This document aggregates the accessibility requirements of users with disabilities that the W3C HTML5 Accessibility Task Force has collected with respect to audio and video on the Web.
It first provides an introduction to the needs of users with disabilties in relation to audio and video.
Then it explains what alternative content technologies have been developed to help such users gain access to the content of audio and video.
A third section explains how these content technologies fit in the larger picture of accessibility, both technically within a Web user agent and from a production process point of view.
This document is most explicitly not a collection of baseline user agent or authoring tool requirements. It is important to recognize that not all user agents (nor all authoring tools) will support all the features discussed in this document. Rather, this document attempts to supply a comprehensive collection of user requirements needed to support media accessibility in the context of HTML5. As such, it should be expected that this document will continue to develop for some time.
Please also note this document is not an inventory of technology currently provided by, or missing from HTML5 specification drafts. Technology listed here is here because it's important for accommodating the alternative access needs of users with disabilities to web-based media. This document is our inventory of Media Accessibility User Requirements.
This document is reasonably stable, and represents a consensus within the Working Group. The Working Group is looking for feedback prior to publication as a Note.
The following User Requirements have also been distilled into a Media Accessibility Checklist.
Editorial note: This section is a rough draft. It will be edited to align with How People with Disabilities Use the Web once that document is complete. This draft is included now provide general background for sections 2 and 3 of this document.
Comprehension of media may be affected by loss of visual function, loss of audio function, cognitive issues, or a combination of all three. Cognitive disabilities may affect access to and/or comprehension of media. Physical disabilities such as dexterity impairment, loss of limbs, or loss of use of limbs may affect access to media. Once richer forms of media, such as virtual reality, become more commonplace, tactile issues may come into play. Control of the media player can be an important issue, e.g., for people with physical disabilties, however this is typically not addressed by the media formats themselves, but is a requirement of the technology used to build the player.
People who are blind cannot access information if it is presented only in the visual mode. They require information in an alternative representation, which typically means the audio mode, although information can also be presented as text. It is important to remember that not only the main video is inaccessible, but any other visible ancillary information such as stock tickers, status indicators, or other on-screen graphics, as well as any visual controls needed to operate the content. Since people who are blind use a screen reader and/or refreshable braille display, these assistive technologies (ATs) need to work hand-in-hand with the access mechanism provided for the media content.
People with low vision can use some visual information. Depending on their visual ability they might have specific issues such as difficulty discriminating foreground information from background information, or discriminating colors. Glare caused by excessive scattering in the eye can be a significant problem, especially for very bright content or surroundings. They may be unable to react quickly to transient information, and may have a narrow angle of view and so may not detect key information presented temporarily where they are not looking, or in text that is moving or scrolling. A person using a low-vision AT aid, such as a screen magnifier, will only be viewing a portion of the screen, and so must manage tracking media content via their AT. They may have difficulty reading when text is too small, has poor background contrast, or when outline or other fancy font types or effects are used. They may be using an AT that adjusts all the colors of the screen, such as inverting the colors, so the media content must be viewable through the AT.
A significant percentage of the population has atypical color perception, and may not be able to discriminate between different colors, or may miss key information when coded with color only.
People who are deaf generally cannot use audio. Thus, an alternative representation is required, typically through synchronized captions and/or sign translation.
People who are hard of hearing may be able to use some audio material, but might not be able to discriminate certain types of sound, and may miss any information presented as audio only if it contains frequencies they can't hear, or is masked by background noise or distortion. They may miss audio which is too quiet, or of poor quality. Speech may be problematic if it is too fast and cannot be played back more slowly. Information presented using multichannel audio (e.g., stereo) may not be perceived by people who are deaf in one ear.
Individuals who are deaf-blind have a combination of conditions that may result in one of the following: blindness and deafness; blindness and difficulty in hearing; low vision and deafness; or low vision and difficulty in hearing. Depending on their combination of conditions, individuals who are deaf-blind may need captions that can be enlarged, changed to high-contrast colors, or otherwise styled; or they may need captions and/or described video that can be presented with AT (e.g., a refreshable braille display). They may need synchronized captions and/or described video, or they may need a non-time-based transcript which they can read at their own pace.
