12:32:48 RRSAgent has joined #rqtf 12:32:52 logging to https://www.w3.org/2026/06/10-rqtf-irc 12:32:52 RRSAgent, make logs Public 12:32:53 please title this meeting ("meeting: ..."), jasonjgw 12:33:01 meeting: RQTF meeting 12:33:07 chair: jasonjgw 12:33:10 present+ 12:33:12 scribe+ 12:33:15 regrets+ stacey 12:33:19 agenda+ Accessibility of Machine Learning and Generative AI draft. 12:33:19 agenda+ Game accessibility. 12:33:19 agenda+ Miscellaneous topics. 12:56:50 jasonjgw has joined #rqtf 12:58:42 janina has joined #rqtf 12:58:48 present+ 12:58:53 Joshue108 has joined #rqtf 12:59:05 present+ 12:59:38 JPaton has joined #rqtf 13:00:02 present+ John_Paton 13:00:50 scribe+ 13:00:56 present+ Scott 13:01:00 scribe+ 13:01:45 rrsagent, make minute 13:01:45 I'm logging. I don't understand 'make minute', janina. Try /msg RRSAgent help 13:01:51 rrsagent, make minutes 13:01:52 I have made the request to generate https://www.w3.org/2026/06/10-rqtf-minutes.html janina 13:04:48 zakim, take up item 1 13:04:48 agendum 1 -- Accessibility of Machine Learning and Generative AI draft. -- taken up [from jasonjgw] 13:04:49 zakim, next item 13:04:51 agendum 1 was just opened, jasonjgw 13:05:34 JPaton has joined #rqtf 13:05:43 scribe+ 13:06:10 janina: no recent progress. 13:07:29 Is there a URI to the latest draft? 13:08:01 janina: There has been so good input from the group (present in the minutes) and some other ideas that may influence other W3C work. 13:08:42 janina: There's quite a bit to say but I just haven't been able to scribe it into the document. 13:09:42 q+ 13:09:55 ack me 13:12:33 JPaton has joined #RQTF 13:12:40 scribe+ 13:12:42 Joshue108: I'm happy to help out on this because it feels like something that is very timely and somewhere we could make a huge difference. 13:14:46 zakim, next item 13:14:46 agendum 2 -- Game accessibility. -- taken up [from jasonjgw] 13:15:11 scribe+ Joshue108 13:15:36 / Game Accessibility User Requirements 13:15:55 JP: We are creating gaming user requirements. RNIB are looking at developing these. 13:16:20 We are told we cannot have standards in gaming. There is intentional and unintentional friction. 13:16:35 We are developing a gap analysis 13:16:52 Are there standards that fit the brief already? There are some that could be applicable. 13:17:14 Doesn't seem clear - at least not distinguisable between these concerns 13:17:38 JP: Haven't made much progress but have been working on gap analysis on Github 13:17:58 JS: Do you have the links from Matthew in APA? 13:18:04 JP: Not yet 13:18:08 JS: Will ping 13:18:24 JPaton has joined #rqtf 13:19:07 JP: Matthew was wondering if we need a new user requirements doc, or if there is something that fits the bill 13:19:59 q+ to ask if JP has looked at these 13:20:25 ack me 13:20:25 Joshue, you wanted to ask if JP has looked at these 13:20:26 http://gameaccessibilityguidelines.com 13:21:07 SH: We've been talking about a11y standards stand point - we look at ring fencing the game, and what is possible. We've looked at Ablegamers etc 13:22:14 JOC: Have you checked out the links in XAUR etc? 13:22:18 JP: Yes we have 13:23:05 JP: There are lots of existing docs and the EN 301 549 13:23:18 JP: There is this and others 13:23:37 JW: There is another challenge 13:24:35 DIstunguishing between desirable and undesirable difficulties - in the context of education, there are some differences between real environment tasks etc - what are the core things as a part of the exercise in these settings. 13:24:41 Maybe be less clear in gaming 13:24:55 Gives us more room 13:25:18 Not a learning process - some challenges are inherent 13:25:43 A game designer may say some difficulties are essential 13:26:27 Any insights John? 13:27:05 JP: Some things should be ringfenced but there may be claims that something is just a 'part of the game' - honesty is needed 13:27:41 This needs to be determined by the game designer 13:28:00 This argument could not be used in context of subtitles etc 13:28:10 JW: There is another problem 13:29:14 If I'm designing a game - what are the essential charactheristics that give the same game as what I have in mind. Can be defined differently - this may include or exclude people with varying abilities 13:29:25 There are maybe no fixed criteria 13:30:32 We have latitude on certain things 13:30:59 This is a conceptual problem - how do we define that the essential aspects are? 13:31:20 JP: Do you mean difficulty in identifying the challenge at the centre? 