05:44:45 RRSAgent has joined #svg 05:44:45 logging to http://www.w3.org/2013/02/06-svg-irc 05:44:53 RRSAgent make minutes 05:45:28 RRSAgent, make minutes 05:45:28 I have made the request to generate http://www.w3.org/2013/02/06-svg-minutes.html heycam 05:45:45 yeh =) 05:45:52 RRSAgent, make minutes public 05:45:52 I'm logging. I don't understand 'make minutes public', heycam. Try /msg RRSAgent help 05:46:50 RRSAgent, make logs public 05:48:27 nikos, do you have local IRC logs? 05:48:55 I'll check. 05:51:36 I do. What would you like me to do with them? 05:56:27 do you want to just mail them as is as the minutes for the day? too much trouble to get them processed as HTML minutes, I think. 05:57:56 Ok, will do 06:01:37 konno has joined #svg 06:02:00 thanks 06:15:25 heycam, they should be bcc'd to public-svg right? 06:15:49 I was messing around with scribe.perl seeing if I could generate something nice out of them but will have to give up for now 06:15:51 yep 06:15:55 ok, no problem 06:16:47 trackbot, close ACTION-3417 06:16:47 Closed ACTION-3417 Relax referencing requirements (issue-2295). 06:25:03 Cyril, when you get a chance could you add IDL for the SVGDiscardElement interface to struct.html? the build scripts give me a warning each time I touch that chapter. 06:32:53 trackbot, close ACTION-3130 06:32:53 Closed ACTION-3130 Edit the spec. for http://www.w3.org/Graphics/SVG/WG/wiki/SVG2_Resolutions#Remove_the_restriction_of_tref_pointing_to_only_an_SVG_document_fragment.. 07:05:46 birtles has joined #svg 07:09:27 birtles_ has joined #svg 07:21:29 birtles_ has joined #svg 07:27:08 birtles has joined #svg 07:31:48 birtles_ has joined #svg 07:39:25 birtles_ has joined #svg 07:47:08 birtles has joined #svg 07:51:27 birtles_ has joined #svg 11:22:53 cabanier has joined #svg 11:47:16 silvia has joined #svg 22:30:42 RRSAgent has joined #svg 22:30:42 logging to http://www.w3.org/2013/02/06-svg-irc 22:30:44 RRSAgent, make logs public 22:30:45 Zakim has joined #svg 22:30:46 Zakim, this will be GA_SVGWG 22:30:46 I do not see a conference matching that name scheduled within the next hour, trackbot 22:30:47 Meeting: SVG Working Group Teleconference 22:30:47 Date: 06 February 2013 22:30:51 RRSAgent, this meeting spans midnight 22:31:04 Meeting: SVG WG F2F Sydney 2013 Day 4 22:31:07 Chair: Erik 22:34:14 AlexD has joined #svg 22:37:52 Zakim, remind me in 8 hours about something 22:37:52 ok, heycam 22:37:53 scribenick: birtles 22:37:59 topic: border brushes 22:38:00 dino has joined #svg 22:38:07 cabanier: in CSS you have the border-image property 22:38:13 ... where you can slice up an image 22:38:16 ... and tile the sides 22:38:28 ... you can stretch them and after a point they start duplicating themselves 22:38:39 link: http://www.w3.org/Graphics/SVG/WG/wiki/F2F/Sydney_2013/Agenda/border_brushes 22:39:04 ... we have the same features in Illustrator 22:39:15 ... and you can define a side and a corner and it does the stacking for you 22:39:23 ... instead of just a png 22:39:32 ... if you do a google search you can see many places where people use this 22:39:38 ... on the wiki there are several examples 22:39:42 dmitry has joined #svg 22:40:18 krit: you could use svg 22:40:33 cabanier: but that's kind of hard because you have to define where the border is 22:41:11 dino: do the two images orient along the edge 22:41:13 cabanier: yes 22:41:24 ... when there's a curve the artwork needs to bend along the curve 22:41:31 ... so you might need to add some limitations 22:41:58 ... e.g. if there was a gradient then you'd need to morph the gradient 22:42:18 birtles: so is this for just SVG 22:42:30 cabanier: this is the SVG counterpart to what's in CSS 22:42:54 AlexD: this would have to be an adaptive dashing style thing 22:43:07 ... so you have an exact integer number of repeats 22:43:25 ... like we talked about for dashing where you try to make the dash array end on exact integers 22:43:33 cabanier: you'd use this brush like a stroke 22:43:41 ... so it also is effected by the stroke-width 22:43:47 ... e.g. a stroke width of 2 would make it scale by two 22:43:52 ... there's an e.g. with dashes 22:43:57 ... so each dash would be one of the images 22:44:15 heycam: so, theses dashes here, some of them are squashed when they're small 22:44:27 ... but in the non-dashing examples they maintain their aspect ratio 22:44:54 cabanier: I think in dashing examples they either squash or duplicate 22:45:07 ... when you apply the corners... 22:45:13 ... I think for now we only want this on polygons 22:45:19 ... because how do you work out the corner of a path? 22:45:30 ... even for rects you know where the corners are 22:45:38 heycam: but you have examples of using this on a path 22:45:47 cabanier: yes, I just drew these in Illustrator 22:46:00 ... in the star it uses the corner on the outside but not in the inside 22:46:08 ... I think it is a special case for stars 22:46:12 (this corners question applies to the "rounded corners" proposal from Rigi-Kaltbad, too) 22:46:16 dino: are you sure? 22:46:27 cabanier: oh, I think you're right 22:46:44 krit: it looks like the engine looks for the smallest angle 22:46:49 ... and orients to that angle 22:46:59 cabanier: I think the syntax for this would be fairly easy 22:47:47 ... for rounded corners it doesn't use the corner piece 22:48:00 ... that's just how Illustrator implemented it 22:48:19 heycam: is it warping the corner pieces? 22:48:21 cabanier: yes 22:48:52 ed: so if you had a sharp corner in the last example with the squiggly line 22:48:57 ... would it get the corner piece? 22:49:02 cabanier: no 22:49:12 dino: so you'd only use it for basic shapes? 22:49:17 cabanier: right 22:49:33 dino: even if you drew the star as a path you wouldn't get the corner piece? 22:49:35 cabanier: yes 22:49:40 ... otherwise you have to define what is a corner 22:50:13 dino: seems like there would be a lot of work in describing how you walk a rectangular object... 22:50:26 cabanier: it would be a lot of implementation work but not so much spec work 22:50:38 ... I don't think the warping would be defined in the spec 22:50:54 dino: I think how the control points are warped should be defined in the spec 22:50:59 ... if you want it to be interoperable 22:51:17 heycam: I think you could have a high-level description regarding how points along the bezier are mapped 22:51:35 cabanier: I'm not saying we don't have to do it.. but do we do that elsewhere in the spec? 22:51:46 ed: yes, we do 22:52:11 http://www.w3.org/TR/SVG11/text.html#TextPathElement 22:52:20 ... the method attribute 22:52:25 ... when you set that to stretch 22:52:41 ... it says something about how its done but it's not very precise 22:53:11 dmitry: I checked and Illustrator does apply the corner pieces to custom paths 22:53:18 cabanier: so it does, you're right 22:53:32 s/custom paths/custom paths with sharp corners/ 22:53:57 ed: if you make a star with a path you probably want it 22:54:23 krit: there's more calculation to determine if the corner between two curves is a sharp corner or not 22:54:44 ed: where is the cut-off point 22:54:52 krit: maybe it does it on all sharp corners? 22:55:11 krit: these are fairly detailed discussions... 