Chunks whose contents are defined by the specification could actually contain anything, including malicious code. But there is no known risk that such malicious code could be executed on the recipient's computer as a result of decoding the PNG image.

The possible security risks associated with future chunk types cannot be specified at this time. Security issues will be considered when evaluating chunks proposed for registration as public chunks. There is no additional security risk associated with unknown or unimplemented chunk types, because such chunks will be ignored, or at most be copied into another PNG file.

The tEXt and zTXt chunks contain data that is meant to be displayed as plain text. It is possible that if the decoder displays such text without filtering out control characters, especially the ESC (escape) character, certain systems or terminals could behave in undesirable and insecure ways. We recommend that decoders filter out control characters to avoid this risk; see Recommendations for Decoders: Text chunk processing (Section 10.11).

Because every chunk's length is available at its beginning, and because every chunk has a CRC trailer, there is a very robust defense against corrupted data and against fraudulent chunks that attempt to overflow the decoder's buffers. Also, the PNG signature bytes provide early detection of common file transmission errors.

A decoder that fails to check CRCs could be subject to data corruption. The only likely consequence of such corruption is incorrectly displayed pixels within the image. Worse things might happen if the CRC of the IHDR chunk is not checked and the width or height fields are corrupted. See Recommendations for Decoders: Error checking (Section 10.1).

A poorly written decoder might be subject to buffer overflow, because chunks can be extremely large, up to (2^31)-1 bytes long. But properly written decoders will handle large chunks without difficulty.

9. Recommendations for Encoders

This chapter gives some recommendations for encoder behavior. The only absolute requirement on a PNG encoder is that it produce files that conform to the format specified in the preceding chapters. However, best results will usually be achieved by following these recommendations.

9.1. Sample depth scaling

When encoding input samples that have a sample depth that cannot be directly represented in PNG, the encoder must scale the samples up to a sample depth that is allowed by PNG. The most accurate scaling method is the linear equation
   output = ROUND(input * MAXOUTSAMPLE / MAXINSAMPLE)
where the input samples range from 0 to MAXINSAMPLE and the outputs range from 0 to MAXOUTSAMPLE (which is (2^sampledepth)-1).

A close approximation to the linear scaling method can be achieved by "left bit replication", which is shifting the valid bits to begin in the most significant bit and repeating the most significant bits into the open bits. This method is often faster to compute than linear scaling. As an example, assume that 5-bit samples are being scaled up to 8 bits. If the source sample value is 27 (in the range from 0-31), then the original bits are:

   4 3 2 1 0
   ---------
   1 1 0 1 1
Left bit replication gives a value of 222:
   7 6 5 4 3  2 1 0
   ----------------
   1 1 0 1 1  1 1 0
   |=======|  |===|
       |      Leftmost Bits Repeated to Fill Open Bits
       |
   Original Bits
which matches the value computed by the linear equation. Left bit replication usually gives the same value as linear scaling, and is never off by more than one.

A distinctly less accurate approximation is obtained by simply left-shifting the input value and filling the low order bits with zeroes. This scheme cannot reproduce white exactly, since it does not generate an all-ones maximum value; the net effect is to darken the image slightly. This method is not recommended in general, but it does have the effect of improving compression, particularly when dealing with greater-than-eight-bit sample depths. Since the relative error introduced by zero-fill scaling is small at high sample depths, some encoders may choose to use it. Zero-fill must not be used for alpha channel data, however, since many decoders will special-case alpha values of all zeroes and all ones. It is important to represent both those values exactly in the scaled data.

When the encoder writes an sBIT chunk, it is required to do the scaling in such a way that the high-order bits of the stored samples match the original data. That is, if the sBIT chunk specifies a sample depth of S, the high-order S bits of the stored data must agree with the original S-bit data values. This allows decoders to recover the original data by shifting right. The added low-order bits are not constrained. Note that all the above scaling methods meet this restriction.

When scaling up source data, it is recommended that the low-order bits be filled consistently for all samples; that is, the same source value should generate the same sample value at any pixel position. This improves compression by reducing the number of distinct sample values. However, this is not a requirement, and some encoders may choose not to follow it. For example, an encoder might instead dither the low-order bits, improving displayed image quality at the price of increasing file size.

