IRC log of fx on 2016-02-02
Timestamps are in UTC.
- 22:39:31 [RRSAgent]
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- 22:39:31 [RRSAgent]
- logging to http://www.w3.org/2016/02/02-fx-irc
- 22:39:36 [dbaron]
- RRSAgent, make logs public
- 22:39:50 [dino]
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- 22:40:07 [dbaron]
- RRSAgent, this meeting spans midnight
- 22:42:54 [hyojin]
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- 22:44:08 [birtles]
- topic: Scroll-linked animations
- 22:44:13 [birtles]
- https://lists.w3.org/Archives/Public/www-style/2014Sep/0135.html
- 22:44:18 [dbaron]
- shane: 2 years ago TPAC dean presented nice demo of scroll-linked animation effects, with email to back it up
- 22:44:43 [birtles]
- shane: it seems like there's some interest in look into that further
- 22:44:47 [birtles]
- birtles: yes that's right
- 22:44:52 [birtles]
- shane: there's interest from us as well
- 22:45:04 [birtles]
- ... it seems like we should revisit that spec
- 22:45:14 [birtles]
- dino: let's not get too hung up on the spec in that email
- 22:45:18 [birtles]
- ... the syntax isn't that important
- 22:45:39 [birtles]
- ... what's important is that, given that it's 1.5years ago, think about, "what's happened since?"
- 22:45:50 [birtles]
- ... an increase in a sites that use scroll-linked effects
- 22:46:05 [birtles]
- ... on the other hand, we have Houdini which is trying to define a very low-level way of overriding and having complete customization
- 22:46:31 [birtles]
- ... I suggest our goal is to think, "is there a subset of stuff that we can agree upon to address the common use cases?"
- 22:46:41 [birtles]
- ... in Web Animations and which is compatible with Houdini
- 22:46:52 [birtles]
- ... and I think parallax, which is just one example
- 22:47:04 [birtles]
- ... and another is animations, starting or stopping based on the position you hit in a page
- 22:47:23 [birtles]
- ... there are other options like having animations that only trigger once, or every time, or only in one direction
- 22:47:40 [birtles]
- ... if we address these common cases, but not the really complex ones like pull-to-refresh
- 22:47:49 [birtles]
- ... it seems simple but is actually quick complex
- 22:47:59 [birtles]
- shane: so do you think pull-to-refresh is out of scope?
- 22:48:09 [birtles]
- dino: I think we could support part of if
- 22:48:26 [birtles]
- ... I think our goal should be to make it faster that what you can currently do with javascript
- 22:48:36 [birtles]
- ... i.e. the bits as browser vendors we can accelerate in some manner
- 22:48:45 [jihye]
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- 22:49:04 [birtles]
- shane: to the extent that these bits are useful for the complex cases like to pull-to-refresh smooth, natural, fast
- 22:49:15 [birtles]
- ... even if some parts of it are running on the main thread
- 22:49:29 [birtles]
- ... e.g. having animations that run to completion running on the compositor
- 22:49:38 [birtles]
- ... and parts that stick to your finger
- 22:49:56 [birtles]
- ... but run transitions between different types of behavior on the main thread
- 22:50:21 [birtles]
- ... and later Houdini can fill the gaps or we can introduce some declarative syntax for it
- 22:50:39 [birtles]
- dino: the email I sent does seem to work pretty well for parallax effects
- 22:51:03 [birtles]
- ... and really it comes down to (1) when an animation starts/stops based on scroll, (2) using scroll as input to the animation instead of time
- 22:51:24 [birtles]
- ... it got tricky when you have to choose scroll context: container or page
- 22:51:53 [birtles]
- ... I was a bit scared that the syntax would get complicated when you have animations that only work in certain cases (e.g. only fire once) or when running on iframes
- 22:52:26 [birtles]
- shane: would it be fair to capture the simple things in CSS to keep things simple and cover 80% and accept that you have to fall back on Web Animations for the complex cases
- 22:52:30 [birtles]
- dino: I agree with that
- 22:52:51 [birtles]
- shane: something that I should bring up, Ian Vollick was concerned about not considering the most complex use cases
- 22:53:03 [birtles]
- ... before we implement, I think we want to experiment to make sure this does get us on the right path
- 22:53:12 [birtles]
- dino: the right path to what?
