IRC log of immersive-web on 2020-11-04

Timestamps are in UTC.

16:14:04 [RRSAgent]
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16:14:04 [RRSAgent]
logging to https://www.w3.org/2020/11/04-immersive-web-irc
16:14:19 [RafaelCintron]
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16:14:40 [atsushi]
zakim, add agendum 1 Spatial Capture (Ben Erwin?) (60 minutes)
16:14:40 [Zakim]
I don't understand you, atsushi
16:14:50 [atsushi]
agenda+ Spatial Capture (Ben Erwin?) (60 minutes)
16:15:27 [atsushi]
agenda: https://github.com/immersive-web/administrivia/tree/main/TPAC-2020
16:16:10 [atsushi]
zakim, agenda order 7, 2-6
16:16:10 [Zakim]
ok, atsushi
16:16:14 [atsushi]
zakim, list agenda
16:16:14 [Zakim]
I see 6 items remaining on the agenda:
16:16:15 [Zakim]
7. Spatial Capture (Ben Erwin?) (60 minutes) [from atsushi]
16:16:15 [Zakim]
2. Acknowledgements (20 minutes) [from atsushi]
16:16:15 [Zakim]
3. Break (10 minutes) [from atsushi]
16:16:15 [Zakim]
4. Lighting Estimation (@toji) (30 minutes) [from atsushi]
16:16:15 [Zakim]
5. Break (15 minutes) [from atsushi]
16:16:16 [Zakim]
6. Layers + Dom Overlay Hotspots in Head Mounted & Dom Overlay(@cabanier, @klausw) [from atsushi]
16:19:48 [klausw_]
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16:21:37 [ada]
scribenick: ada
16:22:02 [ada]
Agenda Item: How to get acknowledgements:
16:22:34 [ada]
Alex + Brandon: Discussion on how to collect acknowledgements and what counts
16:22:51 [ada]
brandon: Every contribution counts, scribing is ++ count
16:23:19 [ada]
bajones_: google form worked before
16:23:52 [ada]
... but any form that allows for automated collection/contributor driven collection
16:25:18 [klausw]
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16:25:28 [ada]
bajones_: a github bot would be perfect
16:25:32 [ada]
ada: I can build it
16:25:38 [alexturn]
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16:25:42 [alexturn]
present+
16:26:07 [ada]
ada: what details do we need?
16:26:53 [ada]
bajones_:we've taken emails before but maybe any contact will work
16:27:17 [ada]
bajones_:we at least want company
16:31:37 [ada]
ada: @bajones could you add a html comment ican hook into and i can make a bot that will turn acknowledgement issues into PRs
16:31:57 [ada]
bajones_:how should we distribute the call for acknowlegemenrts/
16:32:09 [atsushi]
i/Agenda Item: How to get acknowledgements:/topic: Acknowledgements (20 minutes)/
16:32:15 [atsushi]
rrsagent, make log public
16:32:18 [ada]
... last time was on the mainling list but maybe not wide enough, how about a comment in the bs?
16:32:21 [atsushi]
rrsagent, publish minutes v2
16:32:21 [RRSAgent]
I have made the request to generate https://www.w3.org/2020/11/04-immersive-web-minutes.html atsushi
16:32:36 [ada]
... it maybe too noisy if we do that.
16:32:46 [ada]
ada: if we get too much spam we can just take it out.
16:33:04 [ada]
... we can probs move onto the next topic
16:34:43 [atsushi]
zakim, take up agendum 3
16:34:43 [Zakim]
agendum 3. "Break (10 minutes)" taken up [from atsushi]
16:36:30 [ada]
taking a break since we had to skip one issue and now are running fast
17:02:23 [cabanier]
ada: are we starting again at 9?
