12:31:01 RRSAgent has joined #immersive-web 12:31:05 logging to https://www.w3.org/2026/05/19-immersive-web-irc 13:01:32 m-alkalbani has joined #immersive-web 13:31:19 cabanier has joined #immersive-web 13:31:20 Brandel has joined #immersive-web 13:34:30 yonet has joined #immersive-web 13:34:35 present+ 13:35:10 Zakim has joined #immersive-web 13:35:45 meeting: Immersive Web face-to-face May 2026 day 1 13:35:53 present+ 13:36:02 present+ 13:36:10 agenda: https://github.com/immersive-web/administrivia/blob/main/F2F-May-2026/schedule.md 13:41:16 bajones has joined #Immersive-Web 13:41:56 present+ 13:42:01 present+ 13:42:06 parth has joined #immersive-web 13:42:10 alcooper has joined #immersive-web 13:42:18 present+ 13:42:25 present+ 13:43:03 etienne has joined #immersive-web 13:44:04 Mike_Wyrzykowski has joined #immersive-web 13:44:13 +Present 13:44:37 josh-inch has joined #immersive-web 13:44:39 present+ 13:44:42 Present+ 13:45:08 present+ 13:45:31 present+ 13:45:48 yoel has joined #immersive-web 13:46:02 present+ 13:48:50 Siyaman has joined #immersive-web 13:49:17 present+ 13:52:32 Brandel has joined #immersive-web 13:52:37 present+ 13:53:20 Siyaman has joined #immersive-web 13:59:20 NeilT has joined #immersive-web 14:00:08 Siyaman has joined #immersive-web 14:04:15 Mike_Wyrzykowski has joined #immersive-web 14:16:51 Leonard has joined #immersive-web 14:20:14 yonet has changed the topic to: https://github.com/immersive-web/administrivia/blob/main/F2F-May-2026/schedule.md 14:20:19 Leonard has left #immersive-web 14:20:58 Leonard has joined #immersive-web 14:32:05 rrsagent, make log public 14:43:25 Link to the Open Metaverse Browser Initiative Slide Deck: https://portal.metaverse-standards.org/document/dl/8175 15:04:31 Brandel has joined #immersive-web 15:04:37 Mike_Wyrzykowski has joined #immersive-web 15:04:37 present+ 15:04:41 Present+ 15:05:06 Slides: https://docs.google.com/presentation/d/172-ptw-kR3yybzZcOdbWwyRB34i63Pd4Iy9MfwlxkZ4/edit?slide=id.g2cc65423add_1_0#slide=id.g2cc65423add_1_0 15:10:12 https://webofworlds.github.io/ 15:11:37 alcooper has joined #immersive-web 15:11:37 cabanier has joined #immersive-web 15:11:37 cwilso has joined #immersive-web 15:11:37 adekker has joined #immersive-web 15:17:21 Mike_Wyrzykowski has joined #immersive-web 15:17:21 Leonard has joined #immersive-web 15:17:21 Siyaman has joined #immersive-web 15:17:21 NeilT has joined #immersive-web 15:17:21 josh-inch has joined #immersive-web 15:17:21 parth has joined #immersive-web 15:17:21 bajones has joined #immersive-web 15:17:21 yonet has joined #immersive-web 15:17:21 m-alkalbani has joined #immersive-web 15:17:21 ada has joined #immersive-web 15:17:27 alcooper has joined #immersive-web 15:17:27 cabanier has joined #immersive-web 15:17:27 cwilso has joined #immersive-web 15:17:27 adekker has joined #immersive-web 15:18:42 alcooper has joined #immersive-web 15:18:42 cabanier has joined #immersive-web 15:18:42 cwilso has joined #immersive-web 15:18:42 adekker has joined #immersive-web 15:21:14 q+ 15:29:14 ack Leonard 15:32:51 item: https://github.com/immersive-web/marker-tracking/issues/2 15:33:31 Brandel has joined #immersive-web 15:33:31 Mike_Wyrzykowski has joined #immersive-web 15:33:31 Leonard has joined #immersive-web 15:33:31 Siyaman has joined #immersive-web 15:33:31 NeilT has joined #immersive-web 15:33:31 josh-inch has joined #immersive-web 15:33:31 parth has joined #immersive-web 15:33:31 bajones has joined #immersive-web 15:33:31 yonet has joined #immersive-web 15:33:31 m-alkalbani has joined #immersive-web 15:33:31 ada has joined #immersive-web 15:35:07 yoel has joined #immersive-web 15:35:07 Brandel has joined #immersive-web 15:35:07 Mike_Wyrzykowski has joined #immersive-web 15:35:07 Leonard has joined #immersive-web 15:35:07 Siyaman has joined #immersive-web 15:35:07 NeilT has joined #immersive-web 