- 22:53:20 [birtles]
- shane: to support more complex things like pull-to-refresh
- 22:53:39 [birtles]
- dino: while pull-to-refresh might not be what we want to do, the primitives should still be useful for that
- 22:53:53 [birtles]
- Rossen: we looked at this post-TPAC and there has definitely been internal interest
- 22:54:01 [birtles]
- ... the things you guys say resonates with me
- 22:54:16 [birtles]
- ... however, we shouldn't kill the great in pursuit of the perfect
- 22:54:24 [birtles]
- ... and we should admit that the perfect might not come
- 22:54:35 [birtles]
- ... people will keep inventing new patterns
- 22:54:53 [birtles]
- ... there are things like position observer and all kinds of other triggers that are starting to become more readily available for content creators
- 22:55:33 [birtles]
- ... and I'm curious, besides basically being able to express the timeline as scroll-position, was there anything else that was actually needed to be able to build all these things?
- 22:55:36 [birtles]
- dino: no
- 22:56:10 [birtles]
- Rossen: when you were experimenting, the one things that appears difficult is scroll position are fairly dynamic... time could be changing in terms of measure underneath you
- 22:56:33 [birtles]
- ... if you scroll somewhere and there are all kinds of layout updates, your 'time' becomes very unstable
- 22:56:42 [birtles]
- dino: that was part of roc's feedback
- 22:57:05 [birtles]
- ... he liked the idea but was concerned about the animation affecting the animation (by affecting layout)
- 22:57:20 [birtles]
- ... I pointed out that transitions already have this problem with hover
- 22:57:37 [birtles]
- ... you can have animation that changes layout which causes the scroll trigger to not have fired etc.
- 22:57:41 [birtles]
- ... that bit is very worrying
- 22:57:56 [birtles]
- shane: because we did that with transitions, it may be simply to late to fix this problem
- 22:58:36 [birtles]
- ... we can think about a model where a triggered transition completes, and then reverses
- 22:58:45 [birtles]
- dino: that's not so different from just doing it immediately
- 22:59:12 [birtles]
- zcorpan: do we actually need to fix that in transitions
- 22:59:22 [birtles]
- shane: a lot of people have pointed it out that its a problem with the transitions model
- 22:59:33 [birtles]
- dbaron: what sorts of cases are you worried about with this?
- 23:00:04 [birtles]
- ... some examples of scroll-linked animation is where there is content that changes while you scroll down, and even if that container resizes...
- 23:00:42 [birtles]
- ... I guess, is part of the problem that changes are linked to scroll position that might not be consistent in terms of content that is animated?
- 23:01:55 [birtles]
- zcorpan: if you have a parallax, and the animated content overflows and the scroll extent changes, then the animation time would change
- 23:02:20 [birtles]
- dbaron: it wouldn't happen if you used 3d transforms, since the scroll extent wouldn't change...
- 23:02:39 [birtles]
- dino: but people want pixel perfection
- 23:03:25 [birtles]
- ... using perspective to do parallax is tricky for a designer
- 23:03:55 [birtles]
- ... if they have a 100-high viewport, whole of the page, 200px image... if they want to do it with perspective they have to do a lot of math
- 23:04:08 [birtles]
- dbaron: is there a way we can make the scroll extent right?
- 23:05:21 [shane]
- shane: can fix the timeline to the pre-animation scroll, so if animations change the scroll size then the timeline gets longer but the values stay stable.