17:02:33 [bajones_]
That's what I thought
17:04:23 [bajones_]
Slides for lighting estimation topic: https://docs.google.com/presentation/d/1kvmA6YGWhE6bwoCa9OYNxIJ_skA_pYFAHrkKJPRQglw/edit?usp=sharing
17:04:33 [bajones_]
(Also linked in the agenda)
17:05:16 [bialpio]
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17:06:30 [atsushi]
zakim, take up agendum 4
17:06:30 [Zakim]
agendum 4. "Lighting Estimation (@toji) (30 minutes)" taken up [from atsushi]
17:11:08 [lgombos]
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17:11:17 [lgombos]
Present+ Laszlo_Gombos
17:22:32 [RafaelCintron]
q+
17:26:10 [ada]
ack RafaelCintron
17:26:13 [cabanier]
scribenick: cabanier
17:26:39 [cabanier]
RafaelCintron: what are the numbers that are returned?
17:26:46 [cabanier]
... and what colorspaces are they in?
17:27:15 [cabanier]
bajones_: for arcode, every color is 16 bits
17:27:22 [cabanier]
... I still need to investigate more
17:27:37 [cabanier]
... the floats are bounded from 0 to n, not 1
17:27:47 [cabanier]
... it seems that there are assumptios
17:28:03 [cabanier]
... it seems that there is a mapping to opengl and vulcan
17:28:17 [cabanier]
... it seems it doesn't map cleanly to srgb space
17:28:32 [cabanier]
... the raw blob of numbers shouldn't be surfaced up to the web
17:28:38 [cabanier]
... it will come back as a texture
17:28:53 [alcooper]
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17:29:00 [cabanier]
RafaelCintron: if it's just an array of number, what is the height/width
17:29:11 [cabanier]
bajones_: it's a 16x16x16 cubemap
17:29:17 [cabanier]
... so it's not a problem internally
17:29:28 [cabanier]
... it's to contrast with arkit which hands you a texture
17:29:44 [cabanier]
... so either metal has to do the conversion or you have to extract them yourself
17:30:07 [cabanier]
... we'd rather have the texture so systems that use that aren't disadvantaged
17:30:21 [cabanier]
RafaelCintron: what if you call it, what is the lifetime of the texture
17:30:32 [cabanier]
bajones_: I think it needs to be a new one every time
17:30:47 [cabanier]
... especially if mipmapping needs to happen
17:31:05 [cabanier]
... so if the developers changes it, we don't want to leak thing
17:31:17 [cabanier]
... which means we have to return a new one
17:32:03 [cabanier]
... since it only happens once a second and in response to an event, it's not a big deal
17:32:14 [cabanier]
... authors shouldn't pull it in every frame
17:32:26 [cabanier]
... they should listen to the event and then do the right think
17:32:52 [cabanier]
RafaelCintron: wrt the light probe, and a long time later you passed it in, are you getting information from the past?
17:33:04 [cabanier]
bajones_: no, the light probe should update over time
17:33:14 [cabanier]
... arcore only has 1 light source
17:33:38 [cabanier]
... and it's attached to the viewer and basically gives the light conditions around your phone
17:33:56 [cabanier]
... in arkit, you can place a lot of spaces and they are tracked over time
17:34:28 [cabanier]
... you can say which probes should be updated so they are tracked when the user moves
17:34:40 [cabanier]
... which is something you can do on iOS
17:35:01 [cabanier]
RafaelCintron: so when you call it repeatadly, you get the same information?
17:35:18 [cabanier]
bajones_: yes. Until recently, you would even get the same object back
17:36:03 [cabanier]
... if you called it. Now that I added options it's no longer the case
17:36:04 [bajones_]
q?
17:36:34 [cabanier]
... there is a repo for this and it has an open PR
17:36:56 [cabanier]
... Manish has given the thumbs up but I'd like to get the opinion of more people
17:37:58 [cabanier]
ada: it would be great if we can get someone from webkit
17:38:10 [cabanier]
... has dino been involved?
17:38:31 [cabanier]
bajones_: at the Seattle F2F, I asked Apple about that.
17:38:45 [cabanier]
... and after that, the documentation suddenly got better
17:39:39 [cabanier]
ada: if there are no other questions, should we move onto the next topic?
