MW4D Roadmap Document

NOTE May 2009: a new version is currently developed. Please provide comments on the new version

Abstract

This document is the heart of the MW4D IG work, understanding the current challenges of deploying development-oriented services on mobile phones, evaluating existing technologies, and identifying most promising direction to explore to lower the barriers of developing and accessing services on mobile phones, and create an enabling environment.

@@SB: this abstract should be further developed at a later stage of the document cycle

Editors

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Status of the Document

This document is currently under development by the MW4D group. It does not reflect yet a consensus in the group. Comments and discussions about the content of this document are taking place on MW4D public list: public-mw4d@w3.org archived at http://lists.w3.org/Archives/Public/public-mw4d/. Details on how to subscribe to this mailing-list or to become a member of MW4D is available at http://www.w3.org/2008/MW4D/participation.html.

As of September 2008, this document is not yet formally structured. It is used as a brainstorming medium, gathering informations before deciding how to structure it appropriately

Table of contents

Delivering Applications on Mobiles
Technologies
Challenges
Capacity Building
References

1. Delivering Applications on Mobiles

1.1 Section Description

This section has the aim to analyze existing real projects deployed in the field (on mobile phones) and for each type of applications identifies (not limited list):

1.2 Committed Contributors

1.3 Section Items

1.3.1 m-agriculture

Trade at Hand was developed with the aim of using mobile phones to enhance small and medium size enterprises and small exporters' competitiveness. The service started with an application that delivers fruit and vegetable prices, from international markets, to small exporters from West Africa.

IDRC-funded (Sri Lanka-based) LIRNEasia
"At Sri Lanka’s largest agricultural market a large projection screen overlooks 12 acres of stalls brimming with produce. Traders at the Dambulla market consult the screen to receive up-to-the-minute pricing information on produce being sold in the market."
Link to IDRC website and related information source.

1.3.2 m-commerce/banking

1.3.3 m-education

* Mobile and Immersive Learning for Literacy in Emerging Economies (MILLEE)

The MILLEE http://www.cs.berkeley.edu/~mattkam/millee/index.html research project provided educational applications on programmable cellphones. It proposed the use of educational games as a means to improve learning of English as a second language. The project factored in the constraints of rural areas and slums in urban areas and promoted literacy acquisition in out-of-school context.

Delivery Platform used : Programmable Mobile Phones

Technology : Educational Software applications (e.g. games)

Challenges : Enabling development of educational software with localized content

1.3.4 m-health

* mHealth by Voxiva http://voxiva.com/solutionslist.php?catname=Health

"Voxiva has created a mobile solutions framework for healthcare called mHealth. It is a platform that can be configured to meet the unique information flows of multiple aspects of the healthcare industry (from information dissemination to adherence support to research). Voxivas mHealth solutions are designed to bring health workers closer to their patients in a cost-effective and low-burden way. Reminders are enabled for medications or for appointments. Ongoing tips and information on living can be provided to those with a chronic condition."

Delivery Platform : Mobile phones

Technology : SMS

1.3.5 m-government

1.3.6 crisis/disaster management

* Voxiva’s multi-channel Pyramid Platform

"Solutions built on the Pyramid Platform allow organizations to collect information from and communicate with distributed networks of people in a timely and systematic way. Voxiva also provides the tools to organize map and analyze the data collected and make the right decisions. Voxiva systems are deployed to track diseases, monitor patients, manage HIV/AIDS programs, report crime, and respond to disasters across Latin America, Africa, Asia and the United States." " A system in Africa, closely related to Voxixa and built on it s platform is the TRACnet Health Information System in Rwanda:" http://www.tracrwanda.org.rw/

Delivery Platform : Multi-channel (Web, Phone, Fax)

Technology : Multiple (SMS, Voice, Email)

* The Ugandan Health Information Network http://pda.healthnet.org/

"The Ugandan Health Information Network in Uganda since 2004 has been using mHealth for supporting health workers capacity building through mLearning and health system performace through mobile Mobile Health Management Information System (MHMIS) with measurable and considerable success. Success has resulted in spread to other Africa countries like Mozambique, Rwanda and South Africa"

Delivery Platform : Multi-channel (Mobile Data/Internet, Web, Open Source, Voice)

Technology : Multiple (GSM/GPRS, PDAs, Laptops, African Access Point( Wall-mounted wireless server)

* Cell-Life http://www.cell-life.org/

"Cell-Life, sponsored mostly by Vodacom Foundation has been using mHealth to support the processes of HIV/AIDS management. It has about 6 components, but Aftercare is an interesting one. It involves equpping Community Based Health Workers with mobiles phone for providing home-based care to People Living with HIV/AIDs in their homes within the community."

