Unicode Characters: 03000 to 030FF

Overview: Mathematical Markup Language (MathML) Version 2.0 (2nd Edition)
Up: 6 Characters, Entities and Fonts
Previous: 02A00 to 02AFF
Next: 0FB00 to 0FBFF

  0300 0301 0302 0303 0304 0305 0306 0307 0308 0309 030A 030B 030C 030D 030E 030F
0                                 0
1                                 1
2                                 2
3                                 3
4   LEFT TORTOISE SHELL BRACKET                             4
5   RIGHT TORTOISE SHELL BRACKET                             5
6                                 6
7                                 7
8 LEFT ANGLE BRACKET LEFT WHITE TORTOISE SHELL BRACKET                             8
9 RIGHT ANGLE BRACKET RIGHT WHITE TORTOISE SHELL BRACKET                             9
A LEFT DOUBLE ANGLE BRACKET LEFT WHITE SQUARE BRACKET                             A
B RIGHT DOUBLE ANGLE BRACKET RIGHT WHITE SQUARE BRACKET                             B
C                                 C
D                                 D
E                                 E
F                                 F
  0300 0301 0302 0303 0304 0305 0306 0307 0308 0309 030A 030B 030C 030D 030E 030F

Key:

Cell Style Status
    Unicode Character (Unicode 3.2) with MathML name
  Unicode or XML Non-Character
  Character described in these tables, but currently not given a MathML name
none Character for which an image is not currently available

Overview: Mathematical Markup Language (MathML) Version 2.0 (2nd Edition)
Up: 6 Characters, Entities and Fonts
Previous: 02A00 to 02AFF
Next: 0FB00 to 0FBFF