In some applications the original source data may have a range that is not a power of 2. The linear scaling equation still works for this case, although the shifting methods do not. It is recommended that an sBIT chunk not be written for such images, since sBIT suggests that the original data range was exactly 0..2^S-1.

9.2. Encoder gamma handling

See Gamma Tutorial (Chapter 13) if you aren't already familiar with gamma issues.

Proper handling of gamma encoding and the gAMA chunk in an encoder depends on the prior history of the sample values and on whether these values have already been quantized to integers.

If the encoder has access to sample intensity values in floating-point or high-precision integer form (perhaps from a computer image renderer), then it is recommended that the encoder perform its own gamma encoding before quantizing the data to integer values for storage in the file. Applying gamma encoding at this stage results in images with fewer banding artifacts at a given sample depth, or allows smaller samples while retaining the same visual quality.

A linear intensity level, expressed as a floating-point value in the range 0 to 1, can be converted to a gamma-encoded sample value by

   sample = ROUND((intensity ^ encoder_gamma) * MAXSAMPLE)
The file_gamma value to be written in the PNG gAMA chunk is the same as encoder_gamma in this equation, since we are assuming the initial intensity value is linear (in effect, camera_gamma is 1.0).

If the image is being written to a file only, the encoder_gamma value can be selected somewhat arbitrarily. Values of 0.45 or 0.5 are generally good choices because they are common in video systems, and so most PNG decoders should do a good job displaying such images.

Some image renderers may simultaneously write the image to a PNG file and display it on-screen. The displayed pixels should be gamma corrected for the display system and viewing conditions in use, so that the user sees a proper representation of the intended scene. An appropriate gamma correction value is

   screen_gc = viewing_gamma / display_gamma
If the renderer wants to write the same gamma-corrected sample values to the PNG file, avoiding a separate gamma-encoding step for file output, then this screen_gc value should be written in the gAMA chunk. This will allow a PNG decoder to reproduce what the file's originator saw on screen during rendering (provided the decoder properly supports arbitrary values in a gAMA chunk).

However, it is equally reasonable for a renderer to apply gamma correction for screen display using a gamma appropriate to the viewing conditions, and to separately gamma-encode the sample values for file storage using a standard value of gamma such as 0.5. In fact, this is preferable, since some PNG decoders may not accurately display images with unusual gAMA values.

Computer graphics renderers often do not perform gamma encoding, instead making sample values directly proportional to scene light intensity. If the PNG encoder receives sample values that have already been quantized into linear-light integer values, there is no point in doing gamma encoding on them; that would just result in further loss of information. The encoder should just write the sample values to the PNG file. This "linear" sample encoding is equivalent to gamma encoding with a gamma of 1.0, so graphics programs that produce linear samples should always emit a gAMA chunk specifying a gamma of 1.0.

When the sample values come directly from a piece of hardware, the correct gAMA value is determined by the gamma characteristic of the hardware. In the case of video digitizers ("frame grabbers"), gAMA should be 0.45 or 0.5 for NTSC (possibly less for PAL or SECAM) since video camera transfer functions are standardized. Image scanners are less predictable. Their output samples may be linear (gamma 1.0) since CCD sensors themselves are linear, or the scanner hardware may have already applied gamma correction designed to compensate for dot gain in subsequent printing (gamma of about 0.57), or the scanner may have corrected the samples for display on a CRT (gamma of 0.4-0.5). You will need to refer to the scanner's manual, or even scan a calibrated gray wedge, to determine what a particular scanner does.

File format converters generally should not attempt to convert supplied images to a different gamma. Store the data in the PNG file without conversion, and record the source gamma if it is known. Gamma alteration at file conversion time causes re-quantization of the set of intensity levels that are represented, introducing further roundoff error with little benefit. It's almost always better to just copy the sample values intact from the input to the output file.

