IRC log of svg on 2014-04-09
Timestamps are in UTC.
- 07:06:28 [RRSAgent]
- RRSAgent has joined #svg
- 07:06:28 [RRSAgent]
- logging to http://www.w3.org/2014/04/09-svg-irc
- 07:06:30 [trackbot]
- RRSAgent, make logs public
- 07:06:30 [Zakim]
- Zakim has joined #svg
- 07:06:32 [trackbot]
- Zakim, this will be GA_SVGWG
- 07:06:32 [Zakim]
- I do not see a conference matching that name scheduled within the next hour, trackbot
- 07:06:33 [trackbot]
- Meeting: SVG Working Group Teleconference
- 07:06:33 [trackbot]
- Date: 09 April 2014
- 07:06:38 [heycam]
- Chair: Cameron
- 07:06:52 [heycam]
- Agenda: https://www.w3.org/Graphics/SVG/WG/wiki/F2F/Leipzig_2014/Agenda
- 07:10:30 [heycam]
- Scribe: Cameron
- 07:10:32 [heycam]
- ScribeNick: heycam
- 07:10:38 [heycam]
- Topic: Automated filter regions
- 07:10:55 [krit]
- https://www.w3.org/Graphics/fx/wiki/Filter_effects#Automated_Filter_Region_calculation
- 07:11:05 [heycam]
- krit: I'm currently working on automated filter region calculation code
- 07:11:11 [heycam]
- ... I know blink did some work on that
- 07:11:19 [heycam]
- ... to minimize the effected area as much as possible
- 07:11:33 [heycam]
- ... I'd be happy if there would be some contributions on how this should work
- 07:11:52 [heycam]
- ... the main problem is if you do not have limits at the beginning, and you use primitives like feTurbulence, that don't have bounds
- 07:11:56 [heycam]
- ... or lighting effects
- 07:12:01 [heycam]
- ... this could affect the whole canvas
- 07:12:04 [heycam]
- ... which isn't necessarily what you want
- 07:12:11 [heycam]
- ... currently we have the 10% bounds around the objectBoundingBox
- 07:12:16 [heycam]
- ... getting rid of that for gaussian blur would be good
- 07:12:25 [heycam]
- ... you can calculate the boundaries automatically
- 07:12:31 [heycam]
- ... for displacement map, turbulence, etc., there's no bounds
- 07:12:34 [heycam]
- ... what should we do for them
- 07:12:59 [heycam]
- ... should we clip to the viewport -- possible, but a lot bigger than you need -- or take the old 10% filter margins?
- 07:13:24 [heycam]
- heycam: did roc suggest getting rid of those attributes altogether?
- 07:13:34 [heycam]
- krit: no, but he said if you don't specify them then the bounds should be calculated automatically
- 07:13:49 [heycam]
- Tav: you can calculate the maximum displacement
- 07:13:53 [heycam]
- krit: it could still be huge though
- 07:14:03 [heycam]
- ... and for turbulence, there's no hint about how big it should be
- 07:14:12 [heycam]
- Tav: it's only useful to have turbulence as input for something else
- 07:14:17 [heycam]
- ... so you have to work backwards to work it out
- 07:14:27 [heycam]
- heycam: you must be able to work it out
- 07:16:08 [heycam]
- Tav: the filter is applied to the object. you have the object size.
- 07:16:15 [heycam]
- krit: feTurbulence is not limited to the object size
- 07:16:43 [heycam]
- cabanier: what about keeping the current behaviour but special casing blur, color matrix, etc.?
- 07:19:24 [heycam]
- heycam: what about finding the maximum rectangle based only on the primitives that you can work it out for
- 07:19:42 [heycam]
- ... and then use the union of those rectangles for the remaining ones like turbulence
- 07:20:02 [Tav]
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- 07:21:38 [heycam]
- krit: the 10% fallback might be easier, since implementations already handle that, but it's not good for authors
- 07:23:53 [heycam]
- heycam: what is more useful for authors if they use only an infinite extent filter primitive?
- 07:24:00 [heycam]
- ... I don't like the 10%
- 07:24:45 [stakagi]
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- 07:25:01 [heycam]
- krit: who prefers viewport and who prefers the 10% limit?
- 07:25:07 [heycam]
- pdr: viewport, though that will be slower
- 07:25:19 [heycam]
- Tav: if you have a flood fill, that will now go everywhere
- 07:25:23 [heycam]
- ... could break content
- 07:25:35 [heycam]
- krit: you can always specify x/y/width/height if you need to
- 07:25:41 [heycam]
- ed: leaning towards 10% margin
- 07:26:10 [heycam]
- pdr: how does CoreImage handle this? or other native APIs?
- 07:26:14 [heycam]
- krit: don't know how CoreImage does it
- 07:26:19 [heycam]
- cabanier: you have to set it up yourself right?
- 07:26:28 [heycam]
- krit: you give the images as input, so you don't run into the infinite extent issue
- 07:26:39 [heycam]
- cabanier: doesn't IE have all of these optimizations?
- 07:27:32 [heycam]
- Tav: how does turbulence work, does the pattern shift?
- 07:27:35 [heycam]
- krit: I think it would
- 07:29:39 [heycam]
- davve: are users complaining about this?
- 07:29:49 [heycam]
- krit: new users don't understand these 10% margins at all
- 07:29:57 [heycam]
- ed: it's usually people using gaussian blur
- 07:30:56 [heycam]
- heycam: would content break if we just said turbulence defaults to 0,0,100%,100% unless attributes are given on the primitive?
- 07:30:59 [heycam]
- krit: I think it would
- 07:32:32 [heycam]
- ... should we defer this decision, or can we come to a conclusion?
- 07:32:42 [heycam]
- ... I'd be fine with using 10% margin for now, but at least for things that are unbounded
- 07:32:46 [heycam]
- ... and try to be smart for other cases
- 07:33:06 [heycam]
- Tav: if there is a primitive you cannot figure out, you use the 10%
- 07:34:37 [heycam]
- heycam: are you able to write down in the spec exactly when we have to use the 10% then?
- 07:34:38 [heycam]
- krit: yes
- 07:35:19 [heycam]
- ... a lot of authoring tools in the past set the filter region to the whole viewport
- 07:35:24 [heycam]
- ed: if you don't optimize it's going to be super slow
- 07:36:04 [heycam]
- ... I know I saw some diagram with lots of little cloud shapes, and each had a filter applied
- 07:36:10 [heycam]
- ... it was very slow
- 07:36:20 [heycam]
- Tav: there is badly authored content out there
- 07:36:40 [heycam]
- heycam: I think Omnifgraffle at one point was outputting large filter regions
- 07:40:07 [heycam]
- RESOLUTION: For filter primitives that are unbounded, and the size cannot be computed automatically, the default filter region will be -10%,-10%,120%,120%
- 07:40:26 [heycam]
- krit: next is the lighting filters
- 07:40:41 [heycam]
- ... in Blink/WebKit, they are treated as infinite extent
- 07:40:43 [heycam]
- ... but not in Gecko
- 07:42:34 [heycam]
- [dirk shows an example]
- 07:43:19 [krit]
- SVGFEPointLightElement-svgdom-y-prop.html
- 07:43:28 [heycam]
- ... in Firefox the output of the lighting primitive is limited to exactly the size of the input
- 07:43:41 [heycam]
- Tav: I think that's wrong, and Blink/WebKit are right
- 07:44:09 [heycam]
- Zakim, remind me in 8 hours to go home
- 07:44:09 [Zakim]
- ok, heycam
- 07:46:10 [ed]
- https://webkit.googlesource.com/WebKit/+/master/LayoutTests/svg/dynamic-updates/script-tests/SVGFEPointLightElement-dom-y-attr.js is what it generates
- 07:46:35 [krit]
- http://trac.webkit.org/export/167007/trunk/LayoutTests/svg/dynamic-updates/SVGFEPointLightElement-svgdom-y-prop.html
- 07:49:17 [krit]
- <svg:svg width="300" height="300"><svg:defs><svg:filter id="myFilter" filterUnits="userSpaceOnUse" x="0" y="0" width="200" height="200"><svg:feGaussianBlur in="SourceGraphic" stdDeviation="2" result="blur"></svg:feGaussianBlur><svg:feDiffuseLighting in="blur" surfaceScale="1" diffuseConstant="1" lighting-color="yellow"><svg:fePointLight x="100" y="180"
- 07:49:17 [krit]
- z="30"></svg:fePointLight></svg:feDiffuseLighting></svg:filter></svg:defs><svg:circle width="200" height="200" cx="100" cy="60" r="50" filter="url(#myFilter)"></svg:circle></svg:svg>
- 07:51:02 [heycam]
- heycam: I think it is just a bug in firefox
- 07:51:14 [heycam]
- krit: and IE11 matches Blink etc.
