Amanda Watson from Oculus and I will present an update on glTF, the runtime asset format for 3D applications: https://github.com/KhronosGroup/glTF The high-level presentation outline is as follows: 1. glTF overview - motivation, feature set, ecosystem, and development status. 2. glTF 2.0 - kicking off the roadmap for the next version of glTF: looking for input on features, and a call for participation. 3. Oculus will present about their converter from FBX to glTF, and discuss their motivations for using glTF, as well as the features they are interested in for version 2.0. Thank you, Tony Parisi