18:15:53 [DaveHill]
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18:16:33 [klausw]
Slides: https://docs.google.com/presentation/d/1XJeAJs5DQ8teAeKL1ujJdjByn3ReOH_IRfu3wwXGsAY/view
18:20:00 [alexturn_]
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18:20:15 [alexturn_]
scribe:Alex Turner
18:20:21 [alexturn_]
present+
18:20:28 [ada]
present+
18:20:33 [klausw]
present+
18:20:41 [atsushi]
s/scribe:Alex Turner/scribe: Alex Tuener/
18:20:48 [atsushi]
scribenick: alexturn_
18:21:18 [atsushi]
(will drop shortly around 3:30am, go to sleep)
18:21:30 [alexturn_]
s/scribe: Alex Tuener/scribe: Alex Turner/
18:23:27 [DaveHill]
I think full interactivity is a use-case we care about in the VR flavor of this.
18:26:15 [alexturn_]
q+
18:26:20 [cabanier]
q+
18:27:59 [ada]
q+
18:29:20 [ada]
ack alexturn_
18:31:38 [bajones_]
q+
18:32:34 [ada]
alexturn_: screenspace and headmounted dom overlays have different user requirements.
18:35:15 [ada]
ack cabanier
18:36:30 [ada]
cabanier: how are these annotations done, through a script or the UA?
18:36:52 [ada]
klausw: a script
18:37:06 [ada]
how this will work in stereo presents many issues
18:38:03 [ada]
ack ada
18:38:53 [alexturn_]
q+
18:39:03 [cabanier]
q+
18:39:13 [ada]
ack bajones_
18:39:17 [klausw]
q+
18:43:52 [ada]
ack alexturn_
18:44:24 [ada]
bajones_: we could provide an option to facelock the UI
18:44:45 [ada]
alexturn_: what would stop developers opting in by default
18:45:12 [ada]
q+ to ask about facelock plane distance
18:45:38 [ada]
bajones_:we need to make it a little unpleasant so people know it should not be the defualt path
18:46:30 [ada]
alexturn_:whats the security implication behind 2 dom layers?
18:47:11 [ada]
klausw: issues regarding user surprise as they may not tell what is dom vs webgl
18:48:01 [bajones_]
q+
18:48:28 [ada]
alexturn_: proposing an extensio nto support world positioned dom overlays
18:48:32 [ada]
ack cabanier
18:48:41 [ada]
scribe: alexturn_
18:48:56 [alexturn__]
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18:49:18 [ada]
q+ to respond to klausw
18:50:54 [ada]
ack klausw
18:51:36 [alexturn]
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18:51:44 [alexturn]
scribenick: alexturn
18:52:10 [RafaelCintron]
q+
18:52:34 [alexturn]
klausw: Folks focusing on phones won't use an API if it's more complicated
18:52:43 [alexturn]
klausw: For non-interactive quads, why not just handdraw it yourself?
18:52:45 [alexturn]
q+
18:53:15 [cabanier]
q+
18:53:27 [DaveHill]
q+ RE: why not just draw it yourself on a quad
18:54:10 [alexturn]
klausw: If you had a head-attached quad, it would not be easy to interact with
18:54:39 [alexturn]
klausw: 1. Do we have what we need to make non-world-attached DOM overlay work well
18:55:05 [alexturn]
klausw: 2. For world-attached content, what do we need for apps that make screen-space assumptions?
18:55:22 [ada]
ack ada
18:55:22 [Zakim]
ada, you wanted to ask about facelock plane distance and to respond to klausw
18:56:16 [alexturn]
ada: For detached elements, if you had an interface in your 2D browser where the buttons are slightly popped out in the Z direction, and that interface is carried with the user into the environment, the user would expect the buttons to retain their 3D aspect
18:56:36 [ada]
q?
18:56:39 [ada]
ack bajones_
18:58:17 [alexturn]
bajones_: If you do DOM overlays across multiple overlays, we could perhaps deal with the privacy impact, though there is still a concern
18:58:27 [alexturn]
bajones_: We need a more dynamic API than the current "set it and forget it" fullscreen API for one overlay
18:58:35 [alexturn]
bajones_: You'd need to move them around
18:58:52 [ada]
q?