- 07:51:17 [heycam]
- ... so I will leave the spec as is
- 08:00:10 [heycam]
- Topic: animation of filter effects
- 08:00:19 [heycam]
- krit: Brian wrote a good summary
- 08:00:24 [heycam]
- ... we got one reply
- 08:00:27 [heycam]
- birtles: we talked about it a bit further in Web Animations
- 08:01:28 [birtles]
- some discussion here: http://lists.w3.org/Archives/Public/public-fx/2014JanMar/0118.html
- 08:01:58 [birtles]
- original discussion here: http://lists.w3.org/Archives/Public/public-fx/2014JanMar/0063.html
- 08:02:15 [stakagi_]
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- 08:03:10 [heycam]
- ... I'll summarise
- 08:03:16 [heycam]
- ... there's different ways of adding things together
- 08:03:46 [heycam]
- ... if you have two animations which are targetting the same element, and they're independent animations, and they're both applying a filter to the element, then visual result you expect is equivalent to building up a list
- 08:03:51 [heycam]
- ... suppose they're both applying a blur of radius 2
- 08:03:56 [heycam]
- ... the equivalent visual result is blur(2)blur(2)
- 08:04:00 [heycam]
- ... so you append onto the list
- 08:04:09 [heycam]
- ... but for SVG there's also cumulative animation
- 08:04:15 [heycam]
- ... where the same animation builds on its own result
- 08:04:23 [heycam]
- ... that should give you a different result after 2 iterations, blur(4)
- 08:04:29 [heycam]
- ... this comes up with transforms as well
- 08:04:34 [heycam]
- ... if you have skew(22)
- 08:04:40 [heycam]
- ... if you accumulate that three times, you should get skew(66)
- 08:04:52 [heycam]
- ... after three iterations
- 08:05:26 [heycam]
- ... but if you have three indepedent animations with skew(22) and they're additive, you use post-multiplication to get skew(22)skew(22)skew(22)
- 08:05:31 [heycam]
- ... so that's two different kinds of "addition"
- 08:05:40 [heycam]
- ... that's something we've realised in Web Animations, we know two different ways to add
- 08:05:49 [heycam]
- ... for most things they're identical, say for lengths
- 08:05:53 [heycam]
- ... but for some types they're different
- 08:05:58 [heycam]
- ... for filters that's an example where they're different
- 08:06:12 [heycam]
- heycam: is it just when you have lists?
- 08:06:14 [heycam]
- birtles: doesn't have to be
- 08:06:22 [heycam]
- ... for transform lists you don't have to build up the list, you can use post-multiplication
- 08:06:26 [heycam]
- ... the effect is the same there
- 08:06:40 [heycam]
- heycam: do you have an exhaustive list?
- 08:06:46 [heycam]
- birtles: so far it's just filters and transforms where this has come up
- 08:07:06 [heycam]
- ... another reason it's important to make the distinction, with cumulative animation, the list gets longer each time you repeat
- 08:07:29 [heycam]
- ... so it's advantageous to define the operation differently for filter lists
- 08:07:42 [heycam]
- ... it's basically a component-wise addition rather than an independent combination
- 08:07:55 [heycam]
- ... so we've defined this already in Web Animations
- 08:08:20 [heycam]
- birtles: for any data type we define how to interpolate, how to compute distance, how to add, and how to accumulate
- 08:09:12 [heycam]
- ... you don't have to define all of these operations
- 08:09:21 [heycam]
- ... the definitions say if there's no cumulate addition operation for this type, use normal addition
- 08:09:31 [heycam]
- ... if that's not defined, it uses "non-additive" addition, i.e. just use the RHS
- 08:09:38 [heycam]
- krit: this relies on Web Animations defining the types
- 08:10:14 [heycam]
- ... for filter effects, I don't want to have infinite lists
- 08:10:20 [heycam]
- birtles: for filters we need to define how accumulation works
- 08:10:33 [heycam]
- ... and I think we need to define that in terms of matching up filter primitives, starting from the rhs, and adding the component values
- 08:11:11 [heycam]
- krit: another problem is that a lot of the values that pass are not linear
- 08:11:14 [heycam]
- ... greyscale for example
- 08:11:21 [heycam]
- ... and just adding these numbers would give a non-linear behaviour
- 08:11:26 [heycam]
- ... for some of the filter functions it's not even computable
- 08:11:37 [heycam]
- ChrisL: can the distance metric not linearise it?
- 08:12:39 [heycam]
- birtles: it's up to the spec to define how to combine the numbers for the cumulative addition
- 08:12:52 [heycam]
- krit: for some primitives I just don't know how to combine the numbers
- 08:13:03 [heycam]
- Tav: if you apply a gaussian blur twice to something, it's not the same as doubling it
- 08:13:08 [heycam]
- birtles: it's up to you to think for each one
- 08:13:19 [heycam]
- ... if you were to make this animation, and run it twice and build on the result, what's the expected result of that
- 08:13:26 [heycam]
- ... define the operation in those terms
- 08:13:38 [heycam]
- ... it's up to the spec author who introduces a new animatable type
- 08:13:54 [heycam]
- krit: I'd rather not allow the addition then
- 08:13:57 [heycam]
- birtles: I think we should work it out
- 08:14:04 [heycam]
- ... I think it's useful to have additive animations
- 08:14:18 [heycam]
- ... as long as you're defining that additive animation, you should define the cumulative one as well, so you don't get longer lists
- 08:14:26 [heycam]
- krit: additive is one part
- 08:14:34 [heycam]
- ... if you have two blurs you add the two numbers
- 08:14:40 [heycam]
- birtles: if they're independent animations you do append to the list
- 08:14:46 [heycam]
- ... you don't have the problem of the list building forever
- 08:14:55 [heycam]
- krit: I think that's what I specify at the moment
- 08:15:01 [heycam]
- ... assume that all of the primitives are linear
- 08:15:13 [heycam]
- ... not sure how to figure it out
- 08:15:21 [heycam]
- birtles: might work just to add for blur
- 08:15:40 [heycam]
- birtles: if you're animating a blur from 0 to 2, and then you say run it again and build on your result, going 2-4 is what you're asking for
- 08:16:00 [heycam]
- krit: I think that's what we do right now. if you animate stdDeviation on the SVG filter, you have linear accumulation
- 08:16:09 [heycam]
- ... therefore that's what you do at the moment with SMIL animations
- 08:16:18 [heycam]
- ... so for blur and drop-shadow maybe you can do the same
- 08:16:25 [heycam]
- ... so what about distance, for paced animations?
- 08:16:33 [heycam]
- birtles: there are a bunch of definitions for different data types
- 08:16:48 [heycam]
- ... if there's no meaningful sense of distance for a datatype, don't define it
- 08:16:58 [heycam]
- krit: I don't think distance makes sense for filters
- 08:17:37 [heycam]
- birtles: in the short term we can say there is no distance function for filters
- 08:21:31 [heycam]
- -- break --
- 08:26:36 [shepazu]
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- 08:40:45 [nikos]
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- 08:41:43 [nikos]
- https://www.w3.org/Graphics/SVG/WG/wiki/Proposals/Advanced_Gradients
- 08:42:14 [heycam]
- Topic: Advanced gradients beyond SVG 2
- 08:43:00 [ChrisL]
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- 08:43:13 [heycam]
- nikos: I wanted to have a high level discussion on the possibility of extending the advanced gradients in SVG after SVG 2
- 08:43:26 [heycam]
- ... it might seem premature to talk about that now, but the reason I bring it up is that Canon is willing to put some time towards this
- 08:43:35 [heycam]
- ... and we want to get feedback from the group if they're interested in in the future
- 08:43:39 [heycam]
- ... if it's a good way to spend our time
- 08:43:57 [heycam]
- ... we think there are two ways to extend the advanced gradients
- 08:44:05 [heycam]
- ... one is diffusion curves, which is something we're particularly interested in
- 08:44:12 [heycam]
- ... we gave a talk at SIGGRAPH last year about our research
- 08:44:21 [heycam]
- ... and I talked last year at Graphical Web about them in SVG
- 08:44:34 [heycam]
- ... the other thing is a stepping stone, or maybe complementary, is to extend the mesh gradients
- 08:44:39 [heycam]
- ... SVG 2 has the coons patch gradients
- 08:44:51 [heycam]
- ... but there are some issues with those, and there are some other representations we might want to look at
- 08:44:59 [nikos]
- https://www.w3.org/Graphics/SVG/WG/wiki/Proposals/Advanced_Gradients
- 08:45:07 [heycam]
- ... to start with diffusion curves, there are some examples on the wiki page
- 08:45:25 [heycam]
- ... I'm assuming everyone knows how they work
- 08:46:59 [heycam]
- birtles: is the same as edge blends?
- 08:47:06 [heycam]
- nikos: not totally sure
- 08:49:06 [heycam]
- ChrisL: so diffusion curves, the curves are a boundary, and I was talking with some font designers getting interesting in coloured fonts
- 08:49:15 [heycam]
- ... they wanted the center curve of the shape to be what constrained the gradient
- 08:49:24 [heycam]
- nikos: see the tube example on the wiki page
- 08:49:54 [heycam]
- ... see also the biharmonic model. both the inria people and we have a colour on the left and on the right, and you can also control the gradient along each curve
- 08:49:59 [heycam]
- ... that lets you get a smooth profile through the curve
- 08:50:11 [heycam]
- ... then you can conceptually assign one colour to the curve, and get a smooth gradient through the center
- 08:50:12 [ChrisL]
- https://gist.github.com/mbostock/4163057
- 08:50:41 [heycam]
- nikos: is that a linear gradient along the path?
- 08:50:42 [heycam]
- ChrisL: ye
- 08:50:45 [heycam]
- s/ye/yes/
- 08:51:07 [heycam]
- nikos: if you were to do that with diffusion curves, you would have the outside paths, and assign green at the control points at one end and red to the points at the other end
- 08:51:51 [heycam]
- ChrisL: I was talking to John Hudson and said font designers were worried that linear and radial gradients weren't sufficient
- 08:52:48 [heycam]
- nikos: diffusion curves and gradient meshes make the same sort of images
- 08:52:55 [heycam]
- ... smooth transitions, and discontinuities
- 08:53:05 [ChrisL]
- s/and said/and he said/
- 08:53:14 [heycam]
- ... the benefit of diffusion curves, and I think it fits well with SVG, is that it's a more compact representation
- 08:53:24 [heycam]
- ... the initial motivation was to mimic what artists draw
- 08:53:30 [heycam]
- ... outlines first, then fill between them with colours
- 08:53:52 [heycam]
- ... and it also lends itself well to animation
- 08:55:07 [heycam]
- nikos: inria have contacted me, and they're interested in collaborating on diffusion curves for SVG or some other kind of mesh for SVG
- 08:55:16 [heycam]
- ... they'll be releasing a library soon that implements their method
- 08:55:20 [heycam]
- ... so will be interesting to see performance of that
- 08:55:41 [heycam]
- ChrisL: the coons patches have the property of smoothness within a patch, and no continuity between patches
- 08:55:55 [heycam]
- ... is there a way to have a type of patch that you can specify a type of continuity between catches?
