SVG 2 – 24 August 2015 TopContentsPreviousNextElementsAttributesProperties

Chapter 16: Animation

Contents

16.1. Introduction

SVG supports the ability to change vector graphics over time. SVG content can be animated in the following ways:

16.2. Animation elements

16.2.1. Overview

SVG's animation elements were developed in collaboration with the W3C Synchronized Multimedia (SYMM) Working Group, developers of the Synchronized Multimedia Integration Language (SMIL) 3.0 Specification [SMIL].

The SYMM Working Group, in collaboration with the SVG Working Group, has authored the SMIL Animation specification [SMILANIM], which represents a general-purpose XML animation feature set. SVG incorporates the animation features defined in the SMIL Animation specification and provides some SVG-specific extensions.

For an introduction to the approach and features available in any language that supports SMIL Animation, see SMIL Animation overview and SMIL Animation animation model ([SMILANIM], sections 2 and 3). For the list of animation features which go beyond SMIL Animation, see SVG extensions to SMIL Animation.

16.2.2. Definitions

animation element
An animation element is an element that can be used to animate the attribute or property value of another element. The following elements are animation elements: animate, animateMotion, animateTransform, discard and set.
animation event attribute
An animation event attribute is an event attribute that specifies script to run for a particular animation-related event. See Animation event attributes. The animation event attributes are onbegin, onend and onrepeat.

16.2.3. Relationship to SMIL Animation

SVG is a host language in terms of SMIL Animation and therefore introduces additional constraints and features as permitted by that specification. Except for any SVG-specific rules explicitly mentioned in this specification, the normative definition for SVG's animation elements and attributes is the SMIL Animation specification [SMILANIM].

SVG supports the following three animation elements which are defined in the SMIL Animation specification:

animate allows attributes and properties to be assigned different values over time
set a convenient shorthand for animate, which produces a discrete change to an animated attribute or property. It is most commonly used with values which do not support linear interpolation, such as the ‘visibility’ property
animateMotion moves an element along a motion path

Additionally, SVG includes the following compatible extensions to SMIL Animation:

animateTransform modifies one of SVG's transformation values over time, such as the ‘transform’ property or the patternTransform attribute.
path attribute SVG allows any feature from SVG's path data syntax to be specified in a path attribute to the animateMotion element (SMIL Animation only allows a subset of SVG's path data syntax within a path attribute)
mpath element SVG allows an animateMotion element to contain a child mpath element which references an SVG path element or shape element as the definition of the motion path
keyPoints attribute SVG adds a keyPoints attribute to the animateMotion to provide precise control of the velocity of motion path animations
rotate attribute SVG adds a rotate attribute to the animateMotion to control whether an object is automatically rotated so that its x-axis points in the same direction (or opposite direction) as the directional tangent vector of the motion path

For compatibility with other aspects of the language, SVG uses URL references via an href attribute to identify the elements which are to be targets of the animations, as allowed in SMIL 3.0.

SMIL Animation requires that the host language define the meaning for document begin and the document end. Since an svg is sometimes the root of the XML document tree and other times can be a component of a parent XML grammar, the document begin for a given SVG document fragment is defined to be the exact time at which the svg element's load event is triggered. The document end of an SVG document fragment is the point at which the document fragment has been released and is no longer being processed by the user agent. However, nested svg elements within an SVG document do not constitute document fragments in this sense, and do not define a separate document begin; all times within the nested SVG fragment are relative to the document time defined for the root svg element.

For SVG, the term presentation time indicates the position in the timeline relative to the document begin of a given document fragment.

16.2.4. Animation elements example

Example anim01 below demonstrates each of SVG's four animation elements.

<?xml version="1.0" standalone="no"?>
<svg width="8cm" height="3cm"  viewBox="0 0 800 300"
     xmlns="http://www.w3.org/2000/svg">
  <desc>Example anim01 - demonstrate animation elements</desc>
  <rect x="1" y="1" width="798" height="298"
        fill="none" stroke="blue" stroke-width="2" />
  <!-- The following illustrates the use of the 'animate' element
        to animate a rectangles x, y, and width attributes so that
        the rectangle grows to ultimately fill the viewport. -->
  <rect id="RectElement" x="300" y="100" width="300" height="100"
        fill="rgb(255,255,0)"  >
    <animate attributeName="x" begin="0s" dur="9s"
             fill="freeze" from="300" to="0" />
    <animate attributeName="y" begin="0s" dur="9s"
             fill="freeze" from="100" to="0" />
    <animate attributeName="width" begin="0s" dur="9s"
             fill="freeze" from="300" to="800" />
    <animate attributeName="height" begin="0s" dur="9s"
             fill="freeze" from="100" to="300" />
  </rect>
  <!-- Set up a new user coordinate system so that
        the text string's origin is at (0,0), allowing
        rotation and scale relative to the new origin -->
  <g transform="translate(100,100)" >
    <!-- The following illustrates the use of the 'set', 'animateMotion',
         'animate' and 'animateTransform' elements. The 'text' element
         below starts off hidden (i.e., invisible). At 3 seconds, it:
           * becomes visible
           * continuously moves diagonally across the viewport
           * changes color from blue to dark red
           * rotates from -30 to zero degrees
           * scales by a factor of three. -->
    <text id="TextElement" x="0" y="0"
          font-family="Verdana" font-size="35.27" visibility="hidden"  >
      It's alive!
      <set attributeName="visibility" to="visible"
           begin="3s" dur="6s" fill="freeze" />
      <animateMotion path="M 0 0 L 100 100"
           begin="3s" dur="6s" fill="freeze" />
      <animate attributeName="fill"
           from="rgb(0,0,255)" to="rgb(128,0,0)"
           begin="3s" dur="6s" fill="freeze" />
      <animateTransform attributeName="transform"
           type="rotate" from="-30" to="0"
           begin="3s" dur="6s" fill="freeze" />
      <animateTransform attributeName="transform"
           type="scale" from="1" to="3" additive="sum"
           begin="3s" dur="6s" fill="freeze" />
    </text>
  </g>
</svg>
Example anim01
Example anim01 - at zero seconds At zero seconds   Example anim01 - at three seconds At three seconds
Example anim01 - at six seconds At six seconds   Example anim01 - at nine seconds At nine seconds

View this example as SVG (SVG-enabled browsers only)

The sections below describe the various animation attributes and elements.

16.2.5. Attributes to identify the target element for an animation

The following attribute is common to all animation elements and identifies the target element for the animation.

Attribute definitions:

Name Value Initial value Animatable
href URL [URL] (none) no

A URL reference to the element which is the target of this animation element and which therefore will be modified over time.

The URL must point to exactly one target element which is capable of being the target of the given animation element. If the URL points to multiple target elements, if the given target element is not capable of being a target of the given animation element, or if the given target element is not part of the current document, then the animation element will not affect any target element. However, the animation element will still operate normally with regard to its timing properties. Specifically, TimeEvents are dispatched and the animation element can be used as syncbase in an identical fashion to when the URL refers to a valid target element.

If the href attribute or the deprecated xlink:href attribute is not provided, then the target element will be the immediate parent element of the current animation element. The behavior when both href and xlink:href are specified is defined by the common handling for deprecated XLink attributes.

Refer to the descriptions of the individual animation elements for any restrictions on what types of elements can be targets of particular types of animations.

Except for any SVG-specific rules explicitly mentioned in this specification, the normative definition for this attribute is the SMIL Animation specification. In particular, see SMIL Animation: Specifying the animation target ([SMILANIM], section 3.1).

16.2.6. Attributes to identify the target attribute or property for an animation

The following attribute identifies the target attribute or property for the given target element whose value changes over time.