In some cases, the supplied image may be in an image format (e.g., TIFF) that can describe the gamma characteristic of the image. In such cases, a file format converter is strongly encouraged to write a PNG gAMA chunk that corresponds to the known gamma of the source image. Note that some file formats specify the gamma of the display system, not the camera. If the input file's gamma value is greater than 1.0, it is almost certainly a display system gamma, and you should use its reciprocal for the PNG gAMA.

If the encoder or file format converter does not know how an image was originally created, but does know that the image has been displayed satisfactorily on a display with gamma display_gamma under lighting conditions where a particular viewing_gamma is appropriate, then the image can be marked as having the file_gamma:

   file_gamma = viewing_gamma / display_gamma
This will allow viewers of the PNG file to see the same image that the person running the file format converter saw. Although this may not be precisely the correct value of the image gamma, it's better to write a gAMA chunk with an approximately right value than to omit the chunk and force PNG decoders to guess at an appropriate gamma.

On the other hand, if the image file is being converted as part of a "bulk" conversion, with no one looking at each image, then it is better to omit the gAMA chunk entirely. If the image gamma has to be guessed at, leave it to the decoder to do the guessing.

Gamma does not apply to alpha samples; alpha is always represented linearly.

See also Recommendations for Decoders: Decoder gamma handling (Section 10.5).

9.3. Encoder color handling

See Color Tutorial (Chapter 14) if you aren't already familiar with color issues.

If it is possible for the encoder to determine the chromaticities of the source display primaries, or to make a strong guess based on the origin of the image or the hardware running it, then the encoder is strongly encouraged to output the cHRM chunk. If it does so, the gAMA chunk should also be written; decoders can do little with cHRM if gAMA is missing.

Video created with recent video equipment probably uses the CCIR 709 primaries and D65 white point [ITU-BT709], which are:

            R           G           B         White
   x      0.640       0.300       0.150       0.3127
   y      0.330       0.600       0.060       0.3290
An older but still very popular video standard is SMPTE-C [SMPTE-170M]:
            R           G           B         White
   x      0.630       0.310       0.155       0.3127
   y      0.340       0.595       0.070       0.3290
The original NTSC color primaries have not been used in decades. Although you may still find the NTSC numbers listed in standards documents, you won't find any images that actually use them.

Scanners that produce PNG files as output should insert the filter chromaticities into a cHRM chunk and the camera_gamma into a gAMA chunk.

In the case of hand-drawn or digitally edited images, you have to determine what monitor they were viewed on when being produced. Many image editing programs allow you to specify what type of monitor you are using. This is often because they are working in some device-independent space internally. Such programs have enough information to write valid cHRM and gAMA chunks, and should do so automatically.

If the encoder is compiled as a portion of a computer image renderer that performs full-spectral rendering, the monitor values that were used to convert from the internal device-independent color space to RGB should be written into the cHRM chunk. Any colors that are outside the gamut of the chosen RGB device should be clipped or otherwise constrained to be within the gamut; PNG does not store out of gamut colors.

If the computer image renderer performs calculations directly in device-dependent RGB space, a cHRM chunk should not be written unless the scene description and rendering parameters have been adjusted to look good on a particular monitor. In that case, the data for that monitor (if known) should be used to construct a cHRM chunk.

There are often cases where an image's exact origins are unknown, particularly if it began life in some other format. A few image formats store calibration information, which can be used to fill in the cHRM chunk. For example, all PhotoCD images use the CCIR 709 primaries and D65 whitepoint, so these values can be written into the cHRM chunk when converting a PhotoCD file. PhotoCD also uses the SMPTE-170M transfer function, which is closely approximated by a gAMA of 0.5. (PhotoCD can store colors outside the RGB gamut, so the image data will require gamut mapping before writing to PNG format.) TIFF 6.0 files can optionally store calibration information, which if present should be used to construct the cHRM chunk. GIF and most other formats do not store any calibration information.

It is not recommended that file format converters attempt to convert supplied images to a different RGB color space. Store the data in the PNG file without conversion, and record the source primary chromaticities if they are known. Color space transformation at file conversion time is a bad idea because of gamut mismatches and rounding errors. As with gamma conversions, it's better to store the data losslessly and incur at most one conversion when the image is finally displayed.