- 08:56:31 [heycam]
- nikos: there are a few mesh formats that satisfy that
- 08:56:46 [heycam]
- ... inria's solver generates a triangle mesh that does have those properties, since it follows that biharmonic model with smooth transitions across boundaries
- 08:57:13 [heycam]
- ... illustrator's representation they show to the author have those properties, but they subdivide when exporting to patches
- 08:57:38 [heycam]
- Tav: if you look at an output from Illustrator, you can see the lines
- 08:57:47 [heycam]
- ChrisL: seems like an easier way than subdividing and bulking up the content
- 08:57:55 [heycam]
- ChrisL: just have formulation of the patches that have the property you want
- 08:58:05 [heycam]
- nikos: that's something the inria guys wanted to see in SVG
- 08:58:20 [heycam]
- ... it's more general, better for vectorisation of images too
- 08:58:25 [heycam]
- ... I think that could complement diffusion curves
- 08:58:39 [heycam]
- ... diffusion curves for simpler gradients, and meshes for great big areas
- 08:58:50 [heycam]
- ... I think we'd be interested in following both paths
- 08:58:56 [heycam]
- ChrisL: I like the suggestion to rename the mesh gradient
- 08:59:01 [heycam]
- ... either rename it, or put an optional type on it
- 08:59:14 [heycam]
- ... since they'd have different content models etc.
- 08:59:57 [heycam]
- Tav: I've thought about autosmoothing patches
- 09:00:09 [heycam]
- ChrisL: not talking about hacking it in to the existing one, but adding a different type of patch that does have continuity
- 09:00:22 [heycam]
- Tav: we know how illustrator does this, so we could just add that
- 09:00:36 [heycam]
- ... one good thing about coons patch meshes is that PDF, postscript, etc. already support them
- 09:00:55 [heycam]
- ChrisL: to some extent, it ties us to that one type since we've called it "meshGradient"
- 09:01:30 [heycam]
- nikos: I don't see a strong case for having an attribute that specifies the type, rather than having a different element
- 09:01:39 [heycam]
- ChrisL: if we end up with multiple elements, and they take the same list of attributes, that's not a problem
- 09:01:49 [heycam]
- ... if we have one thing with type="", but that determines which attributes you use, that's messy
- 09:02:04 [heycam]
- heycam: I agree
- 09:02:32 [heycam]
- Tav: if we decide to have this smoothing, that's no longer a coon's mesh gradient
- 09:02:40 [heycam]
- ... so the suggestion to rename it to coonsMesh might not be appropriate
- 09:02:58 [heycam]
- nikos: I think you would keep the coon's mesh as is, and if you had a different type you'd name it smoothMesh or whatever
- 09:03:08 [heycam]
- Tav: I think you can add smoothing to coons patch
- 09:03:13 [heycam]
- ChrisL: what's it called in PDF?
- 09:03:16 [heycam]
- nikos: "gradient mesh"
- 09:03:42 [heycam]
- ... that's what it's called in illustrator
- 09:03:50 [heycam]
- ... in PDF there's coons patch, and tensor-product patch
- 09:03:59 [heycam]
- ... that doesn't give you full continuity
- 09:04:12 [heycam]
- ... what's recognised as "gradient meshes" is the full continuity
- 09:04:24 [heycam]
- ChrisL: we did look earlier at tri-mesh and we abandonded that
- 09:04:49 [heycam]
- ... I suggested using Phong shading, since we already have that in filters
- 09:04:57 [heycam]
- Tav: triangle meshes aren't easy to use for the artist
- 09:05:09 [heycam]
- ChrisL: I had proposed using a scatter field of dots, and delauny triangulation
- 09:07:25 [heycam]
- nikos: if the structure is not going to change, it's appropriate to call it "coons patch mesh gradient"
- 09:07:29 [heycam]
- ... it's still based on an array of coons patche
- 09:07:31 [heycam]
- s/patche/patches/
- 09:08:35 [heycam]
- nikos: I think it's safe to give the current SVG 2 representation a more specific name
- 09:08:39 [heycam]
- Tav: not sure "coons" is the right name though
- 09:08:50 [heycam]
- ... doesn't that describe how you fill it to?
- 09:08:52 [heycam]
- nikos: no
- 09:09:07 [heycam]
- ... the interpolation of the colours is what makes it a mesh gradient, but a coons patch mesh doesn't have to be filled in a particular way
- 09:09:49 [heycam]
- ... you could change some parameters of the blending, and it would still be accurate to call it an array of coons patch
- 09:09:55 [heycam]
- ... so calling it a coons patch mesh gradient would still be accurate
- 09:10:05 [heycam]
- ... the issue is that it might not exactly match what's in PDF for example
- 09:10:09 [heycam]
- ChrisL: a subset of it would
- 09:10:23 [heycam]
- heycam: "coons patch mesh gradient" is quite long as a name
- 09:11:30 [heycam]
- ChrisL: cmesh? cpmesh?
- 09:19:11 [heycam]
- heycam: I don't really like coonsMeshGradient but I can live with it
- 09:19:19 [heycam]
- ... feel like there might be a better name but can't think of one
- 09:22:45 [krit]
- <coonsPatchMesh>
- 09:23:08 [heycam]
- ... might be ok to drop "Gradient" from the name, since it gets rendered directly (and also can be used as a paint)
- 09:23:49 [heycam]
- ... I like coonsPatchMesh more than coonsMeshGradient
- 09:24:50 [heycam]
- ... <cpatchGradient>?
- 09:24:56 [heycam]
- Tav: we should add tensor products I think
- 09:24:59 [heycam]
- ... it's not any harder
- 09:25:15 [heycam]
- ... when you render the mesh, it's no hard to handle the tensor products
- 09:27:12 [heycam]
- heycam: what about calling it patchGradient, and then the child elements indicate what kinds of patches are being used?
- 09:36:45 [heycam]
- ... what about: <meshGradient><meshRow><coonsPatch>
- 09:36:56 [heycam]
- ... and the <coonsPatch> can be used for both regular coons patches and tensor-product patches, if we add that
- 09:37:09 [heycam]
- ... any other non-coons patches we might add later would have a name different from <coonsPatch>
- 09:37:46 [heycam]
- RESOLUTION: We will rename <meshPatch> to <coonsPatch>.
- 09:38:09 [heycam]
- ChrisL: you were also concerned about working on this in parallel, and working in a community group
- 09:38:15 [heycam]
- ... would allow the inria guys to contribute
- 09:38:23 [heycam]
- ... another possibility is a taskforce
- 09:38:48 [heycam]
- nikos: community groups you have to keep things on track, and keep people contributing
- 09:38:53 [heycam]
- ChrisL: seems like a reasonable way forward
- 09:40:38 [heycam]
- heycam: I don't have a good sense of how difficult this would be to implement
- 09:40:55 [heycam]
- nikos: we would hope to implement it in webkit, and probably provide a reference implementation / library
- 09:41:14 [heycam]
- nikos: could demo stuff ~ at the end of the year
- 09:41:31 [heycam]
- ChrisL: the group is not going to say definitely no at this stage, and not definitely yes
- 09:41:36 [heycam]
- ... needs to be demonstrated and looked at
- 09:41:55 [heycam]
- ... so it's not a total waste of time
- 09:42:11 [heycam]
- ... I think with the existing stuff, people will want to get rid of the lines
- 09:43:43 [heycam]
- ... concern with the gradient meshes was that you need this solver to calculate the pixel values which people would be scared about speed
- 09:43:53 [heycam]
- Tav: inkscape's rendering of mesh gradients is fast
- 09:43:58 [heycam]
- cabanier: it's also easily GPU implemented
- 09:44:48 [heycam]
- heycam: acceptable to say to put in some more effort so we can make a better judgement with more data?
- 09:44:51 [heycam]
- nikos: yes I think so
- 09:44:58 [heycam]
- ChrisL: having regular updates from the CG would be good too
- 09:47:11 [nikos]
- http://patate.gforge.inria.fr/html/
- 09:50:36 [heycam]
- RESOLUTION: SVG WG is happy for CG to be formed to begin looking into diffusion curves.
- 09:51:22 [nikos]
- scribenick: nikos
- 09:51:35 [nikos]
- Topic: Telcon time
- 09:51:55 [nikos]
- heycam: all the daylight savings changes have been made now
- 09:52:01 [nikos]
- ... it would be good to make a time that Chris can call in
- 09:52:19 [nikos]
- ChrisL: I'm available 6am to 8 or 9 pm
- 09:52:28 [nikos]
- ... 9pm finish
- 09:52:50 [nikos]
- Tav: i have trouble before 9am
- 09:54:02 [heycam]
- http://www.timeanddate.com/worldclock/meetingtime.html?iso=20140409&p1=37&p2=152&p3=248&p4=224&p5=179
- 09:54:30 [nikos]
- krit: Need to consider Rich as well
- 09:54:37 [nikos]
- ... he's something like 2 hours after Seattle
- 09:55:24 [heycam]
- http://www.timeanddate.com/worldclock/meetingtime.html?iso=20140409&p1=37&p2=152&p3=248&p4=224&p5=24&p6=179
- 09:58:38 [nikos]
- heycam: 6am Europe seems like a good spread
- 09:59:02 [nikos]
- ... midnight in New York, 11pm in Austin
- 10:01:04 [nikos]
- heycam: times that are possible but not present - 4pm paris, midnight Melbourne, 7am SFO
- 10:01:25 [nikos]
- http://www.timeanddate.com/worldclock/meetingdetails.html?year=2014&month=4&day=9&hour=14&min=0&sec=0&p1=37&p2=152&p3=248&p4=224&p5=24&p6=179
- 10:01:39 [nikos]
- Ignore the selected day, just look at the time
- 10:03:23 [nikos]
- http://www.timeanddate.com/worldclock/meetingdetails.html?year=2014&month=4&day=9&hour=13&min=0&sec=0&p1=37&p2=152&p3=248&p4=224&p5=24&p6=179
- 10:07:24 [nikos]
- RESOLUTION: new telcon is 3PM Thursday Euro time
- 10:38:17 [nikos]
- nikos has joined #svg
- 10:52:21 [nikos_]
- nikos_ has joined #svg
- 11:07:01 [nikos]
- Topic: Variable-width stroke
- 11:07:26 [nikos]
- Topic: 'vector-effect' non-scaling features update
- 11:07:32 [stakagi]
- https://www.w3.org/Graphics/SVG/WG/wiki/Proposals/vector_effects_extension
- 11:07:52 [nikos]
- stakagi: I had an action about non scaling object
- 11:08:14 [ChrisL]
- action-3578?
