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SUMMARY:Immersive Web Working Group Calls
DTSTART;TZID=America/Los_Angeles:20240723T120000
DTEND;TZID=America/Los_Angeles:20240723T130000
DESCRIPTION:https://www.w3.org/events/meetings/b4045870-50be-44f7-b2a0-f45b
 a8418427/20240723T120000/\n\n\n\nAgenda: https://github.com/immersive-web/
 administrivia/blob/main/meetings/2024/2024-07-23-Immersive_Web_Working_Gro
 up_Teleconference-agenda.md\n\nAgenda\n\n### Call Agenda\n\nThis agenda ca
 n be viewed and updated on [Github](https://github.com/immersive-web/admin
 istrivia/blob/main/meetings/2024/2024-07-23-Immersive_Web_Working_Group_Te
 leconference-agenda.md).\n\nIf you would like to add an item to the agenda
  or volunteer to scribe please open a pull request against this agenda.\n\
 n* [depth-sensing#45 `normDepthBufferFromNormView` in XRDepthInformation i
 s not a rigid transform](https://github.com/immersive-web/depth-sensing/is
 sues/45) [requested by cabanier](https://github.com/immersive-web/depth-se
 nsing/issues/45#issuecomment-2192481837)\n> After talking to our people wo
 rking on depth sensing\, we potentially need another change to the interfa
 ce and we *might* need update to how occlusion is implemented.\n>I invited
  one of the engineers to come talk to us during a weekly call\n>\n> discus
 s needed changes to depth sensing spec + implementation\n\n* [webxr-gamepa
 ds-module#60 Address contradiction on whether XRInputSource gamepads are e
 xposed](https://github.com/immersive-web/webxr-gamepads-module/pull/60) [r
 equested by toji](https://github.com/immersive-web/webxr-gamepads-module/p
 ull/60#issuecomment-2237331223)\n> Hm... this is a bit more complex that i
 t may appear at first.\n>\n>For the record the text from the "Navigator" s
 ection has been in this repo since commit #1\, so there's no obvious paper
  trail as to the discussion that led to it. The other text was merged in #
 49\, which points to #19\, which also is unfortunately light on discussion
  but at least provides some context: Browsers wanted to ability to use con
 trollers as more traditional gamepads for non-XR content. The group agreed
  that this was a good idea and the text was added to support that use case
 .\n>\n>The complication comes from this: Yes\, you can show XR controllers
  as standard gamepads if the user agent wants to. But can you have them in
  the gamepads array AND as an XRInputSource on an active session at the sa
 me time? I'm inclined to say no\, and I think that's what this (admittedly
  confusing) apparent text contradiction is trying to say.\n>\n>When the te
 xt says "An XRInputSource's associated Gamepad MAY be exposed via navigato
 r.getGamepads()" I think it's using "XRInputSource" not necessarily as an 
 actual `XRInputSource` instance attached to an `XRSession` but as a more a
 bstract "Input source for an XR device that may be exposed as an `XRInputS
 ource` instance at some point." (Yes\, that's confusing. I blame myself.) 
 It would make sense to me to say that a controller can be exposed as a typ
 ical gamepad if the UA wants up until an `XRSession` is started. If the co
 ntroller then shows up as an input source for that session it MUST NOT app
 ear in the normal gamepad list until the session has ended. That way we av
 oid getting accidental double-processing of inputs and it's very clear whi
 ch interfaces developers should be looking to in order to handle XR input.