15:35:07 josh-inch has joined #immersive-web 15:35:07 parth has joined #immersive-web 15:35:07 bajones has joined #immersive-web 15:35:07 yonet has joined #immersive-web 15:35:07 m-alkalbani has joined #immersive-web 15:35:07 ada has joined #immersive-web 15:35:16 q+ 15:35:25 q- 15:35:43 [shows screen in tabular view] - I wanted to characterize the difference between some of these things - some things _look_ like QR codes and are not, there are 1D codes 15:36:06 q+ 15:36:11 q+ 15:36:23 ... Some that require pre-training etc. We have agreed in the past to support or start with QR, but I am curious about what the current view is about what's in scope 15:36:34 ack alcooper 15:37:01 q+ 15:37:16 alcooper: looking to the future and across the openXR spec, it does look like it supports Aruco, QR and other tags. We should probably aim to make Web-facing stuff to be similarly flexible 15:37:18 ack bajones 15:38:03 bajones: seconding alcooper's comments, and to thank m-alkalbani for taking the time to look through the issues and the state of the art properly. General thumbs-up-based consensus in the room 15:38:35 ... We do probably need to start with an easy consensus like QR, and make sure that it works everywhere - BUT to make the spec flexible enough to extend to that 15:38:36 ack cabanier 15:38:56 etienne has joined #immersive-web 15:39:27 cabanier: Quest now supports _native_ QR code tracking, but we have found in openXR testing that there are a number of non-standard trackers with more bits - and that the browser is somehow more performant than the OpenXR tracking 15:39:40 ada q+ 15:39:47 q+ 15:39:48 q+ 15:40:04 q+ ada 15:40:10 ... I'm not sure that we _need_ this feature anymore, and have found that a lot of people have been kind of doing this on their own already. It seems like we will need to continue expanding the spec 15:40:31 ack ada 15:40:33 bajones: I think the dino QR code _is_ a standard QR code with some of the redundant bits removed 15:40:57 ada: They are standard, but typically track less well because they have dropped the redundancy 15:41:21 rik: The QR tracking is for 'regular camera', rather than 'raw camera access' 15:42:03 ada: I think there are some advantages to using this as an extension 15:42:23 ack alcooper 15:42:33 cabanier: We would suffer limitations if we were to expose this as a method rather than letting users use camera for it 15:43:23 alcooper: I'd support the ability to leverage this as a capability, and that there is a privacy-facing difference between camera access and QR tracking 15:43:28 q+ ada 15:45:13 Mike_Wyrzykowski has joined #immersive-web 15:45:13 etienne has joined #immersive-web 15:45:13 yoel has joined #immersive-web 15:45:13 Brandel has joined #immersive-web 15:45:13 Leonard has joined #immersive-web 15:45:13 Siyaman has joined #immersive-web 15:45:13 NeilT has joined #immersive-web 15:45:13 josh-inch has joined #immersive-web 15:45:13 parth has joined #immersive-web 15:45:13 bajones has joined #immersive-web 15:45:13 yonet has joined #immersive-web 15:45:13 m-alkalbani has joined #immersive-web 15:45:13 ada has joined #immersive-web 15:45:16 bajones: So you get a snapshot of the position and orientation over time, but it's not a persistent thing that appears over time 15:46:05 ... There is a privacy-preserving aspect to doing this as an API _even if_ the browser did this as an openXR extension. It could provide it in JS even 15:46:29 ... ideally the openXR implementation could be at least as good as a JS one, but that's another story 15:46:58 ...arguably if it's provided as a browser-level thing then we can probably do away with some aspects of permission gating 15:47:25 ... Even if this means it doesn't turn up as a continuously-tracked element, and that requires a separate feature 15:47:37 item: API Shape Considerations and Research #3 15:47:51 cabanier: There are perf overheads for approaching it in this way 15:48:20 alcooper: Maybe this could be sliced or gated based on HW perf categories, even if it can't be turned on everywhere 15:48:45 bajones: conscious of the concern that all the things shouldn't be turned on, and that it would be good to make engines apply reasonable defaults 15:48:49 ack ada 15:49:03 ack bajones 15:49:34 ada: re: tracking a single point in time, because the API surface is still in flux - would you like the API to specify if/when it is single point vs. continuous? 