Define that targetting the deprecated xlink:href is treated as an alias for targetting ‘href’, as mentioned in the SVGURIReference definition.

Attribute definitions:

Name Value Initial value Animatable
attributeName Name [EBNF] (none) no

Specifies the name of the target property or attribute.

Unlike SMIL Animation, the attributeType attribute is not supported by SVG. SVG's animation elements follow the behavior defined for the auto value of attributeType. That is, when determining if attributeName corresponds to an attribute name or a CSS property name, the implementation must first search through the list of CSS properties for a matching property name. If no matching property is found, the implementation must search for a matching attribute on the target element.

When referencing an attribute, an XMLNS prefix may be used to indicate the XML namespace for the attribute. The prefix will be interpreted in the scope of the current (i.e., the referencing) animation element. Otherwise the implementation must use the default XML namespace for the target element.

Note that, as a result of the behavior, it is not possible to animate the list of coordinates specified by the x and y attributes on text and tspan elements. This is because ‘x’ and ‘y’ are also CSS properties where they only accept a single length as a value.

Due to the complex mapping between characters and glyphs, using the list-based syntax for x and y to specify glyph positions does not scale well to anything beyond very simple Latin text and its use is discouraged. Authors who nevertheless wish to animate this list of coordinates may be able to achieve a comparable effect using the dx and dy attributes instead since these names to not overlap with CSS properties.

Except for any SVG-specific rules explicitly mentioned in this specification, the normative definition for this attribute is the SMIL Animation specification. In particular, see SMIL Animation: Specifying the animation target ([SMILANIM], section 3.1).

16.2.7. Animation with namespaces

Example animns01 below shows a namespace prefix being resolved to a namespace name in the scope of the referencing element, and that namespace name being used (regardless of the prefix which happens to be used in the target scope) to identify the attribute being animated.

<?xml version="1.0" encoding="UTF-8"?>
<svg version="1.1" xmlns="http://www.w3.org/2000/svg">
  <title>Demonstration of the resolution of namespaces for animation</title>
  <!-- at the point of definition, the QName a:href resolves to the namespace
       name "http://www.w3.org/1999/xlink" and the local name "href" -->
  <g xmlns:a="http://www.w3.org/1999/xlink">
    <animate attributeName="a:href" href="#foo" dur="2s" to="two.png" fill="freeze"/>
  </g>
  <!-- at the point of use, the namespace name "http://www.w3.org/1999/xlink"
       happens to be bound to the namespace prefix 'b' -->
  <g xmlns:b="http://www.w3.org/1999/xlink">
    <image id="foo" b:href="one.png" x="35" y="50" width="410" height="160"/>
  </g>
</svg>

View this example as SVG (SVG-enabled browsers only)

16.2.8. Paced animation and complex types

Paced animations assume a notion of distance between the various animation values defined by the to, from, by and values attributes. Distance is defined only for scalar types (such as <length>), colors and the subset of transformation types that are supported by animateTransform. In the list of distance functions below, Va and Vb represent the two values the distance between which is being calculated.

Since paced animation is intended to produce an animation with an even pace of change, it does not make sense to define distance functions for all data types. Distance can be usefully defined for types whose values are n-dimensional vectors (including scalars, which are 1-dimensional vectors). For example, a <length> value is a scalar value, and a <color> value is a 3-dimensional vector. Thus attributes of these types can have paced animation applied to them. On the other hand, a <dasharray> (as used by stroke-dasharray) is a list of scalars (1-dimensional vectors), and <points> (as used by the ‘points’ attribute on a ‘polygon’) is a list of 2-dimensional vectors. Therefore, these types do not have a distance function defined and cannot have paced animation applied to them.

The distance functions for types that support paced animation are as follows:

<integer>, <length> and <number>

distance(Va, Vb) = |Va − Vb|

Examples: animating the x attribute on a text, or the ‘stroke-width’ property on a circle.

<color>

distance(Va, Vb) = sqrt((Va.red − Vb.red)2 + (Va.green − Vb.green)2 + (Va.blue − Vb.blue)2), where:

Vi.red is the red component of the Vi color value,
Vi.green is the green component of the Vi color value, and
Vi.blue is the blue component of the Vi color value.

Each of the color component values is usually in the range [0, 1], where 0 represents none of that color component, and 1 represents the maximum amount of that color component, in the sRGB gamut [SRGB]. Since <color> values may specify colors outside of the sRGB gamut, these component values may lie outside the range [0, 1].

Example: animating the ‘fill’ property on an ellipse.

Transform definitions of type 'translate'

distance(Va, Vb) = sqrt((Va.tx − Vb.tx)2 + (Va.ty − Vb.ty)2), where:

Vi.tx is the x component of the Vi translation transform value, and
Vi.ty is the y component of the Vi translation transform value.

Example (for all transform definition types): animating the ‘transform’ attribute on a g using animateTransform.

Transform definitions of type 'scale'

distance(Va, Vb) = sqrt((Va.sx − Vb.sx)2 + (Va.sy − Vb.sy)2), where:

Vi.sx is the x component of the Vi scale transform value, and
Vi.sy is the y component of the Vi scale transform value.

Note that, as when specifying scale transformations in a <transform-list>, if the y component of the scale is omitted it is implicitly equal to the x component.

Transform definitions of type 'rotate', 'skewX' and 'skewY'

distance(Va, Vb) = sqrt((Va.angle − Vb.angle)2), where:

Vi.angle is the angle component of the Vi rotation or skew transform value.

Since the distance function for rotations is not in terms of the rotation center point components, a paced animation that changes the rotation center point may not appear to have a paced movement when the animation is applied.

Distance functions for all other data types are not defined. If calcMode="paced" is used on an animation of an attribute or property whose type is not one of those listed above, the animation effect is undefined. SVG user agents may choose to perform the animation as if calcMode="linear", but this is not required. Authors are recommended not to specify paced animation on types not listed above.

16.2.9. Attributes to control the timing of the animation

The following attributes are the animation timing attributes. They are common to all animation elements and control the timing of the animation, including what causes the animation to start and end, whether the animation runs repeatedly, and whether to retain the end state the animation once the animation ends.

In the syntax specifications that follow, optional white space is indicated as "S", defined as follows:

S ::= (#x20 | #x9 | #xD | #xA)*

Align with whitespace used in CSS and SVG, adding #xC to S.

Attribute definitions:

Name Value Initial value Animatable
begin begin-value-list 0s no

Attribute syntax needs fixing.

Defines when the element should begin (i.e. become active).