People with physical disabilities such as poor dexterity, loss of limbs, or loss of use of limbs may use the keyboard alone rather than the combination of a pointing device plus keyboard to interact with content and controls, or may use a switch with an on-screen keyboard, or other assistive-technology access. The player itself must be usable via the keyboard and pointing devices. The user must have full access to all player controls, including methods for selecting alternative content.
Cognitive and neurological disabilities include a wide range of conditions that may include intellectual disabilities (called learning disabilities in some regions), autism-spectrum disorders, memory impairments, mental-health disabilities, attention-deficit disorders, audio- and/or visual-perceptive disorders, dyslexia and dyscalculia (called learning disabilities in other regions), or seizure disorders. Necessary accessibility supports vary widely for these different conditions. Individuals with some conditions may process information aurally better than by reading text; therefore, information that is presented as text embedded in a video should also be available as audio descriptions. Individuals with other conditions may need to reduce distractions or flashing in presentations of video. Some conditions such as autism-spectrum disorders may have multi-system effects and individuals may need a combination of different accommodation. Overall, the media experience for people on the autism spectrum should be customizable and well designed so as to not be overwhelming. Care must be taken to present a media experience that focuses on the purpose of the content and provides alternative content in a clear, concise manner.
A number of alternative content types have been developed to help users with sensory disabilities gain access to audio-visual content. This section lists them, explains generally what they are, and provides a number of requirements on each that need to be satisfied with technology developed in HTML5 around the media elements.
Described video contains descriptive narration of key visual elements designed to make visual media accessible to people who are blind or visually impaired. The descriptions include actions, costumes, gestures, scene changeset or any other important visual information that someone who cannot see the screen might ordinarily miss. Descriptions are traditionally audio recordings timed and recorded to fit into natural pauses in the program, although they may also briefly obscure the main audio track. (See the section on extended descriptions for an alternative approach.) The descriptions are usually read by a narrator with a voice that cannot be easily confused with other voices in the primary audio track. They are authored to convey objective information (e.g., a yellow flower) rather than subjective judgments (e.g., a beautiful flower).
As with captions, descriptions can be open or closed.
Described video provides benefits that reach beyond blind or visually impaired viewers; e.g., students grappling with difficult materials or concepts. Descriptions can be used to give supplemental information about what is on screen—the structure of lengthy mathematical equations or the intricacies of a painting, for example.
Described video is available on some television programs and in many movie theaters in the U.S. and other countries. Regulations in the U.S. and Europe are increasingly focusing on description, especially for television, reflecting its priority with citizens who have visual impairments. The technology needed to deliver and render basic video descriptions is in fact relatively straightforward, being an extension of common audio-processing solutions. Playback products must support multi-audio channels required for description, and any product dealing with broadcast TV content must provide adequate support for descriptions. Descriptions can also provide text that can be indexed and searched.
Systems supporting described video that are not open descriptions must:
Described video that uses text for the description source rather than a recorded voice creates specific requirements.
Text video descriptions (TVDs) are delivered to the client as text and rendered locally by assistive technology such as a screen reader or a braille device. This can have advantages for screen-reader users who want full control of the preferred voice and speaking rate, or other options to control the speech synthesis.
Text video descriptions are provided as text files containing start times for each description cue. Since the duration that a screen reader takes to read out a description cannot be determined during authoring of the cues, it is difficult to ensure they don't obscure the main audio or other description cues. This is likely to be caused by at least three reasons:
Systems supporting text video descriptions must:
Video descriptions are usually provided as recorded speech, timed to play in the natural pauses in dialog or narration. In some types of material, however, there is not enough time to present sufficient descriptions. To meet such cases, the concept of extended description was developed. Extended descriptions work by pausing the video and program audio at key moments, playing a longer description than would normally be permitted, and then resuming playback when the description is finished playing. This will naturally extend the timeline of the entire presentation. This procedure has not been possible in broadcast television; however, hard-disk recording and on-demand Internet systems can make this a practical possibility.