- 11:08:14 [trackbot]
- action-3578 -- Satoru Takagi to Add the new transform(ref) functionality to svg 2 -- due 2014-02-07 -- OPEN
- 11:08:14 [trackbot]
- http://www.w3.org/Graphics/SVG/WG/track/actions/3578
- 11:08:32 [nikos]
- ... I prepared this wiki page
- 11:08:48 [nikos]
- ... it was also pointed out that the variation of the effect should be prepared
- 11:09:01 [birtles]
- stakagi: At the Seattle F2F we decided that we should approach non-scaling effects not using transformRef but with vector-effect
- 11:09:06 [nikos]
- ... such as non scaling size and fixed position or non rotating objects, etc
- 11:09:32 [nikos]
- ... this wiki page shows an enhanced proposal for vector effects
- 11:10:00 [nikos]
- ... one effect is non scaling size, another is non rotating, and last is fixed position
- 11:10:26 [nikos]
- ... additional parameters is viewport, screen, device, number
- 11:10:40 [nikos]
- ... I prepared a web application that emulates this
- 11:10:43 [stakagi]
- http://svg2.mbsrv.net/devinfo/devstd/non-scaling-objects-2/VectorEffectTest.html
- 11:12:33 [nikos]
- stakagi: The demo is using the equivalent of the viewport keyword. The other options such as screen and so on are not part of the demo
- 11:12:45 [nikos]
- ... each effect is also described as a formula
- 11:12:55 [nikos]
- ... a transformation formula - see section 1.3
- 11:13:04 [stakagi]
- https://www.w3.org/Graphics/SVG/WG/wiki/Proposals/vector_effects_extension#Transformation_Formula
- 11:13:22 [nikos]
- stakagi: my question is may I add this to the SVG 2 specification?
- 11:13:33 [nikos]
- ChrisL: I've had a look and it seems generally good to me
- 11:13:48 [nikos]
- ... I had one comment that non scaling by itself was a little odd. Suggested non-scaling-size
- 11:14:00 [nikos]
- ... I've had a play with the app and it seems self explanatory
- 11:14:32 [nikos]
- ... in general this seems to be the sort of stuff that the action covered
- 11:14:58 [nikos]
- ... can't remember the url
- 11:15:41 [nikos]
- ... is it like in svg 1.2 we had ref where you could transform relative to another element?
- 11:15:54 [nikos]
- stakagi: yes, but bits in grey I may remove
- 11:16:08 [nikos]
- heycam: what's the difference between screen and viewport?
- 11:17:25 [nikos]
- birtles: I don't quite understand, but in the formula it's all split out
- 11:17:41 [nikos]
- ... we have get screen ctm in SVG already and that's what screen refers to
- 11:17:44 [nikos]
- ... viewport is a subset of that
- 11:18:17 [nikos]
- ChrisL: viewport only goes one level up so if you have nested viewports...
- 11:18:49 [nikos]
- birtles: if you have nested viewports, then viewport will give you the closest
- 11:18:54 [nikos]
- ... while screen always gives the outermost
- 11:19:09 [nikos]
- ... the third keyword device includes the transformations applied by the browser chrome and so on
- 11:19:13 [nikos]
- ... such as pinch zoom
- 11:19:19 [nikos]
- ... and device pixel ratio
- 11:19:41 [nikos]
- ChrisL: it would be useful to put that in the explanation
- 11:19:52 [nikos]
- ed: the equations have a division by the square root of the determinant of the ctm
- 11:19:59 [nikos]
- ... is it specified what happens when that is zero?
- 11:20:18 [nikos]
- stakagi: when that happens nothing should be displayed
- 11:20:24 [nikos]
- ed: does that need to be stated somwhere?
- 11:20:33 [nikos]
- stakagi: I haven't written the spec text yet
- 11:21:37 [nikos]
- heycam: what was number?
- 11:21:41 [nikos]
- ... goes this number of viewports up?
- 11:21:46 [nikos]
- ChrisL: yes
- 11:22:27 [nikos]
- .. we worked out the common cases were going one level up or all so there's keywords for that
- 11:22:45 [nikos]
- heycam: don't know if there's features that let you reference things in the hierarchy
- 11:22:54 [nikos]
- ChrisL: you mean by counting?
- 11:22:56 [nikos]
- heycam: or by name
- 11:23:03 [nikos]
- ChrisL: we have lots of things where you point to an id
- 11:23:13 [nikos]
- ... sometimes we restrict but in general terms its a uri
- 11:23:24 [nikos]
- heycam: but they're generally things that are downwards
- 11:24:31 [nikos]
- ChrisL: this is basically what we had before with the ref where you might want to reference other svgs and have them pan together for example
- 11:25:39 [nikos]
- ChrisL: what we've done in the past is to use a uri reference for pointing to things in the same or in other documents
- 11:25:48 [nikos]
- ... and restrict to the same document if needed
- 11:26:30 [nikos]
- heycam: if your containing document is a few levels up, where script would be restricted from accessing it, is it ok to get the ctm?
- 11:26:39 [nikos]
- ChrisL: I was imagining it would always be on the same domain
- 11:27:36 [ChrisL]
- reasonable to allow cross document but not cross domain. same restriction as with script
- 11:27:52 [nikos]
- birtles: wonder how much number will be used
- 11:27:57 [nikos]
- ChrisL: suspect it will be used the least
- 11:28:05 [nikos]
- stakagi: I'm not fussed either way
- 11:28:39 [nikos]
- heycam: is the use case of having the document you stop at being somewhere in the middle of the chain an important one?
- 11:28:47 [nikos]
- stakagi: seems like it would be useful for tiles of maps, but it's hard to know
- 11:29:46 [nikos]
- [Chris gives a use case example of a map where the size of symbols is fixed]
- 11:30:00 [nikos]
- ChrisL: in some ways it's easier to track with an id
- 11:30:07 [nikos]
- heycam: think numbers might be hard for an authoring perspective
- 11:30:19 [nikos]
- ... especially with an adaptive number of levels - you'd have to update the numbers
- 11:30:47 [nikos]
- ... if the use case is knowing where the top level of the map is then it's similar to screen
- 11:30:55 [nikos]
- ... it's near screen
- 11:31:04 [nikos]
- ChrisL: you could put an id and point to it
- 11:31:12 [nikos]
- ... seems like an obvious place to put an id
- 11:31:20 [nikos]
- ... I do think we need to point to intermediate levels
- 11:31:37 [nikos]
- ... think numbers are going to be more trouble than they're worth though
- 11:32:02 [nikos]
- ... not hearing anyone arguing for numbers
- 11:32:17 [nikos]
- birtles: could perhaps add it later once we understand the use case better
- 11:32:27 [nikos]
- ChrisL: we're not taking away functionality, only syntax
- 11:32:34 [nikos]
- ... use cases aren't affected
- 11:32:50 [nikos]
- ... do people have any other issues?
- 11:32:57 [nikos]
- heycam: still not convinced url is the ideal way to referene
- 11:33:02 [nikos]
- ChrisL: I'd rather see url than an id ref
- 11:33:27 [nikos]
- heycam: if you're in control of all these docs and you can put an identifier then you can say go to that
- 11:33:33 [nikos]
- ChrisL: doesn't seem like the web architecture way to do it
- 11:33:37 [nikos]
- ... you'd point to a uri
- 11:34:26 [nikos]
- heycam: let's say you've designed your mapping thing and it's embedded ( which is why we need more than screen)
- 11:34:42 [nikos]
- ... if you want that available in different contexts then you might need something other than url
- 11:35:06 [nikos]
- ChrisL: you're right number would be useful there
- 11:35:26 [nikos]
- heycam: I still don't like number though. You're not necessarily going to have the same number of steps all the time to get to where you want
- 11:35:44 [nikos]
- ChrisL: so we need a way to point to somewhere higher up without knowing the name of the document that contains that
- 11:37:40 [nikos]
- birtles: I don't see whats wrong with id
- 11:37:44 [nikos]
- heycam: implies the same document
- 11:38:25 [nikos]
- ... I think something like id is needed, but not exactly id as in the proposal
- 11:38:47 [nikos]
- ... I wonder if in Thomas's use cases if he ever has other documents?
- 11:41:10 [nikos]
- ... I think maybe that feature may be ok but not sure of exact way to do the referring.
- 11:41:13 [nikos]
- ... could think about that later
- 11:41:17 [nikos]
- ed: you mean start without it ?
- 11:41:38 [nikos]
- heycam: is Takagi-san sure the feature is needed?