15:50:01 cabanier: At this stage, I don't think we would implement this API at all. Developers currently have the ability to do this 15:50:34 ada: Presumably firing up the camera has an impact too. Do developers typically keep the camera up for the duration? 15:50:43 yoel has joined #immersive-web 15:50:49 cabanier: They'd have to if they were doing continuous 15:51:06 ada: If this is done through the API, then it gives more choice 15:52:21 bajones: My main concern about "Go build it yourself" is, as you mentioned, it requires some device-specific metrics. That means that it'll be likely to work really well on the most popular devices and be much less well-tested on other ones. 15:52:42 ... If we leave it to developers, they'll likely just test on the popular ones 15:53:32 ada: We don't support Immersive AR sessions, so we'd need to put the QR code on your cheek because the "camera" is just the "user" camera access 15:53:56 q+ ada 15:53:57 alcooper: Android allows the front-facing camera 15:54:01 ack ada 15:54:28 ada: This is a great topic m-alkalbani! And also the lack of editorship. alcooper has suggested that he might be willing to be an editor? 15:54:48 alcooper: Yes - I don't know when or how I will do the work, based on my availability through the end of the year, but I am interested 15:55:12 ada: Great! We are all stretched very thin. and m-alkalbani, are you also willing to take this up? 15:55:19 m-alkalbani: Yes, I would be happy to 15:56:30 q+ lunch 15:56:36 Different markers (slide): https://docs.google.com/presentation/d/1CaDrz0SJrdU7N9Fi6W0txvBo4fblLP89DFSLI4-_RGI/edit?usp=sharing 15:57:04 Thanks m-alkalbani 16:10:39 alcooper has joined #immersive-web 16:10:39 cabanier has joined #immersive-web 16:10:39 cwilso has joined #immersive-web 16:10:39 adekker has joined #immersive-web 17:13:03 rrsagent, publish minutes 17:13:04 I have made the request to generate https://www.w3.org/2026/05/19-immersive-web-minutes.html atsushi 17:13:18 topic: lunch 17:13:32 bajones has joined #Immersive-Web 17:15:17 yonet has joined #immersive-web 17:16:45 yoel has joined #immersive-web 17:17:03 Mike_Wyrzykowski has joined #immersive-web 17:17:07 etienne has joined #immersive-web 17:17:09 item: WebXR integration with HTML-in-canvas #1414 17:17:13 https://github.com/immersive-web/webxr/issues/1414 17:17:15 Siyaman has joined #immersive-web 17:18:49 bajones: worth bringing up because progress is being made on the HTML-in-canvas, catching up everyone and looking at WebXR specific bits 17:19:07 ... let's look at some demos 17:19:14 scribeNick: etienne 17:19:25 parth has joined #immersive-web 17:19:36 ... HTML-in-Canvas is working pretty well, pushing to standardize it soon-ish 17:20:11 ... (looking a WebGL demo with selectable HTML text) 17:20:51 ... (looking at a glass effect demo with interactive HTML in WebGL) 17:20:58 ... check out html-in-canvas.dev 17:22:26 etienne has joined #immersive-web 17:22:51 ... you can use any html elements (buttons...). Elements need to be a child of the canvas element, they can get 3D transforms, events "fall through" the canvas 17:22:54 yonet has joined #immersive-web 17:23:36 ... so events work but you're limited to what 3D CSS transforms support 17:24:09 Brandel has joined #immersive-web 17:24:13 present+ 17:24:18 yoel has joined #immersive-web 