Extended video description (EVD) has been reported to have benefits for cognitive disabilities; for example, it might benefit people with Aspergers Syndrome and other Autistic Spectrum Disorders, in that it can make connections between cause and effect, point out what is important to look at, or explain moods that might otherwise be missed.
Systems supporting extended audio descriptions must:
Note that this is an advanced feature and would only be expected by advanced systems.
A relatively recent development in television accessibility is the concept of clean audio, which takes advantage of the increased adoption of multichannel audio. This is primarily aimed at audiences who are hard of hearing, and consists of isolating the audio channel containing the spoken dialog and important non-speech information that can then be amplified or otherwise modified, while other channels containing music or ambient sounds are attenuated.
Using the isolated audio track may make it possible to apply more sophisticated audio processing such as pre-emphasis filters, pitch-shifting, and so on to tailor the audio to the user's needs, since hearing loss is typically frequency-dependent, and the user may have usable hearing in some bands yet none at all in others.
Systems supporting clean audio and multiple audio tracks must:
Most people are familiar with fast forward and rewind in media content. However, because they progress through content based only on time, fast forward and rewind are ineffective particularly when the content is being used for purposes other than entertainment. People with disabilities are also particularly disadvantaged if forced to rely solely on time-based fast forward and rewind to study content.
Fortunately, most content is structured, and appropriate markup can expose this structure to forward and rewind controls:
This is, of course, a DOM view of content. However, effective DOM-based navigation will require an additional control not typically available on current media players. This real-time control, which we are calling a "granularity-level control," will allow the user to adjust the level of granularity applied to "next" and "previous" controls. This is necessary because next and previous are too cumbersome if accessing every DOM element, but unsatisfactorally broad and coarse if set to only the top hierarchical DOM level. Allowing the user to adjust the DOM level that next and previous go to has proven very effective—hence the real-time granularity level control.
Two examples of granularity levels
1. In a news broadcast, the most global level (analogous to <h1>) might be the category called "news, weather, and sports." The second level (analogous to <h2>) would identify each individual news (or sports) story. With the granularity control set to level 1, "next" and "previous" would cycle among news, weather, and sports. Set at level 2, it would cycle among individual news (or sports) stories.
2. In a bilingual audiobook-plus-e-text production of Dante Alighieri's "La Divina Commedia," the user would choose whether to listen to the original medieval Italian or its modern-language translation—possibly toggling between them. Meanwhile, both the original and translated texts might appear on screen, with both the original and translated text highlighted, line by line, in sync with the audio narration.
With granularity set at level 1, "next" and "previous" would cycle among the three books of "La Divina Commedia." Set at level 2, they would cycle among its cantos, at level 3 among its versos, and at level 4 among the individual lines of poetry text.
Navigating ancillary content
There is a kind of structure, particularly in longer media resources, which requires special navigational consideration. While present in the media resource, it does not fit in the natural beginning-to-end progression of the resource. Its consumption tends to interrupt this natural beginning-to-end progression. A familiar example is a footnote or sidebar in a book. One must pause reading the text narrative to read a footnote or sidebar. Yet these structures are important and might require their own alternative media renditions. We have chosen to call such structures "ancillary content structures."
Commercials, news briefs, weather updates, etc., are familiar examples from television programming. While so prevalent that most of us may be inured to it, they do function to interrupt the primary television program. Users will want the ability to navigate past these ancillary structures—or perhaps directly to them.
E-text-plus-audio productions of titles such as "La Divina Commedia," described above, may well include reproductions of famous frescoes or paintings interspersed throughout the text, though these are not properly part of the text/content. Such illustrations must be programatically discoverable by users. They also need to be described. However, the user needs the option of choosing when to pause for that interrupting description.
Media in HTML5 will be used heavily and broadly. These accessibility user requirements will often find broad applicability.
Just as the structures introduced particularly by nonfiction titles make books more usable, media is more usable when its inherent structure is exposed by markup. Markup-based access to structure is critical for persons with disabilities who cannot infer structure from purely presentational queues.