The attribute value is a semicolon separated list of values.

begin-value-list ::= begin-value (S? ";" S? begin-value-list )?
A semicolon separated list of begin values. The interpretation of a list of begin times is detailed in SMIL Animation's section on "Evaluation of begin and end time lists".
begin-value ::= ( offset-value | syncbase-value | event-value | repeat-value | accessKey-value | wallclock-sync-value | "indefinite" )
Describes the element begin.
offset-value ::= ( S? "+" | "-" S? )? ( Clock-value )
For SMIL Animation, this describes the element begin as an offset from an implicit syncbase. For SVG, the implicit syncbase begin is defined to be relative to the document begin. Negative begin times are entirely valid and easy to compute, as long as there is a resolved document begin time.
syncbase-value ::= ( Id-value "." ( "begin" | "end" ) ) ( S? ("+"|"-") S? Clock-value )?
Describes a syncbase and an optional offset from that syncbase. The element begin is defined relative to the begin or active end of another animation. A syncbase consists of an ID reference to another animation element followed by either begin or end to identify whether to synchronize with the beginning or active end of the referenced animation element.
event-value ::= ( Id-value "." )? ( event-ref ) ( S? ("+"|"-") S? Clock-value )?
Describes an event and an optional offset that determine the element begin. The animation begin is defined relative to the time that the event is raised. The list of event-symbols available for a given event-base element is the list of event attributes available for the given element as defined in the Scripting and Interactivity chapter, with the one difference that the leading 'on' is removed from the event name (i.e., the animation event name is 'click', not 'onclick'). A list of all events supported by SVG can be found in Complete list of supported events. Details of event-based timing are described in SMIL Animation: Unifying Event-based and Scheduled Timing.
repeat-value ::= ( Id-value "." )? "repeat(" integer ")" ( S? ("+"|"-") S? Clock-value )?
Describes a qualified repeat event. The element begin is defined relative to the time that the repeat event is raised with the specified iteration value.
accessKey-value ::= "accessKey(" character ")" ( S? ("+"|"-") S? Clock-value )?
Describes an accessKey that determines the element begin. The element begin is defined relative to the time that the accessKey character is input by the user.
wallclock-sync-value ::= "wallclock(" wallclock-value ")"
Describes the element begin as a real-world clock time. The wallclock time syntax is based upon syntax defined in Representation of dates and times [ISO8601].
"indefinite"

The begin of the animation will be determined by a "beginElement()" method call or a hyperlink targeted to the element.

The animation DOM methods are described in DOM interfaces.

Hyperlink-based timing is described in SMIL Animation: Hyperlinks and timing.

Except for any SVG-specific rules explicitly mentioned in this specification, the normative definition for this attribute is the SMIL Animation specification. In particular, see SMIL Animation: 'begin' attribute ([SMILANIM], section 3.2.1).

Name Value Initial value Animatable
dur Clock-value | "media" | "indefinite" indefinite no

Attribute syntax needs fixing.

Specifies the simple duration.

The attribute value can be one of the following:

Clock-value
Specifies the length of the simple duration in presentation time. Value must be greater than 0.
"media"
Specifies the simple duration as the intrinsic media duration. This is only valid for elements that define media.
(For SVG's animation elements, if 'media' is specified, the attribute will be ignored.)
"indefinite"
Specifies the simple duration as indefinite.

If the animation does not have a dur attribute, the simple duration is indefinite. Note that interpolation will not work if the simple duration is indefinite (although this may still be useful for set elements). Except for any SVG-specific rules explicitly mentioned in this specification, the normative definition for this attribute is the SMIL Animation specification. In particular, see SMIL Animation: 'dur' attribute ([SMILANIM], section 3.2.1).

Name Value Initial value Animatable
end end-value-list (none) no

Attribute syntax needs fixing.

Defines an end value for the animation that can constrain the active duration. The attribute value is a semicolon separated list of values.

end-value-list ::= end-value (S? ";" S? end-value-list )?
A semicolon separated list of end values. The interpretation of a list of end times is detailed below.
end-value ::= ( offset-value | syncbase-value | event-value | repeat-value | accessKey-value | wallclock-sync-value | "indefinite" )
Describes the active end of the animation.

A value of 'indefinite' specifies that the end of the animation will be determined by an endElement method call (the animation DOM methods are described in DOM interfaces).

Except for any SVG-specific rules explicitly mentioned in this specification, the normative definition for this attribute is the SMIL Animation specification. In particular, see SMIL Animation: 'end' attribute ([SMILANIM], section 3.3.2).

Name Value Initial value Animatable
min Clock-value | "media" 0s no
max Clock-value | "media" (none) no

Attribute syntax needs fixing.

The min and max attributes specify the minimum and maximum value of the active duration, respectively.

The attribute values can be either of the following:

Clock-value

Specifies the length of the minimum or maximum value of the active duration, measured in local time.

Value must be greater than 0.

"media"
Specifies the minimum value of the active duration as the intrinsic media duration. This is only valid for elements that define media. (For SVG's animation elements, if 'media' is specified, the attribute will be ignored.)

The initial value for min is '0' and there is no initial value for max. In both cases, this does not constrain the active duration at all.

Except for any SVG-specific rules explicitly mentioned in this specification, the normative definition for these attributes is the SMIL Animation specification. In particular, see SMIL Animation: The min and max attributes ([SMILANIM], section 3.3.3).

Name Value Initial value Animatable
restart always | whenNotActive | never always no
always
The animation can be restarted at any time. This is the default value.
whenNotActive
The animation can only be restarted when it is not active (i.e. after the active end). Attempts to restart the animation during its active duration are ignored.
never
The element cannot be restarted for the remainder of the current simple duration of the parent time container. (In the case of SVG, since the parent time container is the SVG document fragment, then the animation cannot be restarted for the remainder of the document duration.)

Except for any SVG-specific rules explicitly mentioned in this specification, the normative definition for this attribute is the SMIL Animation specification. In particular, see SMIL Animation: 'restart' attribute ([SMILANIM], section 3.3.7).

Name Value Initial value Animatable
repeatCount <number> | indefinite (none) no

Specifies the number of iterations of the animation function. It can have the following attribute values:

<number>
This is a (base 10) "floating point" numeric value that specifies the number of iterations. It can include partial iterations expressed as fraction values. A fractional value describes a portion of the simple duration. Values must be greater than 0.
indefinite
The animation is defined to repeat indefinitely (i.e. until the document ends).

Except for any SVG-specific rules explicitly mentioned in this specification, the normative definition for this attribute is the SMIL Animation specification. In particular, see SMIL Animation: 'repeatCount' attribute ([SMILANIM], section 3.3.1).

Name Value Initial value Animatable
repeatDur Clock-value | "indefinite" (none) no

Attribute syntax needs fixing.

Specifies the total duration for repeat. It can have the following attribute values:

Clock-value
Specifies the duration in presentation time to repeat the animation function f(t).
"indefinite"
The animation is defined to repeat indefinitely (i.e. until the document ends).

Except for any SVG-specific rules explicitly mentioned in this specification, the normative definition for this attribute is the SMIL Animation specification. In particular, see SMIL Animation: 'repeatDur' attribute ([SMILANIM], section 3.3.1).

Name Value Initial value Animatable
fill freeze | remove remove no

This attribute can have the following values:

freeze
The animation effect F(t) is defined to freeze the effect value at the last value of the active duration. The animation effect is "frozen" for the remainder of the document duration (or until the animation is restarted - see SMIL Animation: Restarting animation).
remove

The animation effect is removed (no longer applied) when the active duration of the animation is over. After the active end of the animation, the animation no longer affects the target (unless the animation is restarted - see SMIL Animation: Restarting animation).

Except for any SVG-specific rules explicitly mentioned in this specification, the normative definition for this attribute is the SMIL Animation specification. In particular, see SMIL Animation: 'fill' attribute ([SMILANIM], section 3.3.5).

The SMIL Animation specification [SMILANIM] defines the detailed processing rules associated with the above attributes. Except for any SVG-specific rules explicitly mentioned in this specification, the SMIL Animation specification is the normative definition of the processing rules for the above attributes.

16.2.9.1. Clock values

Clock values have the same syntax as in SMIL Animation specification [SMILANIM]. The grammar for clock values is repeated here:

Clock-val         ::= Full-clock-val | Partial-clock-val
                      | Timecount-val
Full-clock-val    ::= Hours ":" Minutes ":" Seconds ("." Fraction)?
Partial-clock-val ::= Minutes ":" Seconds ("." Fraction)?
Timecount-val     ::= Timecount ("." Fraction)? (Metric)?
Metric            ::= "h" | "min" | "s" | "ms"
Hours             ::= DIGIT+; any positive number
Minutes           ::= 2DIGIT; range from 00 to 59
Seconds           ::= 2DIGIT; range from 00 to 59
Fraction          ::= DIGIT+
Timecount         ::= DIGIT+
2DIGIT            ::= DIGIT DIGIT
DIGIT             ::= [0-9]

For Timecount values, the default metric suffix is "s" (for seconds). No embedded white space is allowed in clock values, although leading and trailing white space characters will be ignored.