18:58:56 [ada]
ack RafaelCintron
19:00:14 [ada]
ack RafaelCintron alexturn
19:00:21 [ada]
ack alexturn
19:00:51 [ada]
alexturn: people have to do maths to place stuff where they want it
19:01:16 [ada]
alexturn:for the dots people have to work it out themselves
19:01:41 [ada]
... if we can provide a hook for them to calculate it we would get people onto the right path
19:02:15 [ada]
alexturn: for the headlocked version, we might need to think about the privacy issues
19:02:36 [klausw]
q+
19:02:43 [ada]
... but I am not sure I can see what they are the risks seem the same to me
19:02:57 [ada]
q?
19:03:00 [ada]
ack cabanier
19:03:23 [alexturn]
cabanier: If you render the DOM overlay on top, how do you render the controllers?
19:04:19 [alexturn]
cabanier: For detached elements, there's something you could do there, but it would be hard to specify how to do that
19:05:35 [alexturn]
ada: Rolled a 9 to pick a scribe
19:06:07 [cwilso]
scribe: Lachlan Ford
19:06:30 [Lachlan_Ford]
Lachlan_Ford has joined #immersive-web
19:06:48 [cwilso]
scribenick: Lachlan_Ford
19:06:51 [ada]
q?
19:07:02 [ada]
ack DaveHill
19:07:02 [Zakim]
DaveHill, you wanted to why not just draw it yourself on a quad
19:07:31 [DaveHill]
does the group have a way of thinking about phone-only vs. all-device features
19:07:37 [DaveHill]
do we have principles around this?
19:07:41 [alexturn]
q+
19:07:48 [DaveHill]
I feel like the gist of Brandon's argument is "people are going to do this anyways"
19:08:01 [ada]
ack alexturn
19:08:24 [Lachlan_Ford]
alexturn: As a headset vendor, principle is all device features. Failure if by virtue of using a feature you've built a phone only app
19:08:46 [Lachlan_Ford]
... Except for transient input, which you wouldn't get on a headset there isn't too many things (inline excepted)
19:09:16 [Lachlan_Ford]
DaveHill: This is the first feature that feels hard phone only oriented
19:09:38 [Lachlan_Ford]
... Feels like we're going down a path of adding phone only features, would we apply that to headset only features?
19:09:57 [Lachlan_Ford]
Ada: In that situation, developers want to use the feature in VR because you get a significantly better result
19:10:28 [Lachlan_Ford]
... HTML is valuable for historical reasons
19:10:39 [Lachlan_Ford]
DaveHill: The DOM overlays feels very phone oriented
19:11:14 [Lachlan_Ford]
... Not pushing on the use of 2D HTML, the issue is that it doesn't feel as though it translates well to headsets without 3D translations we're unsure of
19:11:29 [Lachlan_Ford]
AlexTurn: I'd push back on anything about "having UI" being phone oriented
19:12:02 [Lachlan_Ford]
... Rolling your own UI is a pit of failure for devs, so need a path to have it work universally
19:12:48 [Lachlan_Ford]
... Need to ensure we use our power for good and dissuade developers for writing head locked content that is not universal
19:13:03 [ada]
q?
19:13:06 [ada]
ack klausw
19:13:39 [Lachlan_Ford]
Klausw: The DOM overlay API is a compromise for how to do DOM in XR. Not perfect for all usecases. Solves some important usecases
19:14:09 [alexturn]
q+
19:14:16 [Lachlan_Ford]
... Clear intention to allow simple features like a start button / model selector to work on the headset without the app dev needing to do anything specific to support headsets
19:14:44 [Lachlan_Ford]
... "How can we make this not completely break on headsets and what should developers do instead"
19:14:59 [Lachlan_Ford]
... Questionable whether a more complex API would be attractive to developers to use
19:15:13 [Lachlan_Ford]
... Fundamental differences in UX between phone and HMD modalities
19:15:23 [Lachlan_Ford]
... Hard to have an API which for solves both
19:15:31 [Lachlan_Ford]
*solves for both
19:15:59 [Lachlan_Ford]
... There are expectations, e.g. no input events for cross origin content
19:16:06 [Lachlan_Ford]
... Will need UI hints to indicate that
19:16:26 [Lachlan_Ford]
Rik: If you hit the DOM overlay your controller disappears?