See also Recommendations for Decoders: Decoder color handling (Section 10.6).

9.4. Alpha channel creation

The alpha channel can be regarded either as a mask that temporarily hides transparent parts of the image, or as a means for constructing a non-rectangular image. In the first case, the color values of fully transparent pixels should be preserved for future use. In the second case, the transparent pixels carry no useful data and are simply there to fill out the rectangular image area required by PNG. In this case, fully transparent pixels should all be assigned the same color value for best compression.

Image authors should keep in mind the possibility that a decoder will ignore transparency control. Hence, the colors assigned to transparent pixels should be reasonable background colors whenever feasible.

For applications that do not require a full alpha channel, or cannot afford the price in compression efficiency, the tRNS transparency chunk is also available.

If the image has a known background color, this color should be written in the bKGD chunk. Even decoders that ignore transparency may use the bKGD color to fill unused screen area.

If the original image has premultiplied (also called "associated") alpha data, convert it to PNG's non-premultiplied format by dividing each sample value by the corresponding alpha value, then multiplying by the maximum value for the image bit depth, and rounding to the nearest integer. In valid premultiplied data, the sample values never exceed their corresponding alpha values, so the result of the division should always be in the range 0 to 1. If the alpha value is zero, output black (zeroes).

9.5. Suggested palettes

A PLTE chunk can appear in truecolor PNG files. In such files, the chunk is not an essential part of the image data, but simply represents a suggested palette that viewers may use to present the image on indexed-color display hardware. A suggested palette is of no interest to viewers running on truecolor hardware.

If an encoder chooses to provide a suggested palette, it is recommended that a hIST chunk also be written to indicate the relative importance of the palette entries. The histogram values are most easily computed as "nearest neighbor" counts, that is, the approximate usage of each palette entry if no dithering is applied. (These counts will often be available for free as a consequence of developing the suggested palette.)

For images of color type 2 (truecolor without alpha channel), it is recommended that the palette and histogram be computed with reference to the RGB data only, ignoring any transparent-color specification. If the file uses transparency (has a tRNS chunk), viewers can easily adapt the resulting palette for use with their intended background color. They need only replace the palette entry closest to the tRNS color with their background color (which may or may not match the file's bKGD color, if any).

For images of color type 6 (truecolor with alpha channel), it is recommended that a bKGD chunk appear and that the palette and histogram be computed with reference to the image as it would appear after compositing against the specified background color. This definition is necessary to ensure that useful palette entries are generated for pixels having fractional alpha values. The resulting palette will probably only be useful to viewers that present the image against the same background color. It is recommended that PNG editors delete or recompute the palette if they alter or remove the bKGD chunk in an image of color type 6. If PLTE appears without bKGD in an image of color type 6, the circumstances under which the palette was computed are unspecified.

9.6. Filter selection

For images of color type 3 (indexed color), filter type 0 (None) is usually the most effective. Note that color images with 256 or fewer colors should almost always be stored in indexed color format; truecolor format is likely to be much larger.

Filter type 0 is also recommended for images of bit depths less than 8. For low-bit-depth grayscale images, it may be a net win to expand the image to 8-bit representation and apply filtering, but this is rare.

For truecolor and grayscale images, any of the five filters may prove the most effective. If an encoder uses a fixed filter, the Paeth filter is most likely to be the best.

For best compression of truecolor and grayscale images, we recommend an adaptive filtering approach in which a filter is chosen for each scanline. The following simple heuristic has performed well in early tests: compute the output scanline using all five filters, and select the filter that gives the smallest sum of absolute values of outputs. (Consider the output bytes as signed differences for this test.) This method usually outperforms any single fixed filter choice. However, it is likely that much better heuristics will be found as more experience is gained with PNG.

Filtering according to these recommendations is effective on interlaced as well as noninterlaced images.

9.7. Text chunk processing

A nonempty keyword must be provided for each text chunk. The generic keyword "Comment" can be used if no better description of the text is available. If a user-supplied keyword is used, be sure to check that it meets the restrictions on keywords.