22:55:37 https://svgwg.org/svg2-draft/painting.html#TermLineJoinShape 22:56:05 heycam: the new wording about computing the shape of a stroke has the kinds of descriptions you would want for the warping here 22:56:19 ... it's a high-level description of taking points on a path and turning them into shapes or different points 22:56:25 Screenshot of the corner processing in Illustrator: http://cl.ly/image/0h3l0u0D3r1B 22:56:32 cabanier: so this would effect getStrokeBBox too right? 22:57:20 heycam: if some of the tiling pattern didn't fill out the whole tiling space or overflow it, would that effect the stroke bbox? 22:57:42 cabanier: there was some discussion of this in the mailing list 22:57:59 ... at least it's easier than other brushes like the bristle brush 22:58:41 ... I think this is pretty easy and would be nice to have in CSS too 22:58:49 ... in CSS you would just use it like border-image 22:59:07 ... and if you applied it to a CSS box you wouldn't have the deformed beziers 22:59:34 ... do you think this is useful? 22:59:52 krit: I think this should not go into SVG2 22:59:55 birtles: I agree 23:00:08 krit: so should we continue at all, and if so how should we continue? 23:00:37 dmitry: Illustrator lets you define two different corner pieces (inside and outside corner) 23:01:10 heycam and cabanier: agree it should not be in SVG2 23:01:17 Screenshot of two types of corners: http://cl.ly/image/1S3B3i1l0E0e 23:01:20 krit: so do we want the feature? 23:01:25 heycam: I think we want the feature 23:01:50 krit: do we want to have a module for this or in SVG.next? 23:01:58 heycam: I think it could be a separate spec 23:02:00 ed: sure 23:02:12 dino, http://www.w3.org/Graphics/SVG/WG/wiki/SVG2_Requirements_Commitments 23:03:50 RESOLUTION: We will continue developing border brushes in a separate specification 23:05:29 ACTION: Rik to create a module to define SVG border brushes 23:05:29 Created ACTION-3440 - Create a module to define SVG border brushes [on Rik Cabanier - due 2013-02-13]. 23:05:45 topic: variable width stroke 23:06:40 http://www.w3.org/Graphics/SVG/WG/wiki/F2F/Sydney_2013/Agenda/discuss_vw_stroke 23:06:59 cabanier: so this is not going to be for SVG2 23:07:13 heycam: but we had the requirement to represent InkML traces in SVG 23:07:25 ... we said we'd enable InkML to be rendered 23:07:35 ... so we *could* consider it for SVG2 23:07:48 cabanier: defining it is pretty easy 23:07:57 ... not sure how hard it is to do in the graphic libraries 23:08:07 heycam: can't be harder than these border brushes 23:08:26 cabanier: at any rate, defining it should be very easy 23:08:48 ... you just say that along these paths we have these points and at each point you say, e.g. the stroke should be 200% 23:09:18 ... and then you draw a catmull-rom curve along the points 23:09:27 AlexD: why would you do that, when it involves tension 23:09:37 heycam: I'm thinking we could just extend stroke-width itself 23:10:27 ... e.g. stroke-width="10px 15px" 23:10:33 cabanier: I think you want to use percentages 23:10:42 ... e.g. to represent pressure on the pen 23:10:55 ... or if you pick up a bigger pen you want to just say 200% 23:11:06 heycam: (e.g. on the board) 23:11:33 ... stroke-width="10px" stroke-width-variation="0px 100%, 100px 100%, 150px 50%" 23:12:29 birtles: (use case from previous discussion) I want this feature to be able to do finger-drawing on a tablet where the stroke width varies with touch pressure 23:13:01 cabanier: I think I prefer stroke-width-varation="0% 100%, 66% 100%, 10% 50%" 23:13:50 krit: do you want to be able to specify different widths for each side (left/right) 23:14:06 cabanier: I think that might get complicated because it might not always be obvious which side is which 23:14:10 heycam: I think it is ok 23:14:44 dmitry: I think if you really want that you can just change the path 23:15:24 heycam: if the widths could be a repeating pattern you could do spaghetti lines 23:16:08 ... I don't think it's much more work 23:16:16 cabanier: yes, I agree 23:16:58 heycam: I think you could automatically tile it, especially if your offsets are absolute lengths 23:17:52 ... I would actually be ok with different left-right sides 23:18:03 ... since I think the implementation difficulty would be the same 23:18:17 ... but what if the two intersected? 23:18:25 cabanier: they can't since the percentage is always positive 23:19:04 birtles: is it worth adding the features in stages? 23:19:20 ... I think the primary use cases would be data from tablets and calligraphy 23:19:59 ... where you probably don't need repeating patterns or asymmetric variations 23:20:14 ed: I think it would be nice to have a spread-method like approach 23:20:17 ... where it just repeats 23:20:37 Cyril has joined #svg 23:22:10 ... I think you might want to use variable-stroke width for custom line cap 23:22:13 ... where the end tapers off 23:22:20 dmitry: you could use markers for that 23:22:45 ... but it doesn't always work 23:22:59 cabanier: like if you have a gradient on the stroke 23:23:21 ... the marker would have a separate gradient 23:24:04 dino: who do we expect to use this? 23:24:12 ... hand authors? tools to export? 23:24:46 ... I think this kind of feature is complex to hand author 23:25:30 cabanier: I think it's not so hard 23:25:43 krit: of course, you can already export this from Illsutrator 23:26:31 cabanier: but strokes become a series of paths 23:26:40 AlexD: cartographers have been asking for this 23:27:09 dmitry: and if the export from Illustrator loses the original path then you can't modify it in script 23:27:34 birtles: and I think there are many uses cases where you create/modify paths from script 23:27:58 Cyril: does this affect markers 23:28:08 heycam: yes 23:28:31 ... because markers can be scaled in size depending on the stroke width 23:28:57 ... but that's probably what you want 23:29:06 ed: I think there are cases where you don't 23:29:15 cabanier: I think you want the original stroke-width 23:30:08 Cyril: in d3 examples, where you have flows of data 23:30:18 ... and you have arrows where you want the arrow to grow or shrink 23:30:36 ed: so how should we proceed? 23:31:02 heycam: if someone is keen to do the work, someone could specify the minimum set of features 23:31:23 ... symmetric stroke width variation with no repeating 23:31:32 krit: can stroke-width-variation be a shorthand 23:31:46 heycam: not sure about the naming 23:31:50 cabanier: it could be 23:31:57 Cyril: this would be a presentation attribute? 23:32:02 heycam: as I've written it, yes 23:32:12 cabanier: can you define a URI somewhere 23:32:20 heycam: so you can re-use the definition? 23:32:31 ... inheritance works so that might be enough 23:32:41 ... at first I'd like to avoid element syntax and just have the property 23:32:55 ... if we need a pre-defined thing we can add it later 23:33:29 ... it's currently assigned to Doug in the requirements commitments 23:33:48 (item 20) 23:33:56 cabanier: I can talk to Doug about it 23:34:35 (I'm happy to defer to someone else for this, cabanier) 23:34:46 ACTION: Rik to specify variable width stroking in SVG2 23:34:46 Created ACTION-3441 - Specify variable width stroking in SVG2 [on Rik Cabanier - due 2013-02-13]. 