19:17:06 [ada]
ack alexturn
19:17:08 [Lachlan_Ford]
Klausw: Spec language about the host content not having access to XR input data, so will need UI hints e.g. reticle
19:17:41 [Lachlan_Ford]
AlexTurn: DOM overlays are doing a good job as a honeypot to prevent devs from falling into bad patterns like screenspace
19:17:55 [Lachlan_Ford]
... is there incentive to use further API vs just doing screenspace ?
19:18:23 [Lachlan_Ford]
... Overylays you showed were independent in the world. We could do a lot of work for devs to simplify the API
19:19:07 [Lachlan_Ford]
... For input routing, similar to system UI (controller / hand is captured by system and not routed to apps)
19:19:17 [Lachlan_Ford]
... For DOM overlay we have the same problem
19:20:02 [Lachlan_Ford]
... UA would have to route input away from Apps based on where it is pointing and what content it is aiming at
19:20:13 [Lachlan_Ford]
... have to solve this problem anyway to be ready for multiple overlays
19:24:49 [bajones_]
Boo! I want the DOM to stretch around me as an equirect!
19:24:52 [bajones_]
;)
19:29:08 [RafaelCintron]
q+
19:29:41 [ada]
ack RafaelCintron
19:32:19 [ada]
q+
19:32:23 [klausw]
q+
19:32:24 [bajones_]
q+
19:32:25 [RafaelCintron]
q+
19:32:26 [alexturn]
q+
19:32:31 [ada]
ack ada
19:34:07 [Manishearth]
q+
19:34:24 [Lachlan_Ford]
Ada: Suggests layer would load about:blank and then content would be added
19:34:38 [Lachlan_Ford]
AlexTurner: Would want to load this way with transparent content initially
19:35:00 [Lachlan_Ford]
... Start from some kind of new tab page until switchover can be seamless
19:35:11 [Lachlan_Ford]
... Sibling property to set the background color might be meaningful
19:35:28 [Lachlan_Ford]
Rik: There was a metatag proposal to set whether the window is transparent
19:35:57 [Lachlan_Ford]
AlexTurner: If transparent and took a few frames to load things it'd be fine. If it's white then takes a few frames it would be noticable
19:36:11 [Lachlan_Ford]
Rik: Transparent windows are allowed so can spec it without breaking any assumptions
19:36:14 [ada]
ack klausw
19:37:07 [Lachlan_Ford]
Klausw: Like it, more flexibility but restrictions on the DOM content to make it work. Not allowing 3rd party iframes seems like a good tradeoff. How do nonflat HTML elements work? (e.g. select)
19:37:19 [Lachlan_Ford]
... Might there need to be restrictions?
19:37:28 [Lachlan_Ford]
Rik: Don't they all get rendered to the same surface?
19:37:39 [Lachlan_Ford]
Klausw: No. e.g. on Android its a different UI.
19:37:50 [Lachlan_Ford]
Rik: Delegate render to a different surface?
19:38:01 [Lachlan_Ford]
Klausw: On Chrome it is platform specific
19:38:32 [Lachlan_Ford]
AlexTurn: Edge may run in different modes. Separate mode which constrained itself to the window border for e.g. windows phone. This mode was used for HoloLens
19:38:39 [Lachlan_Ford]
... May have solved the relevant issues there
19:38:58 [Lachlan_Ford]
... Whatever solution for e.g. comboboxes may be transferable to this domain
19:39:29 [Lachlan_Ford]
Klausw: If you want to impl DOM overlay, you need a full feature browser engine because there is no restriction on DOM
19:39:37 [Lachlan_Ford]
... With restrictions, would not need the full engine
19:40:00 [Lachlan_Ford]
... Another issue is system UI, e.g. does the DOM cause virtual keyboards to appear?
19:40:29 [Lachlan_Ford]
Rik: If you pop up a window, your controller poses go away and you use the virtual keyboard with system controllers.
19:40:44 [Lachlan_Ford]
... Users would see the window popping up and see different controllers appear
19:40:47 [ada]
ack bajones_
19:41:17 [Lachlan_Ford]
bajones_: What determines pixel size (css?)
19:41:33 [Lachlan_Ford]
... What is the semantics of width and height. What resolution does the page render at?
