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Bug 13778 - <video> make loop work with reverse playback
Summary: <video> make loop work with reverse playback
Status: RESOLVED WONTFIX
Alias: None
Product: HTML WG
Classification: Unclassified
Component: HTML5 spec (show other bugs)
Version: unspecified
Hardware: Other other
: P3 normal
Target Milestone: ---
Assignee: Ian 'Hixie' Hickson
QA Contact: HTML WG Bugzilla archive list
URL: http://www.whatwg.org/specs/web-apps/...
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2011-08-15 09:29 UTC by contributor
Modified: 2011-10-24 18:42 UTC (History)
5 users (show)

See Also:


Attachments

Description contributor 2011-08-15 09:29:14 UTC
Specification: http://www.whatwg.org/specs/web-apps/current-work/multipage/the-video-element.html
Multipage: http://www.whatwg.org/C#playing-the-media-resource
Complete: http://www.whatwg.org/c#playing-the-media-resource

Comment:
<video> make loop work with reverse playback

Posted from: 83.218.67.122 by philipj@opera.com
User agent: Opera/9.80 (X11; Linux x86_64; U; Edition Next; en) Presto/2.9.186 Version/12.00
Comment 1 Philip Jägenstedt 2011-08-15 09:34:22 UTC
If one has a background music loop and can change the playback rate, it seems arbitrary to make it not work with playbackRate < 0. It doesn't seem like looping would be any harder to achieve in this situation, so the reason for the restriction is not clear.
Comment 2 Ian 'Hixie' Hickson 2011-08-31 23:38:57 UTC
What's the use case? No audio plays with negative playback rates anyway.

The use case for looping is to have background music.

The use case for playback rate is to have fast-forward and rewind buttons.

The use case for default playback rate is to watch lectures in compressed time.

I don't really see why you would need to go backwards and loop. There's lots of logic that only happens forwards and not backwards currently for similar reasons.
Comment 3 Philip Jägenstedt 2011-09-01 06:58:04 UTC
Why wouldn't one play audio in reverse playback? If one has looping background music in a game and have an effect where time starts slowing down and then goes backwards, one would want the music to keep playing, backwards and looping.
Comment 4 Ian 'Hixie' Hickson 2011-10-12 19:38:44 UTC
Audio is explicitly muted when going backwards and in certain other cases, based on implementation feedback (primarily from Microsoft, IIRC? I forget).
Comment 5 Philip Jägenstedt 2011-10-13 08:26:42 UTC
Huh, I didn't know that, and don't remember seeing that feedback. Until we actually implement it I won't pretend to know all the intricacies, but this seems to be a QoI issue.
Comment 6 Ian 'Hixie' Hickson 2011-10-24 18:42:31 UTC
EDITOR'S RESPONSE: This is an Editor's Response to your comment. If you are satisfied with this response, please change the state of this bug to CLOSED. If you have additional information and would like the editor to reconsider, please reopen this bug. If you would like to escalate the issue to the full HTML Working Group, please add the TrackerRequest keyword to this bug, and suggest title and text for the tracker issue; or you may create a tracker issue yourself, if you are able to do so. For more details, see this document:
   http://dev.w3.org/html5/decision-policy/decision-policy.html

Status: Rejected
Change Description: no spec change
Rationale: Until or unless that changes, looping backwards doesn't seem to have a use case, so I'm marking this WONTFIX for now.

The relevant clause was added in 2008-10-15 in r2330, in response to Mozilla and Apple feedback, not Microsoft feedback. Apologies for the earlier misattribution. See these e-mails:
   http://lists.whatwg.org/htdig.cgi/whatwg-whatwg.org/2008-October/016573.html
   http://lists.whatwg.org/htdig.cgi/whatwg-whatwg.org/2008-October/016615.html

See also bug 8390.