23:35:02 (also happy to discuss it and give feedback) 23:35:47 -- 15min break -- 23:35:47 -- break, 15min -- 00:00:42 shanestephens_ has joined #svg 00:08:15 Cyril has joined #svg 00:09:10 ScribeNick: heycam 00:10:28 Topic: Media fragments and SVG stacks 00:11:03 krit: I'm not sure on the status of media fragments on the element 00:11:07 … especially for xlink:href 00:11:16 … I don't think it's specified in SVG 00:11:34 … should it be combined together with media fragments? allow #xywh there as well? seems to be useful, but it's not specified currently. 00:11:39 … how would that affect our SVG Stacks hack? 00:11:48 ed: I don't think it would affect it that much 00:11:54 … unless you pick that particular ID 00:12:02 krit: there are more fragments that SVG supports that aren't supported in Media Fragments 00:12:06 … choosing the viewport e.g. 00:12:19 … should we talk to the Media Fragments WG people? 00:12:31 http://www.w3.org/TR/media-frags/ 00:12:32 silvia: what are the other things you're missing? 00:12:49 spatial dimensions: http://www.w3.org/TR/media-frags/#naming-space 00:12:52 https://svgwg.org/svg2-draft/linking.html#LinksIntoSVG 00:13:11 ed: you can pass transforms, a viewBox 00:13:22 Cyril: I don't understand how this depends on xlink:href="" spec 00:13:32 krit: Media Fragments conflicts with SVG in some cases 00:13:39 Cyril: I don't see the problem with XLink href 00:13:46 … media fragments are defined by the MIME type 00:13:55 … if you use it in xlink:href="" or src="", it shouldn't matter 00:14:19 krit: we need to reference Media Fragments 00:14:29 ed: I don't think they're in very much conflict with each other 00:14:36 … we should reference Media Fragments 00:14:43 silvia: are you using Media Fragments with SVG resources yet? 00:14:45 ed: no 00:15:02 silvia: SVG resources define how their ID fragments get interpreted, if you don't adopted the Media Fragment spec for that resource type then there's no conflict 00:15:11 Cyril: but it makes sense to support Media Fragments, xywh, or timing as well 00:15:22 silvia: you just need to extend the fragment specification for SVG 00:15:29 Cyril: so t and xywh should be reserved? 00:16:10 heycam: just reserve "t=" and "xywh=" 00:16:20 Cyril: in Media Fragments you have four dimensions. how does ID work? 00:16:24 silvia: nobody has implemented that 00:16:46 … the way we envision it is that some containers define names for sections, it's like imagine having a WebVTT chapter file in a webm file, and you have names for sections of the video file 00:16:56 … and you can use the chapter name to address the chapter 00:17:00 Cyril: what's the syntax? 00:17:01 konno has joined #svg 00:17:03 silvia: id=string 00:17:20 Cyril: so it's not "#" it's "#id=" 00:17:21 silvia: yes 00:18:07 krit: for SVG would it be a difference to support # compared to #id=? 00:18:09 Cyril: the question is how to combine them 00:18:22 … once you start using a freeform name, you can't use an "&" and follow it with another dimension 00:18:41 silvia: we wanted to be able to support multiple dimensions; choose this one video segment (temporal), and then choose a spatial area 00:18:52 … that's why we defined the parsing for these media fragments 00:18:58 … if you don't do that from the start it's difficult to post-fit it 00:19:13 … your selectors are functions? 00:19:26 … you could do something like "#mediafrag(xywh=…)" to be compatible 00:19:44 Cyril: you'd have to treat SVG differently then 00:19:51 … sometimes you don't know what the type of the resource is 00:19:58 krit: do all media fragments require an equals sign? 00:19:59 silvia: yes 00:20:02 krit: then it's probably fine 00:20:05 … we shouldn't need to have #mediafrag 00:20:44 Cyril: we could disallow ampersand in SVG IDs, then it combines well here 00:21:11 krit: media fragments in HTML, if you have you would have the same problem yes? 00:21:28 silvia: on HTML pages it's difficult, since HTML has specified the way a fragment is interpreted 00:21:49 … often you have a custom web site, e.g. in YouTube you can have similar time offsets with fragments 00:21:59 … but that's not what we've standardised for 00:22:03 … we've done this only for media files 00:22:07 … HTML is a different media type 00:22:16 krit: depends on the MIME type of the document you reference? 00:22:17 silvia: yes 00:22:22 … that's how the URL specification has defined fragments to work 00:22:42 krit: so we need to specify how SVG's fragments are interprted 00:22:47 s/interprted/interpreted/ 00:23:18 krit: the timing fragments are useful in SVG too yes/ 00:23:22 ed: we should define how that works 00:23:31 birtles: we've said for Web Animations we want this to work 00:23:41 … would be good if this worked for HTML containing documents with animations as well as SVG 00:23:53 Cyril, http://www.w3.org/TR/2006/REC-xml-20060816/#NT-Name 00:24:35 dino: Cyril is asking how you distinguish #t=… from normal ID references in HTML 00:25:04 Cyril: if HTML doesn't use the same solution as us, disallowing "&" and "=", it wouldn't be good 00:25:26 krit: same problem with SVG in HTML, the MIME type is text/html, and the fragments would work differently 00:25:37 silvia: the HTML MIME type does not support media fragments 00:25:39 Cyril: yet? 00:25:43 silvia: I think it's unlikely 00:25:51 ed: but if we have Web Animations it might be useful 00:26:09 silvia: we discussed xywh for HTML, it might be an interesting feature, but the HTML WG should discuss that 00:26:24 Cyril: so should we aim for alignining with other media-like resources, or what HTML supports? 00:26:33 silvia: I'd go with both strategies 00:27:05 … I would want to be as much compatible with that spec as possible, and when SVG goes forward have its MIME type define how media fragments work, it's a bigger argument for HTML to support it 00:27:15 … I don't think this will break SVG documents, but with HTML it could well break pages 00:27:30 … people might have used #t= to mean something different on HTML pages 00:27:40 … I would orient myself towards that problem, but rather being compatible with other media files 00:27:51 krit: so Media Fragments defines how xywh are parsed, why do we need to define that in SVG? 00:28:00 Cyril: we just need to say image/svg+xml follows media fragments 00:28:00 silvia: right 00:28:11 … the Media Fragments working group was bound by the URL specification 00:28:21 … fragments are defined interpreted based on the mime type 00:28:29 … we didn't want to have to deal with all of the mime types around, just video 00:28:45 krit: SVG is still based on IRI, which should allow more characters 00:28:54 silvia: it's not a problem; we wrote the spec to be based on UTF-8 00:29:01 … the only place where it really mattered was the chapter names, named references 00:29:27 heycam: I think the URL Standard is meant to supersede IRIs 00:30:59 Cyril: I think I'm fine with the group saying we adopt media fragments, and we restrict our IDs not to include xywh=, ampersands, etc. 00:31:13 … and then later can coordinate with HTML WG to see if it's possible for them to support this too 00:32:09 silvia: one part of the Media Fragments spec has been included in HTML; it defines how time offsets in videos are interpreted 00:32:30 Cyril: if you put t=15 does the document timeline start at 0? 