17:24:37 ... this falls apart for WebXR, the "html on a ball" use-case 17:25:13 ... so we want to discuss the input story for WebXR, but we should be able to adopt all the rest 17:25:18 q+ ada 17:25:27 q+ 17:25:29 ack lunch 17:25:50 ... if we come up with a solution applicable outside of XR we should definitely make everything better, but we may end up with divergent solutions 17:26:31 ada: we have an analog with 2D quad layers 17:26:54 bajones has joined #Immersive-Web 17:27:12 ... we can raycast to layers and get 2D coordinates. it doesn't solve "html on a ball" but it could give use interactive html 17:27:31 ... and let canvas people solve "html on a ball" for generic shapes 17:27:54 ack ada 17:27:55 ... but there's the question of how much to we trust these events (as opposed to layers where we own the geometry / events) 17:27:56 bkardell has joined #immersive-web 17:28:00 present+ 17:28:40 bajones: if the developer could map to x/y it solves the "ball problem" (but ada was mentioning browser-resolved x/y) 17:29:14 ... maybe we don't need to solve the "ball problem" right away, maybe layers work 17:30:51 ada: the developer is responsible to use the target ray space 17:31:11 NeilT has joined #immersive-web 17:31:40 bajones: still need to handle teleportation, and we might want some sort of cursor analog so that the user can see where you're pointing 17:32:12 ada: we'd probably want this cursor to be a user-agent concern, needed for visionOS 17:32:35 bajones: for vision, the captured HTML would not include any of the highlights 17:32:41 ada: yes 17:33:11 ada: but we could map highlight regions, as long as it's a quad 17:33:15 q+ 17:33:26 bajones: might need to know about other environment factors (like fog between the user and the layer) 17:33:52 ada: another tricky thing about layers is that right now they don't occlude each-others, you can't give a depth-map 17:34:18 cabanier: you can mimic it 17:35:12 bajones: we also need a way to toggle input on/off 17:35:53 ada: one analog: the API for dom-above-AR where you can cancel rays 17:36:12 bajones: that might just work with the current HTML-in-canvas approach 17:36:20 ... just need an opportunity to preventDefault 17:36:22 ack cabanier 17:36:42 cabanier: is your proposal for this to only work for layers? 17:36:46 ada: just the input part 17:37:17 bajones: maybe layers are not necessary, just a convenient way to constrain it to "quads in space" 17:37:54 cabanier: everything has to be same-origin 17:38:11 bajones: and everything needs to be a child of the canvas element, which can't include iframes 17:38:48 bajones: layers might still simplify things (already has transforms), but we could plumb that information to a new API 17:39:16 ada: you could even do arbitrary shapes with the UV-map 17:39:24 ... feels hacky 17:40:02 bajones: pointer do some extra stuff 17:40:16 ada: yes the three.js implementation is full of hacks 17:40:29 cabanier: we want to OS to do most of it 17:41:05 bajones: do we have scenarios that can't be fully captured with an x/y mapping (advances gestures)? 17:41:12 ... might be safer to restrict to a quad 17:42:26 ... if we do this kind of interactions we need the browser to synthesize events, what does the browser need? needs more research 17:42:39 ada might setup a joint meeting 17:43:12 cabanier: could we just adopt their proposal? have the CSS transforms represent the quads in space 17:43:19 q+ 17:43:21 ... without layers 17:43:51 ... layers could give you more information about what needs updating 17:44:44 q- 17:44:48 item: WebXR integration with HTML-in-canvas #1414 17:44:53 bajones: with or without layers, informing the browser of the positioning let's us tightly scope the WebXR specific bits 17:45:34 ack Mike_Wyrzykowski 17:45:51 Mike_Wyrzykowski: for translucent layers, do we have a way to indicate that ray casting can poke through the translucency? 