13:32:23 JS: I agree there is latitude - but as an abstract principle - in real terms, I don't know how practical that is. 13:32:34 How many are thought of like this? 13:32:38 JPaton has joined #rqtf 13:33:43 SH: I see this as when there are remakes of old games - the core game is often the same but may have more a11y features 13:34:41 Designers and devs have a lot of control on how things are presented 13:34:58 They can then ask 'What do they need to do to provide a11y support?' 13:35:30 JW: It seems to be the same problem - with new variants of existing games. 13:36:12 If they are not thinking of it the first time around, they likely are not on the second. They could define the challenges differently 13:36:27 There are not the same external criteria 13:36:29 q+ 13:36:42 JW: Not sure how you go about solving this. 13:37:14 JW: If people had different abilities that could help frame this discussion 13:38:24 JS: I can agree in theory but can't think of new things popping up 13:38:27 ack me 13:39:00 Joshue108: Jason has a good point, and we should consider it 13:39:09 q+ 13:39:21 q+ 13:39:34 ack janina 13:39:39 ack ja 13:40:19 JS: We should define the kind of things that become desirable friction - like a clock, how well can you see, could become a game issue 13:40:28 Fitting pieces together etc. 13:40:41 We could make a list of common themes like these 13:41:20 +1 to Janina 13:41:28 JW: Agree with that also 13:42:15 JW: Some may say for a11y purposes that a time limit is a essential but the puzzle needs to be solved. 13:42:17 jasonjgw: consider a game like scrabble but add a clock, is the clock essential 13:42:21 q+ 13:42:27 ack jas 13:43:28 JPaton: One could argue time limits aren't essential, but we should let developers define what they think are essential frictions 13:44:36 q? 13:44:40 ack jp 13:45:12 JPaton: JPaton: Peerhaps designer should declare? 13:46:08 JPaton: If seeing how jigsaw pieces fit is essential, it may be a game a blind person can't play. 13:46:34 JS: The example if not a new one 13:46:42 These are just social conventions 13:46:51 A game can take as long as it takes 13:46:54 ack jan 13:47:25 SH: Are there two different parts? What gaming elements have different impacts on groups? 13:47:47 q+ To say this is all predicated on their being a fair level playing field 13:48:02 Some things may have an impact on someones disability 13:48:05 scott: Perhaps we inventory those 13:48:13 There may be captions and other features etc 13:49:07 SH: We were talking about maps in 3Ds envs a la XAUR etc 13:49:20 The GAUR will expose what these pieces are. 13:49:32 Could help across W3C to have impact 13:49:35 q? 13:49:57 We dont want to change the challenge of the task 13:50:46 ack me 13:50:46 Joshue, you wanted to say this is all predicated on their being a fair level playing field 13:52:06 https://github.com/w3c/rqtf/blob/JWJPaton-patch-1/Gaming_GAP_analysis.md 13:52:26 JOC: I like the idea of defining the desired level of challenge vs the need to support multi modal access - interesting engineering question 13:52:50 JP: This would help withe structure of the GAUR. And how to identify what frictions are essential 13:53:06 JS: This will be an interesting list 13:55:21 JW: Have you enough to work on John? 13:55:25 JP: Think so 13:55:54 zakim, end meeting 13:55:54 As of this point the attendees have been jasonjgw, janina, Joshue, John_Paton, Scott 13:55:56 RRSAgent, please draft minutes 13:55:58 I have made the request to generate https://www.w3.org/2026/06/10-rqtf-minutes.html Zakim 13:56:05 I am happy to have been of service, jasonjgw; please remember to excuse RRSAgent. Goodbye 13:56:05 Zakim has left #rqtf 13:56:49 janina has left #rqtf