Structural navigation has proven highly effective in various programs of electronic book publication for persons with print disabilities. Nowadays, these programs are based on the ANSI/NISO Z39.86 specifications. Z39.86 structural navigation is also supported by e-publishing industry specifications.
The user can navigate along the timebase using a continuous scale, and by relative time units within rendered audio and animations (including video and animated images) that last three or more seconds at their default playback rate. (UAAG 2.0 4.9.6?)
The user can navigate by semantic structure within the time-based media, such as by chapters or scenes, if present in the media (UAAG 2.0 4.9.7).
Systems supporting content navigation must:
For people who are deaf or hard-of-hearing, captioning is a prime alternative representation of audio. Captions are in the same language as the main audio track and, in contrast to foreign-language subtitles, render a transcription of dialog or narration as well as important non-speech information, such as sound effects, music, and laughter. Historically, captions have been either closed or open. Closed captions have been transmitted as data along with the video but were not visible until the user elected to turn them on, usually by invoking an on-screen control or menu selection. Open captions have always been visible; they had been merged with the video track and could not be turned off.
Ideally, captions should be a verbatim representation of the audio; however, captions are sometimes edited for various reasons— for example, for reading speed or for language level. In general, consumers of captions have expressed that the text should represent exactly what is in the audio track. If edited captions are provided, then they should be clearly marked as such, and the full verbatim version should also be available as an option.
The timing of caption text can coincide with the mouth movement of the speaker (where visible), but this is not strictly necessary. For timing purposes, captions may sometimes precede or extend slightly after the audio they represent. Captioning should also use adequate means to distinguish between speakers as turn-taking occurs during conversation; this has in the past been done by positioning the text near the speaker, by associating different colors to different speakers, or by putting the name and a colon in front of the text line of a speaker.
Captions are useful to a wide array of users in addition to their originally intended audiences. Gyms, bars and restaurants regularly employ captions as a way for patrons to watch television while in those establishments. People learning to read or learning the language of the country where they live as a second language also benefit from captions: research has shown that captions help reinforce vocabulary and language. Captions can also provide a powerful search capability, allowing users and search engines to search the caption text to locate a specific video or an exact point in a video.
Formats for captions, subtitles or foreign-language subtitles must:
Most of the time, the main audio track would be the best candidate for the timebase. Where a video without audio, but with a text track, is available, the video track becomes the timebase master. Also, there may be situations where an explicit timing track is available.
This should be possible both within media resources and caption formats.
This means that caption cues should be able to either let the start time of the subsequent cue be determined by the duration of the cue or have the end time be implied by the start of the next cue. For overlapping captions, explicit start and end times are then required.
This means that determined character encodings should be supported - which could be either by making the character encoding explicit or by enforcing a single default one such as UTF-8.
The minimum requirement is a bounding box (with an optional background) into which text is flowed, and that probably needs to be pixel aligned. The absolute position of text within the bounding box is less critical, although it is important to be able to avoid bad word-breaks and have adequate white space around letters and so on. There is more on this in a separate requirement.
The caption format could provide a min-width/min-height for its bounding box, which typically is calculated from the bottom of the video viewport, but can be placed elsewhere by the Web page, with the Web page being able to make that box larger and scale the text relatively, too. The positions inside the box should probably be into regions, such as top, right, bottom, left, center.
This typically relates to multiple text cues that are defined on overlapping times. If the cues' rendering target are made out to different spatial regions, they can be displayed simultaneously.
Internationalization is important not just for subtitles, as captions can be used in all languages.
The user should have final control over rendering styles like color and fonts; e.g., through user preferences.
It may be technically possible to have cues without text.
Similarly, in karaoke, individual characters are often "painted on".
Caption/subtitle files that are alternatives in different languages are probably best provided in different caption resources and are user selectable. Realistically, having no more than 2 languages present at the same time on screen is probably the limit.
Italics markup may be sufficient for a human user, but it is important to be able to mark up languages so that the text can be rendered correctly, since the same Unicode can be shared between languages and rendered differently in different contexts. This is mainly an I18n issue. It is also important for audio rendering, to get pronunciation correct.