17:46:16 bajones: that's a good question, we would probably inherit a lot of the basic DOM behavior 17:46:57 ... a reliable way to do that might be to have a transparent div at the back, and let events hitting it pass through 17:47:52 ... it could get messy, but I think we can do it without additional mechanism 17:48:22 yonet: action item is to arrange a meeting to learn more about the html-in-canvas rationale 17:48:40 bajones: do we agree that starting with "quad in space" makes sense? 17:48:48 (no complaints) 17:49:17 ... especially for interactive content, you don't want to get too crazy with the shapes 17:49:55 Mike_Wyrzykowski has joined #immersive-web 17:50:11 Present+ 17:50:12 present+ 17:50:16 present+ 17:50:19 Zakim choose a victim 17:50:20 present+ 17:50:20 present+ 17:50:20 present+ 17:50:49 Zakim, choose a victim 17:50:49 Not knowing who is chairing or who scribed recently, I propose Siyaman 17:51:01 chair: yonet, ada 17:51:35 scribeNick: Siyaman 17:51:44 item: How can we expose foveation? #32 17:52:12 cabanier How can we introduce foveating rendering in WebXR 17:52:45 q+ 17:53:21 cabanier Under the hood we expose foveation to texture under the hood. Hopefully for WebGPU we can make it more explicit. The thing in Vulkan at least, OpenXR exposes a swap chain. The lower the value the rougher it renders on the GPU 17:53:29 Mike_Wyrzykowski has joined #immersive-web 17:53:45 yoel has joined #immersive-web 17:53:49 cabanier Some implementations may want to vary the foveated rendering level 17:54:32 WebGPU discussion of Variable Rate Shading: https://github.com/gpuweb/gpuweb/issues/450 17:54:40 ack bajones 17:54:41 cabanier The way we can expose is it when we get the texture for color and binding we can also expose it to the WebGPU extension 17:55:47 bajones Variable ray shading was discussed with WebGPU group. There is some discussion on their end, Metal, Vulkan and D3D expose something different. 17:55:55 q+ 17:57:07 bajones Like I said the WebGPU group is enthusiastic about and want to see happen. This is definitely the main reason to implement. Question to you: Would it be better to expose the foveated rendering value 17:57:41 cabanier I'm not sure how it works with WebGPU and maybe need to be attached to render pass 17:58:11 bajones It will be difficult for the browser WebGPU itself needs to patch it into the render pass 17:58:23 cabanier Developer may render to the swap chain 17:58:50 cabanier We need something in WebGPU 17:59:48 cabanier My main ask is to expose the texture and not just the level. The foveation level updates the texture 18:00:03 cabanier How long do you think it will take 18:00:20 Gareth1 has joined #immersive-web 18:00:23 @bajones Hard to say since it has a dependency on WebGPU WG 18:00:41 q+ 18:01:02 @bajones Without this we're at a disadvantage 18:02:11 @bajones On the WebXR side we can expose the texture without knowing the exact details. Going through the design of swap chain process will help us take it to the WebGPU folks. When talking about swap chain we have a couple of pseudo swap chains. 18:02:43 cabanier When we call view.texture we get the sub image 18:03:11 cabanier I guess it won't work for foveated layer, but I'm not sure if anyone is doing that 18:04:48 ack Mike_Wyrzykowski 18:04:54 @bajones Everytime we talk about this I bring up eye tracking. If we return a detailed foveated rendering texture for highligting content it will leak the eye tracking data. To do high quality foveated rendering would leak privacy data. Does Apple have multiple static foveated texture maps that would help with this 18:05:15 Mike_Wyrzykowski how would you do this with linear interpolation systems 18:06:12 @bajones You can track in big blocks that the user was looking here and then there. Then spend the foveation effort in that area 18:06:44 @bajones You've to overlap the foveated rendering maps so that there's enough detail for high resolution 18:07:16 q+ 18:07:51 ada I need to talk about it internally. I don't think we would want to do this the same way where there's no read back from the developer. 