Clock values describe presentation time.

The following are examples of legal clock values:

Fractional values are just (base 10) floating point definitions of seconds. Thus:

  00.5s     = 500 milliseconds
  00:00.005 = 5 milliseconds

16.2.10. Attributes that define animation values over time

The following attributes are the animation value attributes. They are common to elements animate, animateMotion and animateTransform. These attributes define the values that are assigned to the target attribute or property over time. The attributes below provide control over the relative timing of keyframes and the interpolation method between discrete values.

Attribute definitions:

Name Value Initial value Animatable
calcMode discrete | linear | paced | spline (none) no

Specifies the interpolation mode for the animation. This can take any of the following values. The default mode is 'linear', however if the attribute does not support linear interpolation (e.g. for strings), the calcMode attribute is ignored and discrete interpolation is used.

discrete
This specifies that the animation function will jump from one value to the next without any interpolation.
linear
Simple linear interpolation between values is used to calculate the animation function. Except for animateMotion, this is the default calcMode.
paced
Defines interpolation to produce an even pace of change across the animation. This is only supported for the data types for which there is an appropriate distance function defined, which includes only scalar numeric types plus the types listed in Paced animation and complex types. If 'paced' is specified, any keyTimes or keySplines will be ignored. For animateMotion, this is the default calcMode. Authors are discouraged from using paced animation on types that do not have a distance function defined, due to its unpredictable behavior in some user agents.
spline
Interpolates from one value in the values list to the next according to a time function defined by a cubic Bézier spline. The points of the spline are defined in the keyTimes attribute, and the control points for each interval are defined in the keySplines attribute.

Except for any SVG-specific rules explicitly mentioned in this specification, the normative definition for this attribute is the SMIL Animation specification. In particular, see SMIL Animation: 'calcMode' attribute ([SMILANIM], section 3.2.3).

Name Value Initial value Animatable
values (see below) (none) no

The values attribute specifies a sequence of values to use over the course of the animation.

The attribute is parsed as follows:

  1. Let attribute be the value of the values attribute.
  2. Let values be a list of strings formed by splitting attribute at each U+003B SEMICOLON character.
  3. Strip any leading and trailing white space characters from each value of values.
  4. Remove the final value in values if it is the empty string.
  5. Parse each value in values using the rules for parsing the attribute identified by the href, and attributeName attributes.

Except for any SVG-specific rules explicitly mentioned in this specification, the normative definition for this attribute is the SMIL Animation specification. In particular, see SMIL Animation: 'values' attribute ([SMILANIM], section 3.2.2).

Name Value Initial value Animatable
keyTimes <number> [; <number>]* ;? (none) no

A semicolon-separated list of time values used to control the pacing of the animation. Each time in the list corresponds to a value in the values attribute list, and defines when the value is used in the animation function.

Each time value in the keyTimes list is specified as a floating point value between 0 and 1 (inclusive), representing a proportional offset into the simple duration of the animation element.

If the last semicolon separator is followed by either just white space or no more characters, ignore both the separator and the trailing white space.

For animations specified with a values list, the keyTimes attribute if specified must have exactly as many values as there are in the values attribute. For from/to/by animations, the keyTimes attribute if specified must have two values.

Each successive time value must be greater than or equal to the preceding time value.

The keyTimes list semantics depends upon the interpolation mode:

If the interpolation mode is 'paced', the keyTimes attribute is ignored.

If there are any errors in the keyTimes specification (bad values, too many or too few values), the document fragment is in error (see error processing).

If the simple duration is indefinite, any keyTimes specification will be ignored.

Because paced animation interpolation is unspecified for some value types, authors are encouraged to use 'linear' animation interpolation with calculated keyTimes to achieve particular interpolation behavior for these types.

Except for any SVG-specific rules explicitly mentioned in this specification, the normative definition for this attribute is the SMIL Animation specification. In particular, see SMIL Animation: 'keyTimes' attribute ([SMILANIM], section 3.2.3).

Name Value Initial value Animatable
keySplines <control-point> [; <control-point>]* ;? (none) no

where:

<control-point> = <number> ,? <number> ,? <number> ,? <number>

A set of Bézier control points associated with the keyTimes list, defining a cubic Bézier function that controls interval pacing. The attribute value is a semicolon-separated list of control point descriptions.

If the last semicolon separator is followed by either just white space or no more characters, ignore both the separator and the trailing white space.

Each control point description is a set of four values: x1 y1 x2 y2, describing the Bézier control points for one time segment. Note: SMIL allows these values to be separated either by commas with optional whitespace, or by whitespace alone. The keyTimes values that define the associated segment are the Bézier "anchor points", and the keySplines values are the control points. Thus, there must be one fewer sets of control points than there are keyTimes.

The values must all be in the range 0 to 1.

This attribute is ignored unless the calcMode is set to 'spline'.

If there are any errors in the keySplines specification (bad values, too many or too few values), the document fragment is in error (see error processing).

Except for any SVG-specific rules explicitly mentioned in this specification, the normative definition for this attribute is the SMIL Animation specification. In particular, see SMIL Animation: 'keySplines' attribute ([SMILANIM], section 3.2.3).

Name Value Initial value Animatable
from, to, by (see below) (none) no

The from and to attributes specify the starting and ending value of the animation, while the by attribute specifies a relative offset value for the animation.

All three attributes must be parsed using the rules for parsing the attribute identified by the href and attributeName attributes.

For example, if href identified a circle element and attributeName is 'stroke-width', then the from, to or by attribute is parsed as a [<percentage> | <length>].

Except for any SVG-specific rules explicitly mentioned in this specification, the normative definition for these attributes is the SMIL Animation specification. In particular, see SMIL Animation: Animation function values ([SMILANIM], section 3.2.2).

The SMIL Animation specification [SMILANIM] defines the detailed processing rules associated with the above attributes. Except for any SVG-specific rules explicitly mentioned in this specification, the SMIL Animation specification is the normative definition of the processing rules for the above attributes.

The animation values specified in the animation element must be legal values for the specified attribute. Leading and trailing white space, and white space before and after semicolon separators, will be ignored.

All values specified must be legal values for the specified attribute (as defined in the associated namespace). If any values are not legal, the document fragment is in error (see error processing).

If a list of values is used, the animation will apply the values in order over the course of the animation. If a list of values is specified, any from, to and by attribute values are ignored.

The processing rules for the variants of from/by/to animations are described in Animation function values with the following exception.

In order to provide behavior that is intuitive and consistent between discrete animations with an explicitly specified from attribute (e.g. "from-to animation") and those where the underlying value is used (e.g. "to animation"), the behavior of discrete to-animation in SVG deviates from the definition in SMIL Animation. As with a discrete from-to animation, a discrete to animation will set the underlying value for the first half of the simple duration (or, if a keyTimes list is provided, until the simple duration specified by the second value in the keyTimes list) and the to value for the remainder of the simple duration.

The following figure illustrates the interpretation of the keySplines attribute. Each diagram illustrates the effect of keySplines settings for a single interval (i.e. between the associated pairs of values in the keyTimes and values lists.). The horizontal axis can be thought of as the input value for the unit progress of interpolation within the interval - i.e. the pace with which interpolation proceeds along the given interval. The vertical axis is the resulting value for the unit progress, yielded by the function that the keySplines attribute defines. Another way of describing this is that the horizontal axis is the input unit time for the interval, and the vertical axis is the output unit time. See also the section Timing and real-world clock times.