19:41:59 [Lachlan_Ford]
Rik: App needs to determine meters to CSS pixel mapping
19:42:10 [Lachlan_Ford]
bajones_: Not sure there is a significant downside to mapping to meteres directly
19:42:27 [Lachlan_Ford]
... matching the aspect ratio of the in-world element seems reasonable
19:42:34 [ada]
q+ to mention CSS centimeters and meters
19:42:46 [Lachlan_Ford]
... Don't want to leave it to UA's as the incentive as resolutions get higher, they'll want to scale everything up
19:43:38 [Lachlan_Ford]
... Proposal as is prevents you from using DOM from the 2D page itself.
19:43:59 [Lachlan_Ford]
... How do you determine whether I'm interacting with DOM vs World?
19:44:16 [Lachlan_Ford]
Rik: Hit-test from pointer to DOM content
19:44:43 [Lachlan_Ford]
Klausw: Could capture onselect with DOM elements if they contain listeners for it
19:45:16 [Lachlan_Ford]
... Could allow event cancelling
19:45:36 [Lachlan_Ford]
AlexTurn: If you hover away we end up taking the pose away, to prevent double rendering from multiple layers
19:45:53 [Lachlan_Ford]
... Layers not always on top
19:46:07 [Lachlan_Ford]
... which means app content may obscure it.
19:46:19 [Lachlan_Ford]
... Interesting negotiation between app and system around it
19:46:51 [Lachlan_Ford]
bajones_: We could ensure that any time you're interacting with the DOM the system MUST render a cursor
19:47:19 [Lachlan_Ford]
... Expect app to render its own controller in its own way, but don't allow the app pretending to point their ray somewhere its not actually pointing to trick the user into clicking DOM
19:47:35 [ada]
q+ to ask about equirect domlayer
19:47:38 [Lachlan_Ford]
... Should have the option to NOT capture the input (e.g. tooltip)
19:47:43 [Lachlan_Ford]
... waste of resources and unwanted
19:47:45 [ada]
ack RafaelCintron
19:47:46 [cabanier]
q+
19:48:17 [Lachlan_Ford]
Raphael: WebGL wanted an extension to draw DOM to WebGL textures
19:48:32 [Lachlan_Ford]
... Similar problems. CORS limitations
19:48:49 [Lachlan_Ford]
... Youtube would not work in that case (or gmail or office)
19:49:05 [Lachlan_Ford]
... +1 to manditory cursor suggestion
19:49:08 [ada]
ack alexturn
19:49:56 [Lachlan_Ford]
AlexTurn: Paused based on initial scenarios being CORS related (e.g. loading youtube) which halted discussions previously
19:50:16 [cabanier]
q-
19:50:17 [Lachlan_Ford]
... Good place to start with just constructing a UI using DOM
19:50:47 [Lachlan_Ford]
If this API existed and DOM overlays didn't, developers on phones would just make 1 quad and fill the screenspace rect
19:50:58 [Lachlan_Ford]
... No they've unwound headset compat
19:51:04 [Lachlan_Ford]
*Now
19:51:28 [Lachlan_Ford]
... Here you could do both explicity, but we've lost the incentive for phone devs to fall into the right pattern
19:51:51 [Lachlan_Ford]
... orders of magnitude more phones to expect content to come from there which jeopardizes future compat with hmds
19:52:28 [Lachlan_Ford]
... Is there a role for a medium / high policy version closer to DOM overlays in addition to this?
19:52:32 [cabanier]
q+
19:52:52 [Lachlan_Ford]
... Game engines want means to render 2D UI
19:52:55 [ada]
ack Manishearth
19:53:15 [Lachlan_Ford]
Manishearth: Have concerns on architecture
19:53:30 [Lachlan_Ford]
... If creating new window objects not from iframes, browser developers won't like it
19:53:43 [Lachlan_Ford]
... iframes are already weird in terms of implementation and spec
19:54:04 [Lachlan_Ford]
... window objects that have rendering behavior implies a lot of things that need to be explicitly spec'd
19:54:37 [Lachlan_Ford]
... Wondering if there is another way to go about this
19:54:44 [klausw]
q+ about scalability - hundreds of annotations?
19:54:51 [klausw]
q+ to say about scalability - hundreds of annotations?