18:08:15 Mike_Wyrzykowski It's possible but I'm not sure about the linear eye tracking vector 18:09:10 q+ 18:09:15 ada It's making me ick, the performance benefits are great and maybe we're willing to make the tradeoffs. Only willing to do this route if the WebGPU can gurantee that the textures cannot be read back 18:10:10 @bajones In WebGPU you can specify the texture type. We can invent that this is a variable render texture to say that it's being used for foveated map texture 18:11:40 q+ 18:11:45 @bajones The foveation map that comes out this API is only used for foveation so that the API limits read back. This is not completely perfect because there are possible timing attacks on a sidechannel. However in this specific use case I don't think that would be problem because it requires the user to stare at a single location for a while 18:12:20 yoel has joined #immersive-web 18:12:35 @bajones In general there would be a fuzzy gaze map and the device needs to expend lot of resources to do the foveated texture hack. 18:13:37 ada Can you prevent the blue sky texture from being loaded in texture map and mark as not read back possible 18:13:54 @bajones I need to do more investigation on it 18:13:54 ack Mike_Wyrzykowski 18:15:32 Mike_Wyrzykowski I like that idea and would allow us to do foveated rendering texture. How would the 0-1 foveated rendering value be affected. Is there a performance benefit of doing it via texture. 18:15:57 cabanier Yes there will be performance benefit 18:17:07 @bajones We could add something to WebGPU to do 0-1 foveated to render path 18:17:13 ack Gareth1 18:17:37 bajones has joined #Immersive-Web 18:17:43 ack Gareth 18:18:31 q- 18:18:38 Gareth1 We definitely want the WebGPU/WebXR feature integrated. Would it be exposed to the application foveated rendering. The current WebGL implementation is totall opaque. But in the WebGPU version we can use it in our rendering in a restricted way 18:18:45 cabanier Yes 18:19:01 Gareth1 Is it based on a OpenXR extension 18:19:19 cabanier I can look it. You definitely have to enable Vulkan 18:19:53 ack cabanier 18:20:01 cabanier It's experimental in Quest and Android XR. You can use it Vision Pro today 18:21:09 ada Can the new usage limit be used 18:22:47 @bajones You can change the output of your rendering be affected by the foveated level. You can output a heat map. You end up creating a chain of anything that uses this has a restricted set of usages. You remove the clean restriction that this API only these type of things to anything that uses the API have to follow the restrictions. 18:23:20 ada Can you update the textures so that when you use it on VR you get a texture or otherwise it's blank 18:24:23 @ada If this is anything like Canvas it would tank it 18:24:25 q+ 18:24:35 q+ 18:25:17 cabanier The other thing that was proposed is that you've 9 different foveated textures and the system will switch between the maps. But users will complain than have full fuoveated rendering 18:25:57 We'd be happy to see WebGPU-WebXR released without foveation (or just the existing opaque 0-1 toggle we have at the moment) , and then see eye-tracked foveation as a seperate extension 18:26:00 ack Brandel 18:26:09 @bajones Having fixed foveation is less effective than eye tracking foveation. Having eye track is cherry on top, we should focus on fixed foveated rendering 18:27:23 Brandel all foveation has fixed temporal vision, on Vision Pro it's much more continuous than on Quest. It has both temporal and spatial foveated rendering. The dynamic and fixed have enough in common it's worth to reconcile those two 18:27:40 cabanier By using a texture will future proofing the feature 18:27:43 cabanier By using a texture will future proofing the feature 18:28:34 Brandel We may add onFoveationChange so that we can report foveation events. In case we did change those things 18:29:48 ack Mike_Wyrzykowski 18:29:49 @bajone I guess what you're getting at is that the foveation rendering could change. I think it's good to have that setup in the future even though we're now starting with fixed foveation. For now it could return the same handle for fixed foveaation. 