- 11:41:45 [nikos]
- birtles: no I think he's happy for us to decide
- 11:41:52 [nikos]
- heycam: if that's the case then I lean towards not adding for now
- 11:42:20 [nikos]
- stakagi: I don't have a particular opinion, but in Seattle Chris and Doug proposed it
- 11:43:50 [nikos]
- ChrisL: so if you do the multi pane mapping thing you have to always go to the top
- 11:43:56 [nikos]
- ... so you can only have one level
- 11:44:16 [nikos]
- heycam: I meant drop url and id as well as number
- 11:44:33 [nikos]
- ChrisL: it's really common to do multi pane things and have them transform together
- 11:45:13 [nikos]
- ... I understand you don't want to bake uri in so that components are reusable but I'd rather that than no uri at all
- 11:45:59 [nikos]
- stakagi: I still want to look into the needs of the specific use cases and add what's needed after
- 11:46:16 [nikos]
- ... so I think it's ok to leave off the grey parts of the syntax until after the investigation
- 11:46:23 [nikos]
- ChrisL: I'd rather have it in
- 11:46:57 [nikos]
- ... it's easier to define everything within the model and then remove things
- 11:47:33 [nikos]
- ... if we do it in terms of pointing at elements, then we say you point at the element and there's syntactic sugar for nearest and further
- 11:47:55 [nikos]
- s/further/furthest
- 11:48:34 [nikos]
- heycam: Brian was wondering if we could just use id and look at each document for that id
- 11:48:43 [nikos]
- heycam: but I was a bit uncomfortable with that
- 11:48:49 [nikos]
- ... maybe a new attribute is needed
- 11:49:09 [nikos]
- ... if it's documents and not viewport establishing elements within documents then maybe the name attribute on iframe could be used
- 11:49:32 [nikos]
- birtles: can we leave this as agree on the requirement but we don't know what the addressing mechanism should be ?
- 11:49:34 [nikos]
- ChrisL: yes
- 11:49:43 [nikos]
- nikos has joined #svg
- 11:50:20 [nikos]
- heycam: I can see the use case for identifying a top level document somewhere in the chain which is the root you want to trasform things relative to
- 11:50:33 [nikos]
- ... but not sure about documents somewhere up the chain
- 11:51:01 [heycam]
- s/documents/individual viewport establishing elements within documents/
- 11:51:43 [nikos]
- birtles: Takagi-san was wondering about screen ctm and whether that should include the browser chrome trasnform
- 11:51:52 [nikos]
- ... spec not clear currently, wondering if anyone knows about that
- 11:52:07 [nikos]
- heycam: I know there's a lot of confusion about window.devicePixelRatio and that's part of what Ted was going to investigate
- 11:52:36 [nikos]
- krit: did someone check if screen ctm goes outside of svg root?
- 11:53:17 [nikos]
- heycam: when an object is fixed position, what point on the object is fixed?
- 11:55:05 [nikos]
- birtles: I don't quite understand but I think it's the 0,0 part of the shape
- 11:55:13 [nikos]
- ... but if you put a translation on it then it's the x,y of that translation
- 11:55:36 [nikos]
- ... specified under fixed position
- 11:55:44 [nikos]
- ... if it has a transform on it then it uses the tx,ty
- 11:58:06 [nikos]
- stakagi: I think it would be better if there were separate attributes for that but don't have any ideas on what that would look like
- 11:58:17 [nikos]
- heycam: I'm having trouble getting my head around what fixed-position actually means
- 12:00:05 [nikos]
- ... in the demo, if I zoom then the arrow remains centered on the magnifying glass thing
- 12:00:11 [nikos]
- ... what defines that that is the origin?
- 12:01:01 [nikos]
- heycam: seems like one of the main use cases for fixed-position is location markers on the map where you want the icon to get bigger on zoom but position to stay fixed
- 12:01:28 [nikos]
- ... are all the combinations sensible?
- 12:01:49 [nikos]
- I'm wondering if there's only a couple of combinations that you'd want to use and then there's a better name for each
- 12:02:50 [nikos]
- ChrisL: with the transform attribute you can say rotate, scale, translate in any combination and these ones are basically the same choices but stopping them happening
- 12:03:08 [nikos]
- ... so if we allow the transforms in any order then should also allow them all to be switched off
- 12:03:17 [nikos]
- heycam: guess there will always be some combinations that don't make sense
- 12:03:30 [nikos]
- ... can we use the names translate, rotate, scale?
- 12:03:36 [nikos]
- ... fixed-position is pretty descriptive
- 12:04:16 [nikos]
- ... compared to non-translation
- 12:04:55 [nikos]
- ... so we're deciding whether takagi-san will go ahead and add these to the property?
- 12:04:58 [nikos]
- ChrisL: yes
- 12:04:59 [nikos]
- ed: yes
- 12:05:17 [nikos]
- heycam: have a feeling these will cover Thomas's use cases as well
- 12:05:27 [nikos]
- ChrisL: once there's spec text he'll be able to see more easily
- 12:05:41 [nikos]
- heycam: so we have a separate keyword for non-scaling stroke
- 12:05:51 [nikos]
- ... that's a bit different to others that say which bit of the transform isn't applied
- 12:06:20 [nikos]
- nikos has joined #svg
- 12:06:32 [nikos]
- heycam: maybe non scaling stroke should be taken out of the brackets
- 12:06:45 [nikos]
- ... since it's more canned
- 12:06:54 [nikos]
- ChrisL: so you can't say non-scaling-stroke and non-rotation?
- 12:06:55 [nikos]
- heycam: yes
- 12:07:03 [nikos]
- ed: what if you had hatching that wasn't meant to be rotated?
- 12:07:15 [nikos]
- heycam: that was one of Thomas's use cases
- 12:08:40 [nikos]
- Tav: there's two independent things. Positioning something and then how it's transformed
- 12:08:51 [nikos]
- birtles: it's actually non scaling stroke width that non-scaling-stroke refers to
- 12:09:24 [nikos]
- heycam: ok I was confused.
- 12:09:42 [nikos]
- ... so we might have additional keywords like non scaling stroke to keep the pattern oriented for example
- 12:09:56 [nikos]
- birtles: begs the question of whether it should be a separate property
- 12:09:59 [nikos]
- Tav: makes sense
- 12:10:36 [nikos]
- heycam: but we can discuss that sort of thing later
- 12:10:42 [nikos]
- birtles: think it's worth splitting off now
- 12:11:06 [nikos]
- ... vector-effects makes more sense when referring to the stroke but less when referring to the transform
- 12:14:03 [nikos]
- ed: would prefer if names didn't have 'non' at the beginning
- 12:14:08 [nikos]
- heycam: is it ok to decide the name later?
- 12:14:28 [birtles]
- property name suggestions so far: transform-constraint, transform-limit, transform-lock, untransform, fixed-transform non-transform etc.
- 12:14:41 [birtles]
- keyword values: fixed-scale, fixed-rotation etc.
- 12:14:53 [birtles]
- heycam: 'transform-context' ?
- 12:15:29 [birtles]
- ... since it specified not only the parts but also the point of reference
- 12:15:38 [birtles]
- s/it specified/it specifies/
- 12:15:41 [nikos]
- heycam: we do need to decide if Takagi-san should add it
- 12:16:00 [nikos]
- ChrisL: he should
- 12:16:01 [nikos]
- ed: yes
- 12:16:08 [nikos]
- Tav: yes
- 12:17:08 [nikos]
- RESOLUTION: Takagi-san to add vector effects extension proposal to SVG 2 specification
- 12:17:31 [nikos]
- ACTION: Takagi-san to add vector effects extension proposal to SVG 2 specification
- 12:17:31 [trackbot]
- Error finding 'Takagi-san'. You can review and register nicknames at <http://www.w3.org/Graphics/SVG/WG/track/users>.
- 12:17:47 [nikos]
- nikos has joined #svg
- 12:18:06 [nikos]
- ACTION: stakagi to add vector effects extension proposal to SVG 2 specification
- 12:18:06 [trackbot]
- Created ACTION-3619 - Add vector effects extension proposal to svg 2 specification [on Satoru Takagi - due 2014-04-16].
- 13:14:38 [nikos]
- nikos has joined #svg
- 13:16:25 [ChrisL]
- scribenick#: cabanier
- 13:16:57 [ChrisL]
- scribenick: ChrisL
- 13:19:20 [ChrisL]
- Topic: Variable stroke width
- 13:19:24 [birtles]
- https://www.w3.org/Graphics/SVG/WG/wiki/Proposals/Variable_width_stroke#Syntax_proposal
- 13:19:51 [ChrisL]
- birtles: some tweaks from last time
- 13:20:00 [ChrisL]
- ... also a polyfil, not finished
- 13:20:02 [birtles]
- https://rawgithub.com/birtles/curvy/master/index.html
- 13:20:41 [ChrisL]
- birtles: syntax proposal had consensus last time but people asked for a polyfil to test algos with
- 13:21:11 [ChrisL]
- ... does parsing and processing of values, does not draw the stroke yet
- 13:21:32 [ChrisL]
- ... most syntax implemented
- 13:22:07 [ChrisL]
- heycam: can you explain the syntax
- 13:22:23 [ChrisL]
- birtles: choice of algo, and some predefined test cases
- 13:22:30 [ChrisL]
- ... can write your own
- 13:22:42 [ChrisL]
- ... and permalink to sendto other people
- 13:23:26 [ChrisL]
- birtles: three properties plus a shorthand. list of widths, can do asymmetric
- 13:23:47 [ChrisL]
- ... percentages are % of computed value of stroke width
- 13:24:04 [ChrisL]
- ... absolute distances, issue if they should allow relative
- 13:24:18 [ChrisL]
- birtles: drawn segments can be adressed
- 13:24:31 [ChrisL]
- krit: all absolute?
- 13:24:34 [ChrisL]
- birtles: yes
- 13:24:51 [ChrisL]
- ed: order of values, is it order in path?
- 13:25:09 [ChrisL]
- birtles: yes, parallel arrays in ascending order elsse clamped like css gradients
- 13:25:18 [ChrisL]
- s/elsse/else
- 13:25:57 [ChrisL]
- krit: comma separated list
- 13:26:10 [ChrisL]
- ... are you sure, shorthand has list too
- 13:27:04 [ChrisL]
- birtles: formal syntax not specced out yet
- 13:27:44 [ChrisL]
- ChrisL: is it piecewise linear or what?