- 23:05:56 [birtles]
- dbaron: I think there's a variant of that that's ok, e.g. tie the timeline to the scroll extent when scrolled to the top
- 23:06:08 [birtles]
- ... but I don't think that works when the window is resized
- 23:06:22 [birtles]
- Rossen: in the start state of the animation, you have a timeline that is expressed in terms of the scroll distance that you have
- 23:06:47 [birtles]
- ... then you can say that the scroll speed becomes fixed
- 23:06:54 [birtles]
- ... so say that initial scroll distance is n
- 23:07:23 [birtles]
- ... if n becomes 2n, then you say we don't care, since the animation speed is a fixed ratio of n
- 23:07:28 [birtles]
- ... (i.e. timeline speed)
- 23:08:02 [birtles]
- ... the other way is to make it relative so that if the scroll size changes (e.g. infinite scroll case), that relative measure over n also changes
- 23:08:32 [birtles]
- ... in either case I think we can come to a stable state
- 23:08:53 [birtles]
- dbaron: one thing I'm worried about is having animations that are tied to exact sizes
- 23:09:09 [birtles]
- ... what I'm wondering is, is there a way to define these animations in pieces?
- 23:09:36 [birtles]
- ... so you say, "I have this thing in the middle of the scrollable area and I want to define how just this piece moves within its scrollable container"
- 23:09:52 [birtles]
- ... without defining it as a master thing as a position of the scrollable container
- 23:10:04 [birtles]
- dino: I think my original proposal has that
- 23:10:42 [birtles]
- ... you're scrolling down the page, when you hit a point, you have a negative translate that applies after a trigger point is hit and finishes when another trigger point is hit
- 23:10:52 [birtles]
- ... and the animation is just a percentage of that distance
- 23:11:00 [birtles]
- dbaron: how do you define those trigger points?
- 23:11:16 [birtles]
- dino: in the demo, it uses abs pos, but you could do it as a percentage of an element
- 23:11:46 [birtles]
- ... or percentage of the viewport
- 23:11:55 [birtles]
- ... basically you want it to run when the element comes into view
- 23:12:10 [birtles]
- s/of the viewport/of the visible viewport/
- 23:12:28 [birtles]
- Rossen: how do you fix the reentrancy problem?
- 23:12:44 [birtles]
- ... if the element that you're animating changes the size of the scrollable container...
- 23:13:08 [birtles]
- dbaron: can the triggers just be pre-transform?
- 23:13:12 [birtles]
- dino: yeah, that was the idea
- 23:13:16 [birtles]
- ... maybe you need to choose that
- 23:13:38 [birtles]
- ... if you define your triggers to be relative to the viewport then it doesn't really matter if something changes the height
- 23:14:21 [birtles]
- shane: I think you want to establish anchor points that are fixed independent of the scroll position
- 23:15:22 [birtles]
- ... the anchor points are points of reference between a scroll axis and a time axis, i.e. seconds to px
- 23:16:09 [birtles]
- dino: so we're solving the parallax problem at the same time here but there are other cases where you simply want to trigger a time-based animation based on scroll-position
- 23:17:08 [birtles]
- Rossen: you don't need an anchor point in that case
- 23:17:33 [birtles]
- shane: the animation is still anchored in that it comes into effect at a certain point but its progression is not tied to scroll position
- 23:19:56 [birtles]
- dino: for the simple case, of fire-once animations, we need a trigger and some way of specifying that
- 23:20:28 [dbaron]
- birtles: 3 levels: (1) fire once (2) fire multiple times (3) tying to scroll progression
- 23:21:29 [birtles]
- dino: the third part of the email was additive animations
- 23:22:57 [dbaron]
- shane: for circular references, prefer variables pattern of bulk invalidating rather than SMIL algorithm
- 23:25:37 [dbaron]
- [discussion about avoiding scroll container size change]
- 23:27:09 [dbaron]
- shane: want to avoid more things that force scrolling back to the main thread
- 23:28:40 [dbaron]
- dbaron: I think if you want that, the restrictions would mean wanting a spec that's limited to parallax rather than general scroll-linked animations
- 23:31:23 [dbaron]
- dino: I think people will discover how to use this performantly, even though using it generally has perf issues.