PNG text strings are expected to use the Latin-1 character set. Encoders should avoid storing characters that are not defined in Latin-1, and should provide character code remapping if the local system's character set is not Latin-1.

Encoders should discourage the creation of single lines of text longer than 79 characters, in order to facilitate easy reading.

It is recommended that text items less than 1K (1024 bytes) in size should be output using uncompressed tEXt chunks. In particular, it is recommended that the basic title and author keywords should always be output using uncompressed tEXt chunks. Lengthy disclaimers, on the other hand, are ideal candidates for zTXt.

Placing large tEXt and zTXt chunks after the image data (after IDAT) can speed up image display in some situations, since the decoder won't have to read over the text to get to the image data. But it is recommended that small text chunks, such as the image title, appear before IDAT.

9.8. Use of private chunks

Applications can use PNG private chunks to carry information that need not be understood by other applications. Such chunks must be given names with lowercase second letters, to ensure that they can never conflict with any future public chunk definition. Note, however, that there is no guarantee that some other application will not use the same private chunk name. If you use a private chunk type, it is prudent to store additional identifying information at the beginning of the chunk data.

Use an ancillary chunk type (lowercase first letter), not a critical chunk type, for all private chunks that store information that is not absolutely essential to view the image. Creation of private critical chunks is discouraged because they render PNG files unportable. Such chunks should not be used in publicly available software or files. If private critical chunks are essential for your application, it is recommended that one appear near the start of the file, so that a standard decoder need not read very far before discovering that it cannot handle the file.

If you want others outside your organization to understand a chunk type that you invent, contact the maintainers of the PNG specification to submit a proposed chunk name and definition for addition to the list of special-purpose public chunks (see Additional chunk types, Section 4.4). Note that a proposed public chunk name (with uppercase second letter) must not be used in publicly available software or files until registration has been approved.

If an ancillary chunk contains textual information that might be of interest to a human user, you should not create a special chunk type for it. Instead use a tEXt chunk and define a suitable keyword. That way, the information will be available to users not using your software.

Keywords in tEXt chunks should be reasonably self-explanatory, since the idea is to let other users figure out what the chunk contains. If of general usefulness, new keywords can be registered with the maintainers of the PNG specification. But it is permissible to use keywords without registering them first.

9.9. Private type and method codes

This specification defines the meaning of only some of the possible values of some fields. For example, only compression method 0 and filter types 0 through 4 are defined. Numbers greater than 127 must be used when inventing experimental or private definitions of values for any of these fields. Numbers below 128 are reserved for possible future public extensions of this specification. Note that use of private type codes may render a file unreadable by standard decoders. Such codes are strongly discouraged except for experimental purposes, and should not appear in publicly available software or files.

10. Recommendations for Decoders

This chapter gives some recommendations for decoder behavior. The only absolute requirement on a PNG decoder is that it successfully read any file conforming to the format specified in the preceding chapters. However, best results will usually be achieved by following these recommendations.

10.1. Error checking

To ensure early detection of common file-transfer problems, decoders should verify that all eight bytes of the PNG file signature are correct. (See Rationale: PNG file signature, Section 12.11.) A decoder can have additional confidence in the file's integrity if the next eight bytes are an IHDR chunk header with the correct chunk length.

Unknown chunk types must be handled as described in Chunk naming conventions (Section 3.3). An unknown chunk type is not to be treated as an error unless it is a critical chunk.

It is strongly recommended that decoders should verify the CRC on each chunk.

In some situations it is desirable to check chunk headers (length and type code) before reading the chunk data and CRC. The chunk type can be checked for plausibility by seeing whether all four bytes are ASCII letters (codes 65-90 and 97-122); note that this need only be done for unrecognized type codes. If the total file size is known (from file system information, HTTP protocol, etc), the chunk length can be checked for plausibility as well.

If CRCs are not checked, dropped/added data bytes or an erroneous chunk length can cause the decoder to get out of step and misinterpret subsequent data as a chunk header. Verifying that the chunk type contains letters is an inexpensive way of providing early error detection in this situation.