Examples of keySplines
Example keySplines01 - keySplines of 0 0 1 1 (the default) keySplines="0 0 1 1" (the default) Example keySplines01 - keySplines of .5 0 .5 1 keySplines=".5 0 .5 1"
Example keySplines01 - keySplines of 0 .75 .25 1 keySplines="0 .75 .25 1" Example keySplines01 - keySplines of 1 0 .25 .25keySplines="1 0 .25 .25"

To illustrate the calculations, consider the simple example:

<animate dur="4s" values="10; 20" keyTimes="0; 1"
     calcMode="spline" keySplines={as in table} />

Using the keySplines values for each of the four cases above, the approximate interpolated values as the animation proceeds are:

keySplines values
Value of ‘keySplines’ Initial value After 1s After 2s After 3s Final value
0 0 1 1 10.0 12.5 15.0 17.5 20.0
.5 0 .5 1 10.0 11.0 15.0 19.0 20.0
0 .75 .25 1 10.0 18.0 19.3 19.8 20.0
1 0 .25 .25 10.0 10.1 10.6 16.9 20.0

For a formal definition of Bézier spline calculation, see [FOLEY-VANDAM], pp. 488-491.

16.2.11. Attributes that control whether animations are additive

It is frequently useful to define animation as an offset or delta to an attribute's value, rather than as absolute values.

A simple "grow" animation can increase the width of an object by 10 pixels:

<rect width="20px" ...>
  <animate attributeName="width" from="0px" to="10px" dur="10s"
           additive="sum"/>
</rect>

It is frequently useful for repeated animations to build upon the previous results, accumulating with each iteration.

The following example causes the rectangle to continue to grow with each repeat of the animation:

<rect width="20px" ...>
  <animate attributeName="width" from="0px" to="10px" dur="10s"
           additive="sum" accumulate="sum" repeatCount="5"/>
</rect>

At the end of the first repetition, the rectangle has a width of 30 pixels. At the end of the second repetition, the rectangle has a width of 40 pixels. At the end of the fifth repetition, the rectangle has a width of 70 pixels.

For more information about additive animations, see SMIL Animation: Additive animation. For more information on cumulative animations, see SMIL Animation: Controlling behavior of repeating animation - Cumulative animation.

The following attributes are the animation addition attributes, which are common to elements animate, animateMotion and animateTransform.

Attribute definitions:

Name Value Initial value Animatable
additive replace | sum replace no

Controls whether or not the animation is additive.

replace
Specifies that the animation will override the underlying value of the attribute and other lower priority animations. This is the default, however the behavior is also affected by the animation value attributes by and to, as described in SMIL Animation: How from, to and by attributes affect additive behavior.
sum
Specifies that the animation will add to the underlying value of the attribute and other lower priority animations.

Except for any SVG-specific rules explicitly mentioned in this specification, the normative definition for this attribute is the SMIL Animation specification. In particular, see SMIL Animation: 'additive' attribute ([SMILANIM], section 3.3.6).

Name Value Initial value Animatable
accumulate none | sum none no

Controls whether or not the animation is cumulative.

none
Specifies that repeat iterations are not cumulative. This is the default.
sum
Specifies that each repeat iteration after the first builds upon the last value of the previous iteration.

This attribute is ignored if the target attribute value does not support addition, or if the animation element does not repeat.

Cumulative animation is not defined for "to animation".

This attribute will be ignored if the animation function is specified with only the to attribute.

Except for any SVG-specific rules explicitly mentioned in this specification, the normative definition for this attribute is the SMIL Animation specification. In particular, see SMIL Animation: 'accumulate' attribute ([SMILANIM], section 3.3.1).

16.2.12. Inheritance

SVG allows both attributes and properties to be animated. If a given attribute or property is inheritable by descendants, then animations on a parent element such as a g element has the effect of propagating the attribute or property animation values to descendant elements as the animation proceeds; thus, descendant elements can inherit animated attributes and properties from their ancestors.

16.2.13. The ‘animate’ element

The animate element is used to animate a single attribute or property over time.

This example makes a rectangle repeatedly fade away over 5 seconds:

<rect>
  <animate attributeName="opacity"
         from="1" to="0" dur="5s" repeatCount="indefinite" />
</rect>

Except for any SVG-specific rules explicitly mentioned in this specification, the normative definition for this element is the SMIL Animation specification. In particular, see SMIL Animation: 'animate' element ([SMILANIM], section 4.1).

animate
Categories:
Animation element
Content model:
Any number of the following elements, in any order:script
Attributes:
DOM Interfaces:

The ‘color-interpolation’ property applies to color interpolations that result from animations using the animate element.

For a list of attributes and properties that can be animated using the animate element, see Elements, attributes and properties that can be animated.

16.2.14. The ‘set’ element

The set element provides a simple means of just setting the value of an attribute for a specified duration. It supports all attribute types, including those that cannot reasonably be interpolated, such as string and boolean values. The set element is non-additive. The additive and accumulate attributes are not allowed, and will be ignored if specified.

Except for any SVG-specific rules explicitly mentioned in this specification, the normative definition for this element is the SMIL Animation specification. In particular, see SMIL Animation: 'set' element ([SMILANIM], section 4.2).

set
Categories:
Animation element
Content model:
Any number of the following elements, in any order:script
Attributes:
DOM Interfaces:

Attribute definitions:

Name Value Initial value Animatable
to <value> (none) no
Specifies the value for the attribute during the duration of the set element. The argument value must match the attribute type.

For a list of attributes and properties that can be animated using the set element, see Elements, attributes and properties that can be animated.

16.2.15. The ‘animateMotion’ element

The animateMotion element causes a referenced element to move along a motion path.

Except for any SVG-specific rules explicitly mentioned in this specification, the normative definition for this element is the SMIL Animation specification. In particular, see SMIL Animation: 'animateMotion' element ([SMILANIM], section 4.3).

animateMotion
Categories:
Animation element
Content model:
Any number of descriptive elements, script and at most one mpath element, in any order.
Attributes:
DOM Interfaces:

Attribute definitions:

Name Value Initial value Animatable
calcMode discrete | linear | paced | spline paced no

Specifies the interpolation mode for the animation. Refer to general description of the calcMode attribute above. The only difference is that the default value for the calcMode for animateMotion is 'paced'. See SMIL Animation: 'calcMode' attribute for 'animateMotion'.

Name Value Initial value Animatable
path svg-path [EBNF] (none) no

The motion path, expressed in the same format and interpreted the same way as the d attribute on the path element. The effect of a motion path animation is to add a supplemental transformation matrix onto the CTM for the referenced object which causes a translation along the x- and y-axes of the current user coordinate system by the computed X and Y values computed over time.

Name Value Initial value Animatable
keyPoints <number> [; <number>]* ;? (none) no

keyPoints takes a semicolon-separated list of floating point values between 0 and 1 and indicates how far along the motion path the object shall move at the moment in time specified by corresponding keyTimes value. Distance calculations use the user agent's distance along the path algorithm. Each progress value in the list corresponds to a value in the keyTimes attribute list.

If a list of keyPoints is specified, there must be exactly as many values in the keyPoints list as in the keyTimes list.

If the last semicolon separator is followed by either just white space or no more characters, ignore both the separator and the trailing white space.

If there are any errors in the keyPoints specification (bad values, too many or too few values), then the document is in error (see Error processing).

