BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//Sabre//Sabre VObject 4.5.8//EN
CALSCALE:GREGORIAN
LAST-MODIFIED:20220215T094740Z
BEGIN:VTIMEZONE
TZID:Etc/UTC
BEGIN:STANDARD
DTSTART:20210227T140000
TZOFFSETFROM:+0000
TZOFFSETTO:+0000
TZNAME:UTC
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
UID:43010bf1-547f-4c0d-b61b-cadeaca4b475
DTSTAMP:20220215T094740Z
SUMMARY:Games Community Group - February 2022 - Games & Networking
DTSTART;TZID=Etc/UTC:20220222T140000
DTEND;TZID=Etc/UTC:20220222T150000
DESCRIPTION:https://www.w3.org/events/meetings/43010bf1-547f-4c0d-b61b-cade
 aca4b475/\n\nThis call will be a joint call with Web & Networks Interest G
 roup participants to discuss the intersection between games and networking
  technologies. This includes cloud gaming\, multiplayer games\, games that
  may leverage edge computing capabilities\, etc.\n\n- What requirements do
  games have related to networking?\n- What are the main trends in networki
 ng?
STATUS:CONFIRMED
CREATED:20220215T094738Z
LAST-MODIFIED:20220215T094740Z
SEQUENCE:0
ORGANIZER;CN=W3C Calendar;PARTSTAT=ACCEPTED;ROLE=NON-PARTICIPANT:mailto:nor
 eply@w3.org
ATTENDEE;CUTYPE=GROUP;ROLE=OPT-PARTICIPANT;RSVP=FALSE;CN=Games Community Gr
 oup:mailto:public-games@w3.org
ATTENDEE;CUTYPE=GROUP;ROLE=OPT-PARTICIPANT;RSVP=FALSE;CN=Web & Networks Int
 erest Group:mailto:public-networks-ig@w3.org
END:VEVENT
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