00:32:33 birtles: it does a seek 00:32:37 … then we need to add automatic pausing 00:32:57 RESOLUTION: SVG 2 will use Media Fragments. 00:33:52 ACTION: Cyril to add Media Fragments support to SVG 2. 00:33:52 Created ACTION-3442 - Add Media Fragments support to SVG 2. [on Cyril Concolato - due 2013-02-14]. 00:34:38 Cyril: is #svgView(viewBox()) the same thing as #xywh? 00:34:40 ed: not quite 00:35:35 ACTION: Brian to define how #t= is interpeted in Web Animations. 00:35:35 Created ACTION-3443 - Define how #t= is interpeted in Web Animations. [on Brian Birtles - due 2013-02-14]. 00:36:25 … percentages will be different 00:36:45 krit: for #xywh these reference the original viewport 00:37:49 Topic: SVG/CSS Matrix harmonisation 00:38:08 krit: we have a new function that gets the transform between two elements 00:38:12 … I think this will be harder with CSS transforms 00:38:16 … since they have 3d transforms 00:38:26 … and it's not really possible to get a transformation matrix over this flattening 00:38:33 … the question is how do we want to solve this 00:38:39 … and second, it returns an SVGMatrix which is 2D 00:38:42 … it's not applicable for this 00:38:49 … it should return something that can represent 3D matrices 00:38:53 … I spoke with Dean about flattening 00:39:01 … we think that it should either give you an exception, a null matrix back... 00:39:10 … somethign that indicates it's not possible to get the transformation 00:39:15 … something to be resolved is the return type 00:39:25 … we would need to specify a new matrix 00:39:28 … CSS Transforms had a spec for it 00:39:40 … which needed to be removed, since uses CSS OM 00:39:44 shanestephens_ has joined #svg 00:39:45 s/since/since it/ 00:39:49 … Dean proposed Matrix4x4 00:39:58 … we didn't know at this time where it should live -- maybe in ECMAScript? 00:40:00 … on the window object 00:40:03 … what does it look like? 00:41:19 http://lists.w3.org/Archives/Public/public-fx/2012JanMar/0007.html 00:41:49 krit: there were some discusisons about whether it should work with Euler coordinates 00:42:05 dino: there was some discussion that day in the SVG meeting about this 00:42:08 … which I never followed up on 00:42:23 … I think it was about whether to use radians or degrees 00:43:08 … we have methods on here for both modifying the matrix and returning a new one 00:43:17 … the other big discussion was someone suggested it should really be an ECMAScript type 00:43:35 … someone else discussing whether it shouldn't have all those exposed as attributes, it should be a typed array with a wrapper of some sort 00:43:41 krit: they wanted to use it with WebGL as well 00:43:44 … which needs to be fast 00:43:55 dino: that's why I have copyIntoFloat32Array 00:44:14 … but you might not want to call this function each time 00:44:27 heycam: I don't think there's a concept of live typed arrays is there? 00:44:44 dino: I think the suggestion was to have the typed array backing the matri 00:44:46 s/matri/matrix/ 00:44:56 … there would be an attribute to access that matrix backing data directly 00:45:12 … in WebGL it would just be a matter of getting that out, instead of constantly creating new typed arrays 00:45:27 … we didn't really have strong drive to get this happening quickly 00:45:33 … but I think we do now, now that the spec is closer to completion 00:46:00 heycam: makes you think well then why not about Points, etc. 00:46:11 dino: I think that's why it wouldn't make sense to send it to ECMA 00:46:17 … if we just have Matrix 00:46:32 dino: there is still more work to do with improving SVG DOM interfaces 00:46:45 … should we add something now to expose 4x4 matrices 00:46:52 … or have conversion functions separate from the SVG DOM 00:47:13 heycam: could we not replace SVGMatrix with Matrix4x4? 00:47:14 dino: that was the idea 00:47:40 krit: we got everything from SVGMatrix on Matrix4x4, then we make SVGMatrix inherit from this one 00:48:02 … there are some things that need to be in SVGMatrix 00:48:21 http://www.w3.org/TR/SVG/coords.html#InterfaceSVGMatrix 00:49:31 krit: there are SVGExceptions being thrown 00:49:35 heycam: that's gone in SVG2 00:49:43 dmitry: nobody uses skews 00:49:54 cabanier: why does this issue keep coming up then? 00:50:00 krit: Mozilla found some pages that did use skew 00:50:08 dino: people use it for horrible fake 3d, isometric 00:50:24 dmitry: we should encourage them to not do this by not having it in the specification 00:50:40 cabanier: I know people use skew a lot in animations for fake 3d 00:50:47 krit: we could strongly ask people not to use it... 00:51:20 dmitry: it should be easier to make beautiful things, not just easier to make ugly things too 00:51:44 krit: we could have them be deprecated but browsers still implement it 00:53:14 dino: I don't think we can remove skews from transform syntax any more 00:53:19 … do we need to expose them in this interface? 00:53:21 krit: yes 00:53:28 dino: sounds like we do if we want to replace SVGMatrix with Matrix4x4 00:54:17 ed: so do we need to fix this in SVG2? 00:54:24 krit: do we want to go with this new interface? I think yes 00:54:36 … if it should live in ECMA we can worry about that later 00:54:56 … whether it should go on window I asked the CSS group for approval 00:55:33 heycam: I think just leave it not [NoInterfaceObject] 00:55:43 krit: which spec should it live in? a new one? 00:55:53 cabanier: Canvas references SVGMatrix, would be nice to reference this intead 00:55:56 s/intead/instead/ 00:56:59 krit: what happens if you have a 3D transform on canvas? 00:57:46 heycam: who should write this Matrix4x4 spec? 00:57:51 krit: have to ask first, but I will probably do it 00:58:52 dino: what about the name Matrix4x4? 00:58:54 heycam: eh... 00:59:04 dino: GL calls them matrix4, vec3, etc. 01:01:40 krit: i prefer Matrix to Matrix4x4 01:01:50 heycam: should Matrix replace SVGMatrix, or SVGMatrix inherit? 01:02:13 ed: I don't think it's common for people to rely on "[object SVGMatrix]" being the actual object type 01:02:21 krit: ok, just replace SVGMatrix with the new Matrix then 01:02:30 ed: as long as we have the same method names I think it should be fine 01:02:44 RESOLUTION: SVG 2 will reference the new Matrix specification and replace SVGMatrix with Matrix, once that spec is ready. 01:03:01 ACTION: krit to write up a spec for Matrix 01:03:01 Error finding 'krit'. You can review and register nicknames at . 01:03:05 ACTION: dirk to write up a spec for Matrix 01:03:06 Created ACTION-3444 - Write up a spec for Matrix [on Dirk Schulze - due 2013-02-14]. 01:03:50 ACTION-3444: Also update SVG 2 to reference the spec when it's ready. 01:03:51 Notes added to ACTION-3444 Write up a spec for Matrix. 