Further, systems that support captions must:
It is desirable to expose the same API to both.
This requires a menu of some sort that displays the available tracks for activation/deactivation.
Edited and verbatim captions can be provided in two different caption resources. There is a need to expose to the user how they differ, similar to how there can be caption tracks in different languages.
These different-language "tracks" can be provided in different resources.
Enhanced captions are timed text cues that have been enriched with further information - examples are glossary definitions for acronyms and other intialisms, foreign terms (for example, Latin), jargon or descriptions for other difficult language. They may be age-graded, so that multiple caption tracks are supplied, or the glossary function may be added dynamically through machine lookup.
Glossary information can be added in the normal time allotted for the cue (e.g., as a callout or other overlay), or it might take the form of a hyperlink that, when activated, pauses the main content and allows access to more complete explanatory material.
Such extensions can provide important additional information to the content that will enable or improve the understanding of the main content to accessibility users. Enhanced text cues will be particularly useful for those with restricted reading skills, to subtitle users, and to caption users. Users may often come across keywords in text cues that lend themselves to further in-depth information or hyperlinks, such as an e-mail contact or phone number for a person, a strange term that needs a Wikipedia link for definition, or an idiom that needs comments to explain it to a foreign-language speaker.
Systems that support enhanced captions must:
Such "metadata" markup can be realised through a @title attribute on a <span> of the text, or a hyperlink to another location where a term is explained, an <abbr> element, an <acronym> element, a <dfn> element, or through RDFa or microdata.
This can be realised through inclusion of <a> elements or buttons into timed text cues, where additional overlays could be created or a different page be loaded. One needs to deal here with the need to pause the media timeline for reading of the additional information.
This feature is analogous to extended video descriptions - where timing for a text cue is longer than the available time for the cue, it may be necessary to halt the media to allow for more time to read back on the text and its additional material. In this case, the pause is dependent on the user's reading speed, so this may imply user control or timeouts.
This could be realised through a hint on the text cue or even for a whole track.
This can be a setting in the UA, which will define user-interface behavior.
Sign language shares the same concept as captioning: it presents both speech and non-speech information in an alternative format. Note that due to the wide regional variation in signing systems (e.g., American Sign Language vs British Sign Language), sign translation may not be appropriate for content with a global audience unless localized variants can be made available.
Signing can be open, mixed with the video and offered as an entirely alternate stream or closed (using some form of picture-in-picture or alpha-blending technology). It is possible to use quite low bit rates for much of the signing track, but it is important that facial, arm, hand and other body gestures be delivered at sufficient resolution to support legibility. Animated avatars may not currently be sufficient as a substitute for human signers, although research continues in this area and it may become practical at some point in the future.
Acknowledging that not all devices will be capable of handling multiple video streams, this is a SHOULD requirement for browsers where hardware is capable of support. Strong authoring guidance for content creator will mitigate situations where user-agents are unable to support multiple video streams (WCAG) - for example, on mobile devices that cannot support multiple streams, authors should be encouraged to offer two versions of the media stream, including one with signed captions burned into the media.
Selecting from multiple tracks for different sign languages should be achieved in the same fashion that multiple caption/subtitle files are handled.
Systems supporting sign language must:
While synchronized captions are generally preferable for people with hearing impairments, for some users they are not viable – those who are deaf-blind, for example, or those with cognitive or reading impairments that make it impossible to follow synchronized captions. And even with ordinary captions, it is possible to miss some information as the captions and the video require two separate loci of attention. The full transcript supports different user needs and is not a replacement for captioning. A transcript can either be presented simultaneously with the media material, which can assist slower readers or those who need more time to reference context, but it should also be made available independently of the media.
A full text transcript should include information that would be in both the caption and video description, so that it is a complete representation of the material, as well as containing any interactive options.