For known-length chunks such as IHDR, decoders should treat an unexpected chunk length as an error. Future extensions to this specification will not add new fields to existing chunks; instead, new chunk types will be added to carry new information.

Unexpected values in fields of known chunks (for example, an unexpected compression method in the IHDR chunk) must be checked for and treated as errors. However, it is recommended that unexpected field values be treated as fatal errors only in critical chunks. An unexpected value in an ancillary chunk can be handled by ignoring the whole chunk as though it were an unknown chunk type. (This recommendation assumes that the chunk's CRC has been verified. In decoders that do not check CRCs, it is safer to treat any unexpected value as indicating a corrupted file.)

10.2. Pixel dimensions

Non-square pixels can be represented (see the pHYs chunk), but viewers are not required to account for them; a viewer can present any PNG file as though its pixels are square.

Conversely, viewers running on display hardware with non-square pixels are strongly encouraged to rescale images for proper display.

10.3. Truecolor image handling

To achieve PNG's goal of universal interchangeability, decoders are required to accept all types of PNG image: indexed-color, truecolor, and grayscale. Viewers running on indexed-color display hardware need to be able to reduce truecolor images to indexed format for viewing. This process is usually called "color quantization".

A simple, fast way of doing this is to reduce the image to a fixed palette. Palettes with uniform color spacing ("color cubes") are usually used to minimize the per-pixel computation. For photograph-like images, dithering is recommended to avoid ugly contours in what should be smooth gradients; however, dithering introduces graininess that can be objectionable.

The quality of rendering can be improved substantially by using a palette chosen specifically for the image, since a color cube usually has numerous entries that are unused in any particular image. This approach requires more work, first in choosing the palette, and second in mapping individual pixels to the closest available color. PNG allows the encoder to supply a suggested palette in a PLTE chunk, but not all encoders will do so, and the suggested palette may be unsuitable in any case (it may have too many or too few colors). High-quality viewers will therefore need to have a palette selection routine at hand. A large lookup table is usually the most feasible way of mapping individual pixels to palette entries with adequate speed.

Numerous implementations of color quantization are available. The PNG reference implementation, libpng, includes code for the purpose.

10.4. Sample depth rescaling

Decoders may wish to scale PNG data to a lesser sample depth (data precision) for display. For example, 16-bit data will need to be reduced to 8-bit depth for use on most present-day display hardware. Reduction of 8-bit data to 5-bit depth is also common.

The most accurate scaling is achieved by the linear equation

   output = ROUND(input * MAXOUTSAMPLE / MAXINSAMPLE)
where
   MAXINSAMPLE = (2^sampledepth)-1
   MAXOUTSAMPLE = (2^desired_sampledepth)-1
A slightly less accurate conversion is achieved by simply shifting right by sampledepth-desired_sampledepth places. For example, to reduce 16-bit samples to 8-bit, one need only discard the low-order byte. In many situations the shift method is sufficiently accurate for display purposes, and it is certainly much faster. (But if gamma correction is being done, sample rescaling can be merged into the gamma correction lookup table, as is illustrated in Decoder gamma handling, Section 10.5.)

When an sBIT chunk is present, the original pre-PNG data can be recovered by shifting right to the sample depth specified by sBIT. Note that linear scaling will not necessarily reproduce the original data, because the encoder is not required to have used linear scaling to scale the data up. However, the encoder is required to have used a method that preserves the high-order bits, so shifting always works. This is the only case in which shifting might be said to be more accurate than linear scaling.

When comparing pixel values to tRNS chunk values to detect transparent pixels, it is necessary to do the comparison exactly. Therefore, transparent pixel detection must be done before reducing sample precision.

10.5. Decoder gamma handling

See Gamma Tutorial (Chapter 13) if you aren't already familiar with gamma issues.