19:55:31 [Lachlan_Ford]
... not allowing cross origin simplifies things but still have to worry about rendering capabilities of the device
19:56:09 [Lachlan_Ford]
... moving windows around requires complex rendering behavior, which is cause for alarm. Need to discuss this.
19:57:32 [Lachlan_Ford]
... Should consult low-level iframe / window infrastructure people and also the TAG
19:58:03 [Lachlan_Ford]
... Is potentially tangled with other spec's, not an XR specific thing
19:58:07 [ada]
ack ada
19:58:07 [Zakim]
ada, you wanted to mention CSS centimeters and meters and to ask about equirect domlayer
19:58:38 [Lachlan_Ford]
Ada: CSS already has a concept of units
19:58:50 [Lachlan_Ford]
... e.g. meters
19:59:43 [bajones_]
CSS also says 1in == 96px. Which... 😒
20:00:32 [Lachlan_Ford]
... Other topic is equirect layers. Not sure what would happen there
20:00:55 [Lachlan_Ford]
bajones_: cylindrical layer, wrap around 360 deg. Context in a tube around you, no need to deal with poles
20:01:13 [Lachlan_Ford]
... Don't want to encourage combing coconuts
20:01:20 [ada]
q/
20:01:22 [ada]
q?
20:01:25 [ada]
ack cabanier
20:01:45 [Lachlan_Ford]
Rik: a css cm is not always a cm, its in pixels and depends on px / cm
20:01:59 [Lachlan_Ford]
bajones_: css px are not always device px
20:02:29 [Lachlan_Ford]
Rik: cross-origin usecase could be made to never receive input, and just be a dead texture
20:02:34 [bajones_]
q+
20:02:44 [Lachlan_Ford]
... in that case you'd not get access to window contents, only the layer metadata
20:03:17 [ada]
ack klausw
20:03:17 [Zakim]
klausw, you wanted to say about scalability - hundreds of annotations?
20:03:31 [bajones_]
I was concerned about this too, Kalus
20:03:40 [Lachlan_Ford]
klausw: People are going to use scalability in odd ways, which may make browsers unhappy. Need a gl style min / max limit for implementations
20:03:48 [Lachlan_Ford]
... e.g. min = 4
20:04:13 [Lachlan_Ford]
Rik: Nothing preventing layers being huge. No min / max. Only limit is supporting 1 projection layer
20:04:35 [Lachlan_Ford]
... One of the issues with windows, new process / memory
20:05:01 [ada]
q?
20:05:06 [ada]
ack bajones_
20:05:10 [ada]
zakim, close the queue
20:05:10 [Zakim]
ok, ada, the speaker queue is closed
20:05:23 [DaveHill]
+1 to having some kind of minimum limit
20:05:24 [Lachlan_Ford]
bajones_: There exist reasonable limits for the base layers API
20:05:42 [Lachlan_Ford]
... Shouldn't allow terrapixel large quad layers
20:06:06 [Lachlan_Ford]
... pixel content being determined by pixel size in meters may not be a good idea
20:06:23 [DaveHill]
q+
20:06:33 [Lachlan_Ford]
... Better to push our content and make it huge then put it close to your faces
20:06:58 [klausw]
We just need an angular resolution CSS measurement
20:07:03 [Lachlan_Ford]
... Implies IMAX res screens. Nobody wants to render their web content that large
20:07:12 [DaveHill]
pixel density feels like the right way to handle this -- UA can determine CSS to physical pixel scaling factor
20:07:21 [Lachlan_Ford]
... thus caps on size + control from the user is warranted
20:07:55 [Lachlan_Ford]
Rik: Assumed transform would cover that but scale requires more
20:08:30 [Lachlan_Ford]
... Would want to scale the normal way (maintain aspect ratio in all cases)
20:08:42 [Lachlan_Ford]
bajones_: Maintain aspect ratio and reflow content, even if more expensive
20:09:32 [ada]
zakim, open the queue
20:09:32 [Zakim]
ok, ada, the speaker queue is open
23:35:12 [atsushi]
rrsagent, publish minutes v2
23:35:12 [RRSAgent]
I have made the request to generate https://www.w3.org/2020/11/04-immersive-web-minutes.html atsushi