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<!DOCTYPE bugzilla SYSTEM "https://www.w3.org/Bugs/Public/page.cgi?id=bugzilla.dtd">

<bugzilla version="5.0.4"
          urlbase="https://www.w3.org/Bugs/Public/"
          
          maintainer="sysbot+bugzilla@w3.org"
>

    <bug>
          <bug_id>13322</bug_id>
          
          <creation_ts>2011-07-21 19:47:12 +0000</creation_ts>
          <short_desc>Add UDP! Quake uses UDP, I can&apos;t continue development of WebQuake because it uses UDP.</short_desc>
          <delta_ts>2011-08-08 21:44:38 +0000</delta_ts>
          <reporter_accessible>1</reporter_accessible>
          <cclist_accessible>1</cclist_accessible>
          <classification_id>1</classification_id>
          <classification>Unclassified</classification>
          <product>WebAppsWG</product>
          <component>WebSocket API (editor: Ian Hickson)</component>
          <version>unspecified</version>
          <rep_platform>Other</rep_platform>
          <op_sys>other</op_sys>
          <bug_status>RESOLVED</bug_status>
          <resolution>WONTFIX</resolution>
          
          
          <bug_file_loc>http://www.whatwg.org/specs/web-apps/current-work/#top</bug_file_loc>
          <status_whiteboard></status_whiteboard>
          <keywords></keywords>
          <priority>P3</priority>
          <bug_severity>normal</bug_severity>
          <target_milestone>---</target_milestone>
          
          
          <everconfirmed>1</everconfirmed>
          <reporter>contributor</reporter>
          <assigned_to name="Ian &apos;Hixie&apos; Hickson">ian</assigned_to>
          <cc>hwguy.siplus</cc>
    
    <cc>ian</cc>
    
    <cc>kennyluck</cc>
    
    <cc>mike</cc>
    
    <cc>public-webapps</cc>
          
          <qa_contact>public-webapps-bugzilla</qa_contact>

      

      

      

          <comment_sort_order>oldest_to_newest</comment_sort_order>  
          <long_desc isprivate="0" >
    <commentid>51353</commentid>
    <comment_count>0</comment_count>
    <who name="">contributor</who>
    <bug_when>2011-07-21 19:47:12 +0000</bug_when>
    <thetext>Specification: http://dev.w3.org/html5/websockets/
Multipage: http://www.whatwg.org/C#top
Complete: http://www.whatwg.org/c#top

Comment:
Add UDP! Quake uses UDP, I can&apos;t continue development of WebQuake because it
uses UDP.

Posted from: 91.201.230.187
User agent: Mozilla/5.0 (Windows NT 6.1; rv:2.0) Gecko/20100101 Firefox/4.0 WebMoney Advisor MRA 5.6 (build 03399);</thetext>
  </long_desc><long_desc isprivate="0" >
    <commentid>54269</commentid>
    <comment_count>1</comment_count>
    <who name="Ian &apos;Hixie&apos; Hickson">ian</who>
    <bug_when>2011-08-05 23:34:33 +0000</bug_when>
    <thetext>Done. See PeerConnection in http://whatwg.org/html</thetext>
  </long_desc><long_desc isprivate="0" >
    <commentid>54355</commentid>
    <comment_count>2</comment_count>
    <who name="SiPlus">hwguy.siplus</who>
    <bug_when>2011-08-07 08:51:08 +0000</bug_when>
    <thetext>(In reply to comment #1)
&gt; Done. See PeerConnection in http://whatwg.org/html

Can I connect to clients that use Quake engines written on C using PeerConnection?</thetext>
  </long_desc><long_desc isprivate="0" >
    <commentid>54366</commentid>
    <comment_count>3</comment_count>
    <who name="Ian &apos;Hixie&apos; Hickson">ian</who>
    <bug_when>2011-08-07 16:46:02 +0000</bug_when>
    <thetext>Sure, if they implement the same protocol.</thetext>
  </long_desc><long_desc isprivate="0" >
    <commentid>54367</commentid>
    <comment_count>4</comment_count>
    <who name="SiPlus">hwguy.siplus</who>
    <bug_when>2011-08-07 17:06:07 +0000</bug_when>
    <thetext>(In reply to comment #3)
&gt; Sure, if they implement the same protocol.

They won&apos;t, the game is 15 year old.</thetext>
  </long_desc><long_desc isprivate="0" >
    <commentid>54409</commentid>
    <comment_count>5</comment_count>
    <who name="Ian &apos;Hixie&apos; Hickson">ian</who>
    <bug_when>2011-08-08 21:44:38 +0000</bug_when>
    <thetext>Then no, intentionally. We don&apos;t want to allow hostile authors to write Web pages that can connect to servers that aren&apos;t explicitly expecting it. For example, SMTP servers (hello spam) or IRC servers or whatnot.</thetext>
  </long_desc>
      
      

    </bug>

</bugzilla>