- 13:28:02 [ChrisL]
- birtles: that is why there is a choice of algo in the polyfil, not decided yet
- 13:28:16 [ChrisL]
- heycam: so you walk the path and interpolate
- 13:28:39 [ChrisL]
- heycam: catmull-rom with warping would look good
- 13:29:28 [ChrisL]
- birtles: only get gaps if you use the shorthand
- 13:29:41 [ChrisL]
- zakim, go away
- 13:29:41 [Zakim]
- I don't understand 'go away', ChrisL
- 13:30:46 [ChrisL]
- birtles: have only looked at sytntax parsing and calculation, not done rendering
- 13:31:03 [ChrisL]
- birtles: negatives not allowed
- 13:31:24 [ChrisL]
- heycam: catmull-rom can overshoot into negative
- 13:31:33 [ChrisL]
- ChrisL: just clamp to zero if so
- 13:32:10 [ChrisL]
- birtles: can have negative positions for strokes, probably unduly complex
- 13:33:20 [ChrisL]
- ChrisL: need extra points at ends to get flaring
- 13:33:37 [ChrisL]
- birtles: like stroke-offset, maybe a separate property? open issue
- 13:34:06 [ChrisL]
- birtles: repeat is if you have less data than needed. maintain final value or repeat pattern
- 13:34:59 [ChrisL]
- birtles: (goes through examples in proposal)
- 13:35:39 [ChrisL]
- birtles: want to have a width at start of every segment. eg path in response to direct input with touch/pressure/tilt
- 13:35:50 [ChrisL]
- ... align each with segment on the path
- 13:36:09 [ChrisL]
- ... else editing is complex with two arrayts in sync
- 13:36:28 [ChrisL]
- heycam: what if you use the longhand and no positions?
- 13:36:39 [ChrisL]
- birtles: equally distributed
- 13:37:22 [ChrisL]
- ChrisL: ok so you can have one width per segment but not forced to
- 13:37:26 [ChrisL]
- birtles: yes
- 13:37:42 [ChrisL]
- ed: how does this work with dash arrays and line caps
- 13:37:54 [ChrisL]
- heycam: cap is as small as the point it is at
- 13:38:10 [ChrisL]
- ... trapezoid for square caps?
- 13:38:19 [ChrisL]
- cabanier: yes, like in Illustrator
- 13:38:36 [ChrisL]
- heycam: so stroke warpingf is after dashing and capping
- 13:38:44 [ChrisL]
- krit: horribly complex
- 13:38:59 [ChrisL]
- s/ingf/ing
- 13:39:38 [ChrisL]
- birtles: there was an action to write a polyfuil but it wasn't done so this is a start
- 13:40:02 [ChrisL]
- ... important question is relative vs. absolute
- 13:40:28 [ChrisL]
- Tav: how to do segments that cross?
- 13:40:39 [ChrisL]
- ... trap off the part
- 13:40:50 [ChrisL]
- ed: zero length segments?
- 13:40:51 [ChrisL]
- bb
- 13:41:02 [ChrisL]
- Tav: not a problem
- 13:41:23 [ChrisL]
- birtles: can have two widths at same position, gives sudden drop
- 13:41:46 [ChrisL]
- birtles: its value then position, to align with css gradients
- 13:42:21 [ChrisL]
- birtles: to get a smooth repeat it needs to come back to first value
- 13:42:44 [ChrisL]
- Tav: corners?
- 13:42:53 [ChrisL]
- birtles: needs to be worked out
- 13:43:08 [ChrisL]
- ... not clear if computational complexity makes it too slow
- 13:43:31 [ChrisL]
- heycam: markers that have size relative to stroke width?
- 13:43:39 [ChrisL]
- birtles: at the point where the marker is
- 13:43:57 [ChrisL]
- ed: mitre joins can just out a long way, how to handle
- 13:44:01 [ChrisL]
- birtles: hmmm
- 13:44:48 [ChrisL]
- birtles: should be able to animate positions and values, perhaps not shorthand
- 13:45:00 [ChrisL]
- heycam: expand out shorthand on each keyframe
- 13:45:11 [ChrisL]
- heycam: so lets decide on relative vs absolute
- 13:45:41 [ChrisL]
- Tav: prefer absolute
- 13:45:58 [ChrisL]
- ChrisL: is it an either or, or would we want both?
- 13:46:08 [ChrisL]
- heycam: not hard to convert from one to the other
- 13:46:24 [ChrisL]
- birtles: relative and absolute differ if the path is extended
- 13:46:42 [ChrisL]
- ed: like uppercase/lowercase for rel/abs in path
- 13:47:41 [ChrisL]
- birtles: markers should be relative distances
- 13:48:05 [ChrisL]
- heycam: another difference is that didnt have sepaate properties for positions and markers
- 13:48:34 [ChrisL]
- ... single property letts you have multiple markers at same place though you could just repeat the position
- 13:48:54 [ChrisL]
- ... for repeating, easier to think of relative, copy the values
- 13:49:48 [ChrisL]
- birtles: instead of a property for repeat mode, separate property that specifies a pattern as a mode swidth
- 13:50:04 [ChrisL]
- Tav: as you widen stroke does the pattern widen?
- 13:50:07 [ChrisL]
- birtles: no
- 13:50:38 [ChrisL]
- birtles: not sure how to make it line up with markers
- 13:51:09 [ChrisL]
- birtles: implementability comments
- 13:51:19 [ChrisL]
- Tav: implemented, popular feature
- 13:51:57 [ChrisL]
- krit: will be a performance hit
- 13:52:02 [ChrisL]
- cabanier: fairly simple
- 13:52:32 [ChrisL]
- Tav: we have dash array, works fine. converts path to a fill, puts dash onit, ends up on stroke
- 13:52:57 [ChrisL]
- heycam: like the feature
- 13:53:06 [ChrisL]
- birtles: will continie to work on syntax
- 13:53:21 [ChrisL]
- krit: that is detail, important thing is rendering
- 13:53:49 [ChrisL]
- birtles: ok, work out bugs with the polyfil
- 13:54:01 [ChrisL]
- ed: very sharp corners, linejoins etc
- 13:54:24 [ChrisL]
- krit: need path planarization to do this
- 13:54:42 [ChrisL]
- cabanier: just draw all path segments, amke sure turn same way, then fill
- 13:54:57 [ChrisL]
- ... so no need for planarization
- 13:55:03 [ChrisL]
- ... no unions
- 13:55:14 [ChrisL]
- s/amke/make
- 13:55:33 [ChrisL]
- heycam: width=0 widths=list, is that ok
- 13:55:36 [ChrisL]
- birtles: yes
- 13:56:07 [ChrisL]
- birtles: next step is to do an implemnetation
- 13:56:47 [ChrisL]
- krit: interop needs a defined algo
- 13:56:57 [ChrisL]
- ... kinda the same is not a goal
- 13:57:11 [ChrisL]
- heycam: ok with seg values?
- 13:57:14 [ChrisL]
- Tav: yes
- 13:57:20 [ChrisL]
- krit: yes
- 13:57:29 [ChrisL]
- ... each moveto is one segment
- 13:57:54 [ChrisL]
- birtles: sense is to count the drawing segments
- 13:58:19 [ChrisL]
- Tav: (draws) how to specify a gap
- 13:58:53 [ChrisL]
- birtles: yes, 2 segments
- 13:59:01 [ChrisL]
- TabAtkins: 2,5,3,5
- 13:59:16 [ChrisL]
- s/TabAtkins/Tav
- 13:59:28 [ChrisL]
- birtles: (draw)
- 13:59:37 [ChrisL]
- Tav: so it knows to skip
- 14:00:17 [ChrisL]
- Tav: its haow we did in inkscape, per segment basis
- 14:01:08 [ChrisL]
- ed: generated path can vary by impls. so does not match what author intended
- 14:01:26 [ChrisL]
- ... seg might not match due to internal normalization
- 14:01:42 [ChrisL]
- heycam: no, its bassed on path as specced not after normalization
- 14:02:02 [ChrisL]
- cabanier: unless you specify normalization
- 14:02:11 [ChrisL]
- krit: and you don't want to
- 14:02:25 [ChrisL]
- krit: result can be a path object
- 14:03:02 [ChrisL]
- cabanier: would be cool. would need an acessor on path
- 14:03:26 [ChrisL]
- krit: would help canvas too
- 14:04:29 [ChrisL]
- heycam: with abs positions how can you do segment based patterns? (draws things with calc())
- 14:05:25 [ChrisL]
- if doing a pattern on first segment, its a mode to opt into
- 14:05:41 [ChrisL]
- birtles: seprsate property for segment based patterns
- 14:06:07 [ChrisL]
- birtles: not for VWS, just for markers
- 14:06:21 [ChrisL]
- ... authoring hard with different modes
- 14:06:49 [ChrisL]
- birtles: 2 issues in wiki
- 14:07:30 [ChrisL]
- a) negative positions (as with css gradients) b) repeating patterns with vws, can start pattern part way through
- 14:07:42 [ChrisL]
- ed: couldbe useful
- 14:07:50 [ChrisL]
- cabanier: not sure how
- 14:08:12 [ChrisL]
- birtles: set position as -10 +10 then starts half way through
- 14:08:51 [ChrisL]
- ... or a flag for that like stroke-dash-offset
- 14:09:22 [ChrisL]
- heycam: prefer negative offset
- 14:10:13 [ChrisL]
- birtles: need values greater than 100% so if you can at one end should at other (negative) too
- 14:11:04 [ChrisL]
- heycam: can you animate length ofpath ... hmm dasharray so it works, animate d attr
- 14:11:22 [ChrisL]
- birtles: ok so issue 2 solved, do allow negative
- 14:11:48 [ChrisL]
- birtles: stroke widths lining up per seg without repeating them
- 14:12:04 [ChrisL]
- ... empty list is the initial
- 14:12:18 [ChrisL]
- heycam: needs a keyword for that
- 14:12:42 [ChrisL]
- ... for one per seg
- 14:13:03 [ChrisL]
- ... keyword plus vale, or list of pairs
- 14:13:08 [ChrisL]
- birtles: yes
- 14:13:15 [ChrisL]
- s/vale/value
- 14:13:55 [ChrisL]
- heycam: reflect value?