- 23:31:29 [dbaron]
- shane: I can live with that; similar to custom layout.
- 23:31:47 [dbaron]
- zcorpan: we can communicate what's fast
- 23:31:52 [dbaron]
- dino: so can developer tools
- 23:32:44 [dino]
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- 23:32:56 [dbaron]
- shane: can some animations run a little bit out of sync so that scrolling stays on compositor?
- 23:33:01 [dbaron]
- dino: e.g., changing background color?
- 23:33:25 [dbaron]
- dino: changing colors with scroll is probably subtle-enough and people won't notice being out of sync
- 23:33:34 [dbaron]
- birtles: except step timing functions
- 23:33:57 [dbaron]
- shane: but what if you explicitly ask for an async timebase
- 23:34:40 [dbaron]
- dino: devtool could show which animations linked to scroll run on compositor
- 23:34:52 [dbaron]
- dino: if you animate a transform and a background-color, we have to make sure they start/finish at the same time
- 23:35:21 [dbaron]
- dino: e.g., if you animate left and translate at the same time, we don't necesasrily animate left at 60fps even though we do for the transform
- 23:35:59 [dbaron]
- birtles: We (Gecko) don't run transform on the compositor for certain other animations on the same element, but no ties for different elements -- maybe animations groups in future
- 23:36:28 [dbaron]
- shane: biggest issue is animations being retriggered that could potentially form a loop, and parallax effects causing animatios to wobble like transition+:hover
- 23:36:48 [tantek]
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- 23:36:49 [dbaron]
- dino: parallax wobbling people will understand; people understand wobbling in transitions
- 23:36:51 [shepazu]
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- 23:37:39 [dbaron]
- shane: is demo JS or native code?
- 23:37:41 [dbaron]
- dino: native code
- 23:38:15 [dbaron]
- dino: one use case we haven't talked about was scroll effects like what Jihye showed scrolling into round display, scaling up and down as scrolled into/out of round display
- 23:38:23 [dbaron]
- Rossen: aligns with this model
- 23:39:01 [dbaron]
- zcorpan: probably don't want linear scaling
- 23:39:20 [dbaron]
- dino: we haven't talked about timing functions, which could get close enough for that effect
- 23:39:54 [dbaron]
- shane: I have a list of scroll customization use cases, maybe worth going through them.
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- 23:41:47 [dbaron]
- Rossen: was demo yesterday JS or Android code?
- 23:41:51 [dbaron]
- Hyojin: JS
- 23:44:31 [dbaron]
- dino: one reason I implemented it natively was to show it could improve scrolling on the iPad, where slow scrolling path is noticeable (big screen, touch, low power)
- 23:44:43 [dbaron]
- shane: that being a successful experiment was a good sign
- 23:45:51 [dbaron]
- shane presents https://github.com/w3c/css-houdini-drafts/blob/master/scroll-customization-api/UseCases.md
- 23:50:48 [dbaron]
- [looking it Hidey Bars]
- 23:51:29 [dbaron]
- shane: I don't want to use these cases to stop us moving forward on parallax; just want to look over these to see if there are simple things we can add to the spec that would make these a lot easier
- 23:52:05 [dbaron]
- shane: hidey bars and pull to refresh have implicit state machine that needs to be run on main thread in JS, and cost of having that means you need to bounce between main thread and compositor thread when deciding to establish new set of animations
- 23:52:32 [dbaron]
- shane: compositor parallax and compositor triggered animations reduces jank points for these, but doesn't eliminate jank
- 23:52:58 [dbaron]
- [rubber banding]
- 23:53:57 [dbaron]
- dino: could probably be approximated, but really, given amount of scroll as input, you're modifying how much viewport. It's an effect on scroll.
- 23:54:02 [dbaron]
- shane: can scroll be an animation target?
- 23:55:00 [dbaron]
- dino: point 3 (animate back) and point 4 (momentum deceleration) are hard
- 23:56:39 [dbaron]
- dino: keep rubber banding as maybe, await polyfills?