Systems supporting transcripts must:
Media elements offer a rich set of interaction possibilities to users. These interaction possibilities must be available to all users, including those that cannot use a pointer device for interaction. Further, these interaction possibilities must be available to all users for all means in which the controls are exposed - no matter whether they are exposed by the user agent, or are scripted. Further, the interaction possibilities need to be rich enough to allow all users fine grained control over media playback.
It is imperative that controls be device independent, so that control may be achieved by keyboard, pointing device, speech, etc.
Systems supporting keyboard accessibility must:
This means that all interaction possibilities with media elements need to be keyboard accessible; e.g., through being able to tab onto the play, pause, mute buttons, and to move the playback position from the keyboard.
This means that the @controls content attribute needs to provide an extended set of control functionality including functionality for accessibility users.
This means that new IDL attributes need to be added to the media elements for the extra controls that are accessibility related.
This could be enabled through a context menu, which is keyboard accessible and its keyboard access cannot be turned off.
This is below the level of HTML and means that the accessibility platform needs to be extended to allow access to these controls.
This could be enabled through encouraging publishers to us @autoplay, encouraging UAs to implement accessibility settings that allow to turn off all autoplay, and encouraging AT to implement a shortcut key to stop all autoplay on a Web page.
As explained in "Content Navigation" above, a real-time control mechanism must be provided for adjusting the granularity of the specific structural navigation point next and previous. Users must be able to set the range/scope of next and previous in real time.
While all devices may not support the capability, a standard control API must support the ability to speed up or slow down content presentation without altering audio pitch.
While perhaps unfamiliar to some, this feature has been present on many devices, especially audiobook players, for some 20 years now.
The user can adjust the playback rate of prerecorded time-based media content, such that all of the following are true (UAAG 2.0 4.9.5):
One of the biggest problems to date has been the lack of a universal system for media access. In response to user requirements various countries and groups have defined systems to provide accessibility, especially captioning for television. However these systems are typically not compatible. In some cases the formats can be inter-converted, but some formats — for example DVD sub-pictures — are image based and are difficult to convert to text.
Caption formats are often geared towards delivery of the media, for example as part of a television broadcast. They are not well suited to the production phases of media creation. Media creators have developed their own internal formats which are more amenable to the editing phase, but to date there has been no common format that allows interchange of this data.
Any media based solution should attempt to reduce as far as possible layers of translation between production and delivery.
In general captioners use a proprietary workstation to prepare caption files; these can often export to various standard broadcast ingest formats, but in general files are not inter-convertible. Most video editing suites are not set up to preserve captioning, and so this has typically to be added after the final edit is decided on; furthermore since this work is often outsourced, the copyright holder may not hold the final editable version of the captions. Thus when programming is later re-purposed, e.g. a shorter edit is made, or a ‘directors cut’ produced, the captioning may have to be redone in its entirety. Similarly, and particularly for news footage, parts of the media may go to web before the final TV edit is made, and thus the captions that are produced for the final TV edit are not available for the web version.
It is important when purchasing or commissioning media, that captioning and described video is taken into account and made equal priority in terms of ownership, rights of use, etc., as the video and audio itself.
This is primarily an authoring requirement. It is a understood that a common time-stamp format must be declared in HTML5, so that authoring tools can conform to a required output.
Systems supporting accessibility needs for media must:
As described above, individuals need a variety of media (alternative content) in order to perceive and understand the content. The author or some Web mechanism provides the alternative content. This alternative content may be part of the original content, embedded within the media container as 'fallback content', or linked from the original content. The user is faced with discovering the availability of alternative content.
Alternative content must be both discoverable by the user, and accessible in device agnostic ways. The development of APIs and user-agent controls should adhere to the following UAAG guidance:
The user agent can facilitate the discovery of alternative content by following these criteria:
Often forgotten in media systems, especially with the newer forms of packaging such as DVD menus and on-screen program guides, is the fact that the user needs to actually get to the content, control its playback, and turn on any required accessibility options. For user agents supporting accessibility APIs implemented for a platform, any media controls need to be connected to that API.
On self-contained products that do not support assistive technology, any menus in the content need to provide information in alternative formats (e.g., talking menus). Products with a separate remote control, or that are self-contained boxes, should ensure the physical design does not block access, and should make accessibility controls, such as the closed-caption toggle, as prominent as the volume or channel controls.