To produce correct tone reproduction, a good image display program should take into account the gammas of the image file and the display device, as well as the viewing_gamma appropriate to the lighting conditions near the display. This can be done by calculating

   gbright = insample / MAXINSAMPLE
   bright = gbright ^ (1.0 / file_gamma)
   vbright = bright ^ viewing_gamma
   gcvideo = vbright ^ (1.0 / display_gamma)
   fbval = ROUND(gcvideo * MAXFBVAL)
where MAXINSAMPLE is the maximum sample value in the file (255 for 8-bit, 65535 for 16-bit, etc), MAXFBVAL is the maximum value of a frame buffer sample (255 for 8-bit, 31 for 5-bit, etc), insample is the value of the sample in the PNG file, and fbval is the value to write into the frame buffer. The first line converts from integer samples into a normalized 0 to 1 floating point value, the second undoes the gamma encoding of the image file to produce a linear intensity value, the third adjusts for the viewing conditions, the fourth corrects for the display system's gamma value, and the fifth converts to an integer frame buffer sample. In practice, the second through fourth lines can be merged into
   gcvideo = gbright^(viewing_gamma / (file_gamma*display_gamma))
so as to perform only one power calculation. For color images, the entire calculation is performed separately for R, G, and B values.

It is not necessary to perform transcendental math for every pixel. Instead, compute a lookup table that gives the correct output value for every possible sample value. This requires only 256 calculations per image (for 8-bit accuracy), not one or three calculations per pixel. For an indexed-color image, a one-time correction of the palette is sufficient, unless the image uses transparency and is being displayed against a nonuniform background.

In some cases even the cost of computing a gamma lookup table may be a concern. In these cases, viewers are encouraged to have precomputed gamma correction tables for file_gamma values of 1.0 and 0.5 with some reasonable choice of viewing_gamma and display_gamma, and to use the table closest to the gamma indicated in the file. This will produce acceptable results for the majority of real files.

When the incoming image has unknown gamma (no gAMA chunk), choose a likely default file_gamma value, but allow the user to select a new one if the result proves too dark or too light.

In practice, it is often difficult to determine what value of display_gamma should be used. In systems with no built-in gamma correction, the display_gamma is determined entirely by the CRT. Assuming a CRT_gamma of 2.5 is recommended, unless you have detailed calibration measurements of this particular CRT available.

However, many modern frame buffers have lookup tables that are used to perform gamma correction, and on these systems the display_gamma value should be the gamma of the lookup table and CRT combined. You may not be able to find out what the lookup table contains from within an image viewer application, so you may have to ask the user what the system's gamma value is. Unfortunately, different manufacturers use different ways of specifying what should go into the lookup table, so interpretation of the system gamma value is system-dependent. Gamma Tutorial (Chapter 13) gives some examples.

The response of real displays is actually more complex than can be described by a single number (display_gamma). If actual measurements of the monitor's light output as a function of voltage input are available, the fourth and fifth lines of the computation above can be replaced by a lookup in these measurements, to find the actual frame buffer value that most nearly gives the desired brightness.

The value of viewing_gamma depends on lighting conditions; see Gamma Tutorial (Chapter 13) for more detail. Ideally, a viewer would allow the user to specify viewing_gamma, either directly numerically, or via selecting from "bright surround", "dim surround", and "dark surround" conditions. Viewers that don't want to do this should just assume a value for viewing_gamma of 1.0, since most computer displays live in brightly-lit rooms.

When viewing images that are digitized from video, or that are destined to become video frames, the user might want to set the viewing_gamma to about 1.25 regardless of the actual level of room lighting. This value of viewing_gamma is "built into" NTSC video practice, and displaying an image with that viewing_gamma allows the user to see what a TV set would show under the current room lighting conditions. (This is not the same thing as trying to obtain the most accurate rendition of the content of the scene, which would require adjusting viewing_gamma to correspond to the room lighting level.) This is another reason viewers might want to allow users to adjust viewing_gamma directly.

10.6. Decoder color handling

See Color Tutorial (Chapter 14) if you aren't already familiar with color issues.

In many cases, decoders will treat image data in PNG files as device-dependent RGB data and display it without modification (except for appropriate gamma correction). This provides the fastest display of PNG images. But unless the viewer uses exactly the same display hardware as the original image author used, the colors will not be exactly the same as the original author saw, particularly for darker or near-neutral colors. The cHRM chunk provides information that allows closer color matching than that provided by gamma correction alone.