- 23:56:50 [dbaron]
- Rossen: skip snap points; already have declarative way
- 23:57:46 [dbaron]
- Ojan: extensibility point -- you might disagree with decisions CSS WG made and want to do things differently
- 23:58:17 [dbaron]
- shane: snap points require animating scroll -- can't now -- but would like to
- 23:59:09 [dbaron]
- shane: so dead end until then
- 23:59:42 [dbaron]
- [pull to refresh]
- 23:59:42 [dbaron]
- ojan: rubber band plus
- 00:00:00 [dbaron]
- shane: on some impls flicking can cause pull to refresh
- 00:00:23 [dbaron]
- ojan: at least seeing the thing, maybe not commit
- 00:01:13 [dbaron]
- dino: in most cases as pull-to-refresh, there is an animation based on scroll position
- 00:01:19 [dbaron]
- shane: but this is scroll position going negative
- 00:03:55 [dbaron]
- ojan: more complicated state machine than hidey bars
- 00:04:02 [dbaron]
- shane: but still fundamentally a state machine
- 00:04:19 [dbaron]
- shane: I think we handle custom scrollers completely
- 00:04:30 [dbaron]
- [custom scrollers] (move this 1 line up)
- 00:09:17 [dbaron]
- [retargeting scrolling]
- 00:09:33 [dbaron]
- dino: might be easy declarative solution to this but not about animations
- 00:09:41 [dbaron]
- shane: but web animations need to be able to do scroll animations
- 00:09:44 [dbaron]
- [disable scroll chaining]
- 00:09:51 [dbaron]
- shane: outside of scope of parallax api
- 00:10:15 [dbaron]
- [custom scroll limit]
- 00:11:07 [dbaron]
- [custom overscroll]
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- 00:12:03 [dbaron]
- topic: next steps
- 00:12:13 [dbaron]
- shane: need something that's more than dean's email, maybe an explainer doc derived from it
- 00:12:22 [dbaron]
- dino: not at all tied to what I wrote
- 00:12:32 [dbaron]
- shane: dino, want to start with that and we can then bikeshed on the syntax
- 00:13:04 [dbaron]
- ACTION dino to turn email into an explainer doc
- 00:13:04 [trackbot]
- Created ACTION-92 - Turn email into an explainer doc [on Dean Jackson - due 2016-02-10].
- 00:13:22 [dbaron]
- shane: others can help turn it into a spec once that happens
- 00:14:24 [dbaron]
- shane: want help with web animations api...?
- 00:14:45 [dbaron]
- dino: important to have web animations equivalent and ultimately (when houdini specs exist) defined in terms of JS that you could implement in a scrolling worker
- 00:15:11 [birtles]
- I actually tried to work out the web animations api a long time ago but got stuck, probably because I thought scroll timelines would be re-used (https://wiki.mozilla.org/Platform/Layout/Extended_Timelines)
- 00:15:28 [dbaron]
- Rossen: going back... scroll limit used for being able to create infinite scrolls. Mostly for list view controls. Where you control amount of content that you have, and as you're building ahead, want to constrain scrolling to some position so you don't scroll to content that's not ready yet
- 00:17:19 [birtles]
- for animation-behavior, from Dean's proposal, we have something similar in CSS Animations 2 now: https://drafts.csswg.org/css-animations-2/#animation-composition
- 00:19:21 [dbaron]
- shane: dino, want help with web animations api?
- 00:19:30 [dbaron]
- dino: yes but not yet. Won't get to it until at least next week.
- 00:20:16 [birtles]
- when I tried to map Dean's proposal (or something similar) to Web Animations I ran into trouble because I was trying to re-use ScrollTimeline objects
- 00:20:31 [birtles]
- it got messy trying to use an Animation's playbackRate to map seconds to scroll timeline's units
- 00:20:42 [birtles]
- but I think if you create a new ScrollTimeline for each application you can probably avoid that
- 00:21:04 [birtles]
- (also, I want to rename animation-timebase to animation-timeline)
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