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Participation in W3C Web on TV Workshop

From: Hiroyuki Aizu <hiroyuki.aizu@toshiba.co.jp>
Date: Fri, 06 Aug 2010 17:35:53 +0900
To: team-webontv-ws-submit@w3.org
Message-ID: <op.vg0ct30b1uhqcl@localhost>
Expression of interest in participating in the Workshop

Name, organization and contact details

Name: Hiroyuki Aizu
Organization: Corporate Research & Development Center, TOSHIBA Corporation
E-mail: hiroyuki.aizu@toshiba.co.jp

Name: Shunichi Gondo
Organization: Corporate Research & Development Center, TOSHIBA Corporation
E-mail: shunichi.gondo@toshiba.co.jp

Name: Daisuke Ajitomi
Organization: Corporate Research & Development Center, TOSHIBA Corporation
E-mail: daisuke.ajitomi@toshiba.co.jp

Participant’s interest

In Japan, BML (Broadcast Markup Language) Version 1.0 was published
in 1999 as a standard presentation language for digital television sets.
The language was standardized as a part of the Japanese digital
broadcasting system and has been used for years for various
bi-directional/interactive TV programs and social services since the
BS (Broadcasting Satellite) digital broadcasting service started in
2000.  BML is basically an extension for existing Web standards, e.g.,
XHTML 1.1, and has been modified for various (Japanese) broadcasting
services including 110-degree East Longitude CS Digital Broadcasting,
Digital Terrestrial Television, One-Seg (Mobile Terrestrial Digital
Audio/Video and Data Broadcasting), CATV (Cable Television) and IPTV
(Internet Protocol Television).

As of July, 2010, the number of household television sets in use is
already more than 80 million in Japan.  Since almost all digital TV sets
have BML browser capability, a universal service using BML is getting
realistic all over the land.  Now digital TVs are getting the center
of digital home networks, and it is expected that they will be used
not only as a receiver for digital broadcasting but also as a central
server for variety of entertainment and essential information for
everyday life.  Also it is strongly desired that TV sets will be
better integrated with Web technologies, e.g., HTML5 and get even
richer presentation capability.

We believe our knowledge and expertise on digital TV broadcasting
technology in Japan should be useful to this workshop and we should be
able to provide various use cases based on our long-term experience.
We are very interested in what kind of roles our expertise on digital
broadcasting would play in the context of Web standardization.

Point of View

1. TV as the hub of various information

TV is now available in the center of living space at many homes, and
it is expected to become a central controller for home network which
receives/sends various information about entertainment and everyday
life.  On the other hand, the arrival of HTML5 is dramatically
changing the situation and it is expected TV will get even nicer
presentation capability and provide even richer user experiences.  We
would like to show several use cases of next generation TV as the hub
within home network and see how it could be implemented using Web

2. Collaboration between broadcasting and communication technology
     - R&D for the next generation -

There are various pieces of advanced research on next generation
broadcasting within the context of Japanese digital broadcasting
system.  We would like to introduce several existing use cases and
research topics related to the scope of this workshop.
Received on Friday, 6 August 2010 09:04:37 GMT

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