01:04:51 Topic: Changes to Filter Effects and Custom Filters 01:05:03 https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.html#custom-filter 01:06:40 krit: custom filters are used with CSS shaders 01:06:54 … so that you can apply some distortion/modification to the graphics 01:09:44 … in the old specification, the syntax was "custom(url('vertexshader') mix(url('fragmentshader') multiply src-over), 4 4 attached, param1 value1, param2 value2)" 01:10:00 … it's very long, hard to read, and only supports GLSL 01:10:08 … MS asked us to make it more generic to support other shader languages 01:10:42 … one idea is "custom()" references an at-rule 01:10:59 … @filter f1 { … } 01:11:15 … but this does not support animations 01:11:53 dino: you could have @filter f2 { … } and animate between f1 and f2 01:12:05 krit: we wanted to try to keep it simple 01:12:13 … the @filter rule tries to emulate @font-face 01:12:33 … so it has a 'src' attribute, and you can provide a type 01:14:05 … src: url(…) format("x-shader/x-vertex") 01:14:47 heycam: these are just hints not to download, like @font-face? 01:14:53 krit: no it's different from font-face 01:14:57 … you need all of these resources 01:15:19 … there's also "geometry: grid(4,4);" 01:15:55 … and "margin: …;" like a filter primitive margin 01:16:04 … and "parameters: …;" for the parameters to the shader programs 01:16:15 … so what happens with different shader formats. 01:16:28 … the @filter defines a generic primitive, so this is not limited to CSS Shaders 01:17:04 … if you don't support GLSL, we'd suggest a new media query 01:17:13 … @media (filter: glsl) { … } 01:17:37 … so other browser could define new properties on the at rule 01:17:44 ed: what is the point of the format() yet? 01:18:11 krit: in case there is a new shader type under GLSL 01:18:42 dino: WebGL defines a restricted version of GLSL 01:18:46 … it's not strictly GLSL 01:18:52 krit: maybe this keyword could be "WebGL" then 01:18:55 … we can think about that later 01:19:13 ed: so you have src with format()s in case you support more shader types later? 01:19:25 krit: also you could reference an SVG filter here 01:20:45 01:20:55 01:20:57 01:21:07 … something like SVG Parameters or CSS Variables 01:21:14 … the custom() function would then reference f2 01:22:01 s/f2/a filter at-rule that references the SVG filter/ 01:22:43 @filter g2 { src: url(#f2) format('svg'); parameters: x1 30, x2 30; } 01:23:06 filter: custom(g2, x1 20, x2 20); 01:23:36 ed: what is the var() syntax there? is that defined somewhere? 01:23:46 krit: we're not going to put that in the first version of the spec 01:23:54 … since it's not clear how Parameters / CSS Variables is working in SVG yet 01:24:06 … but this is how custom SVG filters can be animated in the future 01:24:31 ed: it might be useful to be able to pass in the document time into the filter 01:25:59 krit: we can think about that for v2 01:26:56 heycam: I find it a bit strange that format() in src works differently from in @font-face 01:30:33 krit: what if we rename "src" to "filter-src"? 01:30:46 heycam: maybe… it might be the combination of "src" and "format()" that looks to me like formats are hints to avoid downloading 01:31:02 … why require format() at all given you can look at the actual served Content-Type? 01:31:12 krit: servers might not set that correctly 01:31:20 dino: there's not even a standardised extension for these files 01:31:27 … what if you reference from the local file system 01:32:47 heycam: what is the advantage of 'src' having the same format across different shading language @filter rules? 01:33:24 dino: the source language format is the thing most likely to change 01:33:40 … geometric, margin, parameters make sense with other shader languages too 01:33:58 krit: so are people happy with @filter rule? 01:34:21 heycam: I like it more than stuffing everything in to the property 01:35:08 … what about the src descriptor, people want a different name? 01:35:24 Cyril: you plan to have different mime types for vertex vs fragment shaders? 01:35:27 krit: it's the case already 01:35:32 … that's defined by WebGL 01:36:38 Cyril: is the mime type registered? 01:36:51 dino: x-shader/* is not registered, but someone would have written something down somewhere 01:38:19 heycam: for me, you don't need to rename src for now… 01:38:59 RESOLUTION: Filter Effects changes to use @filter. 01:39:47 -- lunch break one hour -- 02:39:20 krit has joined #svg 02:42:28 silvia has joined #svg 02:43:33 stakagi has joined #svg 02:44:12 shanestephens_ has joined #svg 02:44:38 scribenick: cabanier 02:45:22 heycam: filter media query feels different from other media queries 02:45:34 …since those are properties of the device 02:45:46 ed: maybe @supports? 02:46:14 heycam: so you could write '@support filter(glsl)' 02:46:28 … the syntax is extended but not implement 02:46:41 krit: yes, that seems better 02:46:52 .. I'm OK with that 02:46:59 s/../... 02:47:19 heycam: at some point there will be @supports for @-rules 02:47:35 krit: inside the rule? 02:47:51 heycam: you could then have: 02:48:21 … atrule(filter, src:… format('x-shader') 02:48:38 … the normal properties just check if they parse correctly 02:48:55 … so maybe it's not quite right, but I'd be happy 02:49:16 … Maybe email www-style 02:49:53 action: Dirk to email www-style about at-supports filter function 02:49:53 Created ACTION-3445 - Email www-style about at-supports filter function [on Dirk Schulze - due 2013-02-14]. 02:50:21 krit: is @filter-rule fine? 02:50:40 ed: are there other possibilities 02:50:54 … is everything of the previous syntax possible 02:50:59 krit: yes 02:51:32 cabanier: even animations: 02:51:50 heycam: that's for the @media part no the rule 02:51:57 s/no/not 02:52:54 krit: do we need a new resolution? 02:53:03 heycam: can you do the same as before? 02:53:07 krit: yes 02:53:50 resolution: accept proposed descriptors for at-filter rule 02:54:07 s/resolution/RESOLUTION/ 02:54:18 topic: CSS OM and SVG DOM improvements; exposing calc values 02:54:50 heycam: the question is if we support css lenght and how we reflect that in svg 02:54:59 … Dirk, did you add it already? 02:55:27 krit: yes. as unknown because we don't want to expose the CSS OM 02:55:56 s/expose the CSS OM/extend SVG DOM at this time/ 02:56:02 heycam: so, there are a few new unit types such as rem, vw, vh, ch, etc 02:56:21 ….rem is default font size 02:56:38 shanestephens_: it's to do layout based on the font 02:56:53 heycam: for instance to do margins 02:57:03 shanestephens_: MDN has a good description 02:57:11 heycam: we want to support all of those 02:57:35 … my question was that we want to add accessors for all of those 02:57:55 krit: should make it so that it becomes more extensible 02:58:03 heycam: you could use named properties 02:58:20 … that makes it open ended. But you'd have to update the spec 02:58:32 ed: that makes it more clear that the spec is going to be extended 02:58:55 … having a group of names makes that more clear 02:59:36 … the spec refer to the group of supported unit types in CSS 03:00:04 heycam: named properties would require slightly different implementation 03:00:15 … but I like them to be visible in IDL 03:00:31 ed: as long as the spec is clear that they can be updated, it's fine by me 03:00:51 heycam: I think we want an accessor so you can set it by string 03:01:14 … .x.? to get the string value 03:01:53 … to write or read the string 03:02:31 … .value ? 03:02:36 shanestephens_: I like that 03:02:45 … value would be a strange name for a unit 03:03:46 resolution: add a 'value' attribute to read or write the CSS serialization of a unit lenght 03:04:06 s/resolution/RESOLUTION 03:04:19 RRSAgent, draft minutes 03:04:19 I have made the request to generate http://www.w3.org/2013/02/06-svg-minutes.html Cyril 03:04:24 s/lenght/length 03:04:27 s/resolution/RESOLUTION/ 03:04:59 heycam: there are values like 'calc' and 'attr' 03:06:03 krit: x = attr('x') 03:06:20 heycam: that would work 03:06:40 krit: that depends on the css syntax so it would not fail parsing 03:07:07 heycam: no. that would not be a problem. 