- 14:14:08 [ChrisL]
- birtles: yes
- 14:14:15 [ChrisL]
- heycam: add to spec
- 14:14:53 [ChrisL]
- birtles: next step, finish impl to render
- 14:15:12 [ChrisL]
- heycam: if you want linear, for sawtooth
- 14:15:32 [ChrisL]
- Tav: inkscape has bezier or spiro as interpolators
- 14:16:10 [ChrisL]
- ... and linear, two types of bezier
- 14:17:06 [ChrisL]
- heycam: (worries about double plurals)
- 14:17:57 [ChrisL]
- ChrisL: its not replacing stroke-width, it is modulasting it
- 14:18:06 [ChrisL]
- Tav: yes, easy to sanimate width
- 14:18:34 [ChrisL]
- krit: interesting to implement in canvas
- 14:18:45 [ChrisL]
- birtles: prefer to see to get another path
- 14:19:15 [ChrisL]
- krit: cost is calculation not rendering
- 14:21:08 [ChrisL]
- ChrisL: (tangent on CR interpolator for linear gradients)
- 14:22:50 [ChrisL]
- (people making spirographs in the air and giggling slightly)
- 14:23:36 [ChrisL]
- heycam: squashing repetitions on a circle
- 14:23:48 [ChrisL]
- Tav: multiple of four only
- 14:24:47 [ChrisL]
- ... no, four thirds segments
- 14:25:50 [ChrisL]
- birtles: do need to specify equivalent path for all basic shapes
- 14:25:58 [ChrisL]
- (we have already)
- 14:26:06 [ChrisL]
- ed: ooh you could do stars
- 14:27:04 [ChrisL]
- birtles: hoping for help on the rendering part
- 14:27:20 [ChrisL]
- heycam: have lost an example that would have helped
- 14:27:59 [ChrisL]
- birtles: wait to solve issues before adding to spec
- 14:28:06 [ChrisL]
- heycam: add by end of june
- 14:28:09 [ChrisL]
- birtles: ok
- 14:29:05 [ChrisL]
- Topic: svg integration
- 14:29:28 [nikos]
- scribenick: nikos
- 14:30:06 [nikos]
- heycam: SVG in OT spec needs to define or reference the referencing modes (to turn of script or other features that don't make sense)
- 14:30:20 [nikos]
- ... also it has some things like UA style sheet that it defines to make contextFill and contextStroke work by default
- 14:30:28 [nikos]
- ... and describes mapping of colour palette to css variables
- 14:30:37 [nikos]
- ... question is - where do each of those things get defined?
- 14:30:40 [nikos]
- ... in the OT spec itself?
- 14:30:45 [nikos]
- ... or in one of our specs that we control?
- 14:31:01 [nikos]
- ChrisL: anything that might include a list of elements or definition of list of elements I'd prefer we control
- 14:31:12 [nikos]
- ... don't have a strong opinion about UA style sheets
- 14:31:31 [nikos]
- heycam: one part about UA style sheet is where it forced display:none on text
- 14:31:51 [nikos]
- ChrisL: if we add another element that's like text but does different things then technically it would still be allowed and that would be bad
- 14:32:02 [nikos]
- ... so I don't like to see lists of our elements in other specs
- 14:32:11 [nikos]
- heycam: my feeling before was that some parts should eb defined in the SVG integration spec
- 14:32:18 [nikos]
- ... given it's already trying to define referencing modes
- 14:32:24 [nikos]
- ... integration spec never published as a WD
- 14:32:35 [nikos]
- ChrisL: it's been around for a while and not moving forward
- 14:32:38 [nikos]
- ... so we need to get it published
- 14:32:44 [nikos]
- heycam: I thought it would be ok to publish a FPWD
- 14:32:55 [nikos]
- ... so OT spec can reference an un-dated url of the spec
- 14:33:00 [nikos]
- ... so it will get updated as we make changes
- 14:33:11 [nikos]
- ... and sort out details of referencing modes that might still need defining in the near future
- 14:33:37 [nikos]
- ... but importantly because their spec is solidifying soon (this week or next week) then we will have reference to the TR page
- 14:33:48 [nikos]
- ChrisL: if we have a short name without a date they can link and always get the latest version
- 14:33:56 [nikos]
- ... much better than referring to an editors draft or a dated version
- 14:34:15 [nikos]
- heycam: OT spec doesn't publish regularly so will be difficult to revise in future
- 14:35:04 [nikos]
- ChrisL: we should learn lessons from the past and keep control of our stuff that's referenced
- 14:35:12 [nikos]
- cabanier: didn't they want another secure mode?
- 14:35:39 [nikos]
- ChrisL: we could use secure animated + a couple of lines that stop text being displayed
- 14:35:46 [nikos]
- ... our we could make a new mode that incorporates all that
- 14:35:55 [nikos]
- ... all the text to date has pointed to secure animated mode
- 14:36:28 [nikos]
- krit: the issue I have with the spec is that it does not solve the issues of security (which it should solve)
- 14:36:37 [nikos]
- ... it has weird text saying what you should and shouldn't do
- 14:36:42 [nikos]
- ... but not what you can and cannot fetch
- 14:36:46 [nikos]
- ... and that's the most important part of the spec
- 14:36:52 [nikos]
- ... don't expect this to be fixed soon
- 14:37:09 [nikos]
- ... so I don't want it published as FPWD without fixing this issue
- 14:37:16 [nikos]
- ... no issue with having additional modes for SVG in OT
- 14:37:30 [nikos]
- ... I would like the doc to go forward
- 14:37:35 [nikos]
- ... would like it to have a higher priority
- 14:37:40 [nikos]
- ... but most important issue should be fixed
- 14:38:00 [nikos]
- ... the issue is you can't just say script isn't allowed
- 14:38:13 [nikos]
- ... especially for images, doesn't what you can fetch
- 14:38:32 [nikos]
- ... in the introduction it says something about cross origin but no further details
- 14:38:41 [nikos]
- ChrisL: thought secure animated mode disallowed referencing other resources
- 14:38:49 [nikos]
- heycam: but you can use data urls
- 14:39:03 [nikos]
- krit: spec doesn't specify what it really means
- 14:39:16 [nikos]
- ChrisL: don't understand why you don't want it published?
- 14:39:19 [nikos]
- krit: it's not marked as an issue
- 14:39:22 [nikos]
- ... it should be
- 14:39:44 [nikos]
- ... and someone should add parts that you need to reference from OT fonts
- 14:39:59 [nikos]
- ... we resolved that Cameron and myself were added to editors list, but haven't had time to work on it
- 14:40:14 [nikos]
- ChrisL: What I'm asking for is that we have editors that are present and clearly mark the issues
- 14:40:18 [nikos]
- ... and go to FPWD
- 14:40:27 [nikos]
- ... not trying to blow off fixing that
- 14:40:42 [nikos]
- ... but for FPWD the normal thing to point out known issues and get review
- 14:40:47 [nikos]
- krit: that would be ok for me
- 14:40:58 [nikos]
- heycam: if you can list the issues that should be pointed out, I can add them to the draft
- 14:41:15 [nikos]
- krit: Doug points out a lot of things in the introduction. All of them should be issues
- 14:41:35 [nikos]
- ChrisL: normally issues should be displayed prominently
- 14:42:33 [nikos]
- ... I agree with the points you're raising
- 14:42:40 [nikos]
- ... HTML5 has some good stuff that we can point to for definitions
- 14:43:39 [nikos]
- heycam: I agree that for things like fetching there's a lot of work to go into the SVG 2 spec for the right hooks
- 14:44:16 [nikos]
- krit: I have a new document that has text that can be copied into the integration spec
- 14:44:53 [nikos]
- ... in the meantime we can link to my document for things like fetching strategies
- 14:45:27 [nikos]
- heycam: so can you provide me with the list of issues?
- 14:45:29 [nikos]
- krit: yes
- 14:45:38 [nikos]
- heycam: when is next committee draft being done?
- 14:45:41 [nikos]
- ChrisL: think that ship has sailed
- 14:45:51 [nikos]
- ... had to put it in their own document
- 14:45:57 [nikos]
- ... but Vlad is waiting for a reference to switch to
- 14:46:04 [nikos]
- ... so we do have a few months
- 14:46:35 [Tavmjong]
- Tavmjong has joined #svg
- 14:47:07 [nikos]
- heycam: let's work on it tomorrow
- 14:47:14 [nikos]
- ... then maybe publish at next telcon
- 14:47:35 [nikos]
- ChrisL: a fresh resolution to publish would be good
- 14:47:56 [nikos]
- heycam: would people be happy to publish the document as is plus the list of issues from Dirk?
