canvas 2d context
Encrypted Media Extensions
HTML 5 spec
HTML 5: The Markup Language
HTML WG website
HTML5 differences from HTML4
HTML5 Spec - PR Blockers
Media Source Extensions
pre-LC1 alt techniques
pre-LC1 authoring guide
pre-LC1 HTML 5 spec
Erika Doyle Navara
Philippe Le Hégaret
Joshue O Connor
email@example.com, 2007-11-30 16:05 +0200:
> considered in scope of the HTML5 WG. We request the WG to asses and draw
> on embedded devices.
Also note Mikko's response to the canvas-requirement survey:
The main rationale behind HTML5 is Rich Web Applications, and vector graphics play a major role in this application scope.
My only major concern about the canvas solution to this requirement is performance in mobile platforms. The main reason is using ECMAScript in the drawing loop.
Hopefully the next version ECMAScript will enable better performing implementations (although the API should be checked wheather it can be typed). On the other hand, SVG has not been proven to perform any better in real world applications.
Add notes (no markup allowed, URIs get automatically hyperlinked):
it's not really clear that this belongs in the issues list. Perhaps we'll figure out a relate issue, but for now, we're closing this.