Scope
From the M&E Interest Group charter:
Continuous media [...] is here defined as videos, sound recordings, and their associated technologies such as timed text
… but that seems to exclude games and other immersive experiences which, I argue, should be in scope as well.
Next Big Thing
- Convergence between on-demand and linear already ongoing
… to keep the user engaged
- Immersive viewing creates more engaging experiences
- More powerful devices: XR headsets, better performance
- More natural interaction mechanisms: voice, gestures
- Democratization of AI for real-time analyses
- The Web allows to handle interactions with users securely, and is the social and sharing platform by excellence.
Prediction: The Web will be at the heart of the convergence of the three main content consumption mechanisms (on-demand, linear, immersive).
These slides present the Perspective on Media & Entertainment for the Web document, that provides an analysis of the Media & Entertainment industry in relationship with the Web, and identifies shorter- and longer-term trends that could influence Web technologies.