- 14:47:58 [nikos]
- ChrisL: yes
- 14:48:24 [nikos]
- RESOLUTION: Publish FPWD of SVG integration once list of issues is included
- 14:49:06 [heycam]
- Scribe: Cameron
- 14:49:12 [heycam]
- ScribeNick: heycam
- 14:49:38 [heycam]
- Topic: Text issues
- 14:49:53 [heycam]
- Tav: I have 46 text issues
- 14:50:45 [heycam]
- ... first one, foreignObject
- 14:51:22 [heycam]
- ... it says in text from SVG 1.1 "if more complex layout is required [ ... ] such as XHTML in foreignObject, the exact semantics are not completely defined at this time"
- 14:51:25 [heycam]
- ChrisL: we take out the mention of XHTML
- 14:51:27 [heycam]
- ... and just say HTML
- 14:51:35 [heycam]
- ... and if you're using XML serialization fine
- 14:51:53 [heycam]
- heycam: we should define exactly how HTML in foreignObject works
- 14:52:04 [heycam]
- ChrisL: we need to say that the very common thing, HTML, is defined
- 14:52:13 [heycam]
- ... and say that it establishes an outermost continaing block context
- 14:52:19 [heycam]
- ed: I think that's in SVG Integration
- 14:52:46 [heycam]
- ChrisL: I'd like for it to say that foreignObject can have all sorts of stuff, but one thing is html, and here's how it works with the CSS box model
- 14:53:13 [heycam]
- Tav: next, issue 8
- 14:53:17 [ChrisL]
- establishes an outermost containing block
- 14:53:21 [heycam]
- ... we talked about using height and width for providing a wrapping context
- 14:53:34 [heycam]
- ... I think that causes problems, in that our origin is not the upper left corner, it's the text baseline for horizontal text
- 14:53:39 [heycam]
- ... which if you just have a width is not a problem
- 14:53:42 [heycam]
- ... same thing if you have a height
- 14:53:52 [heycam]
- ... the origin is the center of the kanji glyph for example
- 14:53:56 [heycam]
- ... as soon as you say width and height it's a problem
- 14:54:24 [heycam]
- ... I think for the purpose of text in a rectangle, we should use shape-inside for that, rather than mess around with width/height and define how you shift down
- 14:54:33 [heycam]
- ... it also makes it hard to do the SVG 1.1 text position fallback
- 14:56:35 [heycam]
- [explains how to use tspans with x/y to do fallback]
- 14:57:10 [heycam]
- heycam: so the presence of width="" controls whether x/y on <text> are ignored
- 14:57:16 [heycam]
- ... is that a problem?
- 14:57:17 [heycam]
- Tav: no
- 14:59:58 [heycam]
- heycam: I think x/y/width/height should be the rectangle into which to lay out the text
- 15:00:18 [heycam]
- Tav: but then the y value on the <text> doesn't match the non-rectangular-layout position of the first line of text
- 15:00:33 [heycam]
- ... makes the fallback harder to write, you have to shift the lines down to fit into the box
- 15:00:43 [heycam]
- ... I think instead you should use shape-inside to define the rectangle to lay text into
- 15:00:58 [heycam]
- heycam: what happens if you put width and height then?
- 15:01:09 [heycam]
- ... you should use the one appropriate for the writing-mode on the <text>?
- 15:01:12 [heycam]
- Tav: yes
- 15:01:41 [heycam]
- ... next, issue 16
- 15:01:54 [heycam]
- ... shapes define an inset rectangle, which I thought might be interesting
- 15:02:06 [heycam]
- ... this has to do with syntax, being able to define something inside a different shape
- 15:04:30 [heycam]
- ... inset-rect
- 15:04:41 [heycam]
- heycam: not sure how different this would be from padding?
- 15:04:53 [heycam]
- Tav: should we allow elements inside other elements, and use the geometry of those elements
- 15:05:02 [heycam]
- ... for connectors it would be useful to have a point defined in terms of the bounding box of the object
- 15:05:15 [heycam]
- ... should you be able to define a text box in terms of an outer element
- 15:11:48 [heycam]
- Tav: next thing is issue 22
- 15:11:52 [heycam]
- ... there are a number of issues here
- 15:12:04 [heycam]
- ... I assume we want to reference CSS writing modes
- 15:12:07 [heycam]
- ... they do things a bit differently
- 15:12:11 [heycam]
- ... from what SVG 1.1 has done
- 15:12:21 [heycam]
- ... if I copy them directly, I don't know if it will break content
- 15:12:40 [heycam]
- heycam: I would say it wouldn't break content
- 15:12:57 [heycam]
- Tav: there is direction, unicode-bidi and writing-mode
- 15:14:02 [heycam]
- ChrisL: at one point we thought that unicode-bidi and writing-mode was all we needed, but we were told direction was needed
- 15:14:16 [heycam]
- Tav: there are values like lr-tb, ... in SVG 1.1
- 15:14:27 [heycam]
- ... and horizontal-tb, etc. in css3-writing-modes
- 15:14:33 [heycam]
- ChrisL: the SVG 1.1 ones are copied from XSL
- 15:14:43 [heycam]
- Tav: we should just move to the CSS values?
- 15:15:07 [heycam]
- heycam: yes
- 15:15:42 [heycam]
- Tav: writing-mode also misses the mongolian direction
- 15:15:46 [heycam]
- ... in SVG 1.1
- 15:15:57 [heycam]
- ... next, issue 28
- 15:16:08 [heycam]
- ... glyph-orientation-vertical, etc.
- 15:16:33 [heycam]
- ... it has additional values upright and inline in css3-text
- 15:18:17 [heycam]
- heycam: seems to be not in the latest draft of css3-text
- 15:18:27 [heycam]
- ... if it's not there, we shouldn't have it
- 15:19:04 [heycam]
- Tav: next, issue 30
- 15:19:17 [heycam]
- ... we use "current text position" over 100 times in the Text chapter
- 15:19:24 [heycam]
- ... and I don't think that's a CSS layout term
- 15:19:34 [heycam]
- ... I think that needs to be purged somehow
- 15:19:40 [heycam]
- ChrisL: is there an alternative term to use?
- 15:25:26 [heycam]
- heycam: I reckon you won't need that term, since you'll be deferring to CSS box layout
- 15:25:31 [heycam]
- Tav: next, issue 35
- 15:25:40 [heycam]
- ... baseline-shift is still in css3-line
- 15:25:44 [heycam]
- ... useful for super/subscripts
- 15:25:46 [heycam]
- ... Inkscape uses it for
- 15:25:56 [heycam]
- ... vertical-align is a shorthand for baseline-shift etc.
- 15:27:42 [heycam]
- heycam: [talks about how that spec is not being worked on, but might soon by Alan]
- 15:27:58 [heycam]
- Tav: in general, CSS has more features on text than we've ever had
- 15:28:09 [heycam]
- ... text-indent hanging-punctuation
- 15:28:16 [heycam]
- ... do we pull all those things in?
- 15:29:16 [heycam]
- heycam: I think for text/inline stuff yes assume it works
- 15:29:22 [heycam]
- Tav: next, issue 42
- 15:29:40 [heycam]
- ... text-overflow:clip
- 15:29:48 [heycam]
- ... it's already possible to do clipping with clip path, this is only clipping if the text overflow
- 15:29:52 [heycam]
- ... convenient shorthand
- 15:30:03 [heycam]
- ... in issue 41 it's argued this property is useless
- 15:30:19 [heycam]
- ... it would be useful if you move the mouse to the ellipses and show the remaining text
- 15:31:31 [heycam]
- ... do we agree we should have text-overflow?
- 15:31:38 [heycam]
- heycam: what does text-overflow apply to? block or inline elements?
- 15:32:16 [heycam]
- ed: makes sense to keep clip
- 15:32:25 [heycam]
- ed: applies to block container
- 15:34:23 [heycam]
- heycam: I think the hover to show the overflow should be done in the document
- 15:35:24 [heycam]
- text { text-overflow: ellipsis; overflow: hidden; } text:hover { overflow: visible; }
- 15:35:42 [heycam]
- Tav: next, issue 45
- 15:35:48 [heycam]
- ... I assume we're linking to css3-fonts
- 15:35:53 [heycam]
- ... font-variant has been completely reworked
- 15:35:54 [heycam]
- ChrisL: yes
- 15:37:02 [heycam]
- Tav: next, issue 46
- 15:37:07 [heycam]
- ... css3-text-decoration
- 15:37:16 [heycam]
- ... it's a bit different from what SVG has done in the past
- 15:37:18 [heycam]
- ... you can set the colour on the underline
- 15:37:51 [heycam]
- ... I assume we want to preserve the text-decoration like it's shown in the figure
- 15:38:05 [heycam]
- ... you can have the stroke and fill different on underline, but at the same time allow text-decoration-color to set the colour
- 15:38:09 [heycam]
- ... would that remove the stroke?
- 15:38:15 [heycam]
- ChrisL: they don't really distinguish between fill and stroke
- 15:38:23 [heycam]
- ... they tend to talk about "the" colour of the text
- 15:41:27 [heycam]
- heycam: maybe make text-decoration-color affect only the fill of the decoration
- 15:41:33 [heycam]
- ... not sure how to deal with currentColor being the initial value
- 15:43:25 [heycam]
- Tav: we should define how/whether text-decoration on text on a patch works
- 15:43:30 [heycam]
- ed: that's been undefined for a while
- 15:43:38 [heycam]
- ... some people use textPath for multi-line text
- 15:43:43 [heycam]
- ... and would expect underlines to work there
- 15:44:10 [Zakim]
- heycam, you asked to be reminded at this time to go home
- 15:44:19 [heycam]
- Zakim, thanks
- 15:44:19 [Zakim]
- you are very welcome, heycam
- 15:44:49 [heycam]
- RESOLUTION: text-decoration doesn't paint on a <textPath>
- 15:45:37 [heycam]
- -- end --
- 15:45:42 [heycam]
- RRSAgent, make minutes
- 15:45:42 [RRSAgent]
- I have made the request to generate http://www.w3.org/2014/04/09-svg-minutes.html heycam
- 15:46:18 [heycam]
- Present: Cameron, Rik, Dirk, Tav, Satoru, Brian, Erik, Chris, Nikos
- 15:46:23 [heycam]
- RRSAgent, make minutes
- 15:46:23 [RRSAgent]
- I have made the request to generate http://www.w3.org/2014/04/09-svg-minutes.html heycam
- 15:46:56 [ChrisL]
- http://www.w3.org/community/groups/proposed/#svgadvgrad
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- Tavmjong has joined #svg