Name Value Initial value Animatable
rotate <number> | auto | auto-reverse 0 no

The rotate attribute post-multiplies a supplemental transformation matrix onto the CTM of the target element to apply a rotation transformation about the origin of the current user coordinate system. The rotation transformation is applied after the supplemental translation transformation that is computed due to the path attribute.

auto
Indicates that the object is rotated over time by the angle of the direction (i.e., directional tangent vector) of the motion path.
auto-reverse
Indicates that the object is rotated over time by the angle of the direction (i.e., directional tangent vector) of the motion path plus 180 degrees.
<number>
Indicates that the target element has a constant rotation transformation applied to it, where the rotation angle is the specified number of degrees.
Name Value Initial value Animatable
origin default default no

The origin attribute is defined in the SMIL Animation specification ([SMILANIM], section 4.3). It has no effect in SVG.

mpath
Categories:
None
Content model:
Any number of the following elements, in any order:script
Attributes:
DOM Interfaces:

Attribute definitions:

Name Value Initial value Animatable
href URL [URL] (none) no

A URL reference to the path element or shape element which defines the motion path. Refer to the common handling defined for URL reference attributes and deprecated XLink attributes.

For animateMotion, the specified values for from, by, to and values consists of x, y coordinate pairs, with a single comma and/or white space separating the x coordinate from the y coordinate. For example, from="33,15" specifies an x coordinate value of 33 and a y coordinate value of 15.

If provided, the values attribute must consists of a list of x, y coordinate pairs. Coordinate values are separated by at least one white space character or a comma. Additional white space around the separator is allowed. For example, values="10,20;30,20;30,40" or values="10mm,20mm;30mm,20mm;30mm,40mm". Each coordinate represents a <length>. Attributes from, by, to and values specify a shape on the current canvas which represents the motion path.

Two options are available which allow definition of a motion path using any of SVG's path data commands:

Note that SVG's path data commands can only contain values in local coordinate system, whereas from, by, to and values can specify coordinates in local coordinate system or using unit identifiers. See Units.

The various (x,y) points of the shape provide a supplemental transformation matrix onto the CTM for the referenced object which causes a translation along the x- and y-axes of the current user coordinate system by the (x,y) values of the shape computed over time. Thus, the referenced object is translated over time by the offset of the motion path relative to the origin of the current user coordinate system. The supplemental transformation is applied on top of any transformations due to the target element's ‘transform’ property or any animations on that attribute due to animateTransform elements on the target element.

The additive and accumulate attributes apply to animateMotion elements. Multiple animateMotion elements all simultaneously referencing the same target element can be additive with respect to each other; however, the transformations which result from the animateMotion elements are always supplemental to any transformations due to the target element's ‘transform’ property or any animateTransform elements.

The default calculation mode (calcMode) for animateMotion is "paced". This will produce constant velocity motion along the specified path. Note that while animateMotion elements can be additive, it is important to observe that the addition of two or more "paced" (constant velocity) animations might not result in a combined motion animation with constant velocity.

When a path is combined with "discrete", "linear" or "spline" calcMode settings, and if attribute keyPoints is not provided, the number of values is defined to be the number of points defined by the path, unless there are "move to" commands within the path. A "move to" command within the path (i.e. other than at the beginning of the path description) A "move to" command does not count as an additional point when dividing up the duration, or when associating keyTimes, keySplines and keyPoints values. When a path is combined with a "paced" calcMode setting, all "move to" commands are considered to have 0 length (i.e. they always happen instantaneously), and is not considered in computing the pacing.

For more flexibility in controlling the velocity along the motion path, the keyPoints attribute provides the ability to specify the progress along the motion path for each of the keyTimes specified values. If specified, keyPoints causes keyTimes to apply to the values in keyPoints rather than the points specified in the values attribute array or the points on the path attribute.

The override rules for animateMotion are as follows. Regarding the definition of the motion path, the mpath element overrides the the path attribute, which overrides values, which overrides from, by and to. Regarding determining the points which correspond to the keyTimes attributes, the keyPoints attribute overrides path, which overrides values, which overrides from, by and to.

At any time t within a motion path animation of duration dur, the computed coordinate (x,y) along the motion path is determined by finding the point (x,y) which is t/dur distance along the motion path using the user agent's distance along the path algorithm.

The following example demonstrates the supplemental transformation matrices that are computed during a motion path animation.

Example animMotion01 shows a triangle moving along a motion path.

<?xml version="1.0" standalone="no"?>
<svg width="5cm" height="3cm"  viewBox="0 0 500 300"
     xmlns="http://www.w3.org/2000/svg">
  <desc>Example animMotion01 - demonstrate motion animation computations</desc>
  <rect x="1" y="1" width="498" height="298"
        fill="none" stroke="blue" stroke-width="2" />
  <!-- Draw the outline of the motion path in blue, along
          with three small circles at the start, middle and end. -->
  <path id="path1" d="M100,250 C 100,50 400,50 400,250"
        fill="none" stroke="blue" stroke-width="7.06"  />
  <circle cx="100" cy="250" r="17.64" fill="blue"  />
  <circle cx="250" cy="100" r="17.64" fill="blue"  />
  <circle cx="400" cy="250" r="17.64" fill="blue"  />
  <!-- Here is a triangle which will be moved about the motion path.
       It is defined with an upright orientation with the base of
       the triangle centered horizontally just above the origin. -->
  <path d="M-25,-12.5 L25,-12.5 L 0,-87.5 z"
        fill="yellow" stroke="red" stroke-width="7.06"  >
    <!-- Define the motion path animation -->
    <animateMotion dur="6s" repeatCount="indefinite" rotate="auto" >
       <mpath href="#path1"/>
    </animateMotion>
  </path>
</svg>
Example animMotion01
Example animMotion01 - at zero seconds
At zero seconds
Example animMotion01 - at three seconds
At three seconds
Example animMotion01 - at six seconds
At six seconds

View this example as SVG (SVG-enabled browsers only)

The following table shows the supplemental transformation matrices that are applied to achieve the effect of the motion path animation.

Example animMotion01 time slices
After 0s After 3s After 6s
Supplemental transform due to movement along motion path translate(100,250) translate(250,100) translate(400,250)
Supplemental transform due to rotate="auto" rotate(-90) rotate(0) rotate(90)

For a list of elements that can be animated using the animateMotion element, see Elements, attributes and properties that can be animated.

16.2.16. The ‘animateTransform’ element

The animateTransform element animates a transformation attribute on a target element, thereby allowing animations to control translation, scaling, rotation and/or skewing.

This section should talk about the ‘transform’ property.

animateTransform
Categories:
Animation element
Content model:
Any number of the following elements, in any order:script
Attributes:
DOM Interfaces:

Attribute definitions:

Name Value Initial value Animatable
type translate | scale | rotate | skewX | skewY translate no

Indicates the type of transformation which is to have its values change over time.

The from, by and to attributes take a value expressed using the same syntax that is available for the given transformation type:

(See The ‘transform’ property.)

The values attribute for the animateTransform element consists of a semicolon-separated list of values, where each individual value is expressed as described above for from, by and to.

The animation effect for animateTransform is post-multiplied to the underlying value for additive animateTransform animations (see below) instead of added to the underlying value, due to the specific behavior of animateTransform.

From-to, from-by and by animations are defined in SMIL to be equivalent to a corresponding values animation. See the Animation function values section of SMIL Animation ([SMILANIM], section 3.2.2). However, to animations are a mixture of additive and non-additive behavior, as described in the How from, to and by attributes affect additive behavior section of SMIL Animation ([SMILANIM], section 3.3.6). To animations provide specific functionality to get a smooth change from the underlying value to the to attribute value, which conflicts mathematically with the requirement for additive transform animations to be post-multiplied. As a consequence, in SVG 1.1 the behavior of to animations for animateTransform is undefined. Authors are suggested to use from-to, from-by, by or values animations to achieve any desired transform animation.