 \n>\n>That being said\, this obviously needs some clearer text all around\
 , and regardless of my speculating above I think the more important consid
 eration at this point is what are implementations currently doing and how 
 might existing content break if we make changes here. As such I think this
  is a great topic for our next meeting.\n\n* [model-element#88 Fresh run a
 t the introduction section](https://github.com/immersive-web/model-element
 /pull/88) [requested by zachernuk](https://github.com/immersive-web/model-
 element/pull/88#issuecomment-2215469193)\n> Re-framed the scope of what a 
 declarative element being managed directly by the user agent actually has 
 the ability to achieve!\n >\n\n* [model-element#89 Expand and revise examp
 les section](https://github.com/immersive-web/model-element/pull/89) [requ
 ested by zachernuk](https://github.com/immersive-web/model-element/pull/89
 #issuecomment-2215496417)\n> Added the examples already sketched out in th
 e document and added some more based on a tentative approach to MVP functi
 onality.\n >\n\n* [hit-test#117 Use of FrozenArray<>s for return types of 
 methods is probably unnecessary](https://github.com/immersive-web/hit-test
 /issues/117) [requested by toji](https://github.com/immersive-web/hit-test
 /issues/117#issuecomment-2150866464)\n> I think the intent WAS for this to
  be an optimization. It's worth discussing with the larger group\, so queu
 ing this topic up for a future call.\n\n* [administrivia#207 TPAC 2024 Mee
 tings](https://github.com/immersive-web/administrivia/issues/207) - Yonet\
 n> Remind to Sign up link:  https://www.w3.org/2024/09/TPAC/\n >\n\n* [web
 xr#1377 Spec is unclear how a reference space event is handled](https://gi
 thub.com/immersive-web/webxr/issues/1377) - cabanier\n> A reference space 
 even is supposed to have a event that fires if it is reset (ie by holding 
 down the meta button on quest).\n >This event has a transform that indicat
 es the delta pose between the previous space.\n\n### Immersive Web Working
  Group Teleconference - 2024-07-23\n\n<table>\n<tr><td> San Francisco (U.S
 .A. - California) <td> Tuesday\, July 23 at 12:00 PM PDT\n<tr><td> Boston 
 (U.S.A. - Massachusetts) <td> Tuesday\, July 23 at 3:00 PM EDT\n<tr><td> L
 ondon (United Kingdom - England) <td> Tuesday\, July 23 at 8:00 PM GMT+1\n
 <tr><td> Paris (France) <td> Tuesday\, July 23 at 9:00 PM GMT+2\n<tr><td> 
 Tokyo (Japan) <td> Wednesday\, July 24 at 4:00 AM GMT+9\n<tr><td> Correspo
 nding UTC (GMT) <td> Tuesday\, July 23 at 7:00 PM UTC\n</table>\n\n### Log
 istics\n\nChair: Ada Rose Cannon\n\nScribe:\n\nIRC: [irc.w3.org](https://i
 rc.w3.org/):6667 #immersive-web [Instructions](https://github.com/immersiv
 e-web/administrivia/blob/main/IRC.md)\n\nCall Details can be found in the 
 Immersive Web Event Calendars: [WG](https://www.w3.org/groups/wg/immersive
 -web/calendar/)/[CG](https://www.w3.org/groups/cg/immersive-web/calendar/)
 \n\nYou subscribe to these calendars with your calendar application of cho
 ice for more convenient access to the call details. See details at Export 
 options section in [WG](https://www.w3.org/groups/wg/immersive-web/calenda
 r/#export)/[CG](https://www.w3.org/groups/cg/immersive-web/calendar/#expor
 t).\n\nIf you are unable to login to view the call details please ask on t
 he IRC before the call.\n\n### Help Wanted\n\nHere are some issues which a
 re good issues to get involved in\, if you have taken responsibility for o
 ne leave a comment in the issue:\n\n- [webvr-polyfill-dpdb#34 Create a hel
 per script/web page for generating values for a new device](https://github
 .com/immersive-web/webvr-polyfill-dpdb/issues/34)\n- [webxr-input-profiles
 #69 Resizing the window changes the model viewer's aspect ratio](https://g
 ithub.com/immersive-web/webxr-input-profiles/issues/69) [<small>[Future]</
 small>](https://api.github.com/repos/immersive-web/webxr-input-profiles/mi
 lestones/4)\n- [webxr#953 Typescript definitions](https://github.com/immer
 sive-web/webxr/issues/953) [<small>[Pre-REC]</small>](https://api.github.c
 om/repos/immersive-web/webxr/milestones/16)\n- [webxr#1115 Explicitly spec
  when inline animation frame loops are suspended](https://github.com/immer
 sive-web/webxr/issues/1115) [<small>[Pre-REC]</small>](https://api.github.
 com/repos/immersive-web/webxr/milestones/16)\n- [proposals#82 Some sort of
  local shared space](https://github.com/immersive-web/proposals/issues/82)
 \n\n\n              Agenda has been copied to clip board\, paste here.
STATUS:CONFIRMED
CREATED:20240722T210628Z
LAST-MODIFIED:20240722T210629Z
SEQUENCE:4
ORGANIZER;CN=W3C Calendar;PARTSTAT=ACCEPTED;ROLE=NON-PARTICIPANT:mailto:nor
 eply@w3.org
ATTENDEE;CUTYPE=GROUP;ROLE=OPT-PARTICIPANT;RSVP=FALSE;CN=Immersive Web Work
 ing Group:mailto:public-immersive-web-wg@w3.org
RECURRENCE-ID;TZID=America/Los_Angeles:20240723T120000
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