18:31:35 bajones has joined #Immersive-Web 18:31:56 ada If you do derivatives that late in the game, you have to move foveation later. You may not want to do SSAO on the foveated content. I don't it would be too much of a problem 18:43:05 Sean has joined #immersive-web 18:56:42 yonet has joined #immersive-web 18:57:16 item: Discussion topic, Untracked stereoscopic inline sessions #1348 18:57:21 Mike_Wyrzykowski has joined #immersive-web 18:57:23 scribe+ 18:57:45 scribeNick: Mike_Wyrzykowski 18:58:41 https://github.com/immersive-web/webxr/issues/1348 18:59:10 yoel has joined #immersive-web 18:59:27 Brandel has joined #immersive-web 18:59:57 present+ 19:00:31 cabanier discussion regarding stereoscopic content in inline sessions 19:00:47 present+ 19:01:07 cabanier requires user permission prompt for tracking purposes 19:01:09 yoel has joined #immersive-web 19:03:05 cabanier (demo of inline stereoscopic content to the room / call) 19:03:22 q 19:03:25 q+ 19:03:30 q+ 19:03:34 q+ ada 19:03:39 ack bajones 19:03:55 Brandel is the head-tracking pose coming out of WebXR? 19:04:24 cabanier no, extension on WebGL for view projection matrices 19:05:32 Brandel how valuable would it be just to have the ability to do stereo canvas without head-tracking? 19:05:58 cabanier agrees with Brandel that it would be valuable, e.g., for stereoscopic video 19:06:00 s/Brandel/bajones 19:07:40 ada wouldn't require WebXR spec changes, rather request inline session with head tracking 19:07:59 cabanier seems overly complicated to couple to WebXR 19:08:06 q+ 19:08:44 mkeblx has joined #immersive-web 19:10:08 bajones may require pulling in HTML canvas spec 19:10:48 ack Siyaman 19:11:28 Siyaman can't look around, but can see the sides 19:11:52 bajones just like a portal / window 19:12:08 ack ada 19:12:50 ada almost all the way to on visionPro 19:12:53 cabanier could be used to emulate 19:13:26 ada looking for interest in 19:13:39 ack Brandel 19:14:30 Brandel directly analogous to with a lot of solution 19:15:25 q+ 19:15:29 Brandel challenge from untracked context: may look more wrong than correct if not staring in the correct location 19:18:18 @ada one could perform monoscopic adjustments based on where the inline session is located 19:19:17 cabanier agrees and comment that tracked would be better 19:20:07 Brandel might be better to be based on WebXR 19:20:22 ack bajones 19:20:24 cabanier WebXR would pull in a lot more than what is needed 19:20:57 bajones stereoscopic without head tracking -> people will try to do it anyways 19:21:09 bajones example, movie theaters 19:21:47 bajones head tracking should be an option, avoid case where site requests head tracking to show any stereo content 19:23:05 q+ ada 19:23:20 bajones WebXR -> vetted and tested, preferable over having yet another way to expose the data, recommends something similar to inline session in WebXR 19:24:00 bajones personally prefer not to re-invent the wheel even though WebXR is over-built for this use case 19:25:26 ack ada 19:25:56 cabanier don't need anything new, three.js works with it 19:26:10 q+ 19:26:20 ack Brandel 19:26:45 Brandel XR controllers could be useful 19:27:05 cabanier no 6dof position from the controllers currently 19:27:57 Brandel pointer events could work, they have rotation and width 19:29:29 bajones separate session per canvas could provide the matrices 19:29:50 Brandel could adjust spec language for more nullability 19:29:56 yoel has joined #immersive-web 19:31:28 bajones would need some changes from how canvas works right now 19:32:05 ada what happens if you write too big of a buffer? 