The video viewport plays a particularly important role with respect to alternative-content technologies. Mostly it provides a bounding box for many of the visually represented alternative-content technologies (e.g., captions, hierarchical navigation points, sign language), although some alternative content does not rely on a viewport (e.g., full transcripts, descriptive video).
One key principle to remember when designing player ‘skins’ is that the lower-third of the video may be needed for caption text. Caption consumers rely on being able to make fast eye movements between the captions and the video content. If the captions are in a non-standard place, this may cause viewers to miss information. The use of this area for things such as transport controls, while appealing aesthetically, may lead to accessibility conflicts.
If alternative content has a different height or width than the media content, then the user agent will reflow the (HTML) viewport. (UAAG 2.0 3.1.4).
This may create a need to provide an author hint to the Web page when embedding alternate content in order to instruct the Web page how to render the content: to scale with the media resource, scale independently, or provide a position hint in relation to the media. On small devices where the video takes up the full viewport, only limited rendering choices may be possible, such that the UA may need to override author preferences.
This should be achievable through UA configuration or even through something like a greasemonkey script or user CSS which can override styles dynamically in the browser.
This can be achieved by simply zooming into the Web page, which will automatically rescale the layout and reflow the content.
This is a user-agent device requirement and should already be addressed in the UAAG. In live content, it may even be possible to adjust camera settings to achieve this requirement. It is also a "SHOULD" level requirement, since it does not account for limitations of various devices.
If there are several types of overlapping overlays, the controls should stay on the bottom edge of the viewport and the others should be moved above this area, all stacked above each other.
Multiple user devices must be directly addressable. It must be assumed that many users will have multiple video displays and/or multiple audio-output devices attached to an individual computer, or addressable via LAN. It must be possible to configure certain types of media for presentation on specific devices, and these configuration settings must be readily overwritable on a case-by-case basis by users.
(A request to the UAAG on clarifications to a number of these points was made, and a detailed response was provided. The response requires review and integration into this document, but can be found today in the 22 July 2010 message on this topic).
Systems supporting multiple devices for accessibility must:
The following people contributed to the development of this document.
Jim Allan (TSB), Simon Bates, Chris Blouch (AOL), Judy Brewer (W3C/MIT), Ben Caldwell (Trace), Charles Chen (Google, Inc.), Christian Cohrs, Dimitar Denev (Frauenhofer Gesellschaft), Donald Evans (AOL), Kentarou Fukuda (IBM Corporation), Becky Gibson (IBM), Alfred S. Gilman, Andres Gonzalez (Adobe Systems Inc.), Georgios Grigoriadis (SAP AG), Jeff Grimes (Oracle), Barbara Hartel, John Hrvatin (Microsoft Corporation), Masahiko Kaneko (Microsoft Corporation), Earl Johnson (Sun), Jael Kurz, Diego La Monica (International Webmasters Association / HTML Writers Guild (IWA-HWG)), Aaron Leventhal (IBM Corporation), Alex Li (SAP), Linda Mao (Microsoft), Anders Markussen (Opera Software), Matthew May (Adobe Systems Inc.), Lisa Pappas (Society for Technical Communication (STC)), Dave Pawson (RNIB), David Poehlman, Simon Pieters (Opera Software), T.V. Raman (Google, Inc.), Tony Ross (Microsoft Corporation), Martin Schaus (SAP AG), Marc Silbey (Microsoft Corporation), Henri Sivonen (Mozilla), Henny Swan (Opera Software), Vitaly Sourikov, Mike Squillace (IBM), Ryan Williams (Oracle), Tom Wlodkowski.
This publication has been funded in part with Federal funds from the U.S. Department of Education, National Institute on Disability and Rehabilitation Research (NIDRR) under contract number ED-OSE-10-C-0067. The content of this publication does not necessarily reflect the views or policies of the U.S. Department of Education, nor does mention of trade names, commercial products, or organizations imply endorsement by the U.S. Government.