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*** 379,401 **** real-time Processing and Synthesis: !This section is informative.
- -Please see the demo - page for working examples.
- -Here are some of the types of applications a web audio system should be able - to support:
- -Simple and low-latency - playback of sound effects in response to simple user actions such as mouse - click, roll-over, key press.
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- Electronic Arts has produced an impressive immersive game called - Strike Fortress, - taking advantage of 3D spatialization and convolution for room simulation.
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- 3D environments with audio are common in games made for desktop applications - and game consoles. Imagine a 3D island environment with spatialized audio, - seagulls flying overhead, the waves crashing against the shore, the crackling - of the fire, the creaking of the bridge, and the rustling of the trees in the - wind. The sounds can be positioned naturally as one moves through the scene. - Even going underwater, low-pass filters can be tweaked for just the right - underwater sound.
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Box2D is an interesting open-source - library for 2D game physics. It has various implementations, including one - based on Canvas 2D. A demo has been created with dynamic sound effects for each - of the object collisions, taking into account the velocities vectors and - positions to spatialize the sound events, and modulate audio effect parameters - such as filter cutoff.
- -A virtual pool game with multi-sampled sound effects has also been created. -
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- A variety of educational applications can be written, illustrating concepts - in music theory and computer music synthesis and processing.
-There are many creative possibilites for artistic sonic environments for - installation pieces.
-This section is informative.
-Please see Example Applications -
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