ISSUE-2236: Resolve Painter's Model with respect to 3d rendering, z-index
preserve-3d
Resolve Painter's Model with respect to 3d rendering, z-index
- State:
- RAISED
- Product:
- Module: Transforms
- Raised by:
- Doug Schepers
- Opened on:
- 2009-03-18
- Description:
- Per http://lists.w3.org/Archives/Public/public-svg-wg/2009JanMar/0148.html
[[
* There is an extremely important feature to 3d transforms that you
haven't discussed. In CSS Transforms we call it transform-style:
preserve-3d. Without this it is difficult to meet your requirements of
nested 3d transformations. On this point, I suggest you write up your
rendering model. As far as I can tell, this is the most important part
of applying 3d to SVG. What happens to the painters' model? Do things
closer in Z space draw in front, regardless of document order? What
about elements in adjacent siblings with different Z? Do you flatten
at group containers? Do objects intersect?
]] - Related Actions Items:
- No related actions
- Related emails:
- Minutes July 6 2010 SVG WG telcon (from anthony.grasso@cisra.canon.com.au on 2010-07-07)
- Re: transforms comments (from schepers@w3.org on 2009-03-18)
- ISSUE-2236 (preserve-3d): Resolve Painter's Model with respect to 3d rendering, z-index [Module: Transforms] (from sysbot+tracker@w3.org on 2009-03-18)
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