Decoders can use the cHRM data to transform the image data from RGB to XYZ and thence into a perceptually linear color space such as CIE LAB. They can then partition the colors to generate an optimal palette, because the geometric distance between two colors in CIE LAB is strongly related to how different those colors appear (unlike, for example, RGB or XYZ spaces). The resulting palette of colors, once transformed back into RGB color space, could be used for display or written into a PLTE chunk.

Decoders that are part of image processing applications might also transform image data into CIE LAB space for analysis.

In applications where color fidelity is critical, such as product design, scientific visualization, medicine, architecture, or advertising, decoders can transform the image data from source_RGB to the display_RGB space of the monitor used to view the image. This involves calculating the matrix to go from source_RGB to XYZ and the matrix to go from XYZ to display_RGB, then combining them to produce the overall transformation. The decoder is responsible for implementing gamut mapping.

Decoders running on platforms that have a Color Management System (CMS) can pass the image data, gAMA and cHRM values to the CMS for display or further processing.

Decoders that provide color printing facilities can use the facilities in Level 2 PostScript to specify image data in calibrated RGB space or in a device-independent color space such as XYZ. This will provide better color fidelity than a simple RGB to CMYK conversion. The PostScript Language Reference manual gives examples of this process [POSTSCRIPT]. Such decoders are responsible for implementing gamut mapping between source_RGB (specified in the cHRM chunk) and the target printer. The PostScript interpreter is then responsible for producing the required colors.

Decoders can use the cHRM data to calculate an accurate grayscale representation of a color image. Conversion from RGB to gray is simply a case of calculating the Y (luminance) component of XYZ, which is a weighted sum of the R G and B values. The weights depend on the monitor type, i.e., the values in the cHRM chunk. Decoders may wish to do this for PNG files with no cHRM chunk. In that case, a reasonable default would be the CCIR 709 primaries [ITU-BT709]. Do not use the original NTSC primaries, unless you really do have an image color-balanced for such a monitor. Few monitors ever used the NTSC primaries, so such images are probably nonexistent these days.

10.7. Background color

The background color given by bKGD will typically be used to fill unused screen space around the image, as well as any transparent pixels within the image. (Thus, bKGD is valid and useful even when the image does not use transparency.) If no bKGD chunk is present, the viewer will need to make its own decision about a suitable background color.

Viewers that have a specific background against which to present the image (such as Web browsers) should ignore the bKGD chunk, in effect overriding bKGD with their preferred background color or background image.

The background color given by bKGD is not to be considered transparent, even if it happens to match the color given by tRNS (or, in the case of an indexed-color image, refers to a palette index that is marked as transparent by tRNS). Otherwise one would have to imagine something "behind the background" to composite against. The background color is either used as background or ignored; it is not an intermediate layer between the PNG image and some other background.

Indeed, it will be common that bKGD and tRNS specify the same color, since then a decoder that does not implement transparency processing will give the intended display, at least when no partially-transparent pixels are present.

10.8. Alpha channel processing

In the most general case, the alpha channel can be used to composite a foreground image against a background image; the PNG file defines the foreground image and the transparency mask, but not the background image. Decoders are not required to support this most general case. It is expected that most will be able to support compositing against a single background color, however.

The equation for computing a composited sample value is

   output = alpha * foreground + (1-alpha) * background
where alpha and the input and output sample values are expressed as fractions in the range 0 to 1. This computation should be performed with linear (non-gamma-encoded) sample values. For color images, the computation is done separately for R, G, and B samples.

The following code illustrates the general case of compositing a foreground image over a background image. It assumes that you have the original pixel data available for the background image, and that output is to a frame buffer for display. Other variants are possible; see the comments below the code. The code allows the sample depths and gamma values of foreground image, background image, and frame buffer/CRT all to be different. Don't assume they are the same without checking.

This code is standard C, with line numbers added for reference in the comments below.

   01  int foreground[4];  /* image pixel: R, G, B, A */
   02  int background[3];  /* background pixel: R, G, B */
   03  int fbpix[3];       /* frame buffer pixel */
   04  int fg_maxsample;   /* foregrou