If ‘calcMode’ has the value 'paced', then the "distance" for the transformation is calculated as further described in Paced animations and complex types.

When an animation is active, the effect of non-additive animateTransform (i.e., additive="replace") is to replace the given attribute's value with the transformation defined by the animateTransform. The effect of additive (i.e., additive="sum") is to post-multiply the transformation matrix corresponding to the transformation defined by this animateTransform.

To illustrate:

<rect transform="skewX(30)"...>
  <animateTransform attributeName="transform"
                    type="rotate" from="0" to="90" dur="5s"
                    additive="replace" fill="freeze"/>
  <animateTransform attributeName="transform"
                    type="scale" from="1" to="2" dur="5s"
                    additive="replace" fill="freeze"/>
</rect>

In the code snippet above, because the both animations have additive="replace", the first animation overrides the transformation on the rectangle itself and the second animation overrides the transformation from the first animation; therefore, at time 5 seconds, the visual result of the above two animations would be equivalent to the following static rectangle:

<rect transform="scale(2)" ... />
<rect transform="skewX(30)"...>
  <animateTransform attributeName="transform"
                    type="rotate" from="0" to="90" dur="5s"
                    additive="sum" fill="freeze"/>
  <animateTransform attributeName="transform"
                    type="scale" from="1" to="2" dur="5s"
                    additive="sum" fill="freeze"/>
</rect>

In this code snippet, because the both animations have additive="sum", the first animation post-multiplies its transformation to any transformations on the rectangle itself and the second animation post-multiplies its transformation to any transformation from the first animation; therefore, at time 5 seconds, the visual result of the above two animations would be equivalent to the following static rectangle:

<rect transform="skewX(30) rotate(90) scale(2)" ... />

The zero value used when performing a by animation with type="scale" is indeed 0. Thus, performing the following animation causes the rectangle to be invisible at time 0s (since the animated transform list value is 'scale(0)'), and be scaled back to its original size at time 5s (since the animated transform list value is 'scale(1)'):

<rect width="100" height="100">
  <animateTransform attributeName="transform"
                    type="scale" by="1" dur="5s" fill="freeze"/>
</rect>

When a transform animation has accumulate='sum', the accumulation that occurs for each completed repetition of the animation is computed on the values specified in the animateTransform element's animation value attributes (i.e., values, from, to and by) and not on the transformation matrix that these values represent.

For example, in the following code snippet, 3 is added to the scale value at the start of each repetition:

<rect width="100" height="100">
  <animateTransform attributeName="transform"
                    type="scale" from="2" to="3" repeatCount="3" dur="4s"
                    fill="freeze"/>
</rect>

The following graph and table shows the animated ‘transform’ value on the rect over the course of the animation:

The scale value animates from 2 to 12 with discontinuities at 4s and 8s.
TimeValue
0sscale(2)
1sscale(2.25)
2sscale(2.5)
3sscale(2.75)
4sscale(5)
5sscale(5.25)
6sscale(5.5)
7sscale(5.75)
8sscale(8)
9sscale(8.25)
10sscale(8.5)
11sscale(8.75)
12sscale(9)

Transform item types that can have multiple values – 'translate', 'scale' and 'rotate' – are treated as vectors and accumulation is performed with vector addition. Optional values that are omitted are taken to have their usual implied value: 1 for the <sy> component of a 'scale' and 0 for the <tx> component of a 'translate' and the <cx cy> components of a 'rotate'.

For example, consider the following code snippet, which has a cumulative transform animation of type 'rotate':

<rect width="100" height="100">
  <animateTransform attributeName="transform"
                    type="rotate" from="0 30 40" to="10 30 40"
                    repeatCount="2" dur="1s" fill="freeze"/>
</rect>

At time 1 second, the animated value of ‘transform’ on the rect will jump from 'rotate(10 30 40)' to 'rotate(10 60 80)', because the effect of the accumulation is to take the value at the end of the first repetition, '10 30 40', and add to it the value at simple duration t = 0s, which is '0 30 40'.

For a list of attributes and properties that can be animated using the animateTransform element, see Elements, attributes and properties that can be animated.

16.2.17. Elements, attributes and properties that can be animated

The following lists all of the elements which can be animated by an animateMotion element:

Each attribute or property within this specification indicates whether or not it can be animated by SVG's animation elements. Animatable attributes and properties are designated as follows:

Animatable: yes.

whereas attributes and properties that cannot be animated are designated:

Animatable: no.

Some properties are defined as being animatable but only for non-additive animations:

Animatable: yes (non-additive).

SVG has a number of different data types used for its various supported attributes and properties. For those attributes and properties that can be animated, the following table indicates which animation elements can be used to animate each of the basic data types. If a given attribute or property can take values of keywords (which are not additive) or numeric values (which are additive), then additive animations are possible if the subsequent animation uses a numeric value even if the base animation uses a keyword value; however, if the subsequent animation uses a keyword value, additive animation is not possible.

Animatable data types
Data type Additive? animate set animateTransform Notes
<angle> yes yes yes no  
<color> yes yes yes no Only additive if each value can be converted to an RGB color.
<frequency> no no no no  
<integer> yes yes yes no  
<length> yes yes yes no  
<number> yes yes yes no  
<paint> yes yes yes no Only additive if each value can be converted to an RGB color.
<percentage> yes yes yes no  
<time> no no no no  
URL no yes yes no  
All other data types used in animatable attributes and properties no yes yes no  

Any deviation from the above table or other special note about the animation capabilities of a particular attribute or property is included in the section of the specification where the given attribute or property is defined.

16.3. Animation using the SVG DOM

Example dom01 shows a simple animation using the DOM.

<?xml version="1.0" standalone="no"?>
<svg width="4cm" height="2cm" viewBox="0 0 400 200"
     xmlns="http://www.w3.org/2000/svg"
     onload="StartAnimation(evt)">
  <script type="application/ecmascript"><![CDATA[
    var timevalue = 0;
    var timer_increment = 50;
    var max_time = 5000;
    var text_element;
    function StartAnimation(evt) {
      text_element = evt.target.ownerDocument.getElementById("TextElement");
      ShowAndGrowElement();
    }
    function ShowAndGrowElement() {
      timevalue = timevalue + timer_increment;
      if (timevalue > max_time)
        return;
      // Scale the text string gradually until it is 20 times larger
      scalefactor = (timevalue * 20.) / max_time;
      text_element.setAttribute("transform", "scale(" + scalefactor + ")");
      // Make the string more opaque
      opacityfactor = timevalue / max_time;
      text_element.setAttribute("opacity", opacityfactor);
      // Call ShowAndGrowElement again <timer_increment> milliseconds later.
      setTimeout("ShowAndGrowElement()", timer_increment)
    }
    window.ShowAndGrowElement = ShowAndGrowElement
  ]]></script>
  <rect x="1" y="1" width="398" height="198"
        fill="none" stroke="blue" stroke-width="2"/>
  <g transform="translate(50,150)" fill="red" font-size="7">
    <text id="TextElement">SVG</text>
  </g>
</svg>
Example dom01
Example dom01 - at zero seconds
At zero seconds
Example dom01 - at three seconds
At 2.5 seconds
Example dom01 - at six seconds
At five seconds

View this example as SVG (SVG-enabled browsers only)

The above SVG file contains a single graphics element, a text string that says "SVG". The animation loops for 5 seconds. The text string starts out small and transparent and grows to be large and opaque. Here is an explanation of how this example works:

If scripts are modifying the same attributes or properties that are being animated by SVG's animation elements, the scripts modify the base value for the animation. If a base value is modified while an animation element is animating the corresponding attribute or property, the animations are required to adjust dynamically to the new base value.