19:32:14 bajones the spec says to resize the buffer to the canvas 19:32:42 q+ 19:33:29 cabanier could bypass standards via WebXR 19:33:36 ack Mike_Wyrzykowski 19:33:59 ada WebXR is a standard :) 19:34:31 Mike_Wyrzykowski could use layers to avoid canvas size restrictions 19:36:15 bajones makes most sense to produce content with WebGL / WebGPU, feed to compositor to try out concept 19:36:33 alcooper would need to understand limitations, offline 19:38:23 sorry, my zoom client application on Win crashed... 19:38:27 item: Expose where buttons and other components are located on controllers #1428 19:38:47 scribeNick yoel 19:40:13 ada made a tool to help annotate the buttons and such. Put info in both a json file and a gltf 19:41:07 q+ 19:41:26 q- 19:42:59 ada not showing a demo at the meeting but link is available from the GitHub issue 19:44:17 ada if there are new hardware controllers that people want to add support for, they can do that/talk to ada 19:44:34 q+ 19:44:44 ack Brandel 19:45:33 Brandel are there file formats for semantically referencing transforms? Does GLTF? 19:46:43 bajones on gltf, you can just use nodes. You can give different nodes names but not much in the way of accessibility 19:47:00 q+ 19:48:29 bajones there are efforts in gltf for composing geometry 19:48:31 ack Leonard 19:49:25 Leonard gltf does support metadata at node level, which can be useful for accessibility 19:50:41 item: [W3C-wide survey] Impact of AI technologies on Immersive Web Working Group's mission #241 19:50:53 https://github.com/immersive-web/administrivia/issues/241 19:52:38 atsushi w3c looking for impact of AI on our group/industry. If anyone has any thoughts/insights to weigh in on they should add it to the issue 19:54:11 We'll be back in 7 minutes taking open mateverse browser questions 19:54:30 Mike_Wyrzykowski has joined #immersive-web 20:02:06 It appears that the room Zoom connection was closed. 20:02:40 I see you on zoom Leonard 20:02:50 You don't see the room? 20:03:13 Ada is getting ready to screen share, we'll be back. 20:03:23 I see the individuals signed into Zoom. The screen share says Safari can't connect to the server 20:04:08 item: Site Rebuild #108 20:04:13 ... It is ada's screen. There is no audio. Everyone is muted. 20:04:28 yoel has joined #immersive-web 20:08:35 ada it's well past time to update the immersiveweb.dev website! 20:09:26 mkeblx has joined #immersive-web 20:09:28 ...instead of a table of supported devices that's impossible to support, it now shows what the user's browser supports 20:10:09 ...and it has sections with a live webxr demo and info about the element 20:10:20 q+ 20:11:37 ack Leonard 20:11:55 Brandel has joined #immersive-web 20:12:03 Leonard please include credits/license information 20:12:04 Siyaman has joined #immersive-web 20:12:12 ada already included! 20:12:48 Leonard could be a good idea to run it through the W3C accessibility checker 20:13:01 q+ 20:14:46 ack Brandel 20:14:47 Brandel could be useful to have a deep link to the "does your device support WebXR" section 20:16:09 ada looking for input on a demo to be the WebXR example on the landing page 20:16:49 https://cdn.rp1.com/decks/MSF-Open-Metaverse-Browser-Initiative-W3C.pdf 20:29:57 yoel has joined #immersive-web 20:35:16 Mike_Wyrzykowski has joined #immersive-web 20:39:09 Brandel has joined #immersive-web 21:01:01 https://share.google/Fblhot1zuHMMNJzPm 22:32:14 Zakim has left #immersive-web 22:42:46 rrsagent, publish minutes 22:42:48 I have made the request to generate https://www.w3.org/2026/05/19-immersive-web-minutes.html atsushi