Delivery Platform : SMS, Web, Phone

Technology: GSM/GPRS/3G, WIG, USSD, Internet, Open Source, Mobilephones/Smartphones

* Gramjyoti Mobile Telemedicine project http://www.gramjyoti.in/emed.htm

"Piloting of advanced mHealth services has carried out in India. Ericsson India in partnership with Apollo Telemdicine Services and a local mobile operator have demonstrated real-time video teleconsultation between rural patients and urban doctors. Patients vital signs like blood pressure, hearts beats were also captured through digital devices and transmitted over the mHealth network. Mobile vans equpped with telemedicine devices provided the service in the rural communities. Up to 240 patients was successfully treated, as claimed by the implementers. Success of this pilot has also inspired pilot replication in Bhutan, Bangladesh and other parts of India"

Delivery Platform: Internet, IP

Technology: 3G/HSPA, Videoconferecing, medical diagnostic devices, Laptops

* CellScope-Telemicroscopy for disease diagnosis http://blumcenter.berkeley.edu/telemicroscopy-disease-diagnosis

" Real-time diagnosis of Millennium Development Goals(MDGs)such as HIV/AIDs, TB and Malaria are required for starting prompt life-saving treatments. Blum Centre for Developing Economies, University of California are testing a mobile device can use for these functions in low-resource environment in rural Uganda. A similar pilot project currently underway in Egypt aims to use mHealth for diagnosing skin lesions through a teledermatology network http://www.med.upenn.edu/globalhealth/PENNSOMGlobalHealthPrograms-PennDermatologyGlobalHealth.shtml"

Delivery Platform: Mobile web, GPRS/3G

Technology: Smartphones, micro-cameras, micorscope lens

1.3.7 conservation

1.3.8 Humanitarian Assistance

2. Technologies

2.1 Section Description

In this section, we are identifying the different existing technologies that are available to deploy content and services on mobile phones. For each technology, at elast the following aspect should be identified: *what are the available tools to support apps authoring and/or deployment using the technology

Software development for client/device mobile communication can be single-source (where an original equipment manufacturer primarily dictates a device’s functionality), but commonly expands to an ecosystem of developers for low and high level applications. As the ecosystem grows, development can be distributed across multiple participants.

A subclass of applications called browsers render and interact with (mobile) web content over http. This includes markup languages with legacies in the world wide web such as WML, AJAX, XHTML, CSS, cHTML, and many variations of them. Most browsers are defined by the OS, but some can also be installed by the user as a standalone application.

2.2 Committed Contributors

2.3 Section Items

SMS Applications

* CAM

"It is a framework of mobile tools that integrate through the use of a camera-enabled mobile phone. The CAM framework uses the mobile phone to capture images, scan documents, as well as to record and transmit financial transaction data via SMS."

"Field agents use specially printed documentation (called CAMForms) containing barcodes and free-form fields for hand-printed data. They accept applications, collect payments, and processes transactions by completing the CAMForms. The CAMForms are scanned on-site using the mobile phone’s built-in camera. A browser on phone the information on CAMForms and the data is stored on the phone it is within range of the mobile network. CAM utilizes SMS to transmit the data to a management information system (MIS) where it can be stored, managed, and reported on."http://www.cs.washington.edu/homes/tapan/projects/CAM/index.html

Mobile Web

Problems of availability of Web browser.

Mobile Browsers:

User Interface

* The World Wide Telecom Web (also known as The Spoken Web)

"It is the vision of a Web for the billions of under-privileged, that is parallel and complementary to the existing World Wide Web. It is primarily meant for the under-served population in emerging economies, and allows creation and deployment of voice based sites (called VoiceSites - analogous to websites). These VoiceSites are created as well as hyperlinked using voice as a medium of interaction and are accessible over an ordinary phone call". A voice driven, server-side Browser is used to browse the Spoken Web.

Voice Applications

* VoiGen

"VoiGen is a technology that simplifies the process of creation of voice based applications (called VoiceSites) by enabling it through a voice-driven interaction over a phone call. A phone subscriber could call in to VoiGen and compose an application by navigating through the custom options offered to her. This application is then deployed as a VoiceSite (analogous to a VoiceSite) and is accessible to others over a simple phone call. By virtue of having a voice-driven interface, the services get exposed to all telephony devices including very low end ones."

Native Applications

Native Mobile OS and Application Platform Software:

This is just a rough baseline for brainstorming, derived from Vision Mobile’s Seven Centers of Gravity In Mobile

  1. http://www.visionmobile.com/blog/2008/08/application-environments-order-from-chaos/

Hardware: Hardware in it’s broadest definition is the ecosystem of devices (from OEMs), network (carriers/operators), and 3rd parties (add on components/hardware, ).

==3. Challenges == ===3.1 Section Description === In this section, we are identifying the challenges of either providing or accessing content and services on mobile phones. ===3.2 Committed Contributors ===

===3.3 Section Items ===

Access Challenges

This sections contains challenges that are related to accessing content and applications, therefore apply to targeted end-users.

Illiteracy

Misc

User Interface

Cost

General Population Trends May Create Challenges around Adoption

Problems of configuration :

Content Providers Challenges

This sections contains challenges that are related to developing and deploying content and applications, therefore apply to content providers.

Standardization of Software

Platform & application environments have begun to mature from integrated & proprietary solutions to flexible and open environments.

Misc

Regional Issues Vary

Other Non-technological Challenges [This is partially informed from the minutes from W3C Workshop on the Role of Mobile technologies in fostering Social Development, São Paulo, Brazil June 2008].

Global

Domain Specific Issues for Targeted Solutions

==4 Capacity Building == ===4.1 Section Description === This section analyzes existing initiatives around developing capacity on mobile applications development, their impact, and future directions to explore.

===4.2 Committed Contributors ===

===4.3 Section Items ===

==5. References == ===5.1 Section Description === This section contains references to documents/articles/reports/papers that are providing input to the other sections of this roadmap ===5.2 Section Items ===

roadmap (last edited 2009-05-28 07:59:52 by StephaneBoyera)