If a script is modifying a property on the override style sheet at the same time that an animation element is animating that property, the result is implementation-dependent; thus, it is recommended that this be avoided.

16.4. DOM interfaces

Below are the DOM interfaces for the elements defined in this chapter. In addition, TimeEvent, which is from SMIL Animation, is included here for easy reference.

16.4.1. Interface TimeEvent

The TimeEvent interface, defined in SMIL Animation: Supported interfaces, provides specific contextual information associated with Time events.

The different types of events that can occur are:

beginEvent
This event is raised when the element local timeline begins to play. It will be raised each time the element begins the active duration (i.e. when it restarts, but not when it repeats). It may be raised both in the course of normal (i.e. scheduled or interactive) timeline play, as well as in the case that the element was begun with the beginElement or beginElementAt methods. Note that if an element is restarted while it is currently playing, the element will raise an end event and another begin event, as the element restarts.
endEvent
This event is raised at the active end of the element. Note that this event is not raised at the simple end of each repeat. This event may be raised both in the course of normal (i.e. scheduled or interactive) timeline play, as well as in the case that the element was ended with the endElement or endElementAt methods. Note that if an element is restarted while it is currently playing, the element will raise an end event and another begin event, as the element restarts.
repeatEvent
This event is raised when an element local timeline repeats. It will be raised each time the element repeats, after the first iteration.
The event provides a numerical indication of which repeat iteration is beginning. The value is a 0-based integer, but the repeat event is not raised for the first iteration and so the observed values of the detail attribute will be >= 1.
interface TimeEvent : Event {

  readonly attribute AbstractView view;
  readonly attribute long detail;

  void initTimeEvent(DOMString typeArg, AbstractView viewArg, long detailArg);
};
Attributes:
view (readonly AbstractView)
The view attribute identifies the AbstractView [DOM2VIEWS] from which the event was generated.
detail (readonly long)
Specifies some detail information about the Event, depending on the type of the event. For this event type, indicates the repeat number for the animation.
Operations:
void initTimeEvent(DOMString typeArg, AbstractView viewArg, long detailArg)
The initTimeEvent method is used to initialize the value of a TimeEvent created with document.createEvent(). This method may only be called before the TimeEvent has been dispatched via the dispatchEvent method, though it may be called multiple times during that phase if necessary. If called multiple times, the final invocation takes precedence.
Parameters
  1. DOMString typeArg
    Specifies the event type.
  2. AbstractView viewArg
    Specifies the Event's AbstractView.
  3. long detailArg
    Specifies the Event's detail.

16.4.2. Interface SVGAnimationElement

The SVGAnimationElement interface is the base interface for all of the animation element interfaces: SVGAnimateElement, SVGSetElement, SVGAnimateMotionElement and SVGAnimateTransformElement.

Unlike other SVG DOM interfaces, the SVG DOM does not specify convenience DOM properties corresponding to the various language attributes on SVG's animation elements. Specification of these convenience properties in a way that will be compatible with future versions of SMIL Animation is expected in a future version of SVG. The current method for accessing and modifying the attributes on the animation elements is to use the standard getAttribute, setAttribute, getAttributeNS and setAttributeNS defined in DOM4 [DOM4].

SMIL Animation supports several methods for controlling the behavior of animation: beginElement(), beginElementAt(), endElement() and endElementAt(). These methods are used to begin and end the active duration of an element. Authors can (but are not required to) declare the timing to respond to the DOM using the following syntax:

<animate begin="indefinite" end="indefinite" .../>

If a DOM method call is made to begin or end the element (using beginElement(), beginElementAt(), endElement() or endElementAt()), each method call creates a single instance time (in the appropriate instance times list). These times are then interpreted as part of the semantics of lists of times, as described in Evaluation of begin and end time lists.

interface SVGAnimationElement : SVGElement {

  readonly attribute SVGElement? targetElement;

  attribute EventHandler onbegin;
  attribute EventHandler onend;
  attribute EventHandler onrepeat;

  float getStartTime();
  float getCurrentTime();
  float getSimpleDuration();

  void beginElement();
  void beginElementAt(float offset);
  void endElement();
  void endElementAt(float offset);
};

SVGAnimationElement implements SVGTests;
Attributes:
targetElement (readonly SVGElement?)
The element which is being animated. If no target element is being animated (for example, because the href specifies an unknown element) the value returned is null.
onbegin (EventHandler)
The event handler for the beginEvent.
onend (EventHandler)
The event handler for the endEvent.
onrepeat (EventHandler)
The event handler for the repeatEvent.
Operations:
float getStartTime()
Returns the begin time, in seconds, for this animation element's current interval, if it exists, regardless of whether the interval has begun yet. If there is no current interval, then a DOMException with code INVALID_STATE_ERR is thrown.
Returns
The start time, in seconds, of this animation element's current interval.
Exceptions
DOMException, code INVALID_STATE_ERR
The animation element does not have a current interval.
float getCurrentTime()
Returns the current time in seconds relative to time zero for the given time container.
Returns
The current time in seconds relative to time zero for the given time container.
float getSimpleDuration()
Returns the number of seconds for the simple duration for this animation. If the simple duration is undefined (e.g., the end time is indefinite), then an exception is raised.
Returns
number of seconds for the simple duration for this animation.
Exceptions
DOMException, code NOT_SUPPORTED_ERR
The simple duration is not determined on the given element.
void beginElement()
Creates a begin instance time for the current time. The new instance time is added to the begin instance times list. The behavior of this method is equivalent to beginElementAt(0).
void beginElementAt(float offset)
Creates a begin instance time for the current time plus the specified offset. The new instance time is added to the begin instance times list.
Parameters
  1. float offset
    The offset from the current document time, in seconds, at which to begin the element.
void endElement()
Creates an end instance time for the current time. The new instance time is added to the end instance times list. The behavior of this method is equivalent to endElementAt(0).
void endElementAt(float offset)
Creates a end instance time for the current time plus the specified offset. The new instance time is added to the end instance times list.
Parameters
  1. float offset
    The offset from the current document time, in seconds, at which to end the element.

16.4.3. Interface SVGAnimateElement

The SVGAnimateElement interface corresponds to the animate element.

Object-oriented access to the attributes of the animate element via the SVG DOM is not available.

interface SVGAnimateElement : SVGAnimationElement {
};

16.4.4. Interface SVGSetElement

The SVGSetElement interface corresponds to the set element.

Object-oriented access to the attributes of the set element via the SVG DOM is not available.

interface SVGSetElement : SVGAnimationElement {
};

16.4.5. Interface SVGAnimateMotionElement

The SVGAnimateMotionElement interface corresponds to the animateMotion element.

Object-oriented access to the attributes of the animateMotion element via the SVG DOM is not available.

interface SVGAnimateMotionElement : SVGAnimationElement {
};

16.4.6. Interface SVGMPathElement

The SVGMPathElement interface corresponds to the mpath element.

interface SVGMPathElement : SVGElement {
};

SVGMPathElement implements SVGURIReference;

16.4.7. Interface SVGAnimateTransformElement

The SVGAnimateTransformElement interface corresponds to the animateTransform element.

Object-oriented access to the attributes of the animateTransform element via the SVG DOM is not available.

interface SVGAnimateTransformElement : SVGAnimationElement {
};
SVG 2 – 24 August 2015 TopContentsPreviousNextElementsAttributesProperties