03:07:28 … you can have a property to looks at attr(style) and that would fail to parse 03:07:48 … do we want calc and attr and var to work in SVG? 03:07:51 krit: yes 03:08:11 heycam: and have them work on x and y to work on CSS 03:08:28 shanestephens_: if something is a calc? 03:08:39 thorton has joined #svg 03:08:45 heycam: you can still look at 'px' 03:09:04 … should there be an accessor to get the calc value? 03:09:39 shanestephens_: we have a lot of experience with polyfill and we spend a lot of javascript mimicing value parsing 03:09:51 … web animations has a calc in javascript parser 03:10:29 heycam: the other half is how this is reflect in SVG length 03:10:46 … and follow Dirk's example to reflect them as unknown values 03:11:22 ed: yes, that is the only reasonable value 03:12:25 action: heycam add a string accessor on SVG animated length and to make 'calc', 'attr' and 'var' work 03:12:25 Created ACTION-3446 - Add a string accessor on SVG animated length and to make 'calc', 'attr' and 'var' work [on Cameron McCormack - due 2013-02-14]. 03:13:30 heycam: I changed the spec that if there is a list, you just set the first value 03:13:37 … if there is no value, we add one 03:13:50 ed: sounds reasonable 03:14:07 heycam: I didn't add anything to SVGAnimatedAngle 03:14:25 … since noone is really using that one 03:14:36 … everyone uses the length one 03:14:47 cabanier: maybe better to be consistent 03:14:52 heycam: OK 03:15:55 action: heycam to update SVGAnimatedAngle as well 03:15:55 Created ACTION-3447 - Update SVGAnimatedAngle as well [on Cameron McCormack - due 2013-02-14]. 03:21:00 topic: Web Animations 03:21:24 https://dvcs.w3.org/hg/FXTF/raw-file/default/web-anim/index.html 03:21:53 birtles: there a 3 documents 03:22:00 s/a/are/ 03:22:25 … the link is the core spec and the intent is to have 2 more document to map SVG and CSS features 03:22:41 … Is Tab's work available yet? 03:22:58 shanestephens_: it's not quite ready, but I'll provide a link 03:24:43 This is a copy of the CSS integration document, but it does rely on features that are not yet firmed up in the core specification: https://docs.google.com/document/d/1CrfospthGnMg3tXmYYnZmRDE8Re-uL4mGkuSB0VPcTA/edit 03:25:01 birtles: we have f2f next week 03:25:11 shanestephens_: there's a few reasons that the spec is so big 03:25:30 … we need to provide IDLs and Brian added a lot of diagrams 03:25:39 … and complete descriptions of processes 03:26:13 … Also we have a fairly complete polyfill that is ony using 1700 lines of code 03:26:18 s/ony/only/ 03:26:31 krit: does the polyfill do synchronisation? 03:26:44 shanestephens_: yes, but it doesn't integrate with CSS and SVG 03:26:55 … but it works with other libraries 03:27:06 here is the polyfill: https://github.com/web-animations/web-animations-js 03:27:41 birtles: there's a skeleton for the SVG integration 03:27:49 … but don't even look at that 03:28:03 … I want to talk about scheduling 03:28:15 (actually it's now about 2200 lines) 03:28:21 … next week we have a f2f to fix remaining issues 03:29:21 … and then request FPWD 03:29:34 … there are 3 contentious features 03:29:58 shanestephens_: except for video, the main thrust of the doc is correct 03:30:35 birtles: the FX taskforce will be asked to review so we can publish it 03:30:48 … and we hope to do that at the end of next week 03:32:18 shanestephens_: the review will be 2 ways. People will either like it or there will be a lot of contentious issues 03:32:35 cabanier: probably have to ask each group for resolution 03:32:44 birtles: yes 03:33:06 dino: It would like to know what changed since I provided feedback 03:33:22 … a declarative form is more important and it's not in the document 03:33:42 … I notice that the template is taken so that's good 03:34:08 shanestephens_: for declarative, we would like to CSS animation, transition and SVG all work the same under the hood 03:34:11 dino: yes 03:34:28 shanestephens_: so that in future version we can push more declarative markup in the spec 03:35:06 dino: OK. Then I have no problem with the model and it does a good job of describing what an animation engine does in a browser 03:35:22 … my concern is with the really big javascript API 03:35:54 … CSS transitions became popular because they're powerful without being complex 03:36:12 … people are hesitant for massive APIs 03:36:23 Cyril: authoring tools like it 03:36:34 shanestephens_: it's a lot smaller than SMIL 03:36:48 … the shim that we built is really quite small 03:36:59 s/authoring tools like it/authoring tools are missing/ 03:37:18 … another things is that it provides a declarative view 03:37:42 … It's really very similar to CSS 03:37:58 … I understand that that doesn't address your concerns 03:38:08 … the polyfill is mostly for testing 03:38:22 s/poylfill/API/ 03:38:40 krit: in theory SVG and CSS animations should have the same model under the hood 03:39:41 … the most important part is that this provides an animation model that is currently lacking in CSS 03:40:12 birtles: there's an appendix https://dvcs.w3.org/hg/FXTF/raw-file/default/web-anim/index.html#webidl-ref 03:40:23 dino: that's still really big 03:40:39 birtles: we can talk about things that shouldn't be exposed 03:40:59 dino: A lot of this stuff is needed 03:41:24 … an author wants to provide timing to a document 03:41:45 … he wants things to happen at certain times 03:42:08 … for example, read long books 03:42:21 … where we want something to happen at a certain time 03:42:53 … just that alone, is requested a lot more than low level access to an animation 03:43:07 … scrubbing animation, querying animations, etc 03:43:24 … but we get almost no request for something like this 03:43:50 shanestephens_: In Google we could use this a lot 03:44:07 dino: but most people want simple features 03:44:17 shanestephens_: chaining animations is low level? 03:44:32 dino: it would be great to have that. 03:45:02 … We're on the fence about that one 03:45:15 … I'm not saying not to provide this 03:45:31 … having such a massive API as step 1 seems too much 03:45:57 shanestephens_: Are you suggesting not to provide a JS API? 03:46:16 dino: no, put more emphasis on the integration specs 03:46:44 … step 1, describe the timing mode and the next step is to provide the integration spec 03:47:30 shanestephens_: we think that the most important thing is CSS and SVG animations use the same model 03:47:36 … so we agree with you 03:48:03 dino: I would like to solve of an author that want to make an animated page 03:48:19 … and this API is not a solution for that 03:48:29 birtles: yes, this is not for authors 03:48:45 dino: that is why I want those specs at the same time 03:49:07 shanestephens_: should we have the spec ready at FPWD time? 03:50:01 dino: yes, but not have such an extensive API 03:50:18 krit: CSS animations and transitions need a model now 03:50:39 AlexD: maybe we need to split the APIs into a separate document 03:51:16 dino: ??? 03:51:54 birtles: there is a way to split things up in 2 parts 03:52:47 dino: yes, the timing object would allow you to write your animations 03:52:54 q+ 03:52:57 birtles: that concept is already there 03:53:06 shanestephens_: that sounds exciting 03:53:23 … do you think the CSS WG would go for that 03:53:51 dino: if you have a class '::timeactive' 03:54:11 … and have a CSS animation in there 03:54:18 … that would be very powerful 03:54:30 birtles: we can do a timesheet 03:54:37 … and I would love to do that 03:54:53 shanestephens_: so we should split the IDL off and into 2 pieces 03:55:45 Cyril: yes, the size is an issue 03:56:11 … maybe splitting the spec in separate documents 03:56:19 birtles: I don't know how that would help 03:56:40 Cyril: setting time in a document is useful by itself with no animations 03:56:58 … media elements could be hooked to that 03:57:06 birtles: those use cases are already met 03:57:13 … you can have a media element 03:57:28 Cyril: you can't have frame accuracy today 03:57:43 … so maybe one step is solve this problem 03:57:58 birtles: it's hard to prioritize 03:58:07 … I'm happy to split the API up 03:58:09 q+ 03:58:21 … with regards to the size, we can work on that 03:58:37 konno_ has joined #svg 03:58:46 … but our problem is that we want to harmonize CSS and SVG 03:59:01 … and we're cutting out a bunch from SMIL already 03:59:10 … so, it will always be big 03:59:34 Cyril: how can you integrate inconsistent models? 03:59:59 … if you map the models, will it break anything? 04:00:05 konno__ has joined #svg 04:00:05 birtles: no 04:00:17 shanestephens_: CSS is underspecified 04:00:28 birtles: and inconsistently implemented 04:00:47 (that is, some details of SVG are inconsistently implemented) 04:00:54 shanestephens_: would it be OK to delay ::timeactive? 04:01:00 … or can we do that later 04:01:14 dino: I would like to have that now and can write something up 04:01:26 s/can we do that later/should we do that now/ 04:01:31 … it would be very useful to a lot of people without exposing a large API 04:01:49 Zakim, who is on the queue? 04:01:49 I see Cyril, silvia on the speaker queue 04:02:03 … I would like to reimplement CSS animations in WebKit with your spec 04:02:27 … take canvas for instance that took 8 years and only 2 classes 04:02:30 ack 04:03:05 silvia: introducing a big new feature using CSS, SVG and even HTML, how much overlap is there with HTML? 04:03:38 … also when you're introducing this big thing, it's not enough and too much. Since people come with their own angles 04:04:07 … for an HTML person it's not enough but the spec is too big 04:04:20 … splitting it into more document will help 04:04:46 … also providing examples and summaries is very helpful since it's too hard to digest 04:05:01 birtles: there are no changes to HTML 04:05:21 … just additions to document and element interfaces 04:06:25 silvia: how about animateColor. That is in the spec 04:06:32 birtles: that's surprising 04:07:11 stakagi has joined #svg 04:07:23 shanestephens_: it's tricky 04:07:32 … people say it's too much but want more features 04:07:58 krit1 has joined #svg 04:08:12 … we should stick to the brief that we want to unify CSS and SVG animation model 04:08:40 silvia: the minute you introduce the API you can animate an HMTL page 04:09:37 Cyril: I want to make sure that we can integrate with media elements 04:09:56 silvia: you can touch the HTML spec if it's needed 04:10:11 … there's an interface that will be needed 04:10:32 dino: and would be nice to have in the document 04:10:50 … and it's simpler than javascript 04:11:04 … I would like to style animation 04:11:19 shanestephens_: what is the next step? 04:11:26 … we're working on this full time 04:11:39 … and a lot of engineering time to make this happen 04:12:04 dino: where do we want to be in order to make a first draft 04:12:57 … I think the integration document is the most useful 04:13:09 birtles: how can you have that without a model? 04:13:26 ed: yes, I would like the integration specs first 04:13:52 silvia: I would like to see the markup to see what you're trying to do 04:13:59 shanestephens_: this doesn't really apply here 04:14:43 … providing examples in markup will not do 04:15:07 krit1: it seems like we're going in circles 04:15:25 Cyril: everyone agrees that there should be a unified model 04:16:13 … at a minimum we should have the model and integration with CSS 04:16:35 krit1: are timesheets important? 04:16:45 dino: I would like to 04:16:58 … I think those are more important 04:17:08 birtles: I think we can already do that 04:18:06 nikos1 has joined #svg 04:18:59 Cyril: I would like to integrate with media elements 04:20:13 -- 15min break -- 04:45:04 glenn has joined #svg 04:47:09 glenn_ has joined #svg 04:47:57 glenn has joined #svg 04:49:11 glenn_ has joined #svg 04:53:16 shanestephens_ has joined #svg 04:54:29 stakagi has joined #svg 04:55:33 ScribeNick: heycam 04:56:27 Topic: Web Animations continued 04:57:24 glenn has joined #svg 04:57:25 shanestephens_: I had a suggestion that we could keep the parts of the IDL that expose the behaviour of animations generated by CSS and SVG, and remove parts of the IDL that let you create content through js 04:57:29 … so we can test the CSS and SVG are in the same model and are the same thing 04:57:39 … and then cyril can go forward with animations in HTML 04:57:45 … and dean can go forward with timesheets 04:58:02 … and we can look at completing the js api 04:58:08 … I think Brian is interested in adding functionality to SVG 04:58:12 birtles: I'll work on SVG integration 04:58:29 shanestephens_: v1 of the document can be the model, CSS integration, SVG integration, and just enough IDL to confirm that all of the timing parameters of the model are working correctly 04:58:39 Cyril: a browser will be compliant to the standard if it exposes the right objects with the right values at the right time 04:59:06 shanestephens_: that's pretty much all we care about. functionally that the two specs are aligned. 04:59:18 birtles: I don't really like exposing a read only model like that. I think we should split the API into a separate spec. 04:59:33 shanestephens_: it wouldn't have to be read only, but you'd need to leave out things like play() 05:00:00 shanestephens_: the only problem I have with splitting out the API is that it leaves nothing testable 05:00:05 … and if it's not testable, it can't be a spec 05:00:39 birtles: maybe that's OK 05:00:45 … and we publish the API later and test that 05:01:29 dino: the model could go onto the REC track 05:01:52 s/the model could/a NOTE can/ 05:02:06 birtles: I think we can still work on the API spec, it's not sidelined 05:02:13 … I think we're going to implement it anyway, just pref it off 05:02:34 … just having a read only API doesn't meet those use cases 05:02:41 shanestephens_: why do we want to get it to FPWD? 05:02:50 birtles: I think we want to get rid of the animations stuff from SVG and point to this thing 05:02:57 … that's where this whole discussion is going in terms of FPWD 05:03:00 … is this going to be a problem for SVG? 05:03:05 … SVG is moving along, and this one is slowing down 05:03:11 … we've got to work out how to solve that 05:03:16 shanestephens_: if we make it a NOTE would that work? 05:03:31 birtles: we still have the SVG integration document and that will be referenced by SVG 2 05:04:12 shanestephens_: the CSS integration document will only allow you to test that CSS transitions 05:04:23 birtles: what's the whole point of having a unified model, to think out loud? 05:04:30 silvia: from what I'm hearing, you can't have a unified model without the JS API? 05:04:36 shanestephens_: you can't test that it exists without a handle on it 05:04:47 … another way forward would be as part of the spec, specify some interoperability primitives between SVG and CSS 05:05:01 … so have some SVG animations using CSS key frames for example, and vv 05:05:07 … but that's getting in to new features 05:05:45 heycam: you could test how CSS and SVG animations interact 05:06:05 shanestephens_: so a model document that says how CSS and SVG animations exist in the model and how they interact 05:06:09 … then you can test the results of that 05:06:58 birtles: this is not testing much of the animation model 05:07:06 shanestephens_: can we just expose TimedItem? 05:07:16 birtles: it's almost more meaningful to allow CSS animations to have an absolute start time 05:07:19 … in terms of unifying the two 05:07:26 … then at least you know they're working off the same clock 05:07:31 shanestephens_: that doesn't make them interoperable at all though 05:07:43 shanestephens_: exposing TimedItem as a r/w object... 05:07:47 birtles: we could think about that next week 05:07:54 … if you do that I think you might draw in the rest pretty quickly 05:10:38 Cyril: you might want to see if people agree with the model by implementing something 05:12:25 heycam: I think it would be fine to go along the REC track, perhaps with conformance classes on other specifications using the model spec 05:12:29 … you don't need a test suite to pass CR 05:13:02 … though you could just wait until you have feedback from implementors that they are happy with re-jigging their animation implementations in terms of the model 05:13:32 shanestephens_: you could point to the API spec and suggest that as a way for them to test it internally 05:13:49 silvia: people won't be excited about a model spec 05:14:00 shanestephens_: I think we're pushing the model faster so that it can be normatively referenced 05:14:06 … the API can still stay as an ED next to it and publicise it 05:14:22 … brian, dean and I are the people likely to implement in 3/5 browsers, so it's not like the people who need to see this aren't seeing it 05:14:48 Cyril: will MS start implementing this now that there's a unified model? 05:15:43 dino: wonder if a polyfill running in IE is enough to count as an implementation 05:18:16 Topic: Requirements reevaluation continued 05:18:18 [65] Have unknown elements treated as for the purpose of rendering 05:18:34 AlexD: useful for globalCoordinateSystem 05:19:10 heycam: I've never been entirely comfortable with changing the behaviour here 05:19:13 ed: I don't like it at all 05:19:23 shanestephens_: Web Components is like a subset of unknown elements 05:19:28 … is that going to end up in SVG as well? 05:19:47 heycam: they rely on unknown elements being rendered? 05:19:52 shanestephens_: we'd need to look at exactly what they rely on 05:19:57 … it's only a subset of unknown elements 05:20:38 krit has joined #svg 05:21:05 *http://www.w3.org/Graphics/SVG/WG/wiki/SVG2_Requirements_Commitments* 05:21:49 heycam: it would be nice to have explicit wording about exactly what is required of unknown elements 05:22:07 ed: I don't know if it makes sense to separate elements found outside of from text content elements 05:22:12 … that's what you typically get from unknown/fallback 05:22:25 Cyril: in previous minutes we said it could be a fallback for connectors 05:22:41 … a new implementation will implement connectors, and a previous one would ignore it 05:23:06 krit: do we have something in mind that we want to add new graphical elements in the future? 05:23:38 … if we wanted introduce a element as a new resource, this wouldn't work as expected 05:23:50 … for browsers who implement this unknown element, they would render the contents 05:23:57 … but those who do implement it would not render it 05:24:07 ed: I think it makes more sense to ignore / not draw unknown content 05:24:13 krit: I think it will harm more than solve problems 05:26:24 RESOLUTION: We will drop the unknown-elements-are-rendered requirement from SVG 2. 05:26:36 ACTION: Cameron to clarify the behaviour of unknown elements in SVG 2. 05:26:36 Created ACTION-3448 - Clarify the behaviour of unknown elements in SVG 2. [on Cameron McCormack - due 2013-02-14]. 05:26:46 [66] Remove the requirement to have @width and @height on foreignObject 05:29:57 (I think this was a mischaracterization of the "unknown elements" proposal) 05:31:36 heycam: this was to make foreignObject sized by shrink wrapping based on its contents 05:34:34 dino: the width will be based on the viewport in HTML 05:34:50 … doesn't make sense for it to be wider than that 05:35:02 krit: once width and height are properties, we have the auto value 05:35:15 … but we should keep the 0 width/height defaults 05:35:32 heycam: it's not something I feel strongly about 05:35:46 ed: I'm fine with not doing anything for this one 05:36:11 RESOLUTION: We will drop the "foreignObject can be automatically sized" requirement for SVG 2. 05:36:24 [67] Improve the fallback mechanism using switch 05:36:45 Cyril: is this similar to allowReorder? 05:36:56 ed: this is how you treat unknown elements 05:37:13 … if you want to switch on something that is a new element, then you won't check the conditional processing attributes 05:37:16 … that's the issue 05:37:54 … let's say we introduce a new element in SVG, in old user agents you'd still like to see if the new feature string is there, and do something special 05:38:01 05:38:11 heycam: you could just wrap it in a 05:38:18 ed: that's the workaround 05:38:24 … maybe in some cases you don't want to have some wrapper element 05:38:39 krit: if unknown elements are ignored, then you cannot reference it 05:38:42 ed: render it 05:39:33 heycam: I say just look at those conditional processing attributes if the element is in the SVG namespace 05:40:03 ed: currently a would always pick an unknown element, since it is considered not to have any conditional processing attributes, and therefore passes the tests 05:40:52 Cyril: you should never pick the element you don't know, what's the sense in that? 05:41:02 ed: either you check the attributes you already know on SVG elements, or you just ignore them 05:41:08 Cyril: so just remove it for the purpose of switch processing 05:41:53 ed: the only way you can get what you want is to wrap it in a known SVG element 05:44:12 ACTION: Erik to do the "Improve the fallback mechanism using switch" requirement. 05:44:12 Created ACTION-3449 - Do the "Improve the fallback mechanism using switch" requirement. [on Erik Dahlström - due 2013-02-14]. 05:44:32 RESOLUTION: Keep the "Improve the fallback mechanism using switch" requirement in SVG 2. 05:44:40 [68] Provide a way to control audio level and playback 05:45:02 heycam: sounds like we should get this behaviour from the HTMLAudioElement interface 05:45:08 … so I don't think SVG